Prophet: Earth War (2016) #1

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Prophet. Earth War. Finally.

After months of waiting, how is it?

It’s eh. Prophet: Earth War is eh.

Writers Brandon Graham and Simon Roy stubbornly ignore characters, ignore anything except expositional dialogue. They really want readers to understand what’s going on. For the life of me, I can’t figure out why. If you aren’t already a Prophet reader, Earth War isn’t going to convert you. Setting the action on a desolate planet (kind of like where Kirk fought the Gorn) is real boring.

The artists–Giannis Milongiannis and Roy–pack each page; there’s no grand Prophet panels here. It’s overpacked. Nothing gets enough space.

And Old John Prophet and Young John Prophet. They don’t have any chemistry. Graham and Roy try to force it throughout the issue, but there’s just no spark. They stand around and talk about the prospect of battle; it’s mostly talking heads. And it’s a bore.

It’s also an improvement over the last Prophet, however long ago, so hopefully the uptick continues.

Prophet Earth War 1 (January 2016)

Prophet Earth War #1Prophet. Earth War. Finally.

After months of waiting, how is it?

It’s eh. Prophet Earth War is eh.

Writers Brandon Graham and Simon Roy stubbornly ignore characters, ignore anything except expositional dialogue. They really want readers to understand what’s going on. For the life of me, I can’t figure out why. If you aren’t already a Prophet reader, Earth War isn’t going to convert you. Setting the action on a desolate planet (kind of like where Kirk fought the Gorn) is real boring.

The artists–Giannis Milongiannis and Roy–pack each page; there’s no grand Prophet panels here. It’s overpacked. Nothing gets enough space.

And Old John Prophet and Young John Prophet. They don’t have any chemistry. Graham and Roy try to force it throughout the issue, but there’s just no spark. They stand around and talk about the prospect of battle; it’s mostly talking heads. And it’s a bore.

It’s also an improvement over the last Prophet, however long ago, so hopefully the uptick continues.

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Giannis Milonogiannis and Roy; colorists, Joseph Bergin II and Lin Visel; letterer, Ed Brisson; back up story, Sarah Horrocks; publisher, Image Comics.

Island (2015) #2

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Simon Roy starts a story this issue. Some sort of futuristic thing with the plants having grown over everything and people living a savage existence. With cannibalism, he hints, but also secret replicators and lasers. It’s cool. It’s really well-done. It’s just too soon to tell if he’s got anything amazing up his narrative sleeves. With Roy’s level of detail–it’s gorgeous art–it’s hard not to think style above substance, but he’s so careful with the content… maybe it’ll be something great.

And Emma Rios finishes up her mind-transfer story. It’s okay. The art overly stylized–black and white but with different colors for the black depending on scene (and not dark colors, like light red)–but Rios’s panel compositions and her panel transitions are amazing. The story’s kind of bleh, but the structure of the visual narrative makes it worthwhile.

I forgot to mention the Ludroe story about the cats and the skaters. It’s back. It’s dumb. I think I liked the art more this time but the story’s even stupider. I’m definitely not the audience for it.

Island 2 (August 2015)

Island #2Simon Roy starts a story this issue. Some sort of futuristic thing with the plants having grown over everything and people living a savage existence. With cannibalism, he hints, but also secret replicators and lasers. It’s cool. It’s really well-done. It’s just too soon to tell if he’s got anything amazing up his narrative sleeves. With Roy’s level of detail–it’s gorgeous art–it’s hard not to think style above substance, but he’s so careful with the content… maybe it’ll be something great.

And Emma Rios finishes up her mind-transfer story. It’s okay. The art overly stylized–black and white but with different colors for the black depending on scene (and not dark colors, like light red)–but Rios’s panel compositions and her panel transitions are amazing. The story’s kind of bleh, but the structure of the visual narrative makes it worthwhile.

I forgot to mention the Ludroe story about the cats and the skaters. It’s back. It’s dumb. I think I liked the art more this time but the story’s even stupider. I’m definitely not the audience for it.

CREDITS

Contributors, Will Kirkby, Ludroe, Simon Roy, Emma Rios and Robin Bougie; publisher, Image Comics.

The Field 4 (September 2014)

The Field #4Well, it’s definitely a predictable ending because Brisson sets it up for two possibilities. I had been hoping for a third result, but no luck. Instead, The Field concludes more visually than anything else. Brisson gives Roy something to do, but it’s not much. If it weren’t for Roy’s ability to stretch the material… it wouldn’t work out as well.

Nothing happens, of course, because Brisson goes with an all action finale. There’s no point to thinking too hard about the science–which I had sort of forgotten at the beginning exactly. Brisson deftly fills them in, then later on brings up the cultural ramifications of everyone living in Groundhog Day. And that idea is more potent than the series itself.

So, not the best finish, but well-executed from both Brisson and Roy.

It’s just too bad it doesn’t have more oomph. The protagonist is just too slightly rendered.

B 

CREDITS

Writer and letterer, Ed Brisson; artist, Simon Roy; colorist, Simon Gough; publisher, Image Comics.

Prophet: Strikefile 1 (September 2014)

Prophet: Strikefile #1Prophet: Strikefile, after the entire relaunched series, explains a lot of what's been going on in the comic. The writers of Prophet always let in little details about the universe, without ever doing full exposition. Strikefile simultaneously has that full exposition, but writers Simon Roy and Brandon Graham still tell it in a reserved manner. They still rely on the art to subtly infer, for example.

The issue has a lot of different artists, most of them regular artists from the series, so they know how to compose an informative Prophet page.

Roy's opening history of the universe–with Grim Wilkins on art–is so dense, the subsequent pages covering various Prophet people, places and things is all gravy.

In their exposition, Roy and Graham maintain a somewhat playful attitude; it's like they know Strikefile is extraneous but they still want to have fun with it.

And, while entirely superfluous, it succeeds.

B+ 

CREDITS

Writers, Simon Roy and Brandon Graham; artists, Roy, Grim Wilkins, Graham, Sandra Lanz,Matt Sheehan, Malachi Ward, Bayard Baudoin, Onta, Giannis Milonogiannis, Joseph Bergin III, Ron Ackins and Tom Parkinson-Morgan; colorists, Sheehan, Ward and Amy Clare; letterer, Ed Brisson; publisher, Image Comics.

Prophet 45 (July 2014)

Prophet #45I can’t believe it… Prophet ends with a weak setup for the subsequent sequel series. I never would have guessed it, not even as the issue progressed and old John and new John started on their collision course.

They don’t exactly collide, they team up, which is kind of worse, because Graham and Roy are now playing towards a imagined reader expectation. I say imagined because I don’t think any reader wanted them to flush all their creativity and ingenuity in plotting for something predictable. At this point, I don’t think I’d be surprised if the lizard girl ends up with the android.

The pacing is all off on the issue, both narrative and visual. After a minuscule nod towards how they used to identify objects with footnotes, the action beings racing, then slowing to a full page spread, then racing towards the next.

For Prophet, it’s a stunning flop.

C+ 

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Farel Dalrymple, Giannis Milonogiannis and Roy; colorists, Joseph Bergin III and Sandra Lanz; letterer, Ed Brisson; publisher, Image Comics.

The Field 3 (July 2014)

The Field #3This issue feels incomplete. Not just because of Brisson’s plotting, but also because of the lack of grandiose art. While Roy gets to go crazy a few times, it’s always reserved in terms of space. For instance, the decapitations don’t get the page time they deserve.

Brisson saves himself time for the big revelation and it’s fine enough. It’s an easy one, just because it sounds vaguely plausible but it’s a familiar enough trope. It’s effective too. Easy and effective, but it takes Brisson page after page to get all the exposition done. Those pages are talking heads and who wants talking heads when Roy’s more than capable of going fully nuts on the art.

And, given certain aspects of the revelation, it seems like it’s coming a little late. In the third of four issues, there’s only so much time left for Brisson to play.

The issue’s too slight.

B- 

CREDITS

Writer and letterer, Ed Brisson; artist, Simon Roy; colorist, Simon Gough; publisher, Image Comics.

The Field 2 (May 2014)

The Field #2The Field gets better this issue because Brisson turns up the craziness. He also gives Roy a great action sequence–the kidnapping Christian versus some elderly bikers. That action puts the comic on its own level, where something should be funny but it isn’t. There’s no humor in way Brisson writes the comic and Roy never pauses on a comic moment. So to describe the comic, it might sound like there’s humor… and there isn’t.

But Brisson also goes ahead and hints at the big reveal. There’s some kind of time travel going on; time travel or mass hysteria. The protagonist is starting to piece things together. Brisson reveals to him and the reader at the same time. It’s not the most original device but it’s an effective standard to employ.

The hard cliffhanger should be scary and funny, but isn’t. Instead, it just promises further inventiveness from the comic.

B 

CREDITS

Writer and letterer, Ed Brisson; artist, Simon Roy; colorist, Simon Gough; publisher, Image Comics.

The Field 1 (April 2014)

The Field #1I have a very simple problem with stories where someone’s hallucinating or living the virtual reality or caught in a time warp and gets to repeat the same day over and over again. These stories are about the gimmick. They can run that gimmick out and be about something after it, but most don’t.

Will Ed Brisson have a real story with The Field after he reveals the mystery of it? Who knows. With Simon Roy on the art–my favorite image has to be this small corner of one panel of the protagonist running in his underoos–the comic will at least look good and Brisson’s writing is fine. It’s just about how he’s going to reveal the solution to his mystery.

There are undoubtedly clues this issue to the truth, but the way he layers the contradictions is more engaging. He’ll solve the mystery for the reader anyway.

B 

CREDITS

Writer and letterer, Ed Brisson; artist, Simon Roy; colorist, Simon Gough; publisher, Image Comics.