Kill or be Killed 2 (September 2016)

Kill or be Killed #2It’s definitely a better issue of Kill or be Killed, though Brubaker spends about a third of the issue just writing first person prose from the still obnoxious protagonist. And the prose isn’t particularly good. I mean, if it’s supposed to be the first person perspective from some annoying twenty-something entitled white kid who doesn’t know anything about writing prose, it’s fine. It also seems like Brubaker’s using it to give Phillips less to draw and, it’s already clear Kill or be Killed isn’t going to be one of Brubaker’s successes, so at least let the reader have as much great Phillips art as possible.

And there is some great Phillips art. There’s some paintings even–though it almost seems like they’re matching the story to what Phillips might have already around.

This issue doesn’t have the demon, which raises some questions (is the protagonist just insane?), and the protagonist–who’s so memorable I don’t even remember his name, annoying entitled white dude sums him up just as well (who’s shitty to his mom)–finds his first guilty victim. A thinking man’s Punisher this comic ain’t.

But it’s just all right enough, with Phillips getting just enough to do–a trip to upstate New York, some flashbacks involving the protagonist’s father (the guy’s family life is more interesting than anything Brubaker has for him to do as a demonically empowered vigilante), those awesome paintings of Phillips’s–to keep Kill or be Killed going. But it’s not a good comic. It probably won’t ever be a good comic.

CREDITS

Writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

Future Quest 3 (September 2016)

Future Quest #3I was considering dropping Future Quest based on this issue but Parker takes that option away. Or tries to take it away. He does a fill-in issue with Birdman and the Herculoids each getting an origin story. The Birdman story has Steve Rude art. It’s awesome Steve Rude art too. Even when something is dumb–and it’s really dumb because Parker’s not trying to tone down the Hanna-Barbera dumb stuff. He’s embracing it. Future Quest feels like a cartoon you watched as a kid, only you’re watching it as an adult and the art is a lot better than it should be. But the writing is either on the same level or just being a little too self-aware.

If it were the sensation of watching a Saturday morning cartoon block, it’d be something. But it isn’t. Parker isn’t going for that sensation–he’s just doing a Crisis of Infinite Hanna-Barberas. It’s a very mundane stuff.

I mean, the Herculoids story doesn’t have Steve Rude art and it has more content (and opportunity to be dumb), but it’s still better. Maybe because it’s the second story and it means the comic is over, but Aaron Lopresti and Karl Kesel can do action art, even with dumb actors. Lopresti and Kesel don’t make the Herculoids look cool, but they do make their action sequences competent. It’s action versus the Birdman story, which was iconic superhero action without an iconic superhero. And a dumb James Bond knock-off plot. Herculoids is always dumb, but it’s imaginatively dumb.

But neither story continues the main plot. So do I want to keep reading a comic just for Steve Rude art. Because it’s not a disappointment. No one could do this approach better than Parker. It’s all just too stupid to be taken seriously. With these properties, it’s just a bad idea.

CREDITS

The Deadly Distance; artist, Steve Rude; colorist, Steve Buccellato. Vortex Tales: The Herculoids in Mine-Crash!; penciller, Aaron Lopresti; inker, Karl Kesel; colorist, Hi-Fi Colour Design. Writer, Jeff Parker; letterer, Dave Lanphear; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Betty & Veronica 1 (September 2016)

Betty & Veronica #1WTF.

Or, as Archie Andrews, as written by Adam Hughes would say, “double-yoo, tee, eff.” Because it kind of pretends to be an all ages comic; the idea of Hughes doing this 21st century good girl art version of Betty and Veronica requires it to be ostensibly all ages. Except Hughes isn’t writing it at all for kids. He’s got a bunch of pop culture references–opening with Archie and Jughead doing a Fight Club riff is only slightly more ambitious than having Jughead’s dog narrate half the issue.

As a brand, Archie Comics is about to crossover. It’s about to be mainstream in a way no one thought Archie Comics could ever be. Hughes isn’t doing anything for that effort. He’s doing this weird pseudo-retro book, smartphones but still the idea the kids of Riverdale are going into the freaking army instead of Oberlin, lots of weak anti-hipster blather while Archie compares Jughead to Wimpy over his hamburger fixation. Sex jokes about Moose and Midge but not really. Hughes also writes Moose like the Hulk, which is dumb.

What should be frustrating is the art is fantastic. Except on Betty and Veronica, who Hughes just does his good girl art poses on. They look like they’ve cut and pasted from a pin-up, not interacting with the scene around them. In the middle of the issue is two empty pages where the characters read the comic–Betty and Veronica, removed from the narrative. How meta. How lame. But how much better than the rest? A lot, it’s a lot better than the rest. The comic is so dumb, the great art doesn’t matter. Hughes not integrating his–air quotes–protagonists into the art or narrative flow (it’s either the dog or Archie or Jughead after the first act) isn’t even a problem. If they were integrated and the art were even better, the writing would still be bad.

And if Hughes’s dialogue weren’t terrible? The plot would still be meandering. He just wants to fill frames and talk.

I’m not sure I wanted to like this comic. But I did want to have some respect for it. Doing a 21st century Betty & Veronica well would be something, even if I didn’t want to read it. But Hughes is wrong for it. He’s bad at writing this comic book, he’s bad at these characters. He’s fine drawing them, of course, but so is almost every artist. There’s even a gallery of the variant covers from a bunch of other artists at the end of the book and they’re all good. So what? The writing isn’t there. Hughes doesn’t take it seriously at all.

CREDITS

Why Can’t We Be Friends?; writer and artist, Adam Hughes; colorist, José Villarrubia; letterer, Jack Morelli; editors, Stephen Oswald, Jamie Lee Rotante and Mike Pellerito; publisher, Archie Comics.

Batgirl and the Birds of Prey 1 (September 2016)

Batgirl and the Birds of Prey #1Well, isn’t Batgirl and the Birds of Prey a bit of a surprise? It’s a Rebirth tie-in so there’s a lot of exposition setting up post-Crisis, post-New 52 Batgirl and Black Canary (and Huntress), but writers Julie Benson and Shawna Benson pace it pretty well. The Barbara Gordon narration is strong. There’s some awkward points–mostly in how it addresses the Killing Joke and the writers kind of swerve, which is okay because this comic is going for fun. It’s got this dark, noirish art from Claire Roe, but it’s a fun book.

I do wish it were twice as long. Black Canary doesn’t show up until the second half or so, doesn’t get her own origin recap, which makes it seem a little unbalanced (especially since Birds of Prey was Canary’s book originally). But she and Babs are great together. Their bickering is fun to see with Batgirl fighting alongside Canary.

And this Canary is still the punk rock New 52 brawler Black Canary, which is still kind of funny to me because it’s too much. They went too far with it, but they’re committed.

Huntress isn’t impressive so far. Huntress hasn’t been impressive since Earth–2, so there’s not much to be said about it. She’s kind of like “Ultimate” Huntress, but the writers do get her setup done fairly well. They’re quick about it. Maybe too quick because then the comic’s over in a few more pages and I really wanted more story. I’m excited to read more of this comic.

CREDITS

Rebirth; writers, Julie Benson and Shawna Benson; artist, Claire Roe; colorist, Allen Passalaqua; letterer, Steve Wands; editors, Dave Wielgosz and Chris Conroy; publisher, DC Comics.

Wacky Raceland 2 (September 2016)

Wacky Raceland #2Wacky Raceland continues to be a zany, antisocial, mildly disturbing wondrous mess. There’s action all over the place, but Manco keeps it all in check. It’s like he can do wild, but it’s contained wild. It’s the perfect mix.

But Pontac comes through on the story too. He’s got this depressing, awful flashback into one of the racers’ pre-apocalypse lives. Turns out being sympathetic to the characters might be a mistake. This issue’s flashback is for Dick Dastardly and it’s part of the main story instead of a back-up. It works better this way; it makes Pontac have to do expository about the setting and it means Manco gets to draw different things in combination with one another. Manco has a very classical style and his uniform application of it–sci-fi and horror, for example–brings disparate visual elements beautifully. It’s fun to look at Wacky Raceland. It’s well done, but it’s also fun to see this stuff.

There’s also the Hanna-Barbera element. You never take Wacky Raceland too seriously, you never worry about some development being a disappointment. It’s a prime gig as far as reader expectation (if it were bad, it’d be the reader’s fault for buying it–come on, DC doing grim and gritty Hanna Barbara titles), but Pontac and Manco are still doing a great job with it.

CREDITS

A Night at the Opera; writer, Ken Pontac; artist, Leonardo Manco; colorist, Mariana Sanzone; letterer, Sal Cipriano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Chilling Adventures of Sabrina 6 (September 2016)

Chilling Adventures of Sabrina #6Aguirre-Sacasa starts this issue of Sabrina with some rather showy exposition. The series always has good exposition with a fluid narrative distance, but this opening is something different. It’s Aguirre-Sacasa using some of the goodwill he’s built up; he’s asking the reader to get excited. It’s almost like he’s pep rallying what’s going to come.

And it’s deserved. It’s a great issue, covering the histories of Sabrina’s family’s familiars. Samuel the cat is the focus of the comic, but Aguirre-Sacasa wants the reader to have to wait. He and Hack deliver a fantastic origin for the asps in the house. Then it’s Samuel’s turn and Aguirre-Sacasa starts it off really slow. He’s dragging the reader along, holding them hostage–is this origin going to be worth it? Because Aguirre-Sacasa sets it up to be a big deal–Samuel doesn’t want to reveal his origin and then he makes the asps promise never to bring it up again. That behavior, even for a witch’s familiar in the form of a cat, is weird. Is the origin worth it?

Yes, but not for the plot twists. Sabrina looks like homage to seventies horror, but it’s not. Aguirre-Sacasa does something different with it, mixing the psychological scares and the visual ones in different combination. The “disturbing” visuals in the series aren’t scary (well, maybe somebody mutilated but I mean the really freaky witch designs Hack comes up with). This issue has lovable witches even. Aguirre-Sacasa deals with the witch trials and he goes far making them sympathetic. Samuel might not like them, but he’s kind of a jerk.

While Aguirre-Sacasa is busy showing the reader how to read the comic, Hack is making sure the reader keeps going at the right pace. The creators seem more enthusiastic about the comic than they want the readers to be. But it’s also expertly rendered. Like I said, it’s a great comic.

CREDITS

Familiars; writer, Roberto Aguirre-Sacasa; artist, Robert Hack; letterer, Jack Morelli; editor, Jamie Lee Rotante; publisher, Archie Comics.

Future Quest 2 (September 2016)

Future Quest #2I’m going to just have to say it–I’m not digging Future Quest. Yes, Shaner’s art is great, yes, Jonathan Case’s art is great, sure, Ron Randall’s art is fine (I think I’d prefer him on the Jonny Quest arc anyway–he’s more enthused about drawing adolescent adventuring). But Crisis on Infinite Earths or Secret Wars with Hanna-Barbera superheroes and adventurers? The cartoons you didn’t really want to watch because, while technically competent, they were just kind of lame?

Yeah, they’re still kind of lame. Parker just has them banter at each other, which doesn’t help the comic at all, but what else is he going to do? Future Quest has way too many characters, way too poorly contrived teaming-up, way too little graceful action. Future Quest is frantic. It feels like there’s a quota for panel appearances by character. Parker’s script is boring. More fighting in the Everglades. The most boring Battleworld ever. There’s so much going on, there’s not time for the artists do anything. They’ve got to fill panels with characters no one cares about. And not because no one has nostalgia for these properties, but because Parker doesn’t spend any time establishing any of them as characters.

He also cops out of the Space Ghost cliffhanger from the previous issue.

So, like I said, I’m not digging this book. It’s a strange misstep in DC’s otherwise shockingly successful Hanna-Barbara titles. Maybe Parker’s not the right guy for it. The artists are all right on, but Parker isn’t connecting with these characters or their team-up.

CREDITS

Visitors from Beyond; writer, Jeff Parker; artists, Evan Shaner, Ron Randall and Jonathan Case; colorist, Jordie Bellaire; letterer, Dave Lanphear; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

The Flintstones 1 (September 2016)

The FlintstonesSo, the first issue of The Flintstones seems to be a proof on concept. Can writer Mark Russell use a grim and gritty version of “The Flintstones” socially relevant to today? Sure? Of course? Anyone could. “The Flintstones,” “The Honeymooners,” whichever. A person, their spouse, their friend, their friend’s spouse. Throw in a couple pets and a kid each and you can make just about any social commentary you want.

It’s not a high bar, which is what I think bugs me so much about The Flintstones. It’s bragging about doing a good job at something easy. Steve Pugh’s art is key, no question. It brings a level of significant quality to a rather mercenary concept. Pugh knocks it out of the park on the art. You believe in this idealized sixties version of the past, even though the frame says it’s real, which ties into the social relevancy angle. Russell has a lot of pop culture references and they’re all really, really careful.

It’s a good comic. It’s got beautiful art. But I’m not sure I like it. I’m not sure the point of The Flintstones is to like it. Beyond buying it, which is fine because Pugh’s art is glorious and Russell’s writing is fine–it’s tedious, but it’s fine. It’s worth the time and money to read it, which just seems a little light as far as ambition goes. It’s The Flintstones after all. We all want to have a yabba dabba do time.

CREDITS

A Clean Slate; writer, Mark Russell; artist, Steve Pugh; colorist, Chris Chuckry; letterer, Dave Sharpe; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.