Future Quest (2016) #2

Future Quest  2

I’m going to just have to say it–I’m not digging Future Quest. Yes, Shaner’s art is great, yes, Jonathan Case’s art is great, sure, Ron Randall’s art is fine (I think I’d prefer him on the Jonny Quest arc anyway–he’s more enthused about drawing adolescent adventuring). But Crisis on Infinite Earths or Secret Wars with Hanna-Barbera superheroes and adventurers? The cartoons you didn’t really want to watch because, while technically competent, they were just kind of lame?

Yeah, they’re still kind of lame. Parker just has them banter at each other, which doesn’t help the comic at all, but what else is he going to do? Future Quest has way too many characters, way too poorly contrived teaming-up, way too little graceful action. Future Quest is frantic. It feels like there’s a quota for panel appearances by character. Parker’s script is boring. More fighting in the Everglades. The most boring Battleworld ever. There’s so much going on, there’s not time for the artists do anything. They’ve got to fill panels with characters no one cares about. And not because no one has nostalgia for these properties, but because Parker doesn’t spend any time establishing any of them as characters.

He also cops out of the Space Ghost cliffhanger from the previous issue.

So, like I said, I’m not digging this book. It’s a strange misstep in DC’s otherwise shockingly successful Hanna-Barbara titles. Maybe Parker’s not the right guy for it. The artists are all right on, but Parker isn’t connecting with these characters or their team-up.

Future Quest 2 (September 2016)

Future Quest #2I’m going to just have to say it–I’m not digging Future Quest. Yes, Shaner’s art is great, yes, Jonathan Case’s art is great, sure, Ron Randall’s art is fine (I think I’d prefer him on the Jonny Quest arc anyway–he’s more enthused about drawing adolescent adventuring). But Crisis on Infinite Earths or Secret Wars with Hanna-Barbera superheroes and adventurers? The cartoons you didn’t really want to watch because, while technically competent, they were just kind of lame?

Yeah, they’re still kind of lame. Parker just has them banter at each other, which doesn’t help the comic at all, but what else is he going to do? Future Quest has way too many characters, way too poorly contrived teaming-up, way too little graceful action. Future Quest is frantic. It feels like there’s a quota for panel appearances by character. Parker’s script is boring. More fighting in the Everglades. The most boring Battleworld ever. There’s so much going on, there’s not time for the artists do anything. They’ve got to fill panels with characters no one cares about. And not because no one has nostalgia for these properties, but because Parker doesn’t spend any time establishing any of them as characters.

He also cops out of the Space Ghost cliffhanger from the previous issue.

So, like I said, I’m not digging this book. It’s a strange misstep in DC’s otherwise shockingly successful Hanna-Barbara titles. Maybe Parker’s not the right guy for it. The artists are all right on, but Parker isn’t connecting with these characters or their team-up.

CREDITS

Visitors from Beyond; writer, Jeff Parker; artists, Evan Shaner, Ron Randall and Jonathan Case; colorist, Jordie Bellaire; letterer, Dave Lanphear; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

The New Deal (2015)

The New DealIf it were still the nineties (or even the early 2000s), The New Deal would be the hot Vertigo book with TV or movie buzz. How could there not be? It’s perfect. It’s got two strong female protagonists and one lovable, but not dismissive, male protagonist. Creator Jonathan Case goes a little overboard with the celebrity name dropping, but he’s doing it affectionately.

And the idea of someone not caring about being directed by Orson Welles in 1936 is kind of awesome.

There’s a peculiar pace to the comic too. Dark Horse didn’t go with a limited series, even though the comic is split into four thirty-two page chapters, and it’s hard to say if Deal would read as well in multiple sittings. The art would still be fantastic, but Case employs a few too many red herrings. They’d get annoying stretched out over four months. Over forty minutes or so, however, the red herrings just become part of the comic’s texture.

The format also allows Case’s art room to breathe. He’s got a lot of detail in the setting, but he’s more interested in the characters and how they interact with one another. He paces out conversations beautifully. He never quite goes long enough to call it “talking heads,” either. And he manages a lot of visual expression humor in a realistic style.

Maybe I just want it to be a Vertigo series from twenty years ago because then it would definitely get another series. Case sets it up beautifully; it’s a complete change from the beginning of the comic, but an entirely reasonable resolution.

It’s an awesome book.

CREDITS

Writer and artist, Jonathan Case; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.