2000 AD 21 (16 July 1977)

144911It’s not the worst issue but there’s sure nothing to recommend it. Not even Dredd. Gerry Finley-Day writes both it and Invasion. Neither stand out except by not being as bad as the rest of the entries. Good twist at the end of Dredd though.

Oh, wait, Shako. It has some really nice art from Arancio. It’s beyond dumb–it’s the adventures of a mean-spirited, fugitive from the CIA polar bear–but it’s well drawn dumb.

Harlem Heroes and Dan Dare both stink in uninteresting ways. It almost seemed like Heroes was going to end, but then Tully finds a way to keep it going. Presumably forever. The main characters barely appear this story. I can’t even remember Dare.

M.A.C.H. 1 is a strange one; it’s not good, but the idea of the Probe character doing private investigation work isn’t a bad one. Carlos’s art isn’t terrible either.

CREDITS

Invasion, Sandringham; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, Peter Knight. Shako, Part Two; writers, Pat Mills and John Wagner; artist, Arancio; letterer, Jack Potter. Harlem Heroes, Part Twenty-one; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Ten; writer, Steve Moore; artist, Massimo Belardinelli; letterers, Knight and Bill Nuttall. M.A.C.H. 1, Recluse; writer, Nick Allen; artist, Carlos; letterer, John Aldrich. Judge Dredd, The Solar Sniper; writer, Finley-Day; artist, Ron Turner; letterer, Potter. Editor, Kelvin Gosnell; publisher, IPC.

2000 AD 16 (11 June 1977)

144906All in all, not a bad issue.

There’s actually danger in Dan Dare, for example, and a couple good pages in M.A.C.H. 1. A little makes a big difference with 2000 AD, apparently.

Invasion isn’t terrible. It’s mostly action, with Pino doing decent work on a shootout between the protagonist and a bounty hunter. Very busy pages, but competently done.

Flesh comes to what seems to be a shocking conclusion. Absolutely phenomenal art from Sola on a rampaging dinosaur, more than making up for the lame, big-headed human villain.

Even Harlem Heroes is okay (for it). There’s a team of ugly cyborgs the Heroes have to play. Not terrible.

Like I said, Dare has something new–Moore gives it an actually suspenseful cliffhanger. Plus recaps Dare’s origin.

Wagner writes both Dredd and M.A.C.H. 1, which probably explains why the latter’s so much better than usual. Dredd’s okay enough too.

CREDITS

Invasion, Bounty; writer, Gerry Finley-Day; artist, Carlos Pino; letterers, Peter Knight and J. Swain. Flesh, Book One, Part Sixteen; writer, Kelvin Gosnell; artist, Ramon Sola; letterer, Bill Nuttall. Harlem Heroes, Part Sixteen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Five; writer, Steve Moore; artist, Massimo Belardinelli; letterers, Knight and John Aldrich. M.A.C.H. 1, Capitol; writer, John Wagner; artist, P. Martinez Henares; letterer, Aldrich. Judge Dredd, Robot Wars, Part Seven; writer, Wagner; artist, Ron Turner; letterer, Tony Jacob. Editor, Pat Mills; publisher, IPC.

2000 AD 13 (21 May 1977)

144903With a couple exceptions, it’s one of the better 2000 AD progs so far.

Invasion is decent; very nice art from Dorey and Finley-Day has learned how to plot out a rewarding cliffhanger.

A real surprise is Flesh. Without dinosaurs–this issue’s just future men against giant spiders–the comic is a lot better. Great art from Felix Carrion too.

Okay, Harlem Heroes is still lame. The Heroes are finally losing a game (against the Scots), but it doesn’t make the comic any more interesting.

And Steve Moore’s disappointing on his second Dan Dare outing. He spends way too much time with the villains and almost none with Dan Dare. If the villain pages were good, it’d be different, but they’re lame.

Jesus Redondo illustrates a fantastic M.A.C.H. 1. It’s all action and gorgeously done.

And Dredd is good. Wagner gets in some funny moments; Turner’s art’s passable too.

CREDITS

Invasion, The Doomsdale Scenario, Part One; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, Jack Potter. Flesh, Book One, Part Thirteen; writer, Studio Giolitti; artist, Felix Carrion; letterer, J. Swain. Harlem Heroes, Part Thirteen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Two; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Bill Nuttall. M.A.C.H. 1, Airship; writer, Nick Allen; artist, Jesus Redondo; letterer, Potter. Judge Dredd, Robot Wars, Part Four; writer, John Wagner; artist, Ron Turner; letterer, Potter. Editor, Pat Mills; publisher, IPC.

2000 AD 11 (7 May 1977)

144901It’s another less than impressive outing.

Ramon Sola does the art for both Invasion and Flesh, so those strips look good. Invasion’s really boring; I suppose Flesh would be too, except writer Kelvin Gosnell tasks Sola with drawing hundreds of dinosaurs. They make up for it.

Wagner’s Judge Dredd story isn’t bad (it’s the issue’s best), but Ron Turner’s art is a little weak. It’s not a hard story to tell–the robots go nuts and attack humans–but Turner is weak on the details. It’s never interesting looking.

Dan Dare finishes up its first storyline and threatens a second. It’s probably the best strip so far, but only because it promises to be over (then takes that promise away, unfortunately).

M.A.C.H. 1 is dumb, involving a fast car trip. Barry Mitchell’s art isn’t bad, but there are continuity gaffs throughout.

Terrible Harlem Heroes. Tully’s scripts are getting worse.

CREDITS

Invasion, Dartmoor, Part Two; writer, Kelvin Gosnell; artist, Ramon Sola; letterer, Peter Knight. Flesh, Book One, Part Eleven; writer, Gosnell; artist, Sola; letterer, Knight. Judge Dredd, Robot Wars, Part Two; writer, John Wagner; artist, Ron Turner; letterer, Bill Nuttall. Dan Dare, Part Eleven; writer, Gosnell; artist, Massimo Belardinelli; letterer, Knight. M.A.C.H. 1, Operation Death-Drive!; writer, Roy Preston; artist, Barry Mitchell; letterer, Jack Potter. Harlem Heroes, Part Eleven; writer, Tom Tully; artist and letterer, Dave Gibbons. Editor, Pat Mills; publisher, IPC.

2000 AD 9 (23 April 1977)

144899What a stinker of an issue. I think the M.A.C.H. 1 might actually be the second best story, which is sort of unbelievable.

It opens with a tepid Invasion. Not terrible, but not very good. Carlos Pino’s art is decent. Then a poorly written Flesh about family vacations through time. Studio Giolitti’s writing (whoever it is) is atrocious. Boix’s art isn’t bad though.

Awful Harlem Heroes. Tully can’t pace it for four pages. I guess Gibbons does draw a cool evil cyborg but he wastes a page on the cyborg’s reveal.

The Dan Dare is bad and visually confusing. Belardinelli is stuck drawing epic space battles in tiny panels; writer Gosnell doesn’t seem to understand what psychic means.

The aforementioned M.A.C.H. 1 has decent Cooper art. It’s dumb, but not bad.

The Dredd is crud. John Wagner front loads it with robot-related morality and doesn’t deliver any good action.

CREDITS

Invasion, Ships; writer, Gerry Finley-Day; artist, Carlos Pino; letterer, Jack Potter. Flesh, Book One, Part Nine; writer, Studio Giolitti; artist, Boix; letterer, S. Richardson. Harlem Heroes, Part Nine; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Part Nine; writer, Kelvin Gosnell; artist, Massimo Belardinelli; letterers, Potter and Peter Knight. M.A.C.H. 1, Our Man in Turkostan; writer, John Wagner; artist, John Cooper; letterer, Tony Jacob. Judge Dredd, Robots; writer, Wagner; artist, Ron Turner; letterer, John Aldrich. Publisher, IPC.