Detective Comics (1937) #479

Detective Comics  479

I wasn’t expecting much from this issue; the team of writer Len Wein, penciller Marshall Rogers, and inker Dick Giordano hasn’t impressed in their one-and-a-fifth (they did a bookend on a reprint) issues of Detective so far. Wein’s writing a sequel to Rogers’s arc with Steve Englehart, trying to maintain continuity, like Batman hallucinating a woman is Silver St. Cloud, so he shakes her. He can’t handle her breaking up with him. I think Wein’s done this issue; did he have an outline for Batman stalking Silver St. Cloud, secreted away in the DC vaults, perhaps? Pretty much nothing else makes sense from here.

Once again, Batman’s trying to stop Clayface II, who’s trying to cure himself of being a murderous jelly protoplasm monster. Batman doesn’t care about any of that nonsense. He’s not interested in the who, the why, or the how, just the where and maybe when. It’s one of those resolutions where Batman doesn’t put the dynamite in the clown’s pants and push him in a hole to blow up, just, you know, doesn’t tell the clown he’s got dynamite in his pants–not murdering on a technicality. Englehart wrote Batman as a childish thug. Wein writes him as a callous one.

As for the art, Rogers and Giordano occasionally have good panels. There are also lots of lazy ones; anything over a medium shot, and neither artist gives Batman a face in the distance. There are some nice moody city shots and rural road shots because Rogers does a swell job with the scenery, but the Batman fights don’t impress much.

After that underwhelming feature story, Wein’s back to writing the Hawkman backup, which features Hawkman talking to birds, who fly him and Hawkgirl across the country or something. Like a few dozen birds getting together, lifting them into the air, and flying with them.

It’s camp.

Even though the story only runs eight pages, it feels longer than the Batman feature. Hawkman and Hawkgirl are back on Earth after getting kicked off their planet by the new leadership, only to discover they’ve apparently lost their jobs at their museum. There’s something strange about the new curator, who has a teleportation cape, which sets up needing bird friends.

Rich Buckler and John Celardo’s art is mostly okay. The eventual supervillain’s absurd even for this story, and Wein’s got the same ending to both this story and the feature as far as villain reveals.

Maybe if the Hawkman weren’t so slow, it’d be better. As is, it’s more sluggish pages in an already sluggish comic.

Dracula Lives (1973) #1

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Dracula Lives offers a considerable bang for its six-bit cover price. There are three new Dracula features and three old Marvel (from the Atlas days) reprint strips. The reprints are from black and white horror comics and perfectly match Lives’s format. There’s also a Marv Wolfman article covering Dracula movies; Wolfman doesn’t contribute a script for any of the comics. The only places the comic’s not successful are the vampire movie stills with new dialogue; not sure if it was Bullpen interns or if the Marvel guys just aren’t funny, but they’re charmless. Worth skimming to get to the next comic, but charmless.

The first story is the main attraction—Gene Colan and Tom Palmer in glorious black and white. Gerry Conway writes; freed from the Comic Code, it’s so far his best work on a Marvel Dracula. The Count heads to New York City after reading a news blurb about a successful counter-culture psychic who says he’s reincarnated from some old foe of Dracula’s. So naturally, Drac’s going over to take revenge for past insults but isn’t prepared for the New York lifestyle… specifically sucking the blood of heroin addicts.

Though I suppose it’s the early seventies, they could’ve been potheads, which would make the entire thing much more amusing. Dracula whining about having too many edibles for a dozen pages.

But, no, it’s seemingly smack, so Dracula doesn’t just have to recover; he’s got to find a way to get around town in a beleaguered state. He meets a cool chick, and she helps him out—he keeps not having a good opportunity to bite her—before the showdown with the possibly reincarnated nemesis.

It’s a great comic. Colan and Palmer do a foggy, shadowy Manhattan with a good balance of horror and hip folks. And, again, Conway’s best writing on the character.

The second comic is another original Dracula, set in the past, about the first time the Count went to the United States. There’s a brief reference to it in the opening story (having been there before), but I wasn’t expecting an entire feature to explain it.

Roy Thomas writes, Alan Weiss and Dick Giordano do the art. It’s a Salem witch trial story. Dracula’s sick of his low-class vampire brides back in Transylvania, so he uses his dark magic to seek out a willing witchy wife. He, you know, murdered his current wives, turning them into vampires against their will, so they’re damaged goods. It’s not an inappropriate take, given Dracula’s an actual bad guy.

The art’s good, and Dracula’s kind of a swashbuckler-type when he’s around. Most of the story is about his bride-to-be’s problems with gross men (versus suave vampire men). It’s predictable but acceptable.

Then come the reprints, three in a row—interrupted, obviously, by the movie still bumpers and then Wolfman’s essay—and I kept wondering if there’d be another original story. They save it for last.

The first reprint is a Haitian zombie one with art by Tony DiPreta and no credited writer. It’s a little long at six pages but reasonably compelling. It’s moody as hell.

The second reprint is a two-pager about some guy wanting magic powers and the cost incurred from getting them. Bill La Cava art, no credited writer. It’s low okay, kind of set up for a punchline, but it’s a horror punchline, not a funny or ironic one.

The third reprint’s the best. Stan Lee script, Russ Heath art. An evil asylum owner gets what’s coming to him over seven surprising pages. The Heath art’s fantastic, but Lee’s has good characterizations and solid twists.

Then comes the final story, written by Steve Gerber, with art by Rich Buckler and Pablo Marcos. Buckler and Marcos somehow combine John Carradine’s Dracula with the swashbuckler to great effect. It’s the second-best, art-wise, with some great detail.

Dracula’s heard about a French scientist who can cure vampirism, and, feeling sad over that girl he knew from Salem a few hundred years ago, he heads over to see what’s up.

It’s not the best Dracula characterization—Gerber writes him a little too naive, especially if this story comes after the feature (though the loose continuity is only to the second, flashback story, not the contemporaneous one)—but the writing’s not bad. The plot’s predictable; the art’s where the story excels.

Dracula Lives is off to a superb start.

Adventure Into Fear 12 (February 1973)

Adventure Into Fear #12Gerber does the stupid second person narration, but not a lot of it. Most of the Man-Thing story he does a close third person for Man-Thing; it works a lot better. Especially he confirms Man-Thing has no mouth.

Instead, Man-Thing listens a lot. He makes a new friend, a black guy on the run from a racist white sheriff. Gerber doesn’t shy away from the race issues. Gerber even takes it further, working race preconceptions into the surprise ending. He’s also turning Man-Thing into a real character, even if he can’t talk and doesn’t get any thought balloons.

Jim Starlin has a really fun time on the pencils. There are some really emotive pages. Buckler inks him well enough.

The fifties back-up, from Stan Lee and Russ Heath, has an interesting visual style but Stan must have been trying to impress his editor with how many words he could use.

B 

CREDITS

Man-Thing, No Choice of Colors!; writer, Steve Gerber; penciller, Jim Starlin; inker, Rich Buckler; letterer, John Costanza. The Face of Horror; writer, Stan Lee; artist, Russ Heath. Editor, Roy Thomas; publisher, Marvel Comics.

Adventure Into Fear 11 (December 1972)

Adventure Into Fear #11Steve Gerber writes the entire Man-Thing feature with second person narration. Everything thing is the narration talking to Man-Thing, who can’t respond as he doesn’t speak. And because it’s the narration. But if he had talked back to the narrator, the story would be better.

Because otherwise there’s not a lot of personality to it. A couple kids bring a demon from the other side, then go to the movies and the demon wrecks havoc. Without Man-Thing, the demon might have eaten the one summoning him. There’s a lot of activity, something Gerber’s narration amplifies, but nothing really going on.

Gerber does get a little mileage out of the narration, but it’s uneven and not enough. The Rich Buckler and Jim Mooney art is fine. Not great, not good, but fine.

Then the fifties back from Fred Kida is almost better just because it’s actually far weirder.

C 

CREDITS

Man-Thing, Night of the Nether-Spawn!; writer, Steve Gerber; penciller, Rich Buckler; inker, Jim Mooney; letterer, Jean Izzo. The Spider Waits; artist, Fred Kida. Editor, Roy Thomas; publisher, Marvel Comics.

DC Retroactive: Wonder Woman – The ’80s 1 (October 2011)

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For three pages, Wonder Woman has good art. In their all-knowing wisdom, DC only had Carlos Rodriguez do three pages. The first part is by Rich Buckler, who’s not terrible, just not even mediocre. But the last part, by Tim Smith III, is absolutely hideous. I wonder if they were willy-nilly hiring artists, trying to make the issue a mess, since Roy Thomas’s script doesn’t deserve good art, much less publication.

Thomas’s script, full of casual sexism and atrocious expository dialogue, is one of the worst things I’ve read in a while. My favorite moment is when Silver Swan calls herself something 2.0. Now, since the story’s set in 1983, is just a dumb anarchism or is Thomas giving Swan credit for that catchphrase (based, presumably, on DOS releases).

Oh, I forgot how he kills her because she’s ugly.

It’s crap. Thomas probably can’t write grocery lists.

CREDITS

Double, Double…; writer, Roy Thomas; pencillers, Rich Buckler, Tim Smith III and Carlos Rodriguez; inkers, Joe Rubinstein, Jack Purcell, Norman Lee and Rodriguez; colorists, Kevin Colden and Matthew Petz; letterer, Travis Lanham; editors, Chynna Clugston Flores and Kwanza Johnson; publisher, DC Comics.

Iron Man (1968) #197

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I think, seeing the cover, I had this issue as a kid. I don’t remember any of it–it’s a bunch of electrical engineering mumbo jumbo after a certain point–but I certainly hope I didn’t like it. Marvel always prides itself on that shared universe idea, but this issue, despite some lip service, certainly doesn’t show it.

While Rhodey’s off fighting a Beyonder-powered supervillain (a disgruntled television writer–I guess doing a disgruntled comic book writer would have been too New York at this point), Tony’s worried about his ex-girlfriend. Instead of sending, I don’t know, the Avengers to help her, he goes himself and fails. Only then does he save the day for Rhodey, who isn’t smart enough to take out the villain alone.

Then there’s the painfully mediocre artwork and the bickering techie siblings.

It’s a painful read; Tony’s characterization as a jerk doesn’t help.