More bad art from Phipps. I’m not sure, but I think he’s getting worse. Like Barr thinks he’s getting better so he can handle more stuff–this issue there’s a lengthy “trial” sequence and then a nightmare scene at the end… the only scary parts being Phipps’s art though.
He hurts what Barr is trying to do with the romantic angle, with both Jennifer and Gabe changing as their relationship deepens. Phipps being weak on the mystery stuff is fine, it always gets resolved by the end of the issue, but he’s messing up what makes the comic distinct.
This issue takes place at a prison, where Jennifer and Gabe have to solve an unlikely murder to end a riot. Barr’s pacing is a little off. It’s front heavy, with all the characters’ introductions–not to mention the return of a previous villain–but it’s a decent mystery, if predictable.
CREDITS
Before Midnight; writer, Mike W. Barr; penciller, Robb Phipps; inker, Rick Magyar; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.
This issue might have the worst Phipps art so far. It’s incredibly bad, but also very precise. So each bad panel pokes at you as you read it; the hands are off, the expressions are terrible. Phipps doesn’t have any personality either, which might not make the art any better but at least it’d be interesting.
Hughes is back this issue; he concentrates on mood more than faces, which is odd for a detective comic. At least it seems odd for Maze Agency. Oh, there are some good shots of Jennifer and Gabe, but some of the suspects are completely indistinct.
Between Phipps’s awkwardly cherubic faces and the forgetful coloring (sometimes faces don’t get done, sometimes they get overdone–I assume it’s a printing issue and not Michele Wolfman’s fault), this issue isn’t much to behold. Phipps doesn’t have graceful figures and his framing suggests he’d be better suited for a newspaper comic strip than a full book.
Robb Phipps takes over as penciller this issue (Magyar stays on inking thank goodness). He’s not good, not bad. His scale is off, with people, settings, especially hands, but he’s competent. Maze feels professional, in terms of the art, just not special.
So, for those who don’t know, Ellery Queen is an amateur sleuth, created in 1928 or so, and has had numerous print, film, television and probably radio adventures. This issue of Maze celebrates his sixtieth anniversary and gives him a comic book adventure.
Barr does a lot better introducing Jennifer to Gabe’s world than he did introducing Gabe to her’s. Gabe lives in a crappy New York apartment with an assortment of interesting neighbors. Bringing glamorous Jennifer into it provides a lot of amusement.
I’m not sure what does more damage this issue, Barr’s melodramatic writing or the art. Greg Shoemaker’s so bad, it doesn’t make any sense to mock him. He’s just not ready for a full comic. Or a tenth of one. I suppose his scenery is all right; at least it’s fully visualized, which I can’t say about his figures.
Joe Staton, wow. Odd body shapes, oddly shaped faces, visual oddities abound. About the only place Staton didn’t do something strange is on location. They aren’t the best street scenes, but they’re better than the rest.
Barr establishes a bad first here–he has his leads accuse an off-panel suspect. The reader finds out the suspect’s identity at the confession.