Highland Laddie 6 (January 2011)

794972Ennis doesn’t pull it off. There’s a huge connection to the regular Boys series, which seems rather forced, and the artists screw up the final shot of Annie so it’s unclear what’s going on with her and Hughie.

Highland Laddie ought to be amazing. It ought to be Local Hero as a comic book, with some superhero details and so on, but it’s just a mess instead. McCrea and Burns do an amazing disservice to the great parts of Ennis’s script.

Still, Ennis does a lot of the disservice himself. He’s got to know the good stuff–he filled the first few issues with it–but he doesn’t stick to it. He rushes again here, not even able to do a good reveal with Hughie’s friends’ resolutions.

And the intentional lack of resolution with the parents? It could have worked, but it doesn’t. Just like Hughie’s apologies.

It’s incredibly disappointing.

CREDITS

Made From Girders; writer, Garth Ennis; artists, John McCrea and Keith Burns; colorist, Tony Aviña; letterer, Simon Bowland; editor, Joseph Rybandt; publisher, Dynamite Entertainment.

The Maze Agency 17 (December 1990)

275582It’s a religious cult mystery, along with some teenage lovers–one being the daughter of Jennifer’s friend. Barr doesn’t pause on his contrivances (it’s not just the daughter, but also Gabe’s religious history), just moves full steam ahead.

Only the setting is terrible and the characters all act really dumb. Maybe not Gabe and Jennifer, but the daughter gets busted running around with her boyfriend and her parents stay in the woods, which causes the rest of the issue’s events. It’s way too easy.

There’s a little character stuff between Gabe and Jennifer, only their romance has become boring. Barr doesn’t seem to have any long-term plots for them anymore. They’re boring.

Darick Robertson–a young Darick Robertson–does the art. He’s got ambitious panel composition, but no level of detail. With better art, the issue might pass easier, but it’s still not much good.

Maze’s on the skids.

CREDITS

Terrible Swift Sword; writer, Mike W. Barr; penciller, Darick Robertson; inkers, Jim Sinclair and Keith Aiken; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

The Maze Agency Annual 1 (August 1990)

340992The annual has three stories. The first has Rick Magyar, Darick Robertson and William Messner-Loebs illustrating a Spirit homage. It’s a lot of fun; Barr’s script for it is very fast. Gabe’s on a mission, runs into Jennifer, both having Spirit references in their appearance. It’d be impossible to tell the story without the art angle. Very nice opening.

Sadly, the second story just goes on and on. Allen Curtis is a mediocre artist and Barr asks him to do a lot. The mystery involves a corpse in a moving box. It takes forever to get going, then Barr rushes the big finale. Curtis doesn’t draw characters distinctly enough; two suspects look exactly the same, making the end confusing.

The last story–with Adam Hughes pencils and Magyar inks–is a reprint of a convention special. The mystery’s solution is confounding, but the excellent art makes up for it.

B- 

CREDITS

A Night at the Rose Petal; artists, Rick Magyar, Darick Robertson and William Messner-Loebs; colorists, Michelle Basil and Susan Glod; letterer, Vickie Williams. Moving Stiffs; penciller, Allen Curtis; inkers, Keith Aiken and Jim Sinclair; colorists, Basil and Glod; letterer, Williams; Murder in Mint Condition; penciller, Adam Hughes; inker, Magyar; colorist, Glod; letterer, Bob Pinaha. Writer, Mike W. Barr; editors, Michael Eury and David Campiti; publisher, Innovation Publishing.