Cinema Purgatorio (2016) #2

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With the exception of Moore and O’Neill’s lead story, this issue of Cinema Purgatorio is shockingly rough. Even Ennis seems to be phoning in his story, which has paramedic Pru meeting up with Frankenstein’s Monster (called Francis) as the NYPD roughs him up. Ennis only has a few pages so he emphasizes the action, which one wishes the other writers in the issue would do as well.

First, the Moore story. I love how Cinema Purgatorio is a comic about how movies suck life away written by Alan Moore, who’s never been particularly interested in turning comics into movies. This issue is a philosophical musing from a couple Romans turned into an existential nightmare. O’Neill has a good time with it. Moore is comfortable with it. It’s a fine open to a problematic comic.

Then it’s Code Pru. Ennis doesn’t put in enough work on the NYPD brutality, but he still has it overshadow the monster aspect of the comic. It feels like he’s doing this one as a favor, it really does. It’s got a lot of Ennis ideas without space to go anywhere. The Caceres art is fine. Again, it’s rushed; Caceres would probably do better with twice as many pages. Ennis would probably need three times as many for all the notions he has going on.

The rest of the book is a writing disaster. The art is all solid, but the writing is a mess.

Gillen’s gamer thing is a bunch of jargon. Calero’s art is technically good, but he doesn’t have any narrative pacing to it. It’s a whirlwind of visuals and dumb dialogue.

Brooks and DiPascale’s Civil War thing is terrible. Clearly Brooks wants to write some kind of Civil War epic so doing it in a comics anthology probably isn’t the right place. It’s all talking. Two installments in and it’s all talking. When you’ve only got eight pages, it’s not enough. DiPascale’s art is okay. It’s the least impressive in a lot of ways, maybe because it so clearly doesn’t look right in black and white.

Then there’s Gage and Andrade’s incredibly boring Pacific Rim knock-off. Only without the monster fights. Instead, there’s a lot of talking about monster fights. Andrade’s art is fantastic but it’s a complete waste of his time. There’s nothing for him to draw.

Cinema Purgatorio having a significant sophomore slump wasn’t something I would’ve expected. Hopefully it turns around. Or Moore and Avatar find writers who know how to write stories in six or eight page installments.

Cinema Purgatorio 2 (May 2016)

Cinema Purgatorio #2With the exception of Moore and O’Neill’s lead story, this issue of Cinema Purgatorio is shockingly rough. Even Ennis seems to be phoning in his story, which has paramedic Pru meeting up with Frankenstein’s Monster (called Francis) as the NYPD roughs him up. Ennis only has a few pages so he emphasizes the action, which one wishes the other writers in the issue would do as well.

First, the Moore story. I love how Cinema Purgatorio is a comic about how movies suck life away written by Alan Moore, who’s never been particularly interested in turning comics into movies. This issue is a philosophical musing from a couple Romans turned into an existential nightmare. O’Neill has a good time with it. Moore is comfortable with it. It’s a fine open to a problematic comic.

Then it’s Code Pru. Ennis doesn’t put in enough work on the NYPD brutality, but he still has it overshadow the monster aspect of the comic. It feels like he’s doing this one as a favor, it really does. It’s got a lot of Ennis ideas without space to go anywhere. The Caceres art is fine. Again, it’s rushed; Caceres would probably do better with twice as many pages. Ennis would probably need three times as many for all the notions he has going on.

The rest of the book is a writing disaster. The art is all solid, but the writing is a mess.

Gillen’s gamer thing is a bunch of jargon. Calero’s art is technically good, but he doesn’t have any narrative pacing to it. It’s a whirlwind of visuals and dumb dialogue.

Brooks and DiPascale’s Civil War thing is terrible. Clearly Brooks wants to write some kind of Civil War epic so doing it in a comics anthology probably isn’t the right place. It’s all talking. Two installments in and it’s all talking. When you’ve only got eight pages, it’s not enough. DiPascale’s art is okay. It’s the least impressive in a lot of ways, maybe because it so clearly doesn’t look right in black and white.

Then there’s Gage and Andrade’s incredibly boring Pacific Rim knock-off. Only without the monster fights. Instead, there’s a lot of talking about monster fights. Andrade’s art is fantastic but it’s a complete waste of his time. There’s nothing for him to draw.

Cinema Purgatorio having a significant sophomore slump wasn’t something I would’ve expected. Hopefully it turns around. Or Moore and Avatar find writers who know how to write stories in six or eight page installments.

CREDITS

Cinema Purgatorio; writer, Alan Moore; artist, Kevin O’Neill. Code Pru, And Lost in the Darkness and Distance; writer, Garth Ennis; artist, Raulo Caceres. Modded; writer, Kieron Gillen; artist, Ignacio Calero. A More Perfect Union; writer, Max Brooks; artist, Michael DiPascale. The Vast; writer, Christos Gage; artist, Gabriel Andrade. Publisher, Avatar Press.

Cinema Purgatorio (2016) #1

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I wonder what Cinema Purgatorio is going to be. The first issue has five stories, all by different creators. It’s Alan Moore’s idea, it’s an Avatar horror anthology. The writers are Moore, Garth Ennis, Max Brooks, Kieron Gillen, Christos Gage. Avatar guys. The artists are Kevin O’Neill, Raulo Caceres, Michael DiPascale, Ignacio Calero, Gabriel Andrade. In other words, Kevin O’Neill and some Avatar guys.

Moore and O’Neill contribute the opening frame. There’s a demented slapstick short, then some musings on film and pop entertainment. I can never tell if Moore knows how strange it is to have him talk about film–when his public comments on film are always about a negative interaction with film–or if he really does just like talking about it grandiosely. It’s a strange kind of grandiose though. Moore’s setting up the concept of the book–demented Saturday matinee.

The other writers approach the matinee differently. With the exception of Ennis and Caceres’s Code Pru, which is sort of sitcom gore, everything else is in some way zeitgeist pop. Gillen and Calero do something with fantasy beasts, cyberpunk and Fury Road villains called Modded (get it, gamer stuff). Brooks and DiPascale do A More Perfect Union, which is probably going to be Civil War vs. zombies because Max Brooks (only with historical “accuracy” for Civil War buffs). Gage and Andrade have The Vast, which is fighter jets versus kaiju and what not.

The Ennis story and the Brooks story are writer pieces. But Gillen and Gage are just setting up their artists for awesomeness. Both Calero and Andrade excel in the black and white sort of horror, sort of fantasy, sort of sci-fi realm. The black and white brings out all the little details, focusing the reader on the violence of the situation. Without color, the fantastic element is gone. The same thing happens with Caceres’s art, but that one is still all about Ennis’s dialogue and scene pacing.

The Brooks and DiPascale story is the least successful. I’m most excited for whatever Moore and O’Neill come up with, but also Code Pru and Vast. Modded will be a fine read with good art.

Cinema Purgatorio is, conceptually, a success. Now they just need to ship it on time.

Cinema Purgatorio 1 (February 2016)

Cinema Purgatorio #1I wonder what Cinema Purgatorio is going to be. The first issue has five stories, all by different creators. It’s Alan Moore’s idea, it’s an Avatar horror anthology. The writers are Moore, Garth Ennis, Max Brooks, Kieron Gillen, Christos Gage. Avatar guys. The artists are Kevin O’Neill, Raulo Caceres, Michael DiPascale, Ignacio Calero, Gabriel Andrade. In other words, Kevin O’Neill and some Avatar guys.

Moore and O’Neill contribute the opening frame. There’s a demented slapstick short, then some musings on film and pop entertainment. I can never tell if Moore knows how strange it is to have him talk about film–when his public comments on film are always about a negative interaction with film–or if he really does just like talking about it grandiosely. It’s a strange kind of grandiose though. Moore’s setting up the concept of the book–demented Saturday matinee.

The other writers approach the matinee differently. With the exception of Ennis and Caceres’s Code Pru, which is sort of sitcom gore, everything else is in some way zeitgeist pop. Gillen and Calero do something with fantasy beasts, cyberpunk and Fury Road villains called Modded (get it, gamer stuff). Brooks and DiPascale do A More Perfect Union, which is probably going to be Civil War vs. zombies because Max Brooks (only with historical “accuracy” for Civil War buffs). Gage and Andrade have The Vast, which is fighter jets versus kaiju and what not.

The Ennis story and the Brooks story are writer pieces. But Gillen and Gage are just setting up their artists for awesomeness. Both Calero and Andrade excel in the black and white sort of horror, sort of fantasy, sort of sci-fi realm. The black and white brings out all the little details, focusing the reader on the violence of the situation. Without color, the fantastic element is gone. The same thing happens with Caceres’s art, but that one is still all about Ennis’s dialogue and scene pacing.

The Brooks and DiPascale story is the least successful. I’m most excited for whatever Moore and O’Neill come up with, but also Code Pru and Vast. Modded will be a fine read with good art.

Cinema Purgatorio is, conceptually, a success. Now they just need to ship it on time.

CREDITS

Cinema Purgatorio, The Fatal Officers in “Hushed Up!”; writer, Alan Moore; artist, Kevin O’Neill. Code Pru, You’ll Never Forget Your First Time; writer, Garth Ennis; artist, Raulo Caceres. Modded; writer, Kieron Gillen; artist, Ignacio Calero. A More Perfect Union; writer, Max Brooks; artist, Michael DiPascale. The Vast; writer, Christos Gage; artist, Gabriel Andrade. Publisher, Avatar Press.

Crossed + One Hundred (2014) #6

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Reading the last issue of this arc (as I guess it’s continuing somehow), I couldn’t stop thinking about the finale of Garth Ennis’s original Crossed run. How he mixed humanity with desperation without exactly going for sympathy.

Moore does something similar with this issue. It’s not the unimaginable horror show the quiets in the series promised, however. It’s a Crossed horror show to be sure, but it’s not unimaginable. Moore and Andrade concentrate on the story, they concentrate on the explorers as they’ve been doing. These characters don’t see it as a horror show; it’s life. The trick is how Moore and Andrade work the reader’s perspective without desensitizing.

+ One Hundred has always been a strange concept–Alan Moore doing a special series of an Avatar franchise. The finale is just as thoughtful, just as unexpected as the rest of the comic’s been. Great writers write great, regardless of material.

Crossed + One Hundred 6 (June 2015)

Crossed + One Hundred #6Reading the last issue of this arc (as I guess it’s continuing somehow), I couldn’t stop thinking about the finale of Garth Ennis’s original Crossed run. How he mixed humanity with desperation without exactly going for sympathy.

Moore does something similar with this issue. It’s not the unimaginable horror show the quiets in the series promised, however. It’s a Crossed horror show to be sure, but it’s not unimaginable. Moore and Andrade concentrate on the story, they concentrate on the explorers as they’ve been doing. These characters don’t see it as a horror show; it’s life. The trick is how Moore and Andrade work the reader’s perspective without desensitizing.

+ One Hundred has always been a strange concept–Alan Moore doing a special series of an Avatar franchise. The finale is just as thoughtful, just as unexpected as the rest of the comic’s been. Great writers write great, regardless of material.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 5 (May 2015)

Crossed Plus One Hundred #5After so many calm issues, Moore gets around to showing a little of + One Hundred’s plan and it’s a doozy. But the way he shows it is so fantastic.

Moore has lulled the reader into expecting the calm while still imagining some sensible, if horrific, explanation. He gradually reveals the truth here, as Future reads some diaries she finds and everything starts to make sense. While Moore didn’t give the reader enough information to guess it, his style for the book also lulled the reader into not thinking about guessing.

Instead, he spent the entire time making the reader care about the characters. And now, through a masterfully executed reveal, they’re all in trouble. Only Future’s just as calm as always. Why? Because she grew up in + One Hundred and it’s the reader who’s anxious. That aspect, the calm of the damned, is one of Moore’s great moves here.

CREDITS

Tyger, Tyger; writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 4 (March 2015)

Crossed +100 #4In this issue, Moore drops Future and company in a Muslim settlement (the only religious community in the world… AFAWK). Future’s got a thing going with the archivist there, giving Moore and Andrade a chance to mix talking head Crossed history in with a sex scene. There’s some stuff with the Crossed in the issue–the tape, finding out the Crossed can breed (for me anyway)–but it’s Future’s romantic interlude is the action standout.

And Moore ends on that same gentle note. Given Future’s narration of the comic is in her journal and Moore loves playing with how storytelling works, it’s unlikely the comic will ever end an issue on a different note. Or, if he does… well, it means the comic’s changed.

Of course, Moore’s not threatening Future either.

It’s a strange, thoughtful comic. This issue has lots of dialogue, but also lots of character moments.

Awesome again.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 3 (February 2015)

Crossed + One Hundred #3For this issue of Crossed, Moore goes nice and calm. He brings his explorers back to their home and lets all the things they’ve learned settle in. What’s so disconcerting–but not bad–about One Hundred is the way Moore’s vernacular makes sense by the end of the issue but not necessarily at the beginning. It’ll probably be perfect in a trade.

Moore even makes a joke (using Cormac McCarthy’s The Road).

Most of the issue is the protagonist, Future, hanging out with her mom, her cat (Flash Gordon) and catching up. Through that catch-up, Moore’s able to reveal the future society a bit. Then there’s the building toward whatever the big reveal is going to be.

It’s a calm, fantastic, quietly terrifying issue; the people’s lives seem so mundane, it conditions the reader not to get too excited by the horrific nature of it all. Moore’s kicking butt.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.

Crossed + One Hundred 2 (December 2014)

Crossed + One Hundred #2Moore takes the comic to Graceland–sans Elvis cameo–because even though Moore has a lot of pop culture references in Crossed, they’re never cheap. They’re never too obvious, they’re never forced. A few of them had me wondering where Alan Moore would have heard about them, given I don’t picture him on Facebook reading memes.

The comic continues to be fantastic. The language he’s using for the future apocalypse is still fantastic. He even paces out the comic to have a good finish. Even though he’s doing a limited series, the issue itself satisfies with its conclusion. Once again, shocking to see Moore putting so much thought and effort into work-for-hire. He even gets in some really nice character moments.

As for Andrade’s art… it works out. It’s not the best it could be, but he gets how to break out the story for it to succeed.

CREDITS

Writer, Alan Moore; artist, Gabriel Andrade; colorist, Digikore Studios; letterer, Jaymes Reed; publisher, Avatar Press.