Marvel Graphic Novel (1982) #17 – Revenge of the Living Monolith

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I’m not even sure where to start.

About half the comic deals with the Living Pharaoh’s origin and his escape from prison. It’s a strange origin; he seems a lot like an Egyptian Peter Parker for a bunch of it (you know, if Peter weren’t a college dropout or whatever). Michelinie does everything he can, for a while, to making the character sympathetic and tragic. Then the Living Pharaoh kills his daughter and the sympathy is out the window.

He’s got a cult of followers and she’s, unbeknownst to him, now one of them. The whole Egyptian cult thing–there are terrorist comments a plenty–makes it seem like Marvel could publish the thing today (if only Frank Miller worked at Marvel these days). But what Michelinie fails to realize is how bad a plot choice making the character utterly unsympathetic halfway through does to the comic. It makes the second half barely tolerable.

The second half, according to Michelinie’s introduction, is where the actual story idea comes to fruition. A giant monster attacking New York, only it’s the Living Pharaoh jumbo-sized off the Fantastic Four’s powers.

Michelinie writes a good Captain America and Fantastic Four. Everyone else–particularly Spider-Man and She-Hulk (though she’s technically an FF member at this time)–is spotty.

The art is sometimes good, sometimes bad, it depends one of the seven inkers. It opens well though. The colors are very nice at times.

It’s pointless, but I guess it could be worse.

Marvel Graphic Novel 17: Revenge of the Living Monolith (1985)

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I’m not even sure where to start.

About half the comic deals with the Living Pharaoh’s origin and his escape from prison. It’s a strange origin; he seems a lot like an Egyptian Peter Parker for a bunch of it (you know, if Peter weren’t a college dropout or whatever). Michelinie does everything he can, for a while, to making the character sympathetic and tragic. Then the Living Pharaoh kills his daughter and the sympathy is out the window.

He’s got a cult of followers and she’s, unbeknownst to him, now one of them. The whole Egyptian cult thing–there are terrorist comments a plenty–makes it seem like Marvel could publish the thing today (if only Frank Miller worked at Marvel these days). But what Michelinie fails to realize is how bad a plot choice making the character utterly unsympathetic halfway through does to the comic. It makes the second half barely tolerable.

The second half, according to Michelinie’s introduction, is where the actual story idea comes to fruition. A giant monster attacking New York, only it’s the Living Pharaoh jumbo-sized off the Fantastic Four’s powers.

Michelinie writes a good Captain America and Fantastic Four. Everyone else–particularly Spider-Man and She-Hulk (though she’s technically an FF member at this time)–is spotty.

The art is sometimes good, sometimes bad, it depends one of the seven inkers. It opens well though. The colors are very nice at times.

It’s pointless, but I guess it could be worse.

CREDITS

Writers, Christopher Priest and David Michelinie; penciller, Marc Silvestri; inkers, Geof Isherwood, Mike Witherby, Brad Joyce, Phil Lord, Keith Williams, Tom Morgan and Jerry Acerno; colorists, Bob Sharen, Christie Scheele, Steve Oliff, Mark Bright, Michael Davis, Charles Vess, Paul Becton, Janet Jackson, Petra Scotese and Paty Cockrum; letterers, Joe Rosen, Rick Parker, Janice Chiang, John Morelli and Phil Felix; editors, Keith Williams and Christopher Priest; publisher, Marvel Comics.

Marvel Team-Up (1972) #143

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Michelinie being a competent writer aside, I really loathe nonsensical inter dimensional stories. Spidey and Starfox have to go into another dimension to figure out why Captain Marvel is all messed up.

So the two mismatched heroes (we know they’re mismatched because of Spidey’s constant thought balloons on the subject) meet these two warring tribes, one female, one male, and have to defeat the bad guys (the male tribe) to save Captain Marvel. Whew, long sentence.

But the journey doesn’t have any weight or wonderment–Spidey’s totally nonplussed at the strange alien world surrounding him… not to mention all the human inhabitants.

LaRocque’s art is better here than last issue, as there are nice panels and nice movement on Spidey, not to mention during the big fight scene. But it all feels a little too contrived and a little too dumb. Michelinie sells it, but only at cover price, no more.

Marvel Team-Up (1972) #142

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Michelinie writes a good issue here. Ten pages in and he’s had two action sequences, one for Spidey, one for Captain Marvel; it feels like you’re spending the day with the characters. Not in some fun sense, rather as though Michelinie is approximating real time in summary. It’s impressive pacing and it makes up for some of the weaker expository moments.

The only real problem is the artwork–LaRocque’s Peter Parker is some kind of awful, though it’s hard to dislike the scene too much… since it’s got a nice mention of Milt Caniff. It’s the kind of reference I don’t remember ever seeing in a Marvel comic.

The real strength of the comic is Captain Marvel. From what I’ve seen of her appearances in this era, the character always manages to rise above bad writing. So with a solid script, like here, she’s fantastic.

It’s a good, readable superhero outing.

Marvel Team-Up 143 (July 1984)

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Michelinie being a competent writer aside, I really loathe nonsensical inter dimensional stories. Spidey and Starfox have to go into another dimension to figure out why Captain Marvel is all messed up.

So the two mismatched heroes (we know they’re mismatched because of Spidey’s constant thought balloons on the subject) meet these two warring tribes, one female, one male, and have to defeat the bad guys (the male tribe) to save Captain Marvel. Whew, long sentence.

But the journey doesn’t have any weight or wonderment–Spidey’s totally nonplussed at the strange alien world surrounding him… not to mention all the human inhabitants.

LaRocque’s art is better here than last issue, as there are nice panels and nice movement on Spidey, not to mention during the big fight scene. But it all feels a little too contrived and a little too dumb. Michelinie sells it, but only at cover price, no more.

C 

CREDITS

Shifts and Planes; writer, Dave Michelinie; penciller, Greg LaRocque; inker, Mike Esposito; colorist, Christie Scheele; letterer, Diana Albers; editors, Bob DeNatale and Danny Fingeroth; publisher, Marvel Comics.

Marvel Team-Up 142 (June 1984)

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Michelinie writes a good issue here. Ten pages in and he’s had two action sequences, one for Spidey, one for Captain Marvel; it feels like you’re spending the day with the characters. Not in some fun sense, rather as though Michelinie is approximating real time in summary. It’s impressive pacing and it makes up for some of the weaker expository moments.

The only real problem is the artwork–LaRocque’s Peter Parker is some kind of awful, though it’s hard to dislike the scene too much… since it’s got a nice mention of Milt Caniff. It’s the kind of reference I don’t remember ever seeing in a Marvel comic.

The real strength of the comic is Captain Marvel. From what I’ve seen of her appearances in this era, the character always manages to rise above bad writing. So with a solid script, like here, she’s fantastic.

It’s a good, readable superhero outing.

CREDITS

Foiled!; writer, Dave Michelinie; pencillers, Greg LaRocque and Mike Esposito; inker, Esposito; colorist, Bob Sharen; letterer, Diana Albers; editors, Bob DeNatale and Danny Fingeroth; publisher, Marvel Comics.