The Maze Agency 22 (July 1991)

275587Young Jason Pearson handles the pencils. He tries very hard to compose interesting panels, which he usually does, though often a few details get forgotten. He can’t draw hats, for example.

The mystery concerns a role-playing game company; Barr is trying really hard to make the book seem accessible. He also tones down the annoying romance between the leads. They’re still together, engaged even, but Barr plays them off other characters to great success.

The mystery itself gets fairly confusing; Barr takes a long time to introduce all the suspects and their motives. It’s kind of a messy way to set up the comic–I think it’s the first time he’s ever not had the suspects sorted out–but the issue definitely has a romantic comedy appeal. Barr’s finally got some idea how to use Gabe and Jennifer as a couple.

Mostly by removing focus from Gabe.

Whatever works.

CREDITS

Magic & Monsters–and Murder; writer, Mike W. Barr; penciller, Jason Pearson; inker, Mike Witherby; colorist, Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation.

The Maze Agency 21 (June 1991)

275586It’s an odd issue with Barr trying to do something on gay rights–Jennifer’s secretary has his father come out to meet his boyfriend for the first time, just as there’s some psycho killer hunting down gay guys–but Barr still goes for the occasional joke.

The biggest one is when Gabe is worried someone thinks he’s gay so he overcompensates. Oh, and then when the icy lesbian assumes the female cop is gay when I don’t think she’s supposed to be gay. The latter’s not a joke, just a cheap moment from Barr.

Mary Mitchell’s layouts are rather ambitious. The finished art doesn’t quite match them, but it’s a reasonably successful issue. The investigation has highs and lows–and the solution itself is simple and dumb–but there are some unexpected turns.

The leads’ romantic moments are awful; Barr doesn’t seem to give his plotting much thought at all.

CREDITS

Valentine’s Slay; writer, Mike W. Barr; penciller, Mary Mitchell; inker, Mike Witherby; colorist, Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation.

The Maze Agency 15 (August 1990)

275580Barr does an amazing job pacing out the narrative this issue. He opens with Gabe and Jennifer, but moves quickly to Lieutenant Bliss. She dominates the issue–the first time a supporting cast member was gotten a Maze spotlight–even when she’s off panel in the second act. Barr comes up with an amusing way of keeping her around then too.

And Bliss becomes so important to the issue, Barr doesn’t even save time to resolve Gabe and Jennifer’s subplot. He deals with it in a panel or two, second fiddle to the murder resolution.

The issue has fill-in art from Mike Okamoto, who has an odd set of problems. His figures don’t match in terms of size and the way he positions them almost feels like he’s gluing cutouts together. But he’s got some great facial expressions, which is very important in a dialogue-heavy book like Maze.

CREDITS

Too Much Bliss; writer, Mike W. Barr; penciller, Mike Okamoto; inkers, Mike Witherby and Rick Magyar; colorist, Susan Glod; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.

Marvel Graphic Novel (1982) #17 – Revenge of the Living Monolith

Mgn17

I’m not even sure where to start.

About half the comic deals with the Living Pharaoh’s origin and his escape from prison. It’s a strange origin; he seems a lot like an Egyptian Peter Parker for a bunch of it (you know, if Peter weren’t a college dropout or whatever). Michelinie does everything he can, for a while, to making the character sympathetic and tragic. Then the Living Pharaoh kills his daughter and the sympathy is out the window.

He’s got a cult of followers and she’s, unbeknownst to him, now one of them. The whole Egyptian cult thing–there are terrorist comments a plenty–makes it seem like Marvel could publish the thing today (if only Frank Miller worked at Marvel these days). But what Michelinie fails to realize is how bad a plot choice making the character utterly unsympathetic halfway through does to the comic. It makes the second half barely tolerable.

The second half, according to Michelinie’s introduction, is where the actual story idea comes to fruition. A giant monster attacking New York, only it’s the Living Pharaoh jumbo-sized off the Fantastic Four’s powers.

Michelinie writes a good Captain America and Fantastic Four. Everyone else–particularly Spider-Man and She-Hulk (though she’s technically an FF member at this time)–is spotty.

The art is sometimes good, sometimes bad, it depends one of the seven inkers. It opens well though. The colors are very nice at times.

It’s pointless, but I guess it could be worse.

Marvel Graphic Novel 17: Revenge of the Living Monolith (1985)

253653.jpg
I’m not even sure where to start.

About half the comic deals with the Living Pharaoh’s origin and his escape from prison. It’s a strange origin; he seems a lot like an Egyptian Peter Parker for a bunch of it (you know, if Peter weren’t a college dropout or whatever). Michelinie does everything he can, for a while, to making the character sympathetic and tragic. Then the Living Pharaoh kills his daughter and the sympathy is out the window.

He’s got a cult of followers and she’s, unbeknownst to him, now one of them. The whole Egyptian cult thing–there are terrorist comments a plenty–makes it seem like Marvel could publish the thing today (if only Frank Miller worked at Marvel these days). But what Michelinie fails to realize is how bad a plot choice making the character utterly unsympathetic halfway through does to the comic. It makes the second half barely tolerable.

The second half, according to Michelinie’s introduction, is where the actual story idea comes to fruition. A giant monster attacking New York, only it’s the Living Pharaoh jumbo-sized off the Fantastic Four’s powers.

Michelinie writes a good Captain America and Fantastic Four. Everyone else–particularly Spider-Man and She-Hulk (though she’s technically an FF member at this time)–is spotty.

The art is sometimes good, sometimes bad, it depends one of the seven inkers. It opens well though. The colors are very nice at times.

It’s pointless, but I guess it could be worse.

CREDITS

Writers, Christopher Priest and David Michelinie; penciller, Marc Silvestri; inkers, Geof Isherwood, Mike Witherby, Brad Joyce, Phil Lord, Keith Williams, Tom Morgan and Jerry Acerno; colorists, Bob Sharen, Christie Scheele, Steve Oliff, Mark Bright, Michael Davis, Charles Vess, Paul Becton, Janet Jackson, Petra Scotese and Paty Cockrum; letterers, Joe Rosen, Rick Parker, Janice Chiang, John Morelli and Phil Felix; editors, Keith Williams and Christopher Priest; publisher, Marvel Comics.