The Saga of the Swamp Thing (1982) #6

The Saga of Swamp Thing  6Yeates’s art takes a strange turn this issue. He spends less time on Swamp Thing than he does on the supporting cast. There’s a lot of action this issue too—Pasko does a great job pacing, considering how many big events occur—and even those Yeates handles oddly. He hurries through them, not taking the time to elaborate. Like I said though, his work rendering the supporting cast in still moments shows a great deal of work.

Pasko’s writing, besides the great plotting, is still strong. He’s got a couple iffy scenes, but he’s really working hard towards making the world of Swamp Thing both fantastical (with awful monsters) and realistic (with awful people).

The issue has the familiar “monster of the month” feel to it, which is unfortunate as the monster just becomes an abnormal, totally unnecessary plot point in the story.

The Stanger backup’s decently produced but silly.

The Saga of the Swamp Thing (1982) #3

The Saga of Swamp Thing  3And here’s where Pasko hits his stride. The issue features Swamp Thing versus a town of teen vampires who have not just ruined the town but done so out of boredom. Though I suppose their argument vampires don’t have to worry about money rings true.

Pasko handles the villainy of the characters and their supernatural situation well. But the best part is how he deals with the vampire hunters. Swamp Thing sort of moves through the issue (he’s only trying to get out of town) as an observer. That approach harkens back to the original series.

Speaking of the original series, Yeates usually renders Swamp Thing in that slicker manner, but he’s starting to establish the more mossy Swamp Thing here. Very interesting to see how it all progressed.

It’s a good issue.

The Phantom Stranger backup is strong too. Barr has an interesting script, though he needs another page.

The Saga of the Swamp Thing (1982) #2

The Saga of Swamp Thing  2Pasko immediately identifies the bad guys this issue—not just the regular bad guys, but the bad organization too. It’s the Sunderland Corporation and I’m pretty sure they’re around the rest of the series.

As for the regular bad guys, Pasko’s got a goofy, steel-handed corporation espionage guy who’s straight out of the first series and its silly villains. The other villain is revealed to be secretly German, something he’s kept hidden.

The story itself moves fast. Pasko gets in a resolution to the cliffhanger, a chase scene (a slow one, Swamp Thing can’t run) and then a big finish. He even hints at what’s coming next, something with punk vampires in rural Illinois.

It’s fine, if familiar. Yeates’s style is changing, getting into his creepy renditions of normal people.

Mike W. Barr joins Spiegle on the Phantom Stranger backup. It’s okay, though Spiegle foolishly illustrates the Stranger unveiled.

The Saga of the Swamp Thing (1982) #1

The Saga of Swamp Thing  1For his first issue, Martin Pasko basically just rewinds a little from where the seventies series left Swamp Thing and picks up like it’s just another issue. There’s an ignorant small town (this time in the South), a helpless child everyone calls a witch and Swamp Thing’s miserable. It’s like nothing has changed.

The issue opens with a flashback of the old series, concentrating on the origin not the subsequent developments, and Pasko does well with Swamp Thing’s internal monologue.

There’s another secret organization and a man in the shadows and someone out to exploit Swamp Thing. The big revelation here is the bio-restorative formula is slowly killing him, something both Swamp Thing and the bad guys know.

Thomas Yeates’s artwork is great, bringing out the horror elements in an otherwise straightforward story.

Then there’s a Phantom Stranger backup from Bruce Jones and Dan Spiegle. It’s pretty good too.

Detective Comics (1937) #507

Dc507

Conway doesn’t do much with Gotham City this issue, instead it’s just Batman in pursuit of the villainous Manikin. Except, of course, it’s not clear how villainous the reader is supposed to find her. She’s a tragic villain–Conway doesn’t give her any resolution past surviving, but I suppose there might be an insanity defense in her future.

Unfortunately, when it does come back to the prologue to the previous issue–Batman saved the Manikin (I assume the spelling is so DC could trademark the name) from a car bombing–there’s no real reaction from Batman. It’s all in a day’s work; Conway taking the time to make the Manikin and Batman have some history is pointless.

Still, it’s competent and nears being touching. Or at least implies nearing it.

The backup stories work. Barr’s regular people of Gotham is fanciful real life. Rozakis’s four page mystery is decent filler.

Detective Comics 507 (October 1981)

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Conway doesn’t do much with Gotham City this issue, instead it’s just Batman in pursuit of the villainous Manikin. Except, of course, it’s not clear how villainous the reader is supposed to find her. She’s a tragic villain–Conway doesn’t give her any resolution past surviving, but I suppose there might be an insanity defense in her future.

Unfortunately, when it does come back to the prologue to the previous issue–Batman saved the Manikin (I assume the spelling is so DC could trademark the name) from a car bombing–there’s no real reaction from Batman. It’s all in a day’s work; Conway taking the time to make the Manikin and Batman have some history is pointless.

Still, it’s competent and nears being touching. Or at least implies nearing it.

The backup stories work. Barr’s regular people of Gotham is fanciful real life. Rozakis’s four page mystery is decent filler.

CREDITS

Dressed to Die!; writer, Gerry Conway; penciller, Don Newton; inker, Dan Adkins; colorist, Adrienne Roy. The Pursuit of Joy; writer, Mike W. Barr; artist, Dan Spiegle; colorist, Tatjana Wood. Diamonds Aren’t Forever!; writer, Bob Rozakis; penciller, Trevor von Eeden; inker, Steve Mitchell; colorist, Roy. Letterer, Ben Oda; editors, Dave Manak and Dick Giordano; publisher, DC Comics.