If you’re a duck stuck in the Marvel Universe, how are you going to earn some quick cash? Wrestling, of course. Everyone knows fighting crime doesn’t pay and you’ve got to look out for number one!
Howard and Beverly are having money troubles–I love how Gerber gets around to discussing the obvious logic problems in Howard (I can only hope there’s the sleeping situation issue)–and Howard tries finding a job of his own.
Beverly’s modeling gig isn’t going to make them millionaires, after all.
His misadventures get him on TV–fighting a clown (the clown did hit him with a cream pie)–and then working as a collection agent. Not any kind of work for a respectable duck, hence the wrestling for ten grand.
There’s a lot humor, but Colan’s pencils really show the humanity of it all. Gerber works some considerable magic with Howard the Duck’s thoughtfulness.
CREDITS
I Want Mo-o-oney!; writers, Martin Pasko and Steve Gerber; penciller, Gene Colan; inker, Steve Leialoha; colorist, Michele Wolfman; letterers, Gaspar Saladino and Irving Watanabe; editor, Marv Wolfman; publisher, Marvel Comics.
It's another high concept issue from Pasko. He's got McCoy meeting his estranged daughter for the first time in years–she's marrying a Vulcan (a much, much older one), he's got the Enterprise landing on The Planet of the Apes and how it plays out when the Klingons get there. Pasko plays a lot with the Apes thing, working in all sorts of genre stuff from outside. For a few pages, it all feels like a mystery, and for the last few pages, Pasko goes for difficult character work.
Penciller Luke McDonnell–along with Tom Palmer on inks–does a lot of photo referencing this issue. But he’s only partially successful. Kirk looks spot-on, but Spock doesn’t. And Janice Rand returns this issue; she’s not spot on either. At least she’s not problematic. The work on Spock is downright bad.
This issue’s art, from Joe Brozowski and Tom Palmer, is better than the usual for the comic. A lot of emphasis on the faces, lots of photo reference, but also a decent level of general competency. If a little static.
Dave Cockrum must have refused to draw faces and made the inker do it. It might explain why the features on the characters this issue appear to slide around their faces, Frank Springer had to get them all filled in.
Martin Pasko writes the heck out of this comic book. He’s got a really complicated plot and it makes for a fantastic, lengthy read. Pasko doesn’t just come up with a great reveal for the aliens, he’s also got the really cool subplots going. He runs two subplots through the comic, resolving one and then introducing the next. And those run under this intriguing main plot.


