To Be Seen (2014)

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To Be Seen is this lyrical piece about an unnamed female tween narrator and her life at a particular time. There are six vignettes in the comic, with most of them echoing throughout others.

The strips are gentle, sometimes funny, sometimes scary—Nowak captures that period where in childhood where you’re figuring out the world isn’t what you thought but you also aren’t able to describe these new observations because you don’t have the vocabulary. There’s this great part about how the world is only ever two things—here and there—and its simultaneously giant and tiny. It’s just great. Especially with the expressions on the narrator’s face as she thinks through the big ideas.

But it also feels a little like a Peanuts homage—there’s a mysterious hole in the ground and it seems very much like a kite-eating tree and something about the lettering; there might even be a mention of it. I mean, there’s definitely a mention of “peanuts” but it’s unclear if it’s Peanuts or not. The narrator goes home to keep the kids who are in the TV company and someone on screen can’t eat peanuts. Nowak phrases it much better, profoundly better. Most of the comic just flows, but there are occasional great lines.

The narrator also has some bad dreams and, similarly to how she’s learning to comprehend the universe, she’s also learning to understand her dreams and why nightmares can utterly lack logic. But she can’t describe it, not even to herself. She doesn’t have the words.

There are some great other details, like the stuffed animals the narrator brings around with her. They serve different functions, the cat and the bunny, and Nowak does a great job implying what one’s presence or absence means for the narrator’s state of mind.

It’s a lovely little book, kind of haunting, but also not really. Haunting is a heavy term in a way To Be Seen isn’t heavy. To Be Seen is learning the world isn’t really magic but it’s kind of better for not being. Or something.

Great art too. The expressions on the protagonist are phenomenal.

Rocky and Bullwinkle (2014, Gary Trousdale)

Is it really so hard to make a Rocky and Bullwinkle cartoon? It’s somewhat unfair to just crap on the writing (by Thomas Lennon and Robert Ben Garant), the acting (June Foray’s back as Bullwinkle but barely in it), the editing (it’s hard to say if Mark Deimel’s timing is off or if it’s Trousdale’s direction), or even that direction because the CGI animation itself is pretty bad.

The first scene with Fearless Leader (Lennon voicing and doing better than his writing anyway) laying out the plan to Boris and Natasha, Robert Cait and Lauri Fraser respectively, is iffy enough but once Rocky and Bullwinkle show up the animation takes a nose dive.

The short is nine minutes with credits. The filmmakers couldn’t manage to do nine minutes of mediocre work. Instead, it just gets worse and worse (in all departments). Whoever told the CGI animators they’d done a good enough job on the fur textures for the animals was either lying or the wrong person to be judging such things. The CGI is distractingly bad, which is something since the short rushes through its jokes like no one timed them. Especially the visual gags.

Though the animators don’t seem like they’d have been able to do appropriate facial expressions for the visual gags so whatever.

And whoever thought the Lady Gaga montage was a good idea was also wrong. It’s astounding how bad presumable “Rocky and Bullwinkle” fans are at making Rocky and Bullwinkle cartoons.

Weird Melvin (1995) #6

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Weird Melvin #6 gives the series a conclusion, but definitely not the one I’d been hoping for. The story title is something like part five, so—for whatever publishing reason—last issue’s fill-ins were really fill-ins. This issue opens with Melvin and the Kid headed back to base with some stolen diapers. Melvin’s going all in on taking care of the incoming monster infants, which the Kid can’t figure out—isn’t Melvin’s job to crush monsters into goo? Why would he want to care for their babies?

Turns out Melvin does have a plan or two to resolve the world’s monster problems and the Kid is just going to have to get with it.

Back at base, Melvin’s reformed monster sidekick Shag is playing doula to the pregnant lady monsters. This portion of the issue is probably the best, just because it engages with the gross factor. I wasn’t the only one queasy at the idea of two monster babies being born, Shag isn’t really into it either.

As he steels himself for the eventual birthings… Hansen starts zigging and zagging from the forecasted zags and zigs. It’s always quick—the issue feels a little rushed and often seems to be decelerating, whether with the pregnancy resolve or with Melvin not duking it out with the inbred grotesque cop who comes after him for the stolen diapers. It all makes sense in the end, when Hansen works his way to a nicely tied up finish, but just because it makes sense doesn’t make it entertaining or engaging or the right move. Leaving Weird Melvin on a never resolved cliffhanger seems a much better choice than giving him a lackluster finish.

And the issue’s grand finale is most definitely lackluster. I was hoping for more, expecting more, but it’s also competently enough executed it’s not a severe disappointment. It’s a well-executed comic, a solid series, just one without a successful finish, which puts Weird Melvin in very sturdy company.

A clean ending would’ve been nice though, just for recommending the comic.

John Wick (2014, Chad Stahelski)

John Wick is all right. It feels like if it’d been made in the nineties, it’d have been revolutionary. Instead, it uses all the revolutionary and not revolutionary film techniques since the nineties to make the ultimate in mainstream heavy metal neo-pulp, with a twist of seventies exploitation for good measure. It succeeds because of lead Keanu Reeves, who’s got the best pleasant angry face and does enough of his stunts—and director Stahelski knows how to showcase Reeves during those stunts—to keep the viewer engaged with his unstoppable killing machine as he moves through the video game of a story.

The film opens with Reeves seemingly fatally wounded, nothing left to do but watch a video of him and Bridget Moynahan on a beach. Cue flashback montage showing how Reeves and Moynahan were happily together (married we find out, post-montage), then she dies (from a long-term fatal illness), then she (posthumously) gets Reeves an adorable little puppy to keep him company. To this point, we haven’t seen Reeves do any action hero stuff. In fact, it feels like the film’s doing a riff on tearjerkers, only tongue in cheek.

Only then Russian mob weasel Alfie Allen steals Reeves’s car and kills the puppy so Reeves is going to get payback. The film’s first act is a lot better written than anything else, even when it feels like video game cutscenes. And John Leguizamo’s first act cameo as the first guy from the old life Reeves meets up with. Turns out Allen is son of Reeves’s former employer, Michael Nyqvist, who owes his empire to Reeves. Great performance from Nyqvist. Not a great part, unfortunately, but a great performance nonetheless.

The rest of the film, outside the detailed world-building with hotels in a Flatiron Building stand-in where all the assassins stay and it’s off limits for contracts and everyone pays each other in single gold coins and Reeves gets power-up pills because it’s kind of just Super Mario Bros. John Wick’s never very complicated. It’s got a lot of guns (without being too gun porn-y, Stahelski’s about the action not the details), a lot of bit characters, and a lot of thorough action scenes courtesy Stahelski, producer and apparently uncredited co-director David Leitch, cinematographer Jonathan Sela, but really editor Elísabet Ronaldsdóttir. Ronaldsdóttir, almost as much as Reeves, makes John Wick. Even when the movie’s too loud for too long—the heavy metal action thing is no joke, they have a new Marilyn Manson song for John Wick. The film’s incredibly committed to itself. Even when it gets a little much. Stahelski’s good at the action scenes but they’re not technically innovative, they’re just excellent. The film’s a series of successfully established techniques, in action, in storytelling, smartly arranged, given life by a perfectly stone-faced Reeves and an exceptional editor.

The supporting cast has some excellent extended cameos—Ian McShane, Willem Dafoe. Lance Reddick… fine, but not excellent because it’s a crap cameo. Adrianne Palicki is better than you’d think in her extended cameo as unscrupulous fellow assassin but she’s not particularly good. She’s fine. The only one not fine is Dean Winters, as Nyqvist’s chief flunky; he serves no purpose in the film other than to take up space. Someone could make something amusing out of it, Winters does not. And Allen’s decent as the standard failed son of great mobster but he ends up with nothing to do. Except somehow be the only person Reeves can’t manage to hit.

Finally, if you are going to give John Wick a watch, I feel I need to warn you about the subtitles. The film stylizes its subtitles in some truly obnoxious ways. The worst thing isn’t even the visual appearance—I mean, of course it is but the absurd visual appearance just draws attention to the pointlessness of the dialogue. If he’s not writing monologues for the guest stars, writer Derek Kolstad’s got no idea what to say. When it’s Reeves, who doesn’t have to say anything (in fact, most of his dialogue is eventually just him repeating back statements from his adversaries), it’s fine. When it’s guest stars monologuing, it’s fine. When it’s the bad guys talking about Reeves coming to kill them and what they need to do?

It’s nonsense.

In the end, Wick’s nonsense and its successes basically even out. It’s definitely a successful action movie, but maybe not a significant one… because it’s just built on previous films’ significant successes. Wick riffs on a number of them, just with the technology and ability to execute them flawlessly, but without any character and without any risk.

So thank goodness for Reeves and Ronaldsdóttir. And Nyqvist.

The Guest (2014, Adam Wingard)

For most of The Guest, the script doesn’t matter. Either the acting or the filmmaking carry the scene. The first act is this fairly standard, fairly obvious—albeit beautifully produced—drama about an all American family in crisis after the death of the oldest son, a soldier, killed in action in the Middle East. Dad Leland Orser is a verbally abusive drunk who also feels inadequate for not making enough money (in rural New Mexico). Mom Sheila Kelley is just sad. And dealing with Orser. High schooler Brendan Meyer is super-smart and mercilessly bullied. Daughter Maika Monroe works at the diner to save for college and has to hide pot-head boyfriend Chase Williamson from the fam. Then Dan Stevens knocks on the door—actually, Dan Stevens knocks on the door first and then the film establishes the family and really quickly, really efficiently. The strangest thing about The Guest having script problems is the plotting flows perfectly; writer Simon Barrett basically just doesn’t have any ending and he doesn’t have enough character development. Otherwise, the script’s good.

Anyway—Stevens. He’s the dead son’s comrade and he promised to tell each family member how much the dead son loved them. Stevens is just a good, nice guy, which is apparently exactly what the family needs. Kelley doesn’t have a son back so much as a pal. Kelley’s a missed opportunity. She’s a narrative prop, moved around for effective, but her performance is great. The film really doesn’t do enough with her. She’s around a lot but she doesn’t get any character development. She’s just sad about dead son and worried about her family. She also doesn’t have a clothes dryer, which is important later on. She and Stevens are really good together. Actually, Stevens is really good with everyone—Orser, Meyer, love interest Tabatha Shaun—except the one person it turns out he needs to be really good with—Monroe.

And it’s both Stevens and Monroe’s fault, but maybe more director Wingard and writer Barrett’s. Because eventually they at least need to have some spark and they never do, which seems almost intentional and a really wrong-headed move on the film’s part. So, eventually weird things start happening—like Stevens helping Meyer with his bully problem and Shaun with a pushy ex-boyfriend—and Monroe overhears Stevens on a mysterious cellphone call and just has to start investigating. Everything about that plot development is bad—anal-retentive Stevens having his super-shady but not super-shady at all phone call in hearing distance, Monroe immediately going Nancy Drew (the character’s written differently in each act), even the direction is forced (in the wrong way). Because first act Monroe is supposed to be crushing on Stevens, whereas second act Monroe is convinced he’s the devil and then third act Monroe is aware he’s the devil but operating indifferently to that belief. It’s not a good part for Monroe, especially not in the third act; the writing is just too thin. Also the film kind of dumps Monroe in the second act as she’s Nancy Drewing to follow everyone else. Well, the guys, not Kelley.

But it’s always an engrossing thriller. Wingard, who also edits, which seems right, knows how to present Stevens for maximum effect and Stevens is the whole point. Again, why Nancy Drew Monroe if she’s not going to take point but whatever; Barrett’s script has a lot of issues. Wingard’s got a tone he’s going for and hits it; making the film around any narrative issues for most of its hundred minutes. Steve Moore’s music and Robby Baumgartner’s photography are both excellent and enable that tone. If Wingard had been able to succeed with The Guest, it would’ve been something. But not failing is something too. Though having Stevens helps. And Monroe and Meyer and Kelley and Orser. The cast is right, the script is just a little wrong.

Also, Lance Reddick as Stevens’s former CO needs to be great and then isn’t. Reddick’s the third act surprise and it’s a flop.

What We Do in the Shadows (2014, Jemaine Clement and Taika Waititi)

What We Do in the Shadows is strong from the first scene. An alarm clock goes off at six. A hand reaches over to hit snooze. Only it’s six at night and the hand is reaching from a coffin. Shadows’s a mockumentary (though I sort of want to start calling them docucomedies after this one); the unseen documentary crew’s subjects are four Wellington, New Zealand vampire flatmates—directors Taika Waititi and Jemaine Clement, Jonny Brugh, and Ben Fransham. The vampires have promised not to eat their documenters.

But there’s a lot of eating. Shadows is straight comedy. It’s funny when Waititi can’t figure out how to properly eat a victim, even though he’s almost four hundred years old. See, Waititi (as Clement tells the camera during the first act setup) was a dandy. Waititi is Interview with the Vampire, Clement is London After Midnight in terms of look while Vlad the Impaler (actually poker) in backstory. Brugh’s just a vampire. Fransham is Nosferatu, in some great makeup.

Waititi is the Felix, Brugh’s the Oscar, Clement’s in between. He does his chores, but he thinks Waititi is too much. Fransham is in a cement crypt in the basement and basically just eats people. He never cleans up either; his hallway is strewn with spinal cords and bones. It’d probably bother Waititi more if Brugh weren’t causing such problems upstairs. Plus, neither Brugh or Clement want to take the time to cover furniture before killing their victims. The blood’s getting on the nice furniture.

The first act sets up the life of modern Wellington vampires. How they get their victims—either seduction or Brugh having his familiar, Jackie van Beek, procure them—and how they socialize (they can’t get into many night spots because they need to be invited in). van Beek ends up introducing Cori Gonzalez-Macuer to the fellows, giving the film its main narrative. Gonzalez-Macuer becomes a vampire and, for about three minutes, it seems like the film might move to his perspective but no. Young know-it-all vampires are dopes; Gonzalez-Macuer is a dope and the film’s more about how the flatmates deal with having him around.

It’s not too bad, however, because he’s got a really cool friend (Stu Rutherford) who comes along. Rutherford’s human, but he’s so cool nobody’s going to eat him. Especially not after he shows the vampires how to use the Internet.

The film’s got a built-in structure—the documentary is about this annual undead ball and they’re going with the vampires. The ball shows up late in the film and, while it functions as the climax (or immediate precursor to it), it never feels that heavy. The “documentary” doesn’t change in tone. There’s no added emphases. Action just plays out like action plays out the rest of the time. The film’s meticulously edited, with this occasional asides to subplots. The asides are so successful you want the documentary filmmakers to show up just because they’ve got such an interesting take on their subjects. They’d be interesting characters. And not just because they’re so dispassionate about all the killing.

The killing is incidental.

All of the performances are great. Directors (and writers) Clement and Waititi are the best. Clement’s got something of a less showy role (though a more showy wardrobe) but gets to have some subtext while Waititi plays for more obvious laughs. He’s got his own subplot, but it doesn’t do anything until the end, when it’s just for a great laugh or two. Lots of great laughs in Shadows. Meanwhile, Clement’s subplot turns out to be tied to the main narrative. It’s complicated for the narrative but not so much for Clement, who instead has to imply a bunch in his performance. It all works out just right, of course, because Clement and Waititi do a fantastic job with Shadows. They’ve always got the right tone, the right joke, the right plot development.

Brugh, Gonzalez-Macuer, and van Beek all give strong performances. Brugh’s Oscar Madison so he’s mostly for a certain kind of laughs, but he’s also got great quirks. Gonzalez-Macuer is a sincere doofus. van Beek quietly suffers (she wants to be a vampire but Brugh keeps putting it off because vampires are shitty to their familiars).

There are a lot of vampire movie references in the film, including ones you might miss even if you’ve seen the movie. It’s more important to get the reference being a reference than to actually get the reference. The film leverages obvious genre tropes for humor, not specific references. Shadows is exceptionally well-executed.

And the special effects are perfect too.

Also—superb supporting performances all around, particularly Karen O’Leary as one of the cops who gets called out to check on the vampire house; superb supporting performances are no surprise because everything in What We Do in the Shadows succeeds.

Clement and Waititi, their costars, their crew—everyone does spectacular work.

The Eltingville Club (1994-2015)

The Eltingville Club (1994-2015)

Either Evan Dorkin’s got the Eltingville TV rights back or whoever has them is a complete numbskull because the book’s so relevant you could subtitle it “An Incel Fable” and it’d be totally appropriate, narratively speaking.

But it’d be somewhat intellectually dishonest, as Dorkin started The Eltingville Club long before the incels had a self-identity or community. Dorkin’s actually way too optimistic… or maybe anti-pessimistic in his predications for fandom.

This edition collects every Eltingville story, published over twenty-one years from 1994 to 2015. The last two stories are the two-issue closer Dorkin did, which I had read when they were published; I hadn’t read any of the shorter strips. I did watch the TV pilot, which is “included” in the trade in the pilot was an adaptation of one of the stories.

I actually won this book in a giveaway promotion Dorkin ran. It’s one of the few things I’ve won online. Awesome prize.

I had planned on reading through the collection (does anyone else want to call hardcover collections trades but then can’t because they aren’t?), but an Eltingville-read friend told me it might be better with some breaks. And, wow, is he right. Eltingville is exhausting.

Although Dorkin published the book over twenty-one years, besides the final “flash forward,” no one ages. The Club is frighteningly eternal, its four members not growing any older or any wiser over their adventures. Their adventures always involve some major pop culture—or, at least at the time, comic book culture details, which do change to reflect current events. So it’s a comic strip where the characters don’t age but react to current events.

I didn’t realize how long the two final issues ran and I expected to read the book in three sittings; first two sittings the shorter stories, last sitting the two-parter. But it turns out there actually isn’t a lot of shorter stuff, it’s sixty percent of the material sure, but it’s nine strips adding up to sixty percent.

It’s fine—it makes the first issue of the two-parter even more impressive to see how artfully Dorkin is able to scale to a longer narrative—but it did leave me focused on the finale more than the first twenty years of material.

Most of the stories involve the Club getting into either a fight or significant trouble (or illness) because leader Bill is a complete dick. Bill is the comics guy. Josh is the sci-fi guy. Pete is the horror guy. Jerry is the RPG guy. Bill’s the leader and finds himself constantly arguing with Josh, because—as it turns out as the series progresses—they’re alter egos. Sort of. Enough. Pete and Jerry are mostly just there, though Pete gets enough material over the stories it’s too bad when he becomes such a significant creep in the flash forward.

Dorkin doesn’t have any sympathy for the Club and doesn’t ask for any from the reader. They’re assholes. To each other, to their parents, to everyone. It’s incredible. And incredibly funny. Dorkin gets some crying laughing laughs into these stories. Sometimes you don’t even need to get the pop culture reference.

Reading the original, mid-nineties stories, Dorkin’s prescient about where fandom and the Internet is going. Eltingville never feels dated, even when they’re talking about Batman Forever. Dorkin was really good about anticipating burgeoning fandoms too. The older stories are also relevant as a documenting of the evolving fandom awfulness.

Dorkin’s epilogue is somewhat hopeful (realistically hopeful?) for things, though it’s from 2015 and 2015 was a time where measured hopefulness was still a thing.

Would Eltingville be as good if the world weren’t such a shit show? Yes, but there’d be different adjectives to use about Dorkin. The comic is just the right combination of hilarious and terrifying. Excellent art from Dorkin—it’s really cool to see how he’s developed, cartooning-wise, with the last two issues. Eltingville is a must.

Robocop: Last Stand (2013) #8

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Robocop: Last Stand #8 screams behind-the-scenes story. It’s got a new writer, on issue eight of an eight issue limited, but it’s also got no mention of Frank Miller. Besides the narrative—which loosely follows the previous seven issues but could also be seen entirely as a follow-up to Robocop 3—and Oztekin’s art, it’s a very different handling than what Steven Grant had done. Ed Brisson’s Robocop Detroit feels very much Judge Dredd-inspired with its gang of marauders. They’ve come to town, which—following the events in issues one to seven and also Robocop 3—has no functioning city government or government services.

Brisson does a rather good job addressing that situation without a lot of exposition, which wouldn’t be appropriate because it’s a shortcoming of issues one to seven and Robocop 3. Even if the enemy gang is a little bit too cartoonish. There’s just not enough time spent developing them. It seems like an editorial issue—Oztekin’s only got so much space and there’s a lot of action; character development—even caricature-y character development—takes a third seat. Back seat is already taken (by humor). There are some decent smiles thanks to Oztekin’s visual pacing.

By the end of the issue, it’s clear Brisson isn’t just end-capping Boom!’s pseudo-Frank Miller Robocop comic, he’s also end-capping the Robocop franchise. But subtly. He’s getting around to answering narrative questions you didn’t bother answering in eighties-born movie franchises. Robocop: Last Stand #8 sets up a fine sequel possibility for Boom!, a good starting point for an ongoing series.

Though none of the subsequent Robocop ongoings have used the Last Stand continuity (or the Last Stand #8 continuity).

As a franchise, film or comic, Robocop is a disaster zone. Brisson at least makes some attempt to put order to it here. As an epilogue to the previous seven issues, I guess it works fine? It does work fine, but it does some extra credit too and the extra credit is where it’s interesting. Brisson’s got some franchise enthusiasm not seen in the previous issues. There’s an actual surprise cameo.

Robocop: Last Stand is a singular success. It’s a good Robocop comic and a good Robocop sequel. Brisson at least seems to understand its possibilities (and responsibilities) and turns in the right finish. Even if it is too short.

Robocop: Last Stand (2013) #7

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This issue of Last Stand has me wishing I had been timing how long the comic took to read. It’s an all action issue. There’s Robocop versus Japanese cyborgs, good guys at OCP trying to survive slash beat the “suit” villain (which gives Last Stand’s sidekicks more to do than Robo sidekicks usually get to do). There’s a two page resolution, which features some of the civilian cast but they weren’t important enough to get any page time during the main action.

And how is the main action, since there’s nothing else to the book?

It’s good, sometimes really good. But it also reveals how clunky Robocop comes off in big action sequences. Oztekin doesn’t solve that problem (or even acknowledge it), but the rest of the issue? The all-action comic with a single fight scene determining the end of the story? Oztekin does a fine job. It’s a good fight, with Grant getting in some occasional, effective banter.

Then the issue ends—in those two pages—with such ambiguity it’s hard to imagine what they’ve got in store for the grand finale. Because it doesn’t seem like anyone’s got any idea what they’re going for with tone for the ending. The issue’s been twenty-ish pages of constant conflict; Grant and Oztekin don’t have room to shift gears fast enough. Considering Oztekin doesn’t have room for giant explosions by the end of the issue, the resolution to a Robo subplot—or, more, the nod to a resolution for a Robo subplot—doesn’t figure into the issue’s plotting, which is too bad. Especially since Last Stand #7 is Grant’s last one on the eight issue series, which also makes you wonder where exactly this script came from… did Grant write it back in the Frank Miller’s Robocop (Robocop 2) adaptation? Did Boom! get it with the license?

Regardless, Grant and Oztekin (and their editors) did the incredible—they turned an exceedingly troubled pseudo-cyberpunk action sequel into a successful comic book. Oztekin’s the star, obviously, but whatever Grant contributed—seemingly—was exactly what the book needed.

Robocop: Last Stand (2013) #6

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Robocop: Last Stand #6 is where the comic finally gets around to one of the main Robocop 3 plot points (and advertising focuses). The jet pack. Flying Robocop. The way Grant handles it is to bake it into an even bigger cyberpunk-y but mainstream sci-fi moment. This plot point, however, seems to have come from the pilot movie for “Robocop: The Series,” which was written by the original film’s screenwriters and may well have been their Robocop 2. See, the Robocop fan hat is every present and often shameful.

So the issue has Robocop getting his wings, fighting the Japanese cyborg in his helicopter fleet (again with the helicopters) as the people of Old Detroit fight the final OCP cop push. Grant structures the Old Detroit stuff like a subplot to Robocop’s subplot about going renegade. It barely makes a ripple anymore, especially since that not-jet pack twist is so big.

Grant’s also got his villain—who he and Oztekin still can’t imbue with any personality, which is still a big problem—but the pacing of all the action is great. There’s villain versus good guys at OCP, there’s Robocop versus helicopters and karate cyborg, there’s the imminent massacre of innocent people. Grant and Oztekin set up the stakes—so maybe Grant put in just enough time with the regular folk—and then just set the issue spinning.

The finale, with Robo getting ready for the last battle (not stand), is awesome. So basically Last Stand goes #1 through #5, then #6 and #7 (#8 is a detached epilogue). All it needed to be complete is another two issues to open it. Instead it’s sporadic but not episodic, just a bunch of great action. This issue, where Grant has to engage with the infamous Robocop 3 jet pack, is sort of a victory lap. Grant and Oztekin got the comic through a lot, earning a lot of trust, so why not the jet pack. Oztekin’s take on it, visually, is pretty cool; I mean, it’s Robocop-in-a-jet-pack but whatever. The helicopters are more of a problem.

It’s also impressive they’ve got Robocop positioned as the big hero for the finale given how detached Grant’s narrative distance to the character has been throughout.