Category: The Sixth Gun

  • The Sixth Gun (2010) #23

    I’m unsure why this issue is called “Part Six” of the previous story arc. It’s a done in one setting up the next story arc a little, but also catching up with previous guest star Kirby Hale. In turn, he runs into some other former guest stars and Bunn’s plan for the next arc becomes…

  • The Sixth Gun (2010) #22

    Turns out I was wrong–last issue did end with a soft cliffhanger. Becky and Drake are relatively fine as this issue opens; Bunn does not acknowledge the dialogue-free previous issue either. It’s sort of strange, not to mention it, but the issue works anyway. Bunn continues showing Drake’s viciousness, which is another interesting move. He’s…

  • The Sixth Gun (2010) #21

    Bunn does a dialogue-free issue. It should be called, “One Helluva Rescue,” as Becky saves Drake from his captors and they battle the Order in its stronghold. But the issue isn’t just free of dialogue, it’s silent. When Becky and Drake communicate, they do it through body language. It’s not like Bunn and Hurtt are…

  • The Sixth Gun (2010) #20

    Brian Hurtt has a very pleasant style to his artwork. It’s often warm, regardless of content. This issue, however, featuring Drake tortured, it’s not so pleasant. The aged doctor doing the torturing is almost cute in an eccentric mad scientist way, but he’s doing such terrible things. Hurtt’s art style leads to The Sixth Gun…

  • The Sixth Gun (2010) #19

    Bunn still doesn’t have much of a story for Drake. He pretty much gets a good meal and then gets in a bunch of trouble. Or he’s about to get in a bunch of trouble. There’s the threat of it…. But Becky does get in a bunch of trouble, a couple times even. Bunn gives…

  • The Sixth Gun (2010) #18

    It’s a setup issue. Becky is in a desolate, starving town looking for Drake. Drake is meanwhile dealing with his captors. They both make–or think about making (it’s unclear so far)–unexpected deals. And that recap is about it. Bunn introduces some new characters, but none of them resonate except the ones Becky encounters. They only…

  • The Sixth Gun (2010) #17

    Billjohn’s back. Heck yeah. I’ve been missing Billjohn and Bunn and Hurtt reveal he’s back in the first couple pages this issue. This issue finishes the “Bound” arc and shows how complicated Bunn’s plotting is on The Sixth Gun. While nothing big happened–except Drake’s disappearance–the reader learns a great deal about Becky and Gord. Bunn…

  • The Sixth Gun (2010) #16

    I can see now why Bunn put all the action at the beginning of this arc. It’s not about action, it’s about the calm following the action. For example, the scenes with the most action this issue are Gord’s flashbacks. Except it’s not exciting Western action, it’s the terrible things Gord went through. And it’s…

  • The Sixth Gun (2010) #15

    Anything after last issue was going to be a letdown and, while this issue isn’t as strong, Bunn and Hurtt are being very deliberate and careful. They’re slowly revealing the past of Gord and Becky. The beauty of The Sixth Gun being a supernatural Western is Bunn doesn’t have to use flashbacks. Instead, he gets…

  • The Sixth Gun (2010) #14

    Darn that Bunn. After his first semi-weak (for Sixth Gun) issue I can remember, he comes back with an utterly outstanding one. This issue concentrates entirely on the life of the giant mummy, who either is going to be a new major character or Bunn is just flexing his writing skills. It’s a Western gothic;…

  • The Sixth Gun (2010) #13

    The issue ends with a very peculiar turn of events. So much so the issue feels incomplete, like Bunn forgot to resolve something. He changes up Sixth Gun’s status quo in the second issue of an arc… it just feels funny. The issue’s pacing is also funny. It’s an all-action issue (but none of those…

  • The Sixth Gun (2010) #12

    Is there anything not to love about this comic book? I mean, it ends with this beautifully paced reveal of the big villain–and I quote–a “giant mummy.” In the Old West. It’s just fantastic how Bunn and Hurtt pull off these fantastical reveals and make them work perfectly. Speaking of Hurtt, this issue features some…

  • The Sixth Gun (2010) #11

    Bunn has taken the reader’s expectations—or at least, Bunn’s perception of the reader’s expectations—and reversed them. It means he gets to end this issue, and its arc, in an unexpected place. Gord, who’s been sort of a seventh wheel around The Sixth Gun for a while, is apparently bowing out for a bit and Becky…

  • The Sixth Gun (2010) #10

    If Bunn feels he needs to redeem Becky in some way, he’s sure taking his time about it. There’s some awesome looking awful stuff this issue—Hurtt reminds, more than once, of he and Bunn’s previous series, The Damned, with the supernatural elements—but also of important has to be Billjohn. Well, Billjohn the clay golem. He…

  • The Sixth Gun (2010) #9

    Ho hum. Bunn does the exact thing I was really hoping he wouldn’t, but he aggravates the situation by accelerating Kirby and Becky’s friendship into a sexual relationship immediately this issue. Well, not immediately, because Gord and Drake sit around and talk about the six guns possibly being even more trouble than they imagined. Then…

  • The Sixth Gun (2010) #8

    Things are still developing, but while they do, Drake gets into a bit of trouble and we get to see Hurtt do a man versus giant alligator scene. It’s a fantastic few pages from Hurtt, who’s otherwise not doing a lot of action this issue. There’s some talking and some more of those discreet little…

  • The Sixth Gun (2010) #7

    Twice in this issue, Hurtt and Bunn have these little actions—Becky clutching her arm, later going for the gun in her purse—and they’re silent moments in small panels. The reader needs to pay attention to The Sixth Gun, or he or she is going to miss something. Most of this issue is just prepping for…

  • The Sixth Gun (2010) #6

    Almost the entire issue is horizontal, meaning the pages are read across. It must have been a lot of work for Hurtt, but it’s done to excellent effect. The issue is another all action issue, but it’s this huge, layered battle scene. There’s an epilogue to it (The Sixth Gun, I believe, was initially a…

  • The Sixth Gun (2010) #5

    Okay, it’s Drake, Becky and Billjohn. Can’t believe I forgot Billjohn. No real action this issue, not even during the last quarter, which means Bunn wasn’t establishing it as an regular formula the first few issues, it’s just how he played them. Or maybe this issue, with General Hume raising a graveyard of zombies to…

  • The Sixth Gun (2010) #4

    The girl’s name is Becky. It’s mentioned twice this issue, so maybe I’m not the only one who was confused. This issue is Bunn’s take an all action issue. There’s the main event, the bad guys against this huge, electrically charge bird monster. But Drake and his sidekick–who definitely has a name, but I’m not…

  • The Sixth Gun (2010) #3

    A couple things. First, the girl doesn’t have a name yet. They would have mentioned it this issue. Second, Bunn’s pacing. He does the same thing this issue–dense first three-quarters, fast ending. It might just be accelerating to raise tension for a cliffhanger, but in this issue, I was surprised where they finished. It felt…

  • The Sixth Gun (2010) #2

    The Sixth Gun is really unpleasantly creepy this issue. I’m not talking about the undead Old West guys, they’re creepy and all, but undead Old West guys aren’t new. I’m talking about the villain, Mrs. Hume (her husband being the undead bad guys’ leader). She’s really cruel to the girl (whose name isn’t repeated this…

  • The Sixth Gun (2010) #1

    I’d heard the colors are amazing in The Sixth Gun and whoever does them deserves as much credit as Hurtt. Turns out Hurtt does the colors. It’s an interesting setup. Bunn fills the first three-quarters of the issue with information, whether about the titular artifact (it seems to be a pistol giving its user flawless…