Flash Gordon (1936) ch04 – Battling the Sea Beast

Battling the Sea Beast opens with Buster Crabbe fighting an octopus. Mostly it’s Crabbe–quite enthusiastically–feigning a struggle against one or two legs of the octopus, which shows no life once they’re battling. Before it was stock footage; with the fight, it’s a passive prop Crabbe has to get going.

And it’s the only fight scene in Sea Beast, with the exception of an off screen one between Crabbe and a guard while Priscilla Lawson stands by and plots her next move.

It’s a suspenseful chapter; Lawson’s duplicity leads to a catastrophic event, one Crabbe can’t fix. But he still tries to save the day, much to Lawson’s chagrin (and confusion).

There’s some plot development involving Frank Shannon trying to get in touch with Earth. Charles Middleton comes in and cuts it short. Middleton’s not really any better than usual, but for whatever reason he’s more tolerable. Maybe he just wears you down.

Jean Rogers gets nothing to do. She stands by while James Pierce and Duke York argue. They’re fine at it.

It’s a good Flash Gordon. Director Stephani does quite well with the tension.

Flash Gordon (1936) ch03 – Captured by Shark Men

There’s some good action in Captured by Shark Men, with Buster Crabbe rescuing Jean Rogers from Charles Middleton and then an undersea sequence with a giant octopus. The cliffhanger resolution is relatively decent, with Crabbe up against a giant lizard monster.

Most of the chapter is either action or leading up to action, but when Crabbe and James Pierce break into the temple to rescue Rogers, there’s also some good crowd panic. Crabbe and Pierce ravage the idol–which is Egyptian–before fighting more of Ming’s henchmen–dressed in Roman garb. It’s a fun mix of contrary set decorations and costumes, with the biggest commonality being all the guys wearing shorts. Lots of men in shorts; including the Shark Men. They’re more men than shark–in swim trunks and swimming caps. They don’t even breathe underwater.

Once Rogers and Crabbe escape–and get into the Shark Men battle–it’s nice for Rogers have something to do, but it turns out not to be much. She, Crabbe, Priscilla Lawson, they’re all still appealing. Ditto Pierce, but a little character development would be nice. Flash Gordon is continuous action; director Stephani uses it to get all the thrills and suspense. But giving the appealing cast more to do wouldn’t hurt anything.

Especially in a chapter like Shark Men, which gets a little tiring after the fourth action sequence.

Flash Gordon (1936) ch02 – The Tunnel of Terror

The Tunnel of Terror opens with Buster Crabbe and Priscilla Lawson quickly escaping from the previous chapter’s cliffhanger. The unfortunate lizard monsters (real lizards standing in for giant monsters) make a brief return, but soon Crabbe and Lawson are just on the run from the guards.

Pretty soon, Crabbe is on his own and piloting a rocket ship to take out a force flying against Charles Middleton’s evil Ming. The sky battle is admirably executed; director Stephani, composer Clifford Vaughan, and the four editors work up some excitement, which makes up for the lacking special effects.

Meanwhile, damsel Jean Rogers is being held captive until she’s brainwashed into marrying Middleton and scientist Frank Shannon is goofing off in the futuristic palace lab.

Everyone’s appealing except Middleton. He’s really not getting any better. His costuming is great, his performance is all sorts of dreadful.

The cliffhanger involves another giant lizard, only this one is an actual practical special effect, not a real lizard ostensibly shot forced perspective. The resulting action scene is far more exciting. Even if Crabbe’s stand-in looks suspiciously like a little kid.

Flash Gordon (1936) ch01 – The Planet of Peril

In just around twenty minutes, The Planet of Peril, the first chapter of Flash Gordon, boldly defines itself. It establishes the ground situation–Earth is about to be destroyed by a collision with another planet and the world’s in panic. It establishes the leads–Buster Crabbe’s a blond, smart guy jock, Jean Rogers is his airplane co-passenger who thinks he’s swell, Charles Middleton is the emperor of whatever planet Crabbe, Rogers, and rocket scientist Frank Shannon have landed on.

There’s a narrative conciseness to Peril’s script, but the production design and visual effects don’t really aid it. The script aids them. Because Gordon is fantastical–there are fighting cave men, interstellar princesses, rocket ships, bad guys in tin suits, one bad guy in a suit of armor, everyone else doing a Roman thing. It’s a lot. Lots of costumes. Lots of special effects, usually miniatures, sometimes not great, sometimes great, always interesting, often cool. And everything seems directed to suport them.

Until the fight scene. Crabbe vs. cave men. It turns out to be this phenomenally edited, long action scene. Director Stephani, the four editors, they know how to shoot and cut action. There’s tension with the rocket take-off, there’s some good editing elsewhere, but the arena fight scene is something else.

And then it comes to a nice cliffhanger. There’s not much peril in the cliffhanger–Crabbe and now soft on him alien princess Priscilla Lawson are falling into something called “the pit,” but it’s just chapter one. There’s just going to be more amazing Flash Gordon.

Really, the only thing wrong with it so far is Middleton. He’s playing the role without a sense of humor. Meanwhile Shannon’s using humor (at least whenever he gets a real line or two), Crabbe is running with it, and Rogers hasn’t got anything to do. Except look scared.

Flash Gordon is awesome.

Flash Gordon 8 (January 2015)

Flash Gordon #8I’m really hoping there’s an explanation for Flash Gordon, like Dynamite’s licensing deal changed or something along those lines. Because it’s hard to believe Parker and Shaner put all their previous effort into a comic where the majority of pages went to advertisements for upcoming comics. And their amazing Flash Gordon adaptation only gets something like twelve pages to finish.

Shaner gets to do some nice Alex Raymond nods and Parker gets in one to the movie, but there’s no enthusiasm anymore. They aren’t doing anything original (actually, I’m not sure if Parker did it intentionally, but he does rip off the ending of a recent British cult television series).

Of course, if the explanation is a licensing deal, they are kind of stuck. Maybe Parker and Shaner will go on to something without such a disappointing finish. Best of luck on future projects and so on.

It’s gorgeous, empty.

CREDITS

Writer, Jeff Parker; artist, Evan Shaner; colorist, Jordi Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

Flash Gordon 7 (December 2014)

Flash Gordon #7Well, if this issue of Flash Gordon feels a little light, it might be because Parker and Shaner’s story clocks in at something like fifteen pages. The rest of the comic is promotional material.

As for the Flash comic… it’s fine until the end, when Parker tacks on a questionable cliffhanger–after racing through some other scenes. Flash, Dale and Zarkov have an adventure with Vultan and the Hawkmen but Parker doesn’t have much story for them. There’s some talking head, some science with Flash is asleep and some banter and very little else. Shaner gets a few awesome things to draw and some average ones. It’s a pretty story while it’s going on.

It’s just too short. And the cliffhanger is just too abrupt. Parker is done with Flash Gordon an issue early; there’s no more character development–there’s no Ming this issue either. It’s a rather lazy outing.

B- 

CREDITS

Skyfall; writer, Jeff Parker; artist, Evan Shaner; colorist, Jordi Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

Flash Gordon 6 (October 2014)

Flash Gordon #6Parker does a great job with the Arboria adventure–with Dale getting to hang out with some Hawkmen and then rescue Flash and Zarkov on her own. There’s a lot of personality for the Arborians–well, the people with the wings, less so for the sirens who don’t have wings. Parker keeps it relatively simple; maybe too much so, but it’s Flash Gordon and it works with simplicity.

He resolves the cliffhanger, moves into Dale’s adventure, has some good laughs at Flash and, especially, Zarkov’s expenses and then brings in Vultan. Now, he and Shaner don’t do a lot of obvious Flash Gordon: The Movie references but something about Vultan’s introduction just screams Brian Blessed. It’s a wonderful touch.

The final has a too abrupt cliffhanger, but then there’s some nice epilogue art with Ming from Greg Smallwood. And Parker’s finally giving Ming some real personality.

It works out well.

A- 

CREDITS

Writers, Jeff Parker and Jordie Bellaire; artists, Evan Shaner and Greg Smallwood; colorist, Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

Flash Gordon 5 (August 2014)

Flash Gordon #5Odd issue. Parker splits it in two–with Sandy Jarrell and Richard Case on art for the first part and Shanier on the second. The first part, which is just Flash, Dale and Zarkov in their spaceship trying to get to the next world, has a lot of personality. There’s banter, there’s Ming megalomania. Even with the art change, it feels like the Flash Gordon comic Parker and Shanier have been working towards. Jarrell and Case do well too.

But the second half–where Shanier actually does the art–feels way off. The cast lands on Skyworld and gets into immediate trouble. Parker paces it terribly. While the art is good, the content isn’t expansive enough to make the abbreviated story worth it. Parker makes Dale the de facto protagonist but doesn’t give her anything to do but whine.

Like I said before, odd. It’s likely just a bump. Hopefully.

B- 

CREDITS

Writer, Jeff Parker; artists, Sandy Jarrell, Richard Case and Evan Shaner; colorists, Jarrell and Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

Flash Gordon 4 (July 2014)

Flash Gordon #4The cynic in me assumes the Phantom’s one panel appearance in a flashback to Flash fighting off the invaders from Mongo on Earth is so Dynamite can do a team-up limited series some time down the road. The reader in me hopes they do it and get Parker to write it.

Parker’s plotting on Flash is a little stunted; the story has been told–quite famously–many times and anticipated of what Parker and Shaner do in their revision plays into how the comic reads. But this issue, with Parker developing Dale as she does exposition, really shows the series’s strengths. Underneath all the flash (sorry), Parker is taking it seriously.

He’s just enjoying himself while he does it.

There’s a good little scene for Zarkov this issue and a great one for Ming. It moves fast, but not too fast to enjoy Shaner’s art.

Flash is working out.

B+ 

CREDITS

Tell the Legend; writer, Jeff Parker; artist, Evan Shaner; colorist, Jordie Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.

Flash Gordon 3 (June 2014)

Flash Gordon #3Reading the big gladiator fight scene in this issue–and I make this statement as a compliment–one can almost hear the Queen music from the movie. Parker has a couple big action sequences in this one, with Flash destroying the factory at the beginning and then the gladiator battle against Ming’s beastmen.

And Parker is finally delivering on the Flash Gordon promise. There are a few things Flash Gordon does–well, there are a lot of things, but these three things are important because they aren’t obvious and they’re what make him a different kind of hero. First, he always acts selflessly. Second, he inspires. Now, lots of other comic and media heroes do these things, but always forced. Third, he isn’t bright. The magic of Flash Gordon is his childlike understanding of right and wrong. It’s magnificent.

And Parker gets it. Even if the cliffhanger’s forced.

Great art from Shaner too.

B 

CREDITS

Writer, Jeff Parker; artist, Evan Shaner; colorist, Jordie Bellaire; letterer, Simon Bowland; editor, Nate Cosby; publisher, Dynamite Entertainment.