One-Percent Warrior (2023, Yamaguchi Yudai)

The One-Percent in One-Percent Warrior’s title does not refer to the super-rich, but rather when someone transcends in their film-related martial arts excellence. The majority of the film is just a forty-minute action sequence with star Sakaguchi Tak roaming around an abandoned zinc factory—on its own little CGI island—and kicking various butt. A lot of it is the same butt. It was in the second or third big beat-down I realized all of the bad guys have their faces covered so they can keep getting beaten down.

But forty minutes isn’t a movie, so Warrior’s has a very complicated story tacked on.

The movie opens with documentary interview footage about how Sakaguchi’s such a badass; even though he’s just an action movie star, he can kick his special forces buddies’ asses too. He can dodge bullets. Sakaguchi doesn’t necessarily get a lot to do in the film—even when he’s got the big reveal, which I’ll dance around later—he doesn’t do a lot. But he manages to make the bullet dodging believable.

And he’s socially awkward enough you can believe it when he can’t hold a steady job. His latest gig is on a period piece where he very quickly mouths off too much and gets fired. On this particular job, however, he meets Fukuyama Kohei, who thinks Sakaguchi’s an action god. Fukuyama becomes Sakaguchi’s sidekick and trainee, listening to Sakaguchi talk about his martial arts and his dream of the perfect action film.

So much talking.

Fukuyama convinces Sakaguchi to try to get funding, which leads them to the abandoned zinc factory island. They’ve got to find a location, after all. There, they discover another film crew already scouting the same location. Before that scene even finishes, Warrior adds the next plot wrinkle—they’re both scouting a location where a dead mobster hid his cocaine and now one set of bad guys has brought the dead mobster’s daughter (Fukuda Rumika) to find it.

Except… there’s also another set of mobsters who want the cocaine, so they’re trying to kill those gangsters without hurting Fukuda. They’ve got other gangster’s daughter Harumi Kanon with them. Harumi’s a vicious killer, not naive like Fukuda, so there’s a whole juxtaposition thing.

Fukuyama will end up bonding with Fukuda, but there’s no payoff for it, which stinks because Fukuyama’s really likable in the scenes. It also stinks because it plays into the third act reveal, which part and parcel lifts one of the more famous movie twists from the twentieth century. While Warrior uses the twist just to get to stop the movie—it’s very low budget, and they do a lot with that budget, but there’s a limit, and they do hit it multiple times—but the twist also suggests there’s all sorts of character development they could’ve done but didn’t. Even within the constraints of the established format (the documentary interviews and so on).

It’s a real bummer because Warrior overcomes a turgid first act to actually get moving once the action starts. Sakaguchi can obviously do his job, but Fukuda, Harumi, Fukuyama—they all come through. Even the gangsters are solid. Warrior goes into the finale much stronger than expected, albeit because we’re worried about characters we may or may not need to be worried about, but still. Warrior’s second act rally is significant.

And then it all crashes down.

Throne of Blood (1957, Kurosawa Akira)

Co-producer, co-writer, director, and editor Kurosawa loves himself some Macbeth. Throne of Blood is Macbeth in feudal Japan, with Mifune Toshiro and Yamada Isuzu as the doomed couple. Kurosawa and his co-writers structure the film as a historical war epic, with modern-day bookends, and then fit Mifune and Yamada’s Macbeth into the war epic. But as Mifune and Yamada take over the narrative (Throne’s got a sublime pace), the war epic falls back, and it becomes more focused on Mifune as a military commander.

The screenwriters open up the play, adapting it for a different culture (if similar calendar year), with different behavioral norms, but they keep the arc for Mifune—at least in terms of character development–super close to the play. There are a couple things they don’t integrate from the play, but the film’s never the less for it. Not to mention Kurosawa gets to bring in Japanese supernatural; Macbeth’s Weird Sisters—no offense to “Chilling Adventures of Sabrina”—haven’t been a trope since, well, long before motion pictures. And they were an extraordinary event in the original play; you couldn’t just go find yourself a witch.

But in Throne, when Mifune and sidekick Chiaki Minoru come across a forest witch (Naniwa Chieko), they’re not super-surprised. Forest witches aren’t unlikely in Throne’s world. It adds a bunch of texture to Mifune’s descent—including worrying the witch has somehow possessed Yamada–and layers to the relationship with Chiaki. Once Mifune starts fulfilling Naniwa’s prophecy, Chiaki gets a very active role.

Kurosawa does a lot to avoid any stagy vibes—Throne’s bookends start in long shots and gradually move in, showcasing the scale but also the merciless onslaught of time itself (another layer, Throne just as a historical drama). And then, whenever anyone’s in the forest, Kurosawa gets the camera into the literal bushes and looks out at them, making the forest a character. At least for point of view.

But when Mifune gets back home and he and Yamada just sit around and emotionlessly bicker about whether he should take the proverbial horse and kill his boss to fulfill prophecy. These scenes are—almost by definition—stagy. It’s just Mifune and Yamada in an enclosed space, no one else but them. Again, Kurosawa turns it into intense character drama; only we don’t know the stakes. There’s no backstory for Mifune and Yamada in Throne and given her capacity for expression is literally painted over (though the makeup will change, relevantly to the plot), their relationship and its changes throughout are unknowable.

It gives both of them lots of potential for the parts, and both realize it, though Mifune gets more just because of the plot. Because of their opaque relationship, Throne is often a character study–especially given the relatively brief present action.

After the prologue, Throne spends about covering a rebellion via messenger updates to lord Sasaki Takamaru and his court (which includes Shimura Takashi, in what amounts to a cameo). Through the updates, Sasaki and the audience learn samurai Mifune and Chiaki basically save the day single-handedly, defeating the invaders and traitors. When the action cuts to Mifune and Chiaki in the forest, we learn more about their take on the rebellion and the general political situation. Throne is a political drama, but Mifune’s not a political animal, something his introduction establishes. There’s significant foreboding even before they realize they’re lost in the forest and come across the witch.

For a while, since the forest is so militarily important (the main castle is the Forest Castle, after all), it seems Throne will spend a lot of time on it. Especially since, you know, it’s Macbeth. But once Mifune and Chiaki are through, it’s a while before it comes back. On their way out, however, they get lost in the fog and the fog will be around for most of Throne. It actually was already in Throne, in the prologue, with Kurosawa and cinematographer Nakai Asakazu showing off with fading back in time. Throne’s a special effects spectacular. There are some big effects sequences, but then there are some obviously complicated, precisely executed in-camera effects to get some of the shots. It’s beautiful work.

Even being a Macbeth adaptation and working toward potentially familiar plot points, Kurosawa, his co-writers, and Mifune surprise, time and again. So good.

Mifune’s performance is fantastic. Even with the battle action in the third act, it’s all about watching him. With Kurosawa structuring the scene perfectly; Throne’s partially a rumination on the universality of Shakespeare and the potentials of adapting.

Great, disquieting score from Sato Masaru. The technicals are all outstanding.

Yamada and Chiaki are both excellent, with the film hinging on them as well, but Mifune’s the star. Well, Throne all together is the star; truly masterful work from Kurosawa and company.

Miss Hokusai (2015, Hara Keiichi)

Miss Hokusai is the story of real person Katsushika Ōi. Well, stories of real person Katsushika Ōi. The anime is an episodic memoir mostly about Ōi (voiced by Anne Watanabe) and her younger sister, O-Nao (voiced by Shimizu Shion). The film doesn’t specify but they’re half-sisters, daughters to famous Japanese Edo period artist Katsushika Hokusai (Matsushige Yutaka). Ōi is also an artist, working under her father’s tutelage and when the movie’s not about her and her blind, sickly sister, it’s about her and her dad’s other slightly eccentric (and obviously all male) students.

Oh, and her love life. Almost the entire second act is about Ōi not being good at the erotica art because she’s a virgin. Except it’s all done in fades-to-black-in-between episodes (to the point you can tell when one is running too long), which would be more effective if it had a lyrical structure instead of just a herky-jerky epical.

The problem with Hokusai—other than the disaster third act—is the narrative distance. It’s not a character study of Ōi, it’s a mildly cloying look at the world she inhabits. Someone—screenwriter Maruo Miho or original mangaka Sugiura Hinako—utterly punts on the character study approach, which leads to the father ending up the most compelling character (and performance by a voice actor). The most compelling character overall is the sick sister because she’s literally just there for a combination of sympathy and period empathy (the kid’s convinced she’s going to someday end up in Hell because she’s blind). Shimizu’s good as the kid. None of the performances are bad, but Shimizu’s good enough to stand out. Otherwise it’s just about waiting for the father to speak because it’s always words of wisdom; Matsushige does a great job with it.

There are a lot of effective sequences once Ōi starts showing some agency (she’s got to worry about her dad’s professional contracts because he’s an artiste and can’t be bothered with money, wives, or blind daughters—but in a soulful way… they really should’ve gotten Mickey Rourke to do a dub); anyway. The directors do an all right job with a lot of it, leveraging a bunch of CGI backdrops—but not bad until the end when it’s too late anyway—and for a while Hokusai’s somewhat jarring rising action is effective.

Until the third act when the movie gives the best stuff to the father and reduces Ōi to a narrator of his biography, then her own. In that order, obviously. The finish is reductive and truncated in the worst ways. Then there’s some terrible CGI. Plus rock music.

Hokusai’s music is a whole thing. There’s rock to show how Ōi is really a modern girl living in nineteenth century Japan. Except the generic rock music’s for some eighties movie about white kids learning to dance in rural America. The rest of Fuuki Harumi’s music is fine; I wouldn’t be surprised if the rock was added for the American releases (even the Japanese language ones). Though I also wouldn’t be surprised if it wasn’t.

The animation’s solid. There are some highlights when visualizing the painting of the actual historical artists’ paintings.

After a very slow burn, Miss Hokusai goes into its third act at a reasonable high and then belly flops. It could’ve been a success of cloying melodrama. Instead it’s just respectably unsuccessful.

Departures (2008, Takita Yôjirô)

Departures suffers for its DV photography. Suffers. Hamada Takeshi cannot figure out how to light for the video and, as a result, the film never looks good. Maybe if director Takita were somehow taking it into account, but no, Takita just pretends it doesn’t look like an ornate Hi8 camcorder production.

With some competent mise-en-scène, Departures might be able to get away with its other big problems. Though the score—composed by Joe Hisaishi—definitely part of the wanting audiovisual tone—would also need to upgrade. Otherwise it’s just a disaster third act and middling acting from its leads, sometimes due to the script, sometimes due to Takita not directing them, sometimes just the actors.

The film’s about failed cellist Motoki Masahiro returning to his hometown after his latest failure. Except Departures opens in a flash forward revealing the film’s actually going to be about Motoki becoming an encoffiner and the antics of the job. An encoffiner is a class of mortician who prepares the body to be placed in the coffin, including doing makeup, usually with the family watching. The film immediately establishes it’s a solemn, ritualistic, respectful ceremony.

And then veers into transphobia as a joke, though who knows how the scene would play if Motoki were capable of emoting. He’s capable of reflecting, with Takita setting up the object, event, or person for Motoki to respond to with reflection, but Motoki can’t reflect without stimulus.

Then the film flashes back to Motoki’s latest orchestra collapsing (he went with a bad one because he’s not very good) and him having to convince wife Hirosue Ryôko they should move to his hometown. There’s no subplot about returning to the hometown outside running into old friend Sugimoto Tetta, who’ll end up shunning him for being in the funeral trade, but Departures avoids a “returning home” plot for Motoki like the plague. Maybe it just cut. Like when he finds out coworker Yo Kimiko worked for Motoki’s mom for years before she died and he doesn’t tell her the connection. Motoki’s got no interest in the dead single mom who sacrificed all to raise him. He just obsesses on his dad leaving when he was five because dudes.

He’s going to have a terrible arc with Hirosue, who seems utterly personality-less (she just giggles for the first half of the movie), only to discover she’s actually got lots of thoughts she hasn’t been sharing because they’re have screwed up the narrative. Hirosue’s not good. She also doesn’t get a single good scene in the film. They cut away from potentially good scenes occasionally, but usually she doesn’t even have them set up. It’s mildly annoying.

The real star is Yamazaki Tsutomu, the encoffining boss, who hires Motoki for his initial gumption and is convinced Motoki will be great at the job for some reason. Also Motoki can’t remember what his dad looks like so is it impossible Yamazaki’s his dad? No, not impossible. It’s a mystery to be solved it turns out, because Koyama Kundô’s script goes for the predictable and obvious every single time. Sure, sometimes there’s a skipped scene to finish a character arc, but you can always guess what would’ve happened. I guess at least Departures isn’t patronizing… but it’s almost stranger it isn’t.

Yamazaki is great. Motoki is middling. Every time you want to cut Motoki some slack because the direction and photography is wanting… you realize Yamazaki is excelling under the same conditions.

Then there’s Hisaishi’s score, which you might think would leverage a lot of cello. Nope. Piano. Even during scenes where Motoki is playing the cello onscreen, eventually there’s some kind of non-diegetic accompaniment. It’s like… pick an instrument you at least want to have run the score. There’s no reason Motoki couldn’t have been a mediocre pianist. It also would’ve made for a more visually interesting scene with he sits alone outside playing to nature.

Departures is what happens when you don’t balance your character study right. And you don’t have the technicals down. And you don’t have the right leads.

But Yamazaki is outstanding and there are a bunch of great ideas. Just with a muddy result.

The Famous Sword Bijomaru (1945, Mizoguchi Kenji)

The Famous Sword Bijomaru is a tragedy. Well, at its best, it’s a tragedy.

The film—which runs sixty-five minutes and has zero subplots, very few close-ups, and no establishing shots or sequences—opens with apprentice swordsmith Hanayagi Shôtarô presenting his benefactor, Oya Ichijirô, with a new sword. Hanayagi is an orphan, Oya took him in at twelve, Hanayagi’s trying to show his gratitude.

Unfortunately, it turns out Hanayagi isn’t quite ready for prime time on the sword-making front, though it turns out maybe his teacher (Yanagi Eijirô) isn’t great either—the film never explains how these guys are so inept at making swords when they’re literally professional sword makers—anyway, Oya ends up shamed and then worse and Hanayagi blames himself and spirals.

Luckily, Oya’s got a daughter—Yamada Isuzu—who doesn’t thinking running off and cutting open your belly to get out of responsibilities is the way to do it and she tries to get Hanayagi to make a new sword. With this new sword, they can all reclaim their honor, not to mention getting some vengeance. Only it’s also just before—like, just before—the Meiji Restoration kicks off and there’s a lot of overarching political stuff going on. Basically Yanagi is distracted with the politics and the potential return of the Emperor, which I guess is a subplot. Sort of.

After lots of foreshadowing and lots of angst—Hanayagi isn’t just feeling incapable, it’s also his fellow apprentice sword maker Ishii Kan and, obviously, boss Yanagi—the third act entirely hinges on the battles between the Shogun and the Imperial forces. It goes from being background to foreground between two scenes; director Mizoguchi has this exceptional way of splitting the action between foreground and background and he literally shoves his protagonists into the background to bring the battle forward. At the time, it doesn’t seem too concerning because the drama is just colliding and so on, but by the end… it’s clear that point is where Sword starts stumbling.

The conclusion is fine. Mizoguchi whiffs on the resolve to the sword-making, seemingly so he can showcase the accompanying battle, but it also flushes all the character development he’s been doing to this point. Given the entire film, save Yanagi’s “subplot,” is character development… well, it’d have been nice if the sequence had been like a good sword fight at least. It’s like Mizoguchi forgets what the central tension of the film has been to this point.

And the ending is really pat.

It’s always well-directed—with the single caveat being a strange ghost apprentice sequence, but the idea isn’t bad, Mizoguchi just can’t figure out how to visualize it. Also it’s 1945 and composite photography was only so good. Really good photography from Miki Minoru and Takeno Haruo; the way they shoot the exterior scenes—often on sets—is incredible.

The acting’s fine. Since Mizoguchi stays out of close-ups, it’s mostly about blocking and moving; Ishii and Yamada give the best performances. Hanayagi is a little inert–intentionally as a character, but the performance overdoes it.

Sword is a very well-made hour of film. Mizoguchi’s direction certainly makes it seem like it’s going to be better than it finishes, but it’s still pretty good.

Samurai Marathon (2019, Bernard Rose)

Samurai Marathon has some strange epilogue problems; all of a sudden the movie’s about marathons, when it turns out the marathon isn’t a particularly big deal in the story. It’s central to the story, but as a narrative tool. It provides the right stage for these characters. Though, with a title like Samurai Marathon, you’re thinking how important the marathon’s going to be.

It’s not.

Director (and co-screenwriter) Rose doesn’t rush through the marathon—no pun—but he keeps up a good clip. Especially after he establishes the shenanigans. At least two people in the marathon—high ranking samurai—are cheating, which is in addition to one of the runners being a spy, which is in addition to another of the runners being the Lord’s runaway daughter (Komatsu Nana). Satoh Takeru is the spy—raised from a child to be the Shogun’s spy in the Lord’s court, a life-long sleeper agent—Moriyama Mirai is the Lord’s favorite, who gets to marry Komatsu, who’s so thrilled with the prospect she runs away in the first place. Then there are nice guy runners Sometani Shôta and Joey Iwanaga, they’re just out to win and better their lives. Sometani might be able to elevate his position, which would help with the family, and Iwanaga needs a promotion to impress a girl.

It’s never soapy because Rose keeps Marathon grounded when it’s time for the dramatics. The first act also has a lot of Philip Glass music over fading shots, it’s very much a Philip Glass scored movie; he’s good at a lot of it, even some of the action, but if the main theme isn’t a nod to Liz Phair’s cover of Chopsticks… then it’s just Glass doing Chopsticks and not doing anything with it.

So. Could use a better theme.

There’s a cute subplot about old retired samurai Takenaka Naoto who bonds with former colleague’s son Wakabayashi Ruka. Rose seems very aware things are only going to look nice living in the 1850s for so long so he rushes through a bunch, which is particularly noticeable with Komatsu, whose female empowerment arc works because Komatsu’s appealing and pretty good and Rose’s direction is good, not because it’s a real arc. It’s less substantive than, say, that Takenaka and Wakabayashi arc, which is very much background and Komatsu is very much foreground.

Similarly, Satoh’s arc is a tad too pragmatic.

Not to mention the whole thing with Danny Huston, playing the U.S. Navy Admiral who shows up in Japan trying to start trade, which sets off cultural panic. Part of that panic is regional lord Hasegawa Hiroki deciding his men are too weak in the face of Colt revolvers so they need to do a thirty-six mile marathon. But the movie’s not about them running thirty-six miles in kimonos with a very rigid running stance, it’s about Satoh sounding the alarm on his spy channel without realizing Hasegawa just wants some pageantry not to revolt against the Shogun. So these samurai have to fight an invading force, turning it in a war movie. There’s a little bit of Western in it too, the way Rose establishes the characters; just not really any sports movie.

Until the end.

When it’s forced in and is absolutely bewildering.

But Samurai Marathon’s pretty good. Strong performances without any particular standouts, gorgeous photography from Ishizaka Takuro (love the primary color use), Glass-appropriate editing from Kamitsuna Mako, and decent direction from Rose. Solid sword fights.

I’m sure every fourteenth shot is an homage to one of Rose’s favorite Japanese movies, but adequately wraps them in a compelling story.

Pale Flower (1964, Shinoda Masahiro)

Pale Flower opens with lead Ikebe Ryô narrating his first day out of prison. Not what he does—we get to see what he does—but how he feels about being out, what he notices. He’s killed a man, been in prison for three years, and nothing has changed in Tokyo. The dead man’s absence doesn’t matter, Ikebe’s absence doesn’t matter. Ikebe’s indifferent to existence, particularly his own; so what better thing to do with one’s time than the endorphin rush of gambling. Oh… right: Ikebe also talks a little about the thrill of killing. Not anything to get a rush—dope’s out, for example—but almost anything. Ikebe’s looking for a (relatively) safe rush, whether it’s from gambling or hooking up with lady friend Hara Chisako. Hara’s in a bad situation—abused by a now senile stepfather she now cares for, romantically pursued by a civilian at her office, she too is looking for a rush, one only bad boy (again, relatively speaking) Ikebe can provide.

But Hara doesn’t offer Ikebe that same rush. Especially not after he goes gambling and discovers things have changed a little since he’s been gone—there’s now a girl (Kaga Mariko) in the gambling scene. At first, Kaga just slightly piques Ikebe’s interest—he’s busy trying to adjust to the new yakuza ground situation. Ikebe went in for killing one of Tôno Eijirô’s men, on boss Miyaguchi Seiji’s orders. Only there’s a new player in town and Tôno and Miyaguchi have had to team up, something not all of Tôno’s men are all right with; they want to avenge themselves on Ikebe, which ends up providing Ikebe with his only steady acquaintance. Foolish young yakuza Sasaki Isao tries to take on Ikebe and botches it, leading to Sasaki having to apologize (multiple times) and Ikebe taking Sasaki under his wing. Of course, since Ikebe doesn’t do much besides gamble, it just means he and Sasaki play cards a lot.

Most of Ikebe’s time—and Pale Flower’s runtime—is spent with Kaga. She wants a bigger game, bigger thrills, and Ikebe lines it up for her. She’s something of a mystery; besides getting her name and having some suspicions about her day life, Ikebe doesn’t find out much and doesn’t care. He’s protective of her, worries about her, but is also a little awestruck. As the film progresses and the pair reveal more of themselves to each other, it becomes clear just how much they’re alter egos, bound by the thrill seeking. One of director Shinoda’s great successes with Pale Flower is not making it icky as Ikebe’s concern goes from paternal to romantic. He goes from mild disapproval of youthful, apparently wealthy Kaga’s excesses to longing for them, even as his obligations to Miyaguchi make it hard if not impossible for their relationship to continue. Or, at least, to intensify.

When Hara finds out about Kaga, she gets extremely jealous without ever understanding the nature of the relationship, which is an excellent, subtle device for Shinoda to examine it as most of the time spent with Kaga and Ikebe is about the thrills. There are the exquisite gambling sequences—Shinoda could care less if the audience understands the gaming being played (at one point, Ikebe asks Kaga if she understands a new game and she says she’ll figure it out on her own as she plays; the audience has to do the same as they watch)—and then a fantastic, out of nowhere car race. Shinoda’s direction, Kosugi Masao’s photography, Sugihara Yoshi’s editing, and Nishizaki Hideo’s sound design sit the viewer next to the leads, encapsulating their visceral experience of the moments. The down time, when Ikebe sits around his sparse apartment with pals Mikami Shin'ichirô and Sugiura Naoki, is just treading water until he can get to the next game with Kaga.

There’s also the completely silent Fujiki Takashi, a half Chinese yakuza dope addict psychopath; Fujiki interests both Ikebe and Kaga, but for different reasons. For Ikebe, Fujiki presents a threat to Kaga’s attention. Dope’s the easy thrill and Kaga’s too young to understand why easy thrills are wrong. Ikebe’s jealous of Fujiki before he and Kaga even discuss him. And since the exposition is always delayed about ten minutes in Pale Flower, Ikebe’s got to convey the character development in his performance. Shinoda and the crew help, obviously, the way they present Ikebe and his experience of the situations, but Pale Flower doesn’t rush to explain anything. Explanations are overrated anyway, something the film all of a sudden forgets in the epilogue.

After a flawless finale, Shinoda and co-screenwriter Baba Masaru jarringly sync the calmly delayed exposition to scene. Worse, they do it with narration. It makes sense, there’s not enough time left in the film for the traditional delay, but it’s also a needless gesture. Pale Flower needs to be five minutes shorter or five minutes longer.

Great performances all around—Ikebe, Kaga, Hara. Bosses Tôno and Miyaguchi are awesome together, these almost adorable old men as they determine the fates of those around them.

The plotting is excellent; Pale Flower’s expansive but concise. Shinoda’s got these specifically directed sequences with different styles but the same tools used to create them. The car race, for instance, looks and feels entirely different than the foot chase, but it’s the same tone, it’s the same filmmaking techniques applied. And the narrative distance is the same. It’s almost always about Ikebe’s experience of the moments; when it’s not, it’s about Kaga’s and Ikebe’s experience of observing her experience of them.

It’s phenomenal.

It just needs to be a little shorter, or a little longer. Pale Flower’s an objective lesson in the trickiness of epilogues.

Seven Samurai (1954, Kurosawa Akira)

Seven Samurai is about a farming village, under imminent threat of bandits raiding and stealing their crop–and possibly doing much worse–who decides to hire samurai to defend them. They send four men–Fujiwara Kamatari, Kosugi Yoshio, Tsuchiya Yoshio, and Hidari Bokuzen–to town to hire the samurai. They can’t pay them, but they can feed them. The villagers will subsist on millet, the samurai will get rice. Not a great deal and the men don’t have much luck to start.

However, they soon find Shimura Takashi, an older ronin, who’s able to convince others to take up the cause. There’s young Kimura Isao, who looks up to Shimura and the other samurai, but hasn’t got any real experience yet. Katō Daisuke plays an old war buddy of Shimura’s who happily joins up. Inaba Yoshio is the second-in-command, Chiaki Minoru’s the funny one, Miyaguchi Seiji’s the serious one. Then there’s Mifuno Toshiro as the wild one.

After an hour or so–the film runs just under three and a half–the Seven Samurai head to the village. The first hour has the village setup, then the four farmers quest in the city, then Shimura recruiting the other samurai. There’s an intermission halfway, but the period after the samurai get to the village and before the bandits return, which takes up some of the time after the intermission too, is it’s own phase in the film. Then there’s the battle. A little while before the battle, the villagers–who aren’t just providing room and board for the samurai, but are also being trained to fight alongside them against the bandits–wonder if the bandits have forgotten about them.

And it certainly does seem possible. Seven Samurai’s first few minutes promise this bloody showdown between the villagers and the bandits, which then becomes the samurai and the bandits, but then it’s really just a lot of character study. Sure, they’re all training for the impending battle, but it’s character study. Kurosawa and co-writers Hashimoto Shinobu and Oguni Hideo subtlely explore the villagers and the samurai, with Mifune and Kimura getting the most emphasis on the latter, Tsuchiya and Fujiwara getting the most emphasis on the former. Turns out even though the village decided to hire samurai, they didn’t really think about what it meant for samurai to be living among them. Their only previous experience with samurai being samurai attacking and pillaging villages.

Mifune’s character development throughout the second portion–he shows up in the beginning, then disappears until the night before they leave for the village (the first hour takes place over about a week)–plays off the other samurai. Even though Shimura and company think they’ve got Mifune figured out, they really don’t. And he’s able to transcend the class divisions built into their interactions with the villagers.

Meanwhile Kimura begins romancing Fujiwara’s daughter, Tsushima Keiko, and it becomes clear he doesn’t really understand what it means to be a samurai either. Not from the perspective of a villager, who’s always a potential victim in one way or another.

There’s a whole lot to Seven Samurai. Kurosawa and his co-writers don’t introduce a lot more in the last hour… wait, never mind. Yes, yes they do. Amid the multi-day battle sequence, they do introduce a lot more. Mifune has a whole other subplot, as Kurosawa reveals he’s actually juxtaposed against Kimura, which never seemed to be a thing but was a thing the whole time. Going back to their first scene together (with Shimura). Only they were subplot to the villagers pursuing Shimura at that point.

But I was really trying to get to the violence thing. In the first hour, whenever Kurosawa shows violence, it doesn’t have any sound. There are the sounds behind it, but the violence itself–the steel of the swords cutting into flesh–has none. It’s uncanny and directs the viewer’s attention. When it comes time, in the third part, for the battle… Kurosawa handles violence differently. His original approach to it, what he emphasizes, is baked into what he does later, but it’s evolved. Kurosawa’s constantly perturbing Seven Samurai’s style. Like his editing. At the beginning, there are some sharp cuts to bring the viewer back in time to sixteenth century. He doesn’t keep them going once he’s got the time period established; he just takes time and gives attention to getting it established.

Especially since he later calls back to those cuts in a seemingly unrelated sequence, which then informs a bunch of other things as far as character development and revelation.

There’s not a wasted frame in Seven Samurai. Kurosawa’s precise. The film never drags, never dawdles. The three and a half hours sail by. Even the subplot introductions–after the film shifts over to Shimura and the samurai–are seamless. The pacing is just another of its master-strokes.

Technically, Samurai’s singular. Kurosawa’s direction–which changes stylistically as the plot progresses–is otherworldly. The way he and cinematographer Nakai Asakazu are able to frame the action horizontally make Samurai feel like an Academy ratio Panavision picture for the first two hours. Nakai’s photography is fantastic. Ditto Hayasaka Fumio’s music and Matsuyama Takashi’s production design. It’s all breathtakingly faultless.

Then there are the performances. Shimura and Mifune get the flashiest roles. Mifune in a loud way, Shimura in a quiet. They’re fantastic. Kimura’s good; he’s sort of the viewer’s point of entry for the samurai, but also the villagers. Though Mifune turns out to have similar avenues of insight. Both Miyaguchi and Katō have some excellent moments. But the villagers. Tsuchiya and Fujiwara are awesome; they get the big arcs running throughout, just under the surface; constant. They’re heartbreaking in different ways.

Hidari eventually becomes a sidekick to Mifune, which gives some of the very necessary comic relief once things get intense. And Tsushima’s good as Kimura’s love interest. She, Shimura, Tsuchiya, and Miyaguchi have the most pensive parts. They have these amazing internal experiences only relayed through expression; Kurosawa’s editing, not to mention his composition, showcases their silent thoughtfulness.

Seven Samurai is a masterpiece. It’s nigh impossible to imagine a way it could be even minutely improved.

4/4★★★★

CREDITS

Edited and directed by Kurosawa Akira; written by Kurosawa, Hashimoto Shinobu and Oguni Hideo; director of photography, Nakai Asakazu; music by Hayasaka Fumio; production designer, Matsuyama Takashi; produced by Motoki Sôjirô; released by Toho Company Ltd.

Starring Shimura Takashi (Shimada), Kimura Isao (Katsushirō), Mifune Toshirō (Kikuchiyo), Tsuchiya Yoshio (Rikichi), Tsushima Keiko (Shino), Inaba Yoshio (Gorōbei), Miyaguchi Seiji (Kyūzō), Katō Daisuke (Shichirōji), Fujiwara Kamatari (Manzō), Chiaki Minoru (Heihachi), Hidari Bokuzen (Yohei), Kosugi Yoshio (Mosuke), and Kōdō Kokuten (Gisaku).


THIS POST IS PART OF THE "NON-ENGLISH" BLOGATHON HOSTED BY THOUGHTS ALL SORTS.


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The Great Monster Varan (1958, Honda Ishirô)

The only thing more tedious and lethargic than the first half of Varan is the second half of Varan. The first half has a motley crew of lepidopterologists awakening a giant monster. The second half has these lepidopterologists consulting with the military to destroy said monster.

Not sure why the military thinks a bunch of butterfly scientists will have good ideas about how to kill a giant monster. Eventually Hirata Akihiko shows up with the solution. Hirata killed the original Godzilla, which is only appropriate in Varan, since the monster has the exact same roar as Godzilla. Varan is done on the cheap. The real cheap.

The film has its share of behind-the-scenes drama. It was originally for television–a coproduction between Toho and an American company, but then the American company went bankrupt. So the two-part TV movie became a single eighty-six minute feature, in “TohoPanScope,” which had them cropping the television framing. I suppose that cropping is why a lot of director Honda’s shots are so bad. Even still, it doesn’t explain away the bad acting or godawful pace.

Or the lousy giant monster suit, which always seems in danger of coming apart onscreen.

There are numerous… well, they’re not exactly plot holes but narrative skips. Like when there’s a forest fire all of a sudden, or how–in the second half–the military attacks have nothing to do with what the Secretary of Defense orders. It makes sense as the Secretary of Defense (Yamada Minosuke) is utterly out of his depth. Yamada’s acting is bad, the script is bad, but even so, when he listens intently to the ideas of chief lepidopterologist Senda Koreya, there’s no plausible reason for Yamada to be listening to Senda. Senda’s writing is probably better, but his performance is so much worse. It’s a risible performance amid some decidedly unimpressive ones. Senda comes up with the solution at the last minute for saving the day, which is another of the film’s narrative skips. He all of a sudden remembers something–which the film doesn’t actually show, but should’ve–as the deus ex.

The first half makes Nomura Kôzô the hero for a while. He’s the intrepid lepidopterologist who dares to return to the giant monster’s territory after it kills two of his colleagues. He brings along Sonoda Ayumi; she’s a reporter and sister of one of the dead lepidopterologists. Varan has so little character establishing, her job is never important. There’s some stuff with newspapers reporting the monster, but it’s before she even shows up.

Bad editing from Taira Kazuji, piddly photography from Koizumi Hajime–though, really, who knows how Varan is really supposed to look (Toho apparently destroyed the original aspect ratio version of the film). But what remains isn’t adequately, much less impressively, photographed. The constant use of stock footage makes the experience even worse.

Ifukube Akira’s score is bad. Though he revised some of the music for later Toho kaiju movies to far better effect. Taira doesn’t really cut with the music in mind. Or sound. Maybe it’s because there are supposed to be commercial breaks. Seeing Varan cut into with commercials might help the overall viewing experience.

It’s an awful film. Especially when it refuses to end; the second half just goes on and on and on. There’s one single good miniature effects shot–and one good composite shot–but otherwise all the effects are bad. I suppose some of the matte backgrounds at the beginning are good. They aren’t godawful at least.

0/4ⓏⒺⓇⓄ

CREDITS

Directed by Honda Ishirô; screenplay by Sekizawa Shin’ichi, based on a story by Kuronuma Ken; director of photography, Koizumi Hajime; edited by Taira Kazuji; music by Ifukube Akira; production designer, Shimizu Kiyoshi; produced by Tanaka Tomoyuki; released by Toho Company Ltd.

Starring Nomura Kôzô (Kenji), Sonoda Ayumi (Yuriko), Senda Koreya (Dr. Sugimoto), Matsuo Fumindo (Horiguchi), Hirata Akihiko (Dr. Fujimora), Murakami Fuyuki (Dr. Majima), Tsuchiya Yoshio (Katsumoto), Yamada Minosuke (Secretary of Defense), and Sera Akira (High Priest).


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Godzilla: Planet of the Monsters (2017, Seshita Hiroyuki and Shizuno Kôbun)

The first half of Godzilla: Planet of the Monsters is surprisingly good. The film sets the scene during the opening titles–giant monsters attack in 1999, followed later by unstoppable Godzilla, two different space aliens show up to help in exchange for residency on the planet. Godzilla kicks everybody’s butt, driving the last 4,000 people from Earth (including the aliens) into space.

The movie opens twenty years later. The refugees can’t find a habitable planet. There’s some drama establishing lead Miyano Mamoru as a soulful military captain who hates Godzilla. He was a kid when they evacuated Earth and Godzilla not only killed his parents, Godzilla also made him drop some family heirloom. This hot alien priest dude, voiced by Sakurai Takahiro, takes pity on Miyano (well, not exactly pity–Seshita and Shizuno’s best work as directors is the sexual tension between the two). With Sakurai’s help, Miyano anonymously publishes a plan to kill Godzilla. The leaders of the refugees read the plan and think, hey, why not try going back to Earth.

Thanks to lightspeed and whatnot, it’s hundreds of years later. Or is it more?

Everything is fine until they get back to Earth. When the movie becomes Miyano’s, it goes to pot. Seshita and Shizuno are fine with the space ship drama and so on, but they’re crap when it comes to action. They apply live action logic to Planet, which is animated (though Godzilla is CG-assisted to questionable result), and the action scenes are choppy and absent thrills. Possibly because the characters become more and more unbearable as the film continues.

A lot of the fault is Urobuchi Gen’s screenplay. The characters are, at best, thin. At worst, they’re grating like Miyano.

The battle stuff is also poorly written. The timeline on Planet of the Monsters is always questionable–unless all the soldiers are actually children. Otherwise the years don’t line up. And the soldiers are a problem anyway because they’re all using awesome mechanized war machines (one alien species is religious fundamentalists, the other are tech nerds). How did they learn how to use the machines? The tween soldiers. They grew up on the space ship.

One of the soldiers is Hanazawa Kana. She’s either Miyano’s sister or his cousin. They have the same grandfather. But they don’t seem to know each other well. Their family relationship takes a while to get revealed (and it’s still never clear). At first I was wondering if she was the love interest, in which case I was going to be mad because the forbidden elf alien priest love thing. Right, the religious aliens look like Lord of the Rings elves.

Later I didn’t care because I just wanted Planet of the Monsters to end. And for Miyano’s character to die so if I ever saw the sequels (it’s the first in a trilogy), I wouldn’t have to suffer through him again.

But then the movie kept getting worse. Turns out the only thing Sehsita and Shizuno are less impressed directing than action is Godzilla. Unless you really like Godzilla marketing campaigns because the big CG Godzilla is often nothing more than a static image in a familiar poster pose.

For a while, it seems like Hattori Takayuki’s music is going to hold up. It’s good on the space ship. It takes some hits on Earth, but Hattori at least keeps it interesting. While he never uses Godzilla themes, he does do the same type of mood for sequences. Then he just goes to pot too.

Planet of the Monsters isn’t quite a monstrosity (though it’d be more amusing if it were); however, it’s still quite bad.

0/4ⓏⒺⓇⓄ

CREDITS

Directed by Seshita Hiroyuki and Shizuno Kôbun; screenplay by Urobuchi Gen; music by Hattori Takayuki; production designers, Ferdinando Patulli and Tanaka Naoya; produced by Yoshizawa Takashi; released by Toho Visual Entertainment.

Starring Miyano Mamoru (Haruo), Sakurai Takahiro (Metphies), Hanazawa Kana (Yuko), Sugita Tomokazu (Martin), Suwabe Junichi (Mulu-Elu Galu-Gu), Miyake Kenta (Belu-be Rilu-Elu), and Ono Daisuke (Leland).


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