Tampopo (1985, Itami Jûzô)

Tampopo is a cinematic appreciation of Japanese food culture. Writer and director Itami also has some love of cinema things, but it’s all about the food. Even when it’s played for humor. Or for nurturing. Or for sex. Sexy foodstuffs abound in Tampopo.

But Tampopo is also this traditional narrative. It’s a Western’s narrative, but it’s a narrative. Truck drivers Yamazaki Tsutomu and Watanabe Ken intercede on the behalf of a woman’s honor (regarding her position as the owner-operator of a ramen shop). It’s Shane, okay? I didn’t realize it until the end but it’s Shane. You don’t think a lot about the narrative because it’s very reserved, sort of muted. The humor’s easier and less ambitions.

Miyamoto Nobuko is the woman. She’s also Tampopo. She’s a widow, with a kid, a suitor, the failing business, questionable ramen cooking talent. Yamazaki agrees to help her learn. He sets up assorted, eclectic instructors and occasionally bewildering, always entertaining lessons. And he falls for Miyamoto, but he’s just a traveling man. Or is he?

There’s no question about Miyamoto’s shop eventually being successful. It’s just how long it will take. The film starts not with the main cast but with Yakusho Kôji. He’s sitting down to watch a movie with his lady friend (Shinoi Setsuko). He likes movies and food. No talking during movies, as someone finds out. But eating during movies is fine. Just quietly.

Then Itami kicks off the main plot with some didactic structuring. But it turns out to just be a mold. He doesn’t keep it. He keeps the same kind of asides, just without the overlay. The asides (because sketches would require cameos and everything else seems to need quotation marks)–so, the asides. These asides have no narrative requirements. Itami can do whatever he wants. Or can get an actor to do involving an egg yolk. Tampopo is a lot. It’s also brilliantly edited by Suzuki Akira. Suzuki’s got to have showy cuts to match the content because Itami’s always matching intensity with content. There’s a tension between the two and it gives Tampopo its anticipatory energy.

That energy stays consistent throughout. Suzuki and Itami keep the same pace during the main plot scenes as they do the asides. It’s really cool.

Great photography from Tamura Masaki and music from Murai Kunihiko. The film never gets long, the asides stay fresh. The acting is great.

Yamazaki takes Miyamoto through the urban landscape–because even if it’s a Western, it’s still set in a big city–to find the instructors. There’s Katô Yoshi, a former ramen-master burnt out, and noodle-man Sakura Kinzô. Wanatabe is around a bit. And Yasuoaka Rikiya is the guy who’ll be there for Miyamoto when the open road calls to Yamazaki and he abandons her, the shop, and the kid.

The kid who’s uncredited?

Anyway. It all works. It’s delightful. Itami falls back on broader humor whenever he wants to hurry a scene, but it’s fine. They’re good laughs, they’re just at the expense of character development. Itami, Suzuki, Tamura, and Murai do phenomenal work. And the actors are good too, but none of them get to do phenomenal work because no character development. Not even for an Audie Murphy Western much less Shane. Spoof and homage have definite limits.

They also kill a little turtle onscreen. So. I’m not down with that. I don’t want to talk about it, but, no. Uh uh.

Still, it’s a rather good movie.

3/4★★★

CREDITS

Written and directed by Itami Jûzô; director of photography, Tamura Masaki; edited by Suzuki Akira; music by Murai Kunihiko; produced by Hosogoe Seigo, Tamaoki Yasushi, and Itami; released by Toho Company Ltd.

Starring Yamazaki Tsutomu (Gorô), Miyamoto Nobuko (Tampopo), Yakusho Kôji (Man in White Suit), Watanabe Ken (Gan), Yasuoka Rikiya (Pisuken), Sakura Kinzô (Shôhei), Katô Yoshi (Noodle-Making Master), Ôtaki Hideji (Rich Old Man), and Kuroda Fukumi (Man in White Suit’s Mistress).


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Sister Street Fighter (1974, Yamaguchi Kazuhiko)

Sister Street Fighter should be campy. With the constant horns in Kikuchi Shunsuke’s score, lead Shiomi Etsuko’s colorful outfit, villain Amatsu Bin doing an Elvis impersonation, the countless and intentionally weird martial arts villains… it ought to be campy. But it’s not, because somehow Sister Street Fighter manages to keep its melodrama sincere.

Lead Shiomi is a Hong Kong martial arts champion who goes to Japan to search for her missing brother. He too is a martial arts champion, but like many good martial arts champions, he’s also a secret drug agent. Shiomi isn’t just a concerned sister or martial arts champion, she’s got the assignment of finding him. It’s unclear if she regularly works as a secret agent or just this one time.

Shiomi’s a likable lead. Sister Street Fighter never goes out of its way to require anything like acting from its cast; likable’s about as high as you can get. Especially since Shiomi gets the more tedious half of the movie. The other half is all of Amatsu’s villainy, which gets pretty awful, or something with his goons. Even though the goons are sort of played for laughs and aren’t especially good at being eccentric martial arts villains, the film always takes them seriously. Somehow staying straightfaced through the absurdities does more for pacing than Shiomi’s dramatically inert search for her brother.

In Japan, Shiomi gets herself a bunch of friends and allies, including Sonny Chiba in an extended cameo. Chiba himself had a Street Fighter franchise, but playing a different character (with Shiomi appearing in the final entry, not as the same character as here). There’s no baton-passing to Shiomi, just the relatively effective too slight mentorship. Chiba’s a karate man, Shiomi’s a karate woman, they believe in the good karate schools. They’re pals and they’ve got the most star power in the picture.

Sadly, they barely get any time together.

Amatsu’s an okay villain. He’s an evil jackass, walking around with his sunglasses on all the time and his Elvis capes. Ishibashi Masashi is Amatsu’s overconfident henchman who can’t deal with Shiomi beating him up. Ishibashi’s all right too.

As for the eccentric villains, none of them stand out good or bad. Director Yamaguchi shoots all the fight scenes in long shot with very few cuts. It’s about seeing the fight progress. The fight choreography isn’t great, but what it does well, Yamaguchi knows how to showcase.

He also knows how to do the ultraviolence quite well. Sister Street Fighter is often bloodless, but only because they’re saving all the gore for the finale. It should’ve been peppered throughout, especially given Shiomi’s plot is so bland and it could use all the help.

Most of the film involves Shiomi at Amatsu’s estate, which is a mix of Bond villain, bikini bimbos, and dungeons. Lots and lots of dungeons, but with tech. Shiomi has to break in after the second or third time everyone thinks she’s dead. Sister Street Fighter is short but repetitive. Unfortunately it’s not to reinforce information gathering, but because the writers don’t have any other ideas. So why not just do this one thing again. And then again.

But the scenes with Shiomi on the estate take up a lot of runtime. It’s got a great pace. It doesn’t have the best direction in the film, but it definitely moves the best.

In the end, Sister Street Fighter doesn’t succeed, it just doesn’t fail. It’s like it isn’t even ambitious enough to fail.

1/4★

CREDITS

Directed by Yamaguchi Kazuhiko; written by Kakefuda Masahiro and Suzuki Noribumi; director of photography, Nakajima Yoshio; edited by Tanaka Osamu; music by Kikuchi Shunsuke; production designer, Nakamura Shuichiro; produced by Takamura Kenji and Yoshimine Kineo; released by Toei Company.

Starring Etsuko Shiomi (Li Koryu), Emi Hayakawa (Emi), Sanae Ôhori (Shinobu Kojo), Xiu-Rong Xie (Fanshin), Hiroshi Kondô (Li Gyokudo), Tatsuya Nanjô (Jiro), Nami Tachibana (Reiko), Hiroshi Miyauchi (Li Mansei), Bin Amatsu (Shigetomi Kakuzaki), Masashi Ishibashi (Kazunao Inubashiri), and Sonny Chiba (Hibiki).


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The Streetfighter's Last Revenge (1974, Ozawa Shigehiro)

The title, The Street Fighter’s Last Revenge, doesn’t really refer to anything in the film itself. The Street Fighter is Sonny Chiba. He’s gone for psychotic killer karate man (from the first film, Last Revenge is the third) to suave, romantic ladies man. Complete with a secret room to put on his disguises. He also does disguises now. Last Revenge is often like a cheap James Bond knockoff, but then there’s some fighting and everything’s okay for a while.

Anyway. Chiba doesn’t wantonly kill everyone anymore but he still does get cheated by the criminals who hire him for the odd jobs. Only Last Revenge is more interested in the Chiba the ladies man than Chiba the killer karate man. So instead of fighting his way through the bad guy’s organization, Chiba instead romances the guy’s evil sister (Ike Reiko). It’s a family thing–there’s Ike, smart brother Kitamura Eizô, and stupid brother Shioji Akira.

Except it’s not a Romeo and Juliet thing, Ike’s really always just trying to kill Chiba. Sometimes involving mafia karate man Frankie Black, who has a magic power (really) to cut heavy objects with his mind. Black’s also dressed like a Mariachi. He’s really tall too. So sometimes Street Fighter’s Last Revenge will have this giant white guy Mariachi fighting Chiba.

It’s absurd and bad and awesome at the same time.

Kitamura–the smart brother–has this whole subplot about government corruption where he ends up teaming up with Wada Kôji’s corrupt prosecuting attorney. Wada’s also a karate man, ten years more advanced than Chiba.

Oh. Yeah. In addition to just having straight-forward, usually well-choreographed fight scenes, Last Revenge reduces Chiba’s badassery. He gets his ass handed to him a few times by Wada, with the film unable to figure out how to be sympathetic to Chiba. Luckily he’s a karate man and just needs to visit Suzuki Masafumi for some tips. Suzuki runs a karate school and is a real good guy, not a de facto one like Chiba.

It’s basically an excuse for director Ozawa to showcase some karate. The fight scenes have more jumping than intricate technique.

Though Shiomi Etsuko, as a young karate woman, gets some nice technique showcasing. She’s ten years too young to take on Chiba, or so he says; he’s ten years too young to take on Wada, or so Wada tells Chiba. Not being developed enough in your karate and hitting people with time-delayed fatal wounds are the big script gimmicks. Neither ever feel like anything but gimmicks.

However, it’s cool seeing Shimoi has a fun arc of rejecting Kitamura and family to be an antihero like Chiba. It gives him a protege, whether he wants one or not. There are lots of ladies interested in Chiba–the film’s first subplot involves his message service receptionist deciding she has to track him down because of his sexy voice. It makes his “romance” subplot with Ike all the more plausible.

Not good, but plausible. Even though Ike’s performance as a deceptive femme fatale is probably the film’s best bit of acting. And Ike gets no favors from the script or Ozawa’s direction. Ozawa doesn’t really do the directing performances thing. He’s patient with his composition, giving the actors space and time, but he doesn’t do anything to help them. It doesn’t really matter for any of the guys. But it matters for Shimoi and Ike.

Wada’s a good villain. Not so much to Chiba, rather as a foil in Kitamura’s plans.

So it’s a shame when none of it comes through at the end. Last Revenge has a chance to be this violent but benign martial arts thriller and screws it up so much it’s difficult to remember how or why it got the goodwill to burn.

Mostly it’s because Chiba’s got such a weak part.

Good photography from Yamagishi Nagaki. Decent score. Street Fighter’s Last Revenge is perfectly well-produced, it just can’t overcome a bad script and that script’s temperate Chiba.

0/4ⓏⒺⓇⓄ

CREDITS

Directed by Shigehiro Ozawa; written by Takada Kôji and Shimura Masahiro; director of photography, Yamagishi Nagaki; released by Toei Company.

Starring Sonny Chiba (Tsurugi), Ike Reiko (Aya), Wada Kôji (Takera Kunigami), Shiomi Etsuko (Huo-Feng), Suzuki Masafumi (Masaoka), Kitamura Eizô (Ôwada Seigen), Murakami Fuyuki (Iizuka), Shioji Akira (Ôwada Gô), and Frankie Black (Black).


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Return of the Street Fighter (1974, Ozawa Shigehiro)

Return of the Street Fighter almost stages a third act rally. It comes so close, then it doesn’t. After a string of boring fight scenes, director Ozawa finally gets in a couple good ones. Lead Sonny Chiba against one adversary, instead of a half dozen, two dozen, or four dozen. The failure to do big fight scenes is all on Ozawa. Chiba’s holding up his end–vicious karate killing machine–but Ozawa’s not shooting the fights well. When it’s just Chiba and someone else fighting, Ozawa and editor Horiike Kôzô create this rhythm to the cuts; the “story” pauses entirely for the fight.

When it’s Chiba vs. the evil karate school? Yawn. No fault of Horikke’s though; there’s just no good footage. Ozawa doesn’t do establishing shots. No matter how long Chiba’s fighting or how much ground he’s covered, no establishing shots. Ozawa never takes the camera off Chiba and never lets Chiba stop moving. Not fighting moving, but actually moving from place to place moving. It’s sort of narratively efficient but it doesn’t get the film anywhere. It’s just another unfortunate Return detail.

The story this time has Chiba working for evil karate school owner Tanaka Hiroshi–mostly doing hits. Chiba’s got a plucky, cute girl sidekick, Ichiji Yôko, who seems a little too cozy with Tanaka. Because Chiba doesn’t believe in Tanaka’s brand of karate, Tanaka’s just another client. And when Tanaka tries to hire Chiba to take out rival (good guy) karate school owner Suzuki Masafumi… well, Chiba’s got a line.

Thanks to flashback footage from the first film, we know Suzuki is the only karate school owner Chiba’s ever going to trust. Because we get to see their entire fight scene from the previous film. Return doesn’t even run ninety minutes and there are three lengthy flashbacks using first movie footage, then there’s Ozawa’s karate documentary where he showcases the various weapons and styles in use at Tanaka’s school. Why? Because then when there are actual fight scenes involving weapons and styles, Ozawa gets to rush through and just get to Chiba running away before taking the bad karate men down.

Again, it’s narratively efficient, it just doesn’t do anything good. It makes the actual fight scenes seem abbreviated. It’s a shame. When Ozawa wants, he can direct one hell of a fight scene.

Koiwa Hajjime’s script is pragmatically plotted, even when it misses opportunities. The connecting scenes between fights improve a lot in the second half of the film, contributing to the impression it’s going to get really good for the finale.

None of the cast stands out. Chiba’s pretty good, but underutilized. And it’s not like he can fix the poorly directed group fight scenes. Ichiji is annoying, but because she’s a narrative drag, nothing about the performance. Claude Gagnon is an unimpressive Mr. Big, however. And the showdown with returning baddie Ishibashi Masashi disappoints. Group fight.

The more obvious to becomes Return of the Street Fighter has nowhere to go, the more hurried the film becomes. It’s too bad; Return has the pieces to make something. The good fight scenes are quite good. They’re just dramatically inert. Given the whole film’s about Chiba resolving threads from the last movie, dramatic inertness shouldn’t even be possible.

But dramatically inert Return gets. It’s not all on director Ozawa. Most of it is on him, though.

0/4ⓏⒺⓇⓄ

CREDITS

Directed by Shigehiro Ozawa; screenplay by Koiwa Hajjime, based on a character created by Takada Kôji; director of photography, Yoshida Sadtsugu; edited by Horiike Kôzô; music by Tsushima Toshiaki; released by Toei Company.

Starring Sonny Chiba (Tsurugi), Ichiji Yôko (Boke), Claude Gagnon (Don Costello), Ishibashi Masashi (Shikenbaru), Tanaka Hiroshi (Otaguro), Shima Naoki (Yamagami), and Suzuki Masafumi (Masaoka).


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King Kong Escapes (1967, Honda Ishirô)

Despite lacking special effects and a phoned in score from Ifukube Akira (reusing his previous Godzilla themes to various effect), King Kong Escapes has quite a bit of charm to it. The film opens with Kong enthusiasts–really, they’re sitting around drawing pictures of him–Rhodes Reason and Takarada Akira. They’re U.N. submarine guys; U.N. submarines, patrolling the globe, is a thing in Escapes’s reality. Along with a female ship’s doctor, played by Linda Miller, who later in the film screams at the sight of blood. It’s like they forgot she was supposed to be a doctor.

Anyway, the film opens with them and isn’t particularly great. Those lacking effects are imaginative–they have a hovercraft–but there’s just something off about the trio. All the chemistry is between Takarada and Miller, which is great, only for some reason Miller’s always hugging Reason. It’s even established later on Takarada and Miller are a couple. So clearly Toho (and co-producers Rankin/Bass) didn’t think the world was ready for a Japanese guy and a white girl. Sorry, getting ahead once again.

Once the U.N. submarine is established, the action goes to the bad guys and the bad guys are awesome. One of the bad guys is evil scientist, Dr. Who (Amamoto Hideyo), who wears a cape and all of his henchmen have, if not capes, something approximately capes. It’s very, very weird and Amamoto plays it for all its worth. He’s working for beautiful foreign agent, Hama Mie–she’s not Japanese, not Chinese, but from some unidentified Asian nation with enough money to fund Amamoto building a giant King Kong robot. Mechani-Kong. They need a giant robot Kong for mining radioactive materials. The movie spends like fifteen minutes on it, the need for Kong (or Kong facsimiles) to mine. Hama plays it all straight, Amamoto chews through every bit of scenery he can. Somehow, it’s a magic combination. They’re both fantastic throughout the film.

When the action gets back to the U.N. submarine, it’s when they just happen to have to stop at Kong’s island. Escapes’s Kong suit conveys this sad and lonely giant ape. He’s got big, soulful, sad eyes and dejected body language. Some of that dejected body language is because the suit’s terrible, disproportionate and haphazardly detailed enough editor Fujii Ryôhei spends most of his time just trying to cover for the suit looking bad. Lots of questionable cuts, just because the head on the suit often doesn’t match the suit.

Once they’re on the island, director Honda does a bunch of homage to the 1933 King Kong, which is pretty cool. The effects are bad, seeing an adorable King Kong violently defend Miller against the Tyrannosaurus Rex stand-in is jarring, but the location shooting is excellent (and too short) and Honda’s homage is neat.

After the island, there’s a significant lull as Reason makes an address to the U.N. only to be sent right back to the island. Before they get there, Amamoto and his goons go to capture Kong in an amazing action sequence with helicopters and gas bombs and so on. The miniatures are okay, the suit is weak, Honda’s direction is phenomenal.

Eventually the bad guys capture the good guys–and Hama starts having a change of heart because Reason is so hot, but he doesn’t make the goo-goo eyes at her. While it is a bit of a plot hole, Kimura Takeshi’s script has a lot of nonsense going on. It does ruin the one chance to humanize Reason, who’s otherwise a stiff. Amamoto can’t even give his scenes with Reason much of a pulse.

Of course there’s a fight between the two Kongs–in Tokyo, on the Tokyo Tower, amid another Kong ’33 homage from Honda with Takarada as Bruce Cabot and Miller as Fay Wray. It’s all rather well-executed, regardless of the suits. The city and military miniatures are fine. In fact, the big fight scene could’ve easily gone on a bit longer. Escapes just needed a better budget. Honda was ready to do this one.

And Reason needs to go. Or at least be less of a stiff.

Takarada and Miller are both more appealing than good. Outside their chaste romance, they’re just around to make Reason seem important.

King Kong Escapes is goofy, the suits are silly, and Ifukube’s score disappoints (though the revised Godzilla 1954 music for Kong and Miller’s love theme is great). It’s still all right, thanks to Honda taking it so seriously. And Hama and Amamoto. Especially Hama and Amamoto.

Shin Godzilla (2016, Higuchi Shinji and Anno Hideaki)

Shin Godzilla is the story of hard-working bureaucrats responding successfully to a national crisis. When the giant monsters invade, you can’t do better than the able public servants of Shin Godzilla.

And for most of the film, directors Higuchi and Anno pull it off. The first act of the film, with the introduction of the unlikely new Godzilla, races–Anno edits with Sato Atsuki and they don’t slow down until it’s time for a full stop. There’s a lot of humor to Shin Godzilla, but it’s entirely for the viewer. The characters don’t get a break or a laugh or even regular smiling. They stoically battle the apocalypse, whether it’s a giant monster or the U.S. government externally unwanted pressure on Japan.

Shin Godzilla avoids politics. Way too much. But it does have this steady mistrust of the United States. It’s too bad too, because the U.S. shows up in the second act with all sorts of Godzilla info and those information dumps are a mess. On one hand, Anno doesn’t want to take the kaiju thing too seriously. He knows he’s got disbelief suspended by this time, so why not rush through some really silly origin stuff. There’s a portents to Shin Godzilla, which the directors pull off (thanks to the actors, thanks to the editing), but Anno doesn’t have a sense of humor about it. After the almost goofy first act–which transitions masterfully into the second act through montage–it seems like Shin is going to be something special.

Except it never gets there. For two hours, the movie keeps promising something more in a few minutes, delivering an almost perfect moment here and there, but always dragging it out. The second act is lead Hasegawa Hiroki dragging the cast of hundreds through the clumsy introduction of new ideas, new mutations, new characters.

Shin Godzilla has a hundred speaking parts. Maybe. It has a lot. It’s this rapid fire political thriller thing, only instead of a nuclear war, they’re fighting this giant monster. Every once in a while, there’s a “Godzilla moment” with the giant monster and the film seems to be moving more towards something to do with Godzilla symbolically. Even self-referentially. Anno and Higuchi use some classic Godzilla music, but they don’t do much else referential. The locations, sure, but it’s supposed to be scary. Godzilla’s supposed to be dangerous.

And Godzilla does do some serious damage, which the film completely ignores in terms of human casualties. There’s maybe one tragic scene, early on, when it seems like Shin Godzilla still might go somewhere else–into the cellphone footage, into the lives of the displaced–but then it doesn’t.

Instead, the film introduces Ishihara Satomi. Ishihara is the half-Japanese, half-white American daughter of a U.S. senator who’s on her way up the ladder in Washington. She’s also a bit of a party girl, because she’s rich. Ishihara does okay with some of the part. She’s bad at the English deliveries, which immediately kills the cinema verite the directors try to keep going. She’s got too much character for the movie and nothing to do with it. If Ishihara were better, the character not be such a drag. But Ishihara’s just fine, not phenomenal. Again, she gets no help from the directors. Maybe one of them told her to play flirty with Hasegawa and the other said not to play flirty with him.

As for Hasegawa, he’s a great lead. His character is a young, bright, impetuous staffer who just wants to do good. He wants to be Justin Trudeau. Ishihara wants to be Hillary. Except to change political analogies, Ishihara’s character is more the Mandy Hampton part.

Everyone else is great because they aren’t in it too much. If the performance is broad, the actor is gone pretty soon. By the time they’re back, they’re now a familiar face and they’re welcome. It perpetuates. It’s a very well made film. Until the third act, at least. The sludge second act seems like it’s building, through monotony maybe, but definitely intensifying. Because it’s so well-made. Then it collapses and Shin Godzilla just gets heavier and heavier.

Anno, in the script, tries to keep it light. He tries to play up the characters as familiar to the audience, but the film’s lost its teeth. If you’re going to deus ex machina, put it in the right spot and don’t try to drag it out two weeks in the present action. Because the directors break Shin Godzilla. For a better part of its runtime, it could’ve gone somewhere. But Anno and Higuchi don’t want to take it anywhere.

Except as a politician positivity message.

2/4★★

CREDITS

Directed by Higuchi Shinji and Anno Hideaki; written by Anno; director of photography, Yamada Kosuke; edited by Anno and Sato Atsuki; music by Sagisu Shiro; produced by Satô Yoshihiro, Shibusawa Masaya, Ueda Taichi, and Wadakura Kazutoshi; released by Toho Company Ltd.

Starring Hasegawa Hiroki (Yaguchi), Takenouchi Yutaka (Akasaka), Ishihara Satomi (Kayoko Ann Patterson), Ôsugi Ren (Prime Minister Okochi), Emoto Akira (Azuma), Kôra Kengo (Shimura, Deputy Chief Cabinet Secretary), Ichikawa Mikako (Ogashira, Deputy Director of Nature Conservation Bureau), Kunimura Jun (Zaizen, Integrated Chief of Staff), Pierre Taki (Saigo, Combat Leader), Shimada Kyûsaku (Katayama, Minister of Foreign Affairs), and Mitsuishi Ken (Kozuka, Governor of Tokyo).


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Neon Genesis Evangelion: Death & Rebirth (1997, Anno Hideaki, Masayuki and Tsurumaki Kazuya)

Just over the first half of Neon Genesis Evangelion: Death & Rebirth is all right. It’s a compilation of episodes from the “Neon Genesis Evangelion” television show, expertly edited by Miki Sachiko. There’s very little exposition, with all the backstory on the giant monster fighting–but not really giant monsters, kind of giant cyborgs–coming in as the first half progresses. It’s far from perfect, but it’s all right. It moves. And Miki tries to give it a narrative.

Miki gets the credit–along with the director of the first half, Masayuki–because the rest of Death (being the first half of the film) is a bit of a gross mess otherwise. Anno Hideaki and Satsukawa Akio’s script is all about these three kids, two girls, one boy, charged with piloting the titular Evangelion. They’re giant cyborg mechs fighting Angels, which aren’t just called Angels, they’re apparently humanity’s ancestors. Just reformed as giant monsters. Again, there’s no exposition, there’s no time for it. I’m sure the actual show has the entire backstory. But it wouldn’t help things, not get out of the gross.

The boy’s a little bit of a pervert. His dad has some creepy relationship with one of the girls, who the boy also lusts after; she’s some kind of clone or something. The third girl gets nothing to do in the first half except to imply drama without actually causing it (Miki’s got twenty-four episodes to cut together after all). In the second half, she gets more to do as far as action, but she also gets to get perved on while unconscious by the boy.

Also, all the adult women around these kids are grossly characterized too. I’m not sure I’ve ever seen something so misogynist with so much lip service paid to missing mothers. And all that lip service is from the female characters. Dudes could care less. The boy’s got perving to do, plus he’s not vicious enough so his dad’s got to help him kill.

Neon Genesis Evangelion: Death & Rebirth is also effective, at least in the first half, when it’s violent. Masayuki’s a fine director.

Now, the second half. The second half, the Rebirth part, is only about thirty minutes. Thirty crappy minutes. Thirty poorly directed, poorly edited minutes. Even with the problematic conclusion to the first part–oh, right, the boy’s also got a serious crush on the wrong boy, which is unrelated to why he molests a girl in the first scene of the second part–the first part has some amazing narrative efficiency thanks to Miki’s editing and is occasionally stunning. Fantastic use of music, for example. And Masayuiki’s a fine director.

Tsurumaki Kazuya directs the second part. Tsurumaki isn’t a fine director. Tsurumaki is a bad director. Especially after the first part.

Neon Genesis Evangelion: Death & Rebirth succeeds at disappointing, which is something since it doesn’t exactly start off promising much.

0/4ⓏⒺⓇⓄ

CREDITS

Directed by Anno Hideaki, Masayuki and Tsurumaki Kazuya; written by Anno and Satsukawa Akio; directors of photography, Shirai Hisao and Kuroda Yōichi; edited by Miki Sachiko; music by Sagisu Shiro; production designer, Okama; produced by Kadokawa Tsuguhiko; released by Toei Company.

Starring Ogata Megumi (Ikari Shinji), Hayashibara Megumi (Ayanami Rei), Miyamura Yûko (Sôryû Asuka Langley), Mitsuishi Kotono (Katsuragi Misato) and Tachiki Fumihiko (Ikari Gendô).


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Rashomon (1950, Kurosawa Akira)

Where to start with Rashomon? Starting at the beginning means talking about the bookends–three strangers stranded in the rain, two telling the third different versions of the same story, each ostensibly true. The rain pours down around them, drowning out their voices. Rashomon is a film without a protagonist; it eschews the very idea of one. That pounding rain contrasts with the rest of the film, which has two further layers of narrative.

The two men telling stories–Shimura Takashi’s woodcutter and Chiaki Minoru’s priest–just gave testimony in a murder trial. One of Rashomon’s mysteries, I just realized, is the resolution of that trial. It’s immaterial. They’re now telling Ueda Kichijirô about the testimony they gave and the testimony they heard. So the trial is the second layer. It’s very quiet, with director Kurosawa using exquisite, precise framing. I forgot–it also has Shirmura and Chiaki promising Ueda their tale of base humanity is the worst he’ll ever here. Kurosawa sets the viewer’s expectations high.

The third layer is the testimony itself, involving Mifune Toshirô’s bandit attacking a traveling married couple. Mifune confesses. The wife, Kyô Machiko, gives conflicting testimony. The husband, Mori Masayuki–arguably in the film’s most difficult performance–gives another. Rashomon isn’t a courtroom picture set in feudal Japan, Kurosawa’s not interested in the truth. He’s interested in the concept of it, something plaguing poor Chiaki, whose performance as the priest is quietly devastating. A lot of Rashomon is people silently reacting to events around them. When action is necessary, no matter how much action, it’s momentous.

That third layer, set in a forest, is usually the quietest. Kurosawa and co-screenwriter Hashimoto Shinobu don’t play narrative tricks; Rashomon is straightforward in how the viewer’s supposed to navigate all the layers. Kurosawa isn’t interested in making the story opaque. He wants the viewer to understand. When Shimura tells his story, he walks the film (and the viewer) into the flashback, into the forest. It’s a visually striking sequence, beautiful photography from Miyagawa Kazuo and Kurosawa’s editing almost appears to be based on the length of breaths. The editing is very important in Rashomon. It practically suffocates the flashbacks, creating tension with the promise of truth and revelation in the silent forest.

Great acting from Mori, Kyô and Mifune, who all have to play the same parts three to five different ways. Sometimes Kyô is best, sometimes Mifune, but Mori’s gives the essential performance. He’s got to convey the forest’s silence, usually with nothing more than an expression or body language. Not to discount the Kyô and Mifune, of course, they’re amazing. Mifune shows exceptional range in what should be the same part.

Technically, the film’s impeccable. There’s a sword fight near the end, mostly in single takes, and Kurosawa gets phenomenal action performances from his actors. It’s exhausting, but so is Rashomon itself; at less than ninety minutes, Kurosawa runs the characters–and the viewer–through a ringer. Because he doesn’t just want to ask questions about truth, he wants to talk about their answers as well, making Shimura, Chiaki and Ueda just as important to the film as the three leads.

Great music from Hayasaka Fumio.

Rashomon has a cast of ten. The closest it comes to comic relief is Katô Daisuke’s mildly dimwitted policeman who testifies against Mifune, but it’s not funny, Katô’s just sort of funnier than anything else. Its present action is short, regardless of layer–I suppose the runtime could correspond to Shimura, Chiaki and Ueda being stuck in the rain, though the rain is already pouring down as the film starts. It’s not a big picture. There’s nothing Kurosawa could do better, could do different. Rashomon’s perfect, devastating.

4/4★★★★

CREDITS

Edited and directed by Kurosawa Akira; screenplay by Kurosawa and Hashimoto Shinobu, based on a story by Akutagawa Ryûnosuke; director of photography, Miyagawa Kazuo; music by Hayasaka Fumio; production designer, Matsuyama Takashi; produced by Jingo Minoru; released by Daiei Motion Picture Company.

Starring Mifune Toshirô (Bandit), Kyô Machiko (Wife), Mori Masayuki (Husband), Shimura Takashi (Woodcutter), Chiaki Minoru (Priest), Ueda Kichijirô (Commoner), Honma Noriko (Medium) and Katô Daisuke (Policeman).


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Mothra 3: King Ghidorah Attacks (1998, Yoneda Okihiro)

Mothra 3: King Ghidorah Attacks is simultaneously accessible but also one for the Mothra fans, which is a bit of a weird thing to think about. The film presupposes there are going to be dedicated Mothra fans in the audience and gears a lot of references towards them–at the moment I was appreciating the imagination behind the prehistoric larval Mothra, I realized I was definitely in that dedicated audience. While concerning, there’s so much good stuff in Mothra 3, it’s so creative.

Director Yoneda (who skipped the previous entry, but directed the first) has a bunch of differing styles and technologies going on. There’s miniatures, there’s man in suit, there’s CG, there’s CG-aided composites (which aren’t good), but then there’s CG-aided composites where background action moves into foreground and there’s just something to it. It’s a mix of special effects technologies pushed beyond what they can do. In seeing what’s too far, you do get to see where it would’ve been just right, where Mothra 3’s budget could have met Yoneda’s imagination. He’s gloriously, if unrealistically, ambitious with the film.

Suetani Masumi has a relatively solid script this outing (he scripted all three of these nineties Mothra films). There’s this troubled kid–the actor hasn’t ever gotten credit in an English language version apparently–who teams up with Mothra’s fairies to save the world. Except the fairies have a bigger story. There’s troublemaker fairy (Hano Aki, who tries really hard with no return from her costars), well-meaning fairy (Tate Misato) and perfect combination fairy (Kobayashi Megumi). Given how much they have to do in the film, it would really have helped if Tate weren’t awful and Kobayashi were a little better. With Kobayashi, the script fails her too often. But Tate’s bad. Otherwise Yoneda is good with the actors. The family stuff–basically uncredited troubled kid’s moodiness is just dragging down an otherwise happy family, though mom Matsuda Miyuki is way too young to have three kids and way too with it to be married to bumbling Fred Flintstone-esque Ohnita Atsushi.

And then there’s Mothra. Amazing set of Mothra designs in this one, as the creature itself has a fairly solid story arc. The traditional Mothra Christian imagery gets more integrated into the actual plot. There’s the very intentional rapturing imagery–Ghidorah flies over Japan, sucking up the children. And now since Mothra’s the boy giant moth, there’s a whole Mothra as Jesus thing, with Ghidorah graphically beating him and tearing away his flesh. Or wings. It’s a vicious kids movie.

Awesome Mothra song rendition. Yoneda treats it like a special aside, a wink at the audience. The special effects aren’t great–Mothra 3’s composite effects are really bad–but the enthusiasm carries it. There’s a thoroughness and sincerity to the film. Mothra 3 is a mix of story ideas, special effects ideas, acting styles (or lack thereof), yet it all works out. Yoneda brings it all together.

2/4★★

CREDITS

Directed by Yoneda Okihio; written by Suetani Masumi; director of photography, Sekiguchi Yoshinori; edited by Ogawa Nobuo; music by Watanabe Toshiyuki; produced by Tomiyama Shogo; released by Toho Company Ltd.

Starring Kobayashi Megumi (Moll), Tate Misato (Lora), Matsuda Miyuki (the mother), Ohnita Atsushi (the father) and Hano Aki (Belvera).


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Mothra 2: The Undersea Battle (1997, Miyoshi Kunio)

Mothra 2: The Undersea Battle is incredibly disappointing. It should be glorious in its stupidity–Mothra at one point turns into a giant fish-moth. Or is it moth-fish? There’s an underwater city raised up. There’s a furry E.T. or Gizmo-type creature and it’s got magical piss. Mothra 2 should be entertaining at the very least and it’s not. It’s never entertaining. Not even on the rare occasion something competent is going on.

There are numerous problems, but director Miyoshi plays the biggest part in the film’s badness. He’s not good with actors, he’s not inventive with special effects, either he doesn’t pace action sequences well or he doesn’t know how to cut corners well. Mothra 2 is incredibly cheap. There’s one miniature city and it’s this pyramid thing from a lost city a la Atlantis. It’s real boring looking, even though it’s got to be enormous because Mothra and the evil kaiju fight on it.

Oh, the evil kaiju. It’s a really dumb looking flying thing with four legs. It’s a bad suit. It’s a very, very bad suit. Mothra’s nothing great this time out either, but at least there’s something going on with it effects-wise–the flapping of the wings alone give it some personality. The bad kaiju has none. It’s a terrible design and a dumb story.

The fairies are boring–their subplot with the evil third sister is way too underdeveloped, with Miyoshi instead doing these terrible chase sequences. Mothra 2 is full of lousy composite shots and even lousier CG backdrops. Most of the movie is the three obnoxious little kid leads running around the interior of the pyramid in a mix of sets and CG and it’s just poorly done. There’s no sense of scale, for the visuals or for the story. The giant monsters attack Japan and no one cares except these little kids. And the human villains are these two guys who know the little girl lead’s mom.

But nothing can prepare for the last reveal in the film, because Mothra 2 is all about the future. It’s a kid’s movie, it’s “environmentally conscious,” it’s really weird and it’s a bad weird.

Watanabe Toshiyuki’s awful music doesn’t help matters, though I am going to skip listing the bad performances. It’s not the actors’ faults, it’s this movie. Mothra 2 just doesn’t work. It doesn’t work at all.

0/4ⓏⒺⓇⓄ

CREDITS

Directed by Miyoshi Kunio; written by Suetani Masumi; director of photography, Sekiguchi Yoshinori; music by Watanabe Toshiyuki; produced by Kitayama Hiroaki; released by Toho Company Ltd.

Starring Kobayashi Megumi (Moll), Yamaguchi Sayaka (Lora), Hano Aki (Belvera), Mitsushima Hikari (Uranai), Otake Masaki (Kyohei), Maganao Shimada (Yoji), Okuno Atsushi (Kotani), Okayama Hajime (Nagase) and Nonami Maho (Princess Yuna).


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