The Punisher (2004) #7

P07

Ennis does three things with the first issue of Kitchen Irish, he sets up Frank’s involvement, introduces two bad guys. The bad guy introductions are separate because only one set of bad guys—led by a disfigured, former IRA bomber—have anything to do with the issue’s inciting incident (an explosion). The other bad guy has his own separate, kind of horrifying thing going. Frank does introduce a third set of bad guys—while everyone talks about four total sets—but the emphasis is on Frank’s narration, which is a history lesson.

Kitchen refers to Hell’s Kitchen, which is going through gentrification and only hoods and the Punisher are longing for the old days. It’s never really clear what Frank’s doing before the explosion changes the course of his day. It also doesn’t matter. Ennis uses Frank’s narration to set up his mindset and perspective, then it’s for exposition on the ground situation with the hoods, but the comic quickly becomes all about the villains. And some of the action, though Leandro Fernandez concentrates on the composition a lot more than the detail of the action. More on Fernandez in a bit.

The issue’s two villain introductions are strong. Finn, the IRA bomber, and his somewhat dopey, blusterous Irish-American sidekicks, and Maginty, an apparently vicious Black Irish hood (Finn and company are at least weary, if not scared, of him). Finn and company get a far less dramatic reveal than Maginty, who gets the last scene in the comic, where he kidnaps a kid. Maginty’s trying to get the grandfather to cut up a body for him; not out of the blue, the grandfather used to cut up bodies for the Irish mob. Frank running around rooftops to watch some guy through his sniper rifle doesn’t start to compare.

Partially because of Fernandez, partially becomes Ennis’s intentionally focused on the villain introductions. Frank’s already gotten a great sequence as he recovers from the explosions and finds himself in shock, physical and mental. But Fernandez… the more he does, the less well he does it. The art is occasionally lazy (Finn’s sidekicks have the same face in a few panels, just different hair, only then their haircuts change too) while the writing is disciplined and thorough. It’s hard not to imagine how the comic might read with a more effective artist. Even when Fernandez doesn’t do anything wrong, he also never does it right enough.

The Punisher (2004) #6

P06

Ennis brings back Frank’s narration for the last issue in the arc. He’s got some observations about the mob guys, a blow-by-blow on his fight with Pittsy, the preternaturally tough mob thug (which Ennis handles brilliantly to show Frank’s disorientation after a particularly intense beating), and not much else. It’s an all-action issue; Frank’s taking on the mob as the CIA boss comes in with an attack helicopter. Lots and lots of bad guys getting taken out by Frank. There’s the most insight so far in the series into the character too. While Frank doesn’t expound in his narration, he does actually converse with someone besides an informant or Micro. He sums it all up in four words to the CIA boss when they finally collide.

The issue ends with another of Micro’s long speeches, explaining how the Punisher works only for Punisher MAX not to work that way. Micro again refers back to the Born limited series; it comes off as nonsensical, reaching. As opposed to the interrogation, he and Frank are actually conversing. Frank’s not verbose in his responses, but he tells Micro what’s what. Tersely.

In addition to the action violence, there’s a lot of gore this issue. Much more than the first issue, which had ordnance capable of removing bad guys’s heads from their bodies. This issue those types of “kills,” for lack of a better term, get the close-up. One time the close-up gore kill is for a joke (as close as the comic ever gets to a joke—there are two in the issue, Ennis’s somewhat sardonic humor soaked oily black), the other time it’s for emphasis, to leave the reader with a better understanding of what they can expect from the series. The arc is called In the Beginning, after all. Beginning could also refer to how Micro comes to understand Frank. He’s got the wrong ideas at the start, he learns more, makes more wrong conclusions. It’s more unfortunate than tragic, as Micro’s only likable opposite the CIA pricks, never sympathetic.

Ennis does a particular great job of showing how Frank and Micro work together, presumably echoing their many years together in the old days. Before Punisher MAX, before this Frank, before this Beginning.

It’s a phenomenal conclusion to the arc. Ennis has everything running smoothly—the mob stuff in particular (the mob boss all of a sudden, but appropriately, gets a promotion serious villain)—and Frank’s fistfight is awesome. Strong art from LaRosa. He, inker Tom Palmer, and colorist Dean White toggle from small scale action to a big scale much different than they’ve done before. Even though Frank’s got a plan, the odds aren’t in his favor. Except with Frank, odds don’t have anything to do with it.

It’s haunting. Depressing. Unpleasant. And exceptional. Garth Ennis figured out how to do the Punisher straight. Not ironic, not right-wing gun porn, but straight. In the Beginning gets Ennis, Frank, and The Punisher off to superior start.

The Punisher (2004) #5

P05

No spoilers but it’s appropriately awesome how Frank gets out of the cliffhanger. That resolution gives way to the female CIA agent showing up and attacking the mobsters, saving her boss, distracting the goons from Frank, which gives Micro the chance to loose him.

The resulting action sequence is fast, bloody, and brutal. LaRosa paces the action out beautifully. Even though Frank’s been in action before in the series, it’s been a while and we’ve just sat through two full issues of Micro hyping up The Punisher. Turning him loose—with Micro mooning on about it after unlocking Frank’s chains—Ennis has to be careful not to go overboard. It’s intense, but guided. During that sequence, Ennis also shifts the narrative distance a little, back to Frank. It’s no longer Micro running their scenes together, it’s Frank. It’s a distinct change, alongside the CIA and mob plot lines, which stay about the same. Sure, there are going to be less CIA agents in play, but there’s only one more issue in the arc. Ennis is very clearly building up to something.

The issue ends on a softer cliffhanger. The danger is unseen, but imminent. Frank has called the mob boss up and told him to come and get it. Meanwhile, the CIA boss is betting his career on being able to bring home The Punisher.

As for Micro, well, Frank tries to explain how he doesn’t actually understand the things he thinks he understands. Once they’re out of the interrogation room, Frank starts talking a lot more, which Ennis does very, very carefully. Frank hasn’t had much dialogue until now. There’s probably twice as much dialogue from him in this issue as in the previous four combined, not counting the narration, which is a different thing.

But Frank talking to Micro? Trying to make him see reality. Ennis is on a tightrope to get across enough information without giving Frank any extraneous lines.

It entirely changes the Micro character, turning him into tragic figure, one whose misunderstanding is going to get him in more trouble than anything else ever would have. Including his arrangement with the CIA boss, which Micro seems to have gone for just because he desperately wanted to make Frank—and himself—more legitimately relevant.

Ennis makes Micro sympathetic without having any sympathy for him.

While moving the narrative distance away from Micro’s shoulder and over to Frank’s. It’s the most exquisite writing yet, if only because it makes Frank so much more active a participant.

The Punisher (2004) #4

P04

Ennis doesn’t waste any time with the pitch—Micro’s pitch, the reason there’s a story. Does Frank want to go hunt Bin Laden? The CIA can turn Frank into an international terrorist hunter, with Microchip backing him up, all the weapons he could want. On and on Micro chip goes, talking to empty-eyed Frank, who occasionally looks like Clint Eastwood again, but only occasionally.

Frank’s not impressed with the pitch. No more heroic action outings to fund the military industrial complex. The first time he gets the hint of an eyeball it’s to tell Micro where to stick the proposal. The second time, when he’s actually got a visualized eye, he’s talking about the Vietnam war memorial.

Turns out all Micro’s big talk about being Frank’s best friend and a valued part of Team Punisher? It’s all in Micro’s head. He doesn’t seem to understand Frank, who does take a moment to try to explain it all. It’s a flashback from Frank, to after his family died, and he explains what punishment means to him. It’s brief and fast—the mob guys are mounting their assault to take him (and the CIA) out—but it’s really, really heavy. And Micro, who seemingly really thought he was going to get Frank to agree to be a one man war on America’s enemies… doesn’t get it.

The interrogation scene is phenomenal, even with LaRosa and Palmer’s frankly (no pun) off-putting Frank. He looks like a soulless thing more than a person. The lack of visible eyes (Micro has a bunch here, as he blathers) is unsettling, which is part of the point. Outstanding dialogue from Ennis, great visual pacing from LaRosa.

Ennis has Frank and Micro as his A plot, then the CIA and the mob as his B plots. The CIA stuff is good—both closer to humor than the rest of the book (mean-spirited dark humor, but still humor) and as character development. Ennis isn’t forgetting about his cast.

Similarly, the mob stuff is all good. Turns out the Boston crew is a lot smarter than the CIA. They don’t do decorum, they do brutal.

When it gets to the hard cliffhanger, which is one of those “worst case” cliffhangers, it’s hard not to remember how Ennis already got away with one just a couple issues ago. So straits aren’t too dire. It’s a going gets (impossibly) tough. Time to see how Frank gets going. So it’s less about concern or confusion and more about anticipation.

It’s exquisitely written, well-illustrated, with a great pace. Ennis and LaRosa have definitely hit their stride.

The Punisher (2004) #3

P03

I guess I technically need a spoiler alert. Frank Castle, The Punisher, did not die at the end of the second issue of his seventh series. Ennis is not going ahead with some kind of New Punisher series. Instead, Micro and the CIA team hit him with rubber bullets; which would have, outside the Marvel MAX universe, been lethal given how close Micro got the barrel to Frank’s head, but whatever. He’s the Punisher, he can take it.

Ennis splits the issue, once again, between Frank, the CIA, and the mob. The Boston mob guys open the issue by taking over the New York mob; they keep the one local lackey around because they need a straight man in the gang. Even the composed leader guy is a little nuts. While cementing their control, they see a news story about Frank getting arrested and go to a dirty cop to find out what’s really going on. The cops don’t know everything, of course, because CIA, but they know enough to put the gang onto a witness.

Meanwhile, the CIA also wants to talk to the witness and tell him to shut up, putting the CIA goof (not the female agent, who’s having conniptions over hearing Frank speak) on a collision course with the gangsters. If he’s lucky, he’s going to survive. But he’s not the cliffhanger. The cliffhanger, which comes off as a hard cliffhanger, is actually pretty soft; it comes at the end of Micro talking to Frank. He’s been working up to this single question, spending the rest of the issue in an interrogation room with Frank, telling Frank why Frank is the way Frank is.

Micro’s clearly thought a lot about it. Though apparently not enough to realize he’s got two mutually exclusive opinions about Frank’s psychological profile. But Micro’s got a hubris problem.

He also thinks Frank’s origin story is Born. Given how that series turned out, it might have been nice for Ennis to have bookended it with Micro telling the story. It would’ve helped.

Frank, however, doesn’t say his origin story is born. Frank doesn’t say much of anything. He speaks once in the issue, bound to a chair in a dimly lighted room (I wish Ennis and LaRosa had shown the CIA guys converting a hotel suite bedroom into an interrogation box). Only on that one panel does Frank get eyes. The rest of the issue, both he and Micro’s eyes are obscured by shadows. It removes the personality from Micro’s exposition, in a phenomenally subtle way, and it makes Frank seem like a caged animal.

When Frank speaks, and we see his eyes… Well. It’s awesome.

And it’s also Clint Eastwood’s face on Frank’s head. Frank’s a gigantic guy, body-wise, muscles everywhere. But when he’s got to look at Micro and tell Micro what’s what, he does it with Clint Eastwood’s face.

It’s not even subtle. It’s awesome, if obviously. And does give some idea what his voice might sound like, if only to support the female agent’s reaction.

The cliffhanger’s a little pat, but otherwise it’s excellent. Ennis presents two (and a half) versions of the Punisher for the reader to consider. Except all those versions come from Frank’s jailers, not Frank. Micro’s seems the most factually informed and therefor accurate (at least from Micro’s perspective), but….

Micro can explain Frank. The CIA boss can explain Frank. Only the half impression doesn’t explain him.

It’s such smooth, such subtle work from Ennis. LaRosa does a good job on the art, but it’s all about Ennis’s script.

Two Cars, One Night (2004, Taika Waititi)

Trying to describe Two Cars, One Night without getting schmaltzy might be difficult. It’s sublime, gentle, tender, funny, brilliant, inspired, exceptional. Director Waititi’s just as phenomenal directing his young actors as he is at composing the shots to emphasize their experiences; specifically, how they perceive those experiences. The short starts with these two boys sitting in a car in front of a bar. They’re presumably waiting for a parent or two to get done hanging out in the bar. The little brother, Te Ahiwaru Ngamoki-Richards, is quietly reading a book in the passenger seat. The older brother, Rangi Ngamoki, is sitting behind the wheel and watching the adults outside the car.

Waititi does an amazing job subtly implying all these things going on around the boys, which they know are going on but don’t exactly understand. They also don’t understand they don’t exactly understand. Waititi sets up all these known unknowns before there’s the second car. Because amid this situation, where the boys are waiting outside a bar, in this isolated island surrounded by adults adulting, Waikato is going to unknowingly take the first steps towards adulthood.

And here’s why it’s hard to talk about the short without getting schmaltzy. While Waititi avoids sentimentality and instead focuses on his actors and how they convey the action, Two Cars, One Night is about Waikato teasing a girl, Rangi Ngamoki—who arrives in the second car, her parents also going in for drinks (there’s a whole other silent, subtle implication thing regarding the parents who come out first)—but it’s about these two adorable kids flirting. They go from tween and pre-tween (Ngamoki is nine, Waikato is twelve) fighting and teasing to—again—understanding their similar situations on a deeper level than they’re able to consciously recognize. Waititi’s real quiet about it too; he focuses on Ngamoki realizing he wants to talk to Waikato and not really understanding why. Because he’s nine. And she goes from being a grody girl to being worth trying to impress.

Little brother Ngamoki-Richards proves an intentionally bad, more intelligent and thoughtful, hilarious wingman.

Perfect performances from Waikato and Ngamoki. Waititi’s direction, on all levels, just gets more and more impressive throughout. The black and white photography, from Adam Clark, is great. So’s Owen Ferrier-Kerr’s editing. Both Clark and Ferrier-Kerr’s fine work contributes to the sublimeness.

It’s wondrous.

The Punisher (2004) #2

P02

The second issue of Punisher, second part of the story arc, echoes nicely with the first. Last issue opened in a cemetery, this issue opens in a cemetery. Ennis also explores a little of Frank’s regular behavior; meeting one of his informants, getting involved with something there, then just heading home and cleaning his guns. Presumably Frank spends a lot of time cleaning guns.

Ennis splits the rest of the issue between Microchip and the mob. Microchip’s got to convince his rogue C.I.A. handlers he can deliver on his promise to get Frank while this New York mobster calls this other, higher up mobster to come help since Frank has wiped out all the higher level mobsters in New York. Ennis has a lot of fun with both scenes. The comic’s only got maybe six—Frank at the cemetery, Micro, Frank and the informant, mob guy, Frank cleaning guns, cliffhanger. It’s real simple, reads kind of fast, kind of not. Ennis puts a lot of attention into the dialogue for Micro, the conversation with the mobsters. Because the cliffhanger has to be a surprise. Ennis is trying to shock the reader and it works.

LaRosa does better with the action than the talking heads. There’s a lot of digital editing on the talking heads panels and sometimes the colors are doing the shading work, which doesn’t match the rest of the issue. But the point is the dialogue. The art is secondary in those scenes. A distant second.

Micro’s exposition dump has a little more about of the back story—in Punisher Max universe; he and Frank worked together for ten years, he helped Frank kill over eight hundred people, before Micro came along Frank was just a nut job with a gun, basically. In the moment, it doesn’t read too much like self-aggrandizing—Micro’s also showing off his tough guy cred in the scene—which is impressive since it’s a lot of self-aggrandizing. Ennis does a phenomenal job setting the narrative distance with Micro and the mobsters. The way he angles it, it feels like the book is going to alternate the reader’s perspective from being in line with Micro and being in line with the mobsters. They’re both after Frank, Frank will be the subject.

It’s a really nice move, especially given how the cliffhanger functions (and turns everything upside-down).

The visiting mobsters (from Boston) are more Ennis eccentrics than anyone else in the comic so far; the sexually explicit C.I.A. agent doesn’t have much to do this issue (except get in a couple great lines). But the mob guys? The leader is slick and mean and generic, but his stooges are amazing. There’s the rude one and the weird quiet one. The rude one is somewhat standard looking—tough little, older guy in a tracksuit—but the quiet one looks like Beaker from the Muppets. They both get excellent moments during their scene; Ennis knows how to lay in sly humor. Even if it’s terrible.

It’s almost like the big boom of the cliffhanger distracts from all the strong work the comic does throughout. Almost like, but not quite. Ennis keeps it all balanced.

The Punisher (2004) #1

P01

The first page of the issue is the Castle family tombstone. Names, birth years, death year. 1976. A Marvel comic with years. Well, a MAX Comic. And the MAX Comics Punisher apparently isn’t going to be de-aging Frank Castle.

Well, actually, it does. The Punisher first appeared in 1974. So, 1976 is at least two years adjusted, but whatever. Frank’s going to be in his fifties at least.

The next page introduces the “MAX” Punisher. He’s a shadowy giant, his face indeterminately scarred. Penciller Lewis LaRosa and inker Tom Palmer rarely show Frank’s eyes. Instead they’re just shadows on his steely face. The first seven pages of the comic are the closest to an origin writer Garth Ennis does; Frank narrating his recollection of the family’s “picnic in the park.” The sounds of the machine guns, the expressions of his family—the expressions. Everyone else in the comic emotes through their eyes. Frank’s the only one who doesn’t. LaRosa and Palmer do a devastating job with these single, two-thirds of the page panels of the Castle family as they’re shot. Then there’s the “bridge” to the present. And the only questionable pages of art in the entire issue. They’re not LaRosa’s fault, not Palmer’s fault, maybe not even Ennis’s. There’s just something off about a Frank Castle amid anonymous New Yorkers panel and a gun porn panel. The comic’s got its Tim Bradstreet cover, it’s more than got its quota of gun porn just from it.

And then LaRosa’s full page Frank, skull, and guns doesn’t work either. Not after the gentle open with the family. Horrifying but gentle.

Juxtaposed against Frank’s big action set piece, the rest of the issue is setting up the arc’s hook—there are these shadowy government agents surveilling Frank for some reason. Because his old buddy Microchip has apparently sold him out. Lots of hand-wringing from Micro at the end, lots of emotion (in face and eyes), some wistful expounding about Frank Castle, and—frankly—a too quick end to the issue.

Frank’s action set piece has him taking out a bunch of mafiosos en masse with a big gun. Ennis writes some fantastic narration for it. From page two, he’s got Frank’s voice. Because Frank’s got to make it all seem not just plausible but rational and inevitable.

Lots of blood and gore, some swearing, even some Ennis dirty jokes—one of the agents has the hots for Frank and she’s explicit when describing her thoughts to her prude partner. There’s a little more character development on them later, all in dialogue, all done fast and efficient. Even though it reads a little short and there are those two somewhat wasted pages at the end of the “prologue,” Ennis paces The Punisher #1 beautifully.

As the first “X-rated” Punisher comic, Ennis manages to do the proof-of-concept and get his actual story started without ever having to change pace. Considering some of the comic—some of the arc (it’s titled In the Beginning after all) is going to be about Ennis showing his “take” on the MAX Frank.

It’s a really good first issue.

Frank Miller’s Robocop (2003-2006)

Frank Miller's Robocop

Like most media with a Frank Miller credit on it, Frank Miller’s Robocop does not aged well. More accurately, as far as Robocop goes anyway, it doesn’t improve with age or maturity. It was always as bad as it is now, every reading another bloody stab at nostalgia. Frank Miller’s Robocop is an adaptation of Miller’s original Robocop 2 script. It’s a pseudo-infamous script—Miller, hot off Dark Knight loves Robocop and writes the sequel. There’s a writer’s strike in there somewhere. When the sequel finally does get made, Miller’s script has been rewritten by Walon Green (who wrote some of The Wild Bunch script). The sequel doesn’t get a good reaction, everyone starts thinking it’s because Miller’s script got rewritten. But then Miller’s back for Robocop 3, which should seem weird but actually makes perfect sense because they’re really just using his Robocop 2 script ideas.

So Frank Miller’s Robocop initially comes off more like a Robocop 3 adaptation than a Robocop 2. The first three issues are just Robocop 3, then with 2 elements, but still with a bunch of 3 going on. If only adapter Steven Grant could unravel all these threads….

And he doesn’t. He leaves Robocop entirely jumbled, with Juan Jose Ryp’s highly detailed, precisely messy, very busy art not doing anything to save the comic. Ryp’s art never really hurts it—whoever gives him too many pages for action scenes, for example, is the one who hurts it. Ryp does well with fast paced action. He doesn’t do well slowing down to go through a throw-by-throw. Especially not with the comic’s version of “Robocop 2,” the big villain (sort of) in the finale. It usually feels like Grant’s never seen Ryp’s art, otherwise no one would plot out the scene the way Grant does.

Editing matters. Though with Frank Miller’s Robocop you probably don’t get to tell Frank Miller how his ideas are so bad, even a franchise-desperate movie studio could improve on them.

I’ve read this series something like three times now. Maybe four. Definitely three. I’ve read it as published (often delayed), I’ve read it slowly, I’ve binged it. It never gets any better. There’s never enough story for the issues or even the series. The first three have something like an arc, which suggests Grant might do something similar with the back six, but he doesn’t. Once the big action set pieces start, the comic rushes to get out of there way so Ryp can have too many pages to do boring action.

In the end, all Frank Miller’s Robocop does is raise questions not particularly worth having answered—did Miller write any of these characters any better, did he really have such bad plotting or was Grant trying to make it fit the nine issues (it feels like there’s one missing, though who’d want to read another one).

Robocop 2, the movie, is far from great shakes, but seeing notes on Miller’s script from the studio execs? Seeing those might be interesting, if only because there’s so much to “fix.”

(It’s also strange how few of the “regular” cast show up in the script. Makes you wonder what Miller liked about the first movie).

2046 (2004, Wong Kar-Wai)

2046 is a very strange sequel. Because it’s most definitely a sequel to In the Mood for Love. Tony Chiu-Wai Leung and Lam Siu Ping are playing the same characters, a few years after that film. But the way writer and director Wong deals with the previous film and its events… he intentionally… well, I’m not sure if distorts is the right word, because it works out perfectly, but he delays it. 2046 is a sequel to In the Mood for Love, but it’s also a sequel to itself. The film starts in the mid-1960s with Leung moving home to Hong Kong from Singapore. Well, actually, wait. It starts in 2046, a CGI megalopolis with a train and some narration about riding the train and trying to leave 2046. Like it’s a place.

2046 also has Hong Kong significance—when the British “gave” Hong Kong back to China in 1996, the Chinese said Hong Kong would stay the same way for fifty years. So 2046. Of course, it’s also got a significance to In the Mood for Love. But back to the future for a moment. There’s some love sick guy on the train. He wants to leave 2046. His narration also refers to Love, even though nothing else does.

So all the coincidences collide for Leung—mid-sixties Hong Kong had some significant unrest and Leung spends his time sitting it out, dreaming of the future and writing a serial called… 2046 in a hotel room 2047, which he took because 2046 wasn’t ready yet. Leung brings a litany of nightclub friends with benefits affairs home while musing on the goings on around him at the hotel. Faye Wong is the owner’s older daughter, in love with Japanese guy Kimura Takuya. Her dad (Sum Wang) doesn’t approve. Leung distantly watches the heart attack and incorporates it into his stories, which is good since Kimura plays the story’s protagonist in the future stuff. Leung’s also got to fend off Sum’s younger daughter, Dong Jie, who’s too young.

Because even though Leung is supposed to be a casual sex addict, charming the ladies by night, moping about his previous heartache through his writing, there’s got to be a line. And Wong, director, tests it from time to time. It’s a good narrative hook and only there because we still need to like Leung for later, because later is going to get worse before it gets better. Leung narrates the film–eventually even the future stuff–and it’s a very controlled narration. Wong, writer and director, doesn’t want to show too much. Like Wong, actress, appearing for an almost cameo before disappearing, just like when the film opens on Leung and mystery woman Gong Li to set up the Hong Kong homecoming. Wong, writer, is delaying certain things but for very good reasons, which aren’t clear until the end of the second act.

Because it’s not just Leung’s story; there’s also a second story-in-the-story, which Leung writes for writing partner and lovesick buddy Faye Wong for a while in the middle. It’s got a full narrative arc for future guy Kimura and even future Faye Wong. And that narrative arc is later going to matter for Leung and the film. It’s an exceptionally complicated narrative structure. Wong, writer, fractures the narrative in a lot of major ways, sometimes technically surprising ones (but the surprise isn’t the right reaction because they’re inevitable). But he lays out this always forward layer too. For the viewer, who is watching the events of Leung’s life—with tangents—but seeing Leung’s reaction to those events. Macro-reactions, not micro. So very deliberate plotting.

2046 has more than its share of “why is Wong doing this” head-scratchers, but they’re always the exact right move. Because while Wong, director, is keeping with Leung in the present, experiencing new events, Wong, just writer, needs to move the plot in peculiar directions. The film’s got these multiple, dense narrative tense layers and Wong, writer, needs to move between them sometimes rapidly, sometimes not. Wong, director—and with great editing from William Chang and music from Umebayashi Shigeru—has to figure out a way to trigger these movements stylistically. It’s gorgeously done.

The most drastic of the three big narrative shifts is someone I can’t believe I got 700 words into a post about 2046 and haven’t yet—Zhang Ziyi. She’s Leung’s first significant love interest. Meaning she falls in love with him and he treats her like shit.

Remember when I said it was important to like Leung? It’s when he breaks Zhang’s heart, which isn’t really a spoiler because it’s almost still first act stuff. If you took out the future stuff, it’d be first act stuff. 2046—a sequel—is initially just about Leung’s really sexy love affair with his neighbor, Zhang. During that time period, Zhang gets a lot more to do than Leung. It’s not exactly from her perspective, but Wong, director, makes sure it’s real close.

So, in the second act, 2046 becomes a sequel to 2046’s first act, which was a sequel to In the Mood for Love. Only as things go on, it turns out 2046’s first act is a sequel to the end of the second act flashback, which is a sequel to In the Mood for Love. The more Wong, writer, reveals about Leung, either through the present action, flashback, or the future story stuff… the more the narrative distance changes. Narrative distance in this case also taking into account narrative sympathies; assumed intentions as far as Leung goes. 2046 isn’t a mystery, but Wong does almost structure it as one. Really, I guess, the more appropriate phrase would be a secret. 2046 is a secret and Wong is very careful about how he wants to tell it.

Of the three female leads, the best performance is Zhang. Faye Wong is really, really, really close but Zhang wins out. Then Gong. Gong it’s the role. She doesn’t have anywhere near the amount of time as the other two. Gong’s really is the extended cameo it seemed like Wong was getting. Only Gong’s cameo seemed like a really short one when it opened the movie. Because Wong, writer and director, is so forcefully deliberate.

So good.

Leung’s really good. He’s not as good as Zhang, Wong, or Gong. In a way, it’s not his place in the story. Where he’s protagonist. And everything revolves around him. He shouldn’t be overshadowing in that narrative, at least not the way Wong wants to tell it. It’s a very delicate, precise performance. Lots of nuance. It’s outstanding.

It’s just not as good as any of the lead actresses.

Carina Lau has a nice cameo, Wang has some good moments, Ping is hilarious. Not comic relief hilarious, just momentarily hilarious hilarious.

High nineties majority of the film is inside. Restaurants, the hotel rooms, occasionally cars. Quiet moments between characters either on their own or in crowds. There’s one standout party scene, which opens things up for a while, but the scene’s still focused on Leung. Again, the film is exceptionally precise.

Great photography from Christopher Doyle and Kwan Pung-Leung. Great production design from editor Chang. Great everything.

2046 movie probably even works better if you haven’t seen In the Mood for Love, which is a singular description—and, in this case, compliment—for a sequel.

But it’s still a very direct, very intentional sequel.

It’s magnificent.

4/4★★★★

CREDITS

Written, produced, and directed by Wong Kar-wai; directors of photography, Christopher Doyle and Kwan Pung-Leung; edited by William Chang; music by Umebayashi Shigeru; production designer, Chang; released by Block 2 Pictures.

Starring Tony Chiu-Wai Leung (Chow Mo-wan), Gong Li (Su Li-zhen), Wong Faye (Wang Jing-wen), Kimura Takuya (Wang Jing-wen’s Boyfriend), Zhang Ziyi (Bai Ling), Carina Lau (Lulu), Dong Jie (Wang Jie-wen), Sum Wang (Mr. Wang), and Lam Siu Ping (Ah Ping).



THIS POST IS PART OF THE ULTIMATE 2000S BLOGATHON HOSTED BY DREW OF DREW'S MOVIE REVIEWS AND KIM OF TRANQUIL DREAMS.


RELATED