Howard the Duck 8 (January 1977)

Howard the Duck #8This comic is difficult to believe. Not the content of the issue, where Gerber just goes wild with a look at American presidential candidacy, but its very existence. Marvel Comics published a comic about the American public rabidly anticipating the assassination of political candidates. They let Gerber get away with it, they even paid Gene Colan to draw it. It’s amazing in its existence.

As a comic, it’s pretty good. Gerber’s plotting is strange. The issue really just is a series of assassination attempts on Howard’s life. There’s barely any character development. Gerber is just moving Howard and Bev from one setup to another. It’s efficiently done too, which is cool. It feels like a race.

The art, from Colan and inker Steve Leialoha, is awesome as usual. But this issue gives Colan and Leialoha a lot of thriller sequences they also have to make somewhat amusing. They confidently succeed.

CREDITS

Open Season!; writers, David Anthony Kraft, Don McGregor and Steve Gerber; penciller, Gene Colan; inker, Steve Leialoha; colorist, Janice Cohen; letterer, Irving Watanabe; editor, Archie Goodwin; publisher, Marvel Comics.

Howard the Duck 7 (December 1976)

Howard the Duck #7It’s an amazing issue. Primarily because it ends with Howard the Duck being made a Presidential candidate, but also because Gerber hits every right note throughout the issue. He introduces politics into the comic after finishing up the previous issue’s cliffhanger. It involved a giant gingerbread man attacking Howard and Bev after being brought to life by a seven year-old mad scientist.

And this issue is political intrigue mixed with absurdist humor. Okay, I suppose there’s some absurdist humor to the gingerbread man but it’s somewhat broader. And there’s the built in classiness of that sequence–unexpected as it may be–because Gene Colan adds class to everything.

But the way Gerber sets up Bev and Howard in this political convention, the time he takes setting everything up; he layers the entire second half of the comic with plot hints and moments of character development.

It’s brilliantly done stuff.

CREDITS

The Way the Cookie Crumbles!; writer, Steve Gerber; penciller, Gene Colan; inker, Steve Leialoha; colorist, Marie Severin; letterer, Jim Novak; editor, Archie Goodwin; publisher, Marvel Comics.

Howard the Duck 6 (November 1976)

Howard the Duck #6Part of me desperately wishes Gerber and Mary Skrenes (who helped with plotting) just gave Colan a scary house script and then had the absurdism added later. Because if you took out the word balloons and the narration boxes, it would seem like Howard and Beverly had ended up in a twisted Marvel horror comic. Tomb of Dracula almost, though the scene where fundamentalist Christian cult kids threaten Howard is scarier than anything in Dracula.

The beautiful part of the script–all of the art is beautiful; Colan does some great work–but the script’s beauty is in how little humor Gerber goes for. He doesn’t make any of the obvious jokes. He plays everything straight, which just makes it funnier.

He does some nice character development on Beverly this issue. She and Howard are on the outs over a cigar squabble.

Gerber changes up Howard; it works out great.

CREDITS

The Secret House of Forbidden Cookies!; writers, Mary Skrenes and Steve Gerber; penciller, Gene Colan; inker, Steve Leialoha; colorist, Glynis Wein; letterer, John Costanza; editor, Archie Goodwin; publisher, Marvel Comics.

Howard the Duck 5 (September 1976)

Howard the Duck #5If you’re a duck stuck in the Marvel Universe, how are you going to earn some quick cash? Wrestling, of course. Everyone knows fighting crime doesn’t pay and you’ve got to look out for number one!

Howard and Beverly are having money troubles–I love how Gerber gets around to discussing the obvious logic problems in Howard (I can only hope there’s the sleeping situation issue)–and Howard tries finding a job of his own.

Beverly’s modeling gig isn’t going to make them millionaires, after all.

His misadventures get him on TV–fighting a clown (the clown did hit him with a cream pie)–and then working as a collection agent. Not any kind of work for a respectable duck, hence the wrestling for ten grand.

There’s a lot humor, but Colan’s pencils really show the humanity of it all. Gerber works some considerable magic with Howard the Duck’s thoughtfulness.

CREDITS

I Want Mo-o-oney!; writers, Martin Pasko and Steve Gerber; penciller, Gene Colan; inker, Steve Leialoha; colorist, Michele Wolfman; letterers, Gaspar Saladino and Irving Watanabe; editor, Marv Wolfman; publisher, Marvel Comics.

Howard the Duck 4 (July 1976)

Howard the Duck #4Gene Colan pencils this issue and does a good job of it. He’s not a definitive Howard illustrator except he does manage to draw everything besides the duck perfectly. And his duck is really good, it just doesn’t have as much personality as it could.

The story this issue has Howard and Beverly happening across their groovy, narcoleptic artist neighbor who fights crime while he’s sleep-walking. Again, Gerber figures out a way to look at some comic book superhero stuff without having to leave the issue. As for the Cleveland locations, Gerber and Colan don’t concentrate on it. It could be any city. Bigger or smaller.

There’s eventually a lot of action with a variety of forms for the antagonist. Gerber just happens across these amazing situations for Howard. His being a duck is still immaterial to it, one forgets he’s not just a human in a duck suit.

CREDITS

The Sleep… of the Just!; writer, Steve Gerber; penciller, Gene Colan; inker, Steve Leialoha; colorist, Michele Wolfman; letterer, Annette Kawecki; editor, Marv Wolfman; publisher, Marvel Comics.

Howard the Duck 3 (May 1976)

Howard the Duck #3What’s so great about Howard the Duck–or one of the great things, as I’m now discovering there are a lot of them in the comic–is how Gerber is able to use the absurdity of the concept to examine comic book reality. Howard and Beverly exist in a world with the fantastical nature of the Marvel Universe, but without any of the magic.

This issue has some of the magic spilling over in a kung fu master. It’s an entirely absurd, hilarious, beautifully drawn sequence but Gerber’s able to do it sincerely too. Howard, a blowhard closet intellectual, is a real character. He just looks like a duck and talks to Sam Spade. And Beverly’s already showing more depth than expected.

John Buscema does the art this issue. It works out well, though he doesn’t have the detail (or the Donald references) Brunner brings to Howard.

Another great comic.

CREDITS

Four Feathers of Death!; writer, Steve Gerber; penciller, John Buscema; inker, Steve Leialoha; colorist, Michele Wolfman; letterer, Annette Kawecki; editor, Marv Wolfman; publisher, Marvel Comics.

Howard the Duck 2 (March 1976)

Howard the Duck #2What an amazing comic. Gerber tells the story straight–so it’s this very simple tale of a talking duck, this girl he likes, this boy who likes the girl the talking duck likes and then the talking turnip who controls the boy who likes the girl who the talking duck likes.

The turnip and the duck don’t know each other. But they must do battle, as is the way of the world.

In the meantime, Gerber gives the boy this great overdone sci-fi space odyssey through his own mind as the turnip takes over. Gerber imaginatively–and not hostilely–snickers at sci-fi.

Of course, there’s also the talking duck. And his lady friend. They have a great relationship between Gerber never writes Howard as anything but a jerk yet Beverly always falls for it. She’s an optimist, clearly.

Great Brunner art–dirty Donald at times.

Very good comic.

CREDITS

Cry Turnip!; writer, Steve Gerber; pencillers, Jim Starlin and Frank Brunner; inker, Steve Leialoha; colorist, Michele Wolfman; letterer, Tom Orzechowski; editor, Marv Wolfman; publisher, Marvel Comics.

Howard the Duck 1 (January 1976)

Howard the Duck #1It’s not clear if it’s going to be the secret of the series or just the secret of this issue, but the way writer Steve Gerber makes Howard the Duck work is by coming up with this hippie political commentary plot and except have it narrated by Sam Spade.

Only Sam Spade isn’t a P.I.

And it’s not Sam Spade. It’s Howard. The talking duck. Gerber moves Howard through the comic like a forties heavy. He’s Edward G. Robinson chewing on scenery while Gerber spins this crazy story of a powerful magician who also happens to be a complete square who wants to use a cosmic calculator to rearrange the universe.

And there’s a girl.

And a Spider-Man cameo.

And gorgeous art from Frank Brunner. Gerber gives him a lot of weird stuff to draw but it’s all weirder going together and Brunner nails it every page.

Awesome comics.

CREDITS

Howard the Barbarian; writer, Steve Gerber; penciller and colorist, Frank Brunner; inker, Steve Leialoha; letterer, John Costanza; editor, Marv Wolfman; publisher, Marvel Comics.

The Man-Thing 8 (August 1974)

The Man-Thing #8In some ways, this issue has Gerber's most predictable comics scene. Man-Thing and his arch-nemesis, Schist, duke it out in a laboratory where Man-Thing could regain his humanity and Schist could gain immortality. Sure, it's got Ploog artwork, but there's nothing special about it. Man-Thing's almost human again and Gerber can't think of anything to do with him except fight.

Again, Ploog art, so it's a nice-looking fight, but it's just narratively goofy.

Gerber opens the issue with an about-face in the cliffhanger resolution. Man-Thing goes straight back to the secret city, this time Schist and a sidekick following. Man-Thing's return to the city is the most impressive handling in the issue, with Gerber giving him a guide and so on. It just doesn't go anywhere. The character development on the guest stars, for example, is just filler before the fight scene.

It's a pretty good issue… but not great.

B 

CREDITS

The Gift of Death!; writer, Steve Gerber; artist, Mike Ploog; colorist, Petra Goldberg; letterer, Artie Simek; editor, Roy Thomas; publisher, Marvel Comics.

The Man-Thing 7 (July 1974)

The Man-Thing #7Gerber only puts in a few pages of about Man-Thing's erstwhile human sidekicks, but it's all rather effective. It grounds the issue in reality, while elsewhere Gerber pulls even more out of it. Turns out Schist isn't just a bad guy industrialist, he's actually a bad guy industrialist looking for the fountain of youth.

Unconnectedly, Man-Thing finds himself captured by a bunch of Spanish conquistadors and stumbles across said fountain and a lost city.

The issue works thanks to Gerber's pacing and Ploog's art. The capture sequence is lengthy–and Man-Thing's attack on the city is somewhat inexplicable–but Gerber keeps everything busy enough he's able to sneak in a big moment towards the end. While there's a visual component, there's also how Gerber handles the familiar expository narration regarding Man-Thing.

It's an excellent issue. Ploog doesn't get to draw much in terms of variety, but he excels at what he's given.

A- 

CREDITS

The Old Die Young!; writer, Steve Gerber; artist, Mike Ploog; colorist, Glynis Wein; letterer, John Costanza; editor, Roy Thomas; publisher, Marvel Comics.