Kill or Be Killed (2016) #3

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What is the deal with the heads? Seriously, this issue starts with talking heads between Dylan and Kira—which has numerous issues—and it really looks like artist Sean Phillips cut out a head and pasted it on a body. But without adjusting the scale.

It’s comically weird, though it does improve in the rest of the issue.

The scene takes place after Dylan’s first night out Punishering; best friend Kira, who’s dating his roommate and having an affair with him, wants to talk. He’s afraid he’ll confess to her because he’s madly in love with her, and he wants to tell her everything anyway.

Now, Kira and Dylan will go and have their talk later on. He will say nothing; she will talk at him about their problems on a very macro scale without any specifics. It’s actually an improvement over the first scene, which sounds like writer Ed Brubaker got the dialogue from a soap opera trailer.

This issue has two big reminders of why this comic didn’t click with me before. Didn’t click with me, meaning it pissed me off to the point I stopped reading it.

First, Dylan’s obnoxious white college bro philosophy thoughts. Maybe half the issue is just Dylan’s narration, thinking about what he’s done—killed a guy because the demon in his head told him to do it—while going about his day as a graduate student in New York City. There’s a Times Square scene, there are some library scenes, and Kira and Dylan will have their big scene at Coney Island—Phillips is going all out on the travelogue. No wonder he doesn’t have the energy for heads.

But Dylan’s just full of shit. His narration is just stream of consciousness bullshit from an asshole. And it’s unclear if Brubaker knows it. Every time it seems self-aware, there’s something like the second anti-click reminder—the ladies mooning over Dylan without him realizing. Now, suppose Dylan had become a killer vigilante and started seeing the ladies seeing him differently. In that case, he’d be… becoming (see: Manhunter), but he doesn’t notice them agog at his new manliness.

Also, when Dylan and Kira hang out and have no substance or chemistry beyond Dylan’s narration telling us they have chemistry, it’s another sign of trouble for Brubaker’s handle on the situation.

I remain committed to the read-through, even if it just keeps disappointing.

However, it’s not a bad comic overall, just self-indulgent and annoying. It rallies a bit towards the end. It does read way too quick, though.

Kill or Be Killed (2016) #2

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I’m not reading the back matter on Kill or Be Killed for lengthy reasons, but if there’s some explanation why artist Sean Phillips is drawing the twenty-somethings with odd bodies—their heads are too big for their bodies and slightly too round—I may regret not knowing.

May.

This issue opens with another of the illustrated micro-prose, which writer Ed Brubaker established last issue. On one side of the page is black letters on white, lots of white space because the narration’s relatively terse, even when there’s a lot of it, and images on the right from Phillips. The two things move in unison, what protagonist Dylan thinks about while experiencing or witnessing the visuals.

Except, also not, because Brubaker starts the comic where he ends the comic, and Dylan’s not thinking about the same things at the beginning as at the end because it’s all past tense narration. It’s an entirely acceptable, basically successful technical device—the text alongside the images.

I also don’t like it.

Maybe they’ll win me over, but it seems like a cop-out. The minimally successful approach; basically, it’s just taking the prose specials of the eighties and, instead of type-setting them, having your letterer do them. The comic doesn’t credit the letterer (it’s apparently Phillips), so maybe he’s just using Blambot fonts anyway, and it’s still just type-setting.

Anyway.

I’m not sold on it, though they use the same device later in the issue with better effect; maybe because the white space does something with the visuals later, instead of just pushing them to one side.

This issue has Dylan making his first kill—to appease the demon who’ll kill him if he doesn’t kill an evil person. The demon doesn’t appear. Actually, there’s not much follow-up on the first issue's outstanding things—best friend turned roommate’s girlfriend turned illicit lover Kira wants to chat with Dylan about their status. He puts it off because he’s figured out where to get a gun and, thanks to the gun kicking off a madeleine moment, who to kill.

When Dylan does finally get back to Kira, carrying her to bed, it’s where the figures are so obviously distorted. So Phillips has got to be doing it intentionally. Right?

Especially since the rest of the issue, the other people Dylan encounters—his dealer (who’s a hoot), his mom (who’s always in another room), flashback friends, flashback Dad (the comic rushes through Dad having killed himself and the inevitable repercussions on Dylan)—they all look normal. It’s Dylan and Kira who look like strangely molded action figures.

Dylan’s first victim’s crime is particularly terrible, making him a worthy target, but it’s also a narrative gimme. Brubaker takes two big shortcuts—the gun acquisition and the victim selection—so hopefully, those contrivances will somehow pay off.

After the oversized first issue, this one seems a little too quick, especially since we don’t meet anyone else. We hear about them in Dylan’s narration, but only Kira really gets to exist in scenes, and even then, they’re really quick.

But it’s okay. Full disclosure—this read-through isn’t my first attempt with the series, and I’m trying hard not to get derailed. I’m trying to keep an open mind here.

Hence not reading the back matter.

Kill or Be Killed (2016) #1

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Kill or Be Killed kicks off with approximately thirty-three pages of story. I feel like it’s got to be thirty-two, but the quick count was thirty-three. And writer Ed Brubaker packs those thirty-three pages.

The comic starts with a bunch of gory action killing as our hero, Dylan, shotguns a bunch of bad guys. Well, presumably bad guys. He only kills bad guys, he assures us in narration; Sean Phillips’s art captures the gloom and gore. It’s a lot to start an issue with, but Brubaker and Phillips get through it as the narrator—who’s talking directly to the reader—decides to fill us in on his backstory.

Dylan’s a twenty-eight-year-old graduate student in New York City, living off inheritance and student loans, older than his peers because one of his suicide attempts got him kicked out of school. He’s got no girlfriend—though we get to meet an ex in a flashback in the flashback—and his roommate has stolen his best friend (dating her). As Dylan’s domestic life gets more complicated, with his best friend, Kira, starting an affair with him behind the roommate’s back, he soon finds himself once again suicidal.

Luckily, he’s got one of those apartment buildings like Selina Kyle in Batman Returns and he survives the attempt… only a demon shows up demanding Dylan kill bad guys to make up for the demon not getting his soul in the suicide. A murder a month to keep the demon away.

The issue ends before Dylan’s done the deed, but we know he’s clearly heading in that direction from the opening.

There’s a lot of narration. A lot of it. Some of it’s tedious, some of it ages poorly (the comic’s from summer 2016 and Brubaker’s not great at future-telling), but it rarely gets to be too much. There’s always gorgeous Phillips art to offset any narration-related lag. The New York City stuff is phenomenal, the character figures—their figures look artificially small—not, but it’s only in medium or long-shots. Close-ups, talking heads, Phillips’s on it.

The comic’s intense, unpleasant, and exceedingly well-produced.

Pulp (2020)

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Pulp is good. I would’ve liked it a lot more with a different ending, instead of the same ending writer Ed Brubaker has used at least once before—but it’s such a distinctive, painfully obvious a reveal it sticks with me a decade after I first read it in Criminal. Though maybe he’s just trying to make the twist work, doing it over and over until it does the work it needs to do.

Real quick, the reason it doesn’t work is because it requires the narrator to be unreliable for the entirety of the piece. The narrator’s reveal is just another ruse, another manipulation and it keeps Pulp locked in its genre, a mix of a Western (though barely, just some flashbacks) and a pre-WWII crime thriller.

The narrator’s name is Max Winter; it’s so much from his perspective, I didn’t even realize he had a name until I got to the back cover. I guess people are always yelling out, “Max,” when he has heart attacks. Max has multiple heart attacks in the comic because Max is an old, breaking man. Hard-living is finally catching up, only in 1939 New York City when Max has got a wife at home in his tenement apartment and he wants to at least get her out of there before he dies. Hard-living didn’t catch up with him, for example, when he was an outlaw some forty years earlier.

Brubaker does have some nice narrative tricks, like how he introduces some of the story between Max and his brother (they led a gang or something) with Max talking about his Western stories and his plans for them—the Pulp in the title refers to Max writing for a story magazine in the Golden Age of story magazines—before actually introducing the brother, before explaining Max’s first-hand knowledge of the Western stories.

It’s nicely done, with Brubaker keeping just the right balance with the present and the flashback. Max narrates in a mix of past and present tense, just enough so you don’t know how it turns out. I don’t think Brubaker’s ever done a Sunset Boulevard but there’s a first time for everything. But whatever Brubaker does with the narration—and he does a good job of it, old man in 1939 experiencing that era—gets derailed with the twist at the end. Even with Brubaker muting it, putting it off as long as possible, trying to get to a… Pulp ending.

A lot of the plot concerns the American Nazi movement in 1939. The biggest action set piece involves them, they’re in the background to all the action, they even have to do with one of the twists. Because so many twists. Some of it is how Brubaker structures the narration, which gets to be personable while still writerly thanks to the narrator being an experienced writer.

The writer stuff doesn’t figure into Pulp much. There’s this initial impetus with Max having to write more stories to make up for getting mugged and losing the previous book’s pay. But he just effortlessly cranks them out, even though his wife mentions his all-nighters. Brubaker wants him to be a writer but isn’t really interested in him being a writer. Outside some interludes with the editor, which turn into a C plot by the end.

The wife’s extant but not present. Again, Brubaker makes it work by just making it about fitting in the genre.

Pulp would’ve worked better as a longer limited series. It’s rushed.

But good enough. High highs, not too low lows. Fantastic art throughout from Sean Phillips. Making it a series would’ve meant more Phillips 1939 New York art, which is gorgeous. Great colors from Jacob Phillips too.

Maybe twenty pages into Pulp, I started getting more invested in it because I thought it was going to be really good, like maybe Brubaker had really figured it out this time. So I was an extended disappointed… not to mention that familiar final “twist.” But it’s good. Like, real good. It’s beautifully paced, looks great, and has a strong first person protagonist.

It’s just not singular and it seems like it should be.

Sleeper: Season One (2003-04)

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Some of Sleeper doesn’t age well. There’s a whole plot line about the secret society running the world and, in 2020, it seems like a very dated trope. To be fair, it was dated in 2003 when Sleeper came out, but writer Ed Brubaker was at least utilizing the trope to sabotage it. There’s also the lack of Internet-backed technology in the futuristic setting, which was apparently where what all futurism somehow missed. And when they try to mainstream the book in the last few issues, brightening up Sean Phillips’s blacks, slimming his lines, it’s a mistake. Ditto going from the handwriting font for the protagonist’s narration to a really slick italicized font. Doesn’t read well in the context of a collection; there ought to be a footnote about how they were desperate to save the book from cancellation.

I’d also forgotten the book takes place in the Wildstorm universe, featuring TV news cameos from The Authority; Brubaker does a great job of not making those connections matter much, outside providing an established universe with super-powered good guys and bad guys. The crossover character is Machiavellian crime boss Tao (created by the Original Writer himself!), which doesn’t come up much throughout and even when Tao’s giving his origin story it’s barely a footnote.

Origin stories are a big deal in Sleeper, something the protagonist, Holden Carver—good guy spy turned double agent, posing as a bad guy super-powered spy for Tao’s organization—and his colleagues do when they’re bored. The villains sit around and tell their stories. Except it’s only for the newbs and Holden hangs out with the seasoned veterans so it takes a while to coax their origins out of them, whether it’s Holden’s best bud, Genocide Jones, or his lady friend, Miss Misery.

Where Sleeper doesn’t age—can’t age—is in Brubaker’s plotting of the series, which spends the first nine or so issues with a two steps forward, one step back approach to revealing Holden’s story. We don’t find out how exactly he got roped into the super secret mission—and we still don’t know how his handler, Lynch, got put into a coma right before the series started. Issues take place weeks apart, sometimes following up on the previous issues’ cliffhangers and finales, sometimes not. Brubaker and Phillips end each issue for effect, sometimes dramatic, sometimes tragic. So it really burns when the narration lettering gets cheesy at the end, just as Holden’s having some big moments of revelation. You want the personality of the character in those passages, not feeling like you’re being handled so DC can try to sell the book to its stupider readers.

Sorry, it’s been sixteen years but I’m still not okay with how badly they bungled this series.

The first issue does a fine job establishing Holden and some of the world, enough about his mission, enough about Tao’s villainous organization, but focuses on Holden’s friendship with Genocide. Genocide’s an indestructible big lug thug. After Holden starts sleeping with Miss Misery—a chainsmoker who needs to inflict pain or damage in order to live, literally—Genocide’s the only one he can tell about it because Holden shouldn’t be sleeping with his coworkers. Especially not when she’s an occasional squeeze to Tao and Tao’s right hand man, Peter Grimm, mad crushes on her and already hates Holden.

Holden’s basically indestructible, thanks to an interdimensional artifact. His body heals, but builds up a charge of pain energy (he doesn’t feel physical sensations anymore, unless there’s some kind of pleasure and pain mix, which makes him perfect for Miss Misery). He zaps people with the pain energy; it can be lethal. Otherwise he shoots people a lot. There’s a lot of shooting in Sleeper. It’s not the most exciting visual (at some point you wonder how Phillips is still ginning up the enthusiasm for the action sequences, given none of the main characters is actually capable of being hurt).

The book starts getting really good in the last third, after the illuminati subplot, as it becomes clear just how much Holden is breaking down undercover and what’s going to happen when a lifeline appears. He’s got to question whether the lifeline’s real, but then the further question becomes… is it better or worse if the lifeline’s real. Has Holden crossed the line in his undercover operation. Sure, Genocide Jones and Miss Misery are far from the worst compatriots in a hive of scum and villainy—Genocide’s likable and even sympathetic, while Miss Misery gets the very odd combination of female tragedy and male gaze (even if it’s arty Phillips male gaze… there’s a lot of it in the comic)—but what does it say about Holden.

Brubaker’s character development work on Holden is somewhat ramshackle, thanks to the fractured timeline and narration, but once he reveals himself to be something of a softy, it’s not at all unexpected. Or unwelcome. A little sincerity goes a long way in Sleeper, which is effective, engaging, excellently executed (enough Es), but definitely feels like commercial product. Brubaker’s scripts reward the reader’s attention without ever dragging things out too long. Holden’s narration cushions the plot twists and reveals, with Phillips art capturing what usually ends up being sadness in the moment. He’s really good at tragedy and desperation. Less so the super-powered gun fights or the occasional superhero fights. They’re not bad in any sense, but they’re not where Phillips excels in the book. You can tell he’s not interested in them. The supervillain outfits, for example, get a good setup panel and then otherwise seem like a chore.

But there’s a lot for Phillips to draw in this book and it’s impressive how well he gets through it all. Like, he’s got to be doing supervillains and superheroes one panel and then Disneyland two panels later. It’s seriously globe-trotting, which isn’t always great as far as the character development goes but… delayed gratification on that front. Brubaker and Phillips don’t work to make Holden a sympathetic protagonist even after things start falling apart. He’s presented matter-of-factly, which probably hurt the book’s commercial potential to some degree. Though who knows. If the last sixteen years of DC Comics has revealed anything, it’s they actually didn’t have a chance with their dedicated reader base.

Sleeper was also one of the first comics to do the “Season One” thing, even though it wasn’t intentional… they had to try for a new number one to get the series some interest because trying to force good comics to become hits is difficult. The “season” ends on an interesting narrative note for what’s to come for sure, even if the thinner Phillips line work and the gaudy lettering leaves it in a visually far less interesting spot than it started.

Did it read better month-to-month back in 2003 and 2004? Probably. But it holds up rather well, especially given the many aforementioned caveats….

Like, I think there’s at least a boob every issue, which makes you wonder if it was an editorial mandate… did DC have data on how many copies they sold based on bare boobs? And while they’re sometimes arty boobs—Phillips is classically trained, after all—sometimes they’re just boobs for boobs sake, maybe three lines. It gets to be an eye-roll after a while.

Though… it’s not like there’s much characterization to the (two) female characters in the comic, which maybe you can get away with because it’s Holden’s perspective and all, but them both being exhibitionists is a little weird. No fetish shaming just… what are the odds. Are there odds? Do female espionage agents prefer exhibitionism? It, like an apology for that second lettering font, needs a footnote at least.

Batman: Gotham Noir (2001) #1

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Gotham Noir is a Jim Gordon story. Only he’s ex-cop Jim Gordon, divorced ex-cop Jim Gordon, just trying to get by as a private investigator. Only he’s a drunk. It’s 1949 and Gordon had a bad time in the war. Bruce Wayne was there. Bruce Wayne knows the secrets. Lots of secrets in Gotham Noir. Writer Ed Brubaker has this endless drawer of revelations to throw in to explain why a character did or said something ten pages before. The Noir is heavy.

Some of the comic is Gordon narrating why he’s on the run from the cops. Corrupt politicians have pinned a murder on him, a murder he’s trying to solve. Because when a man’s partner gets killed… oh, wait, no, wrong story. Gordon’s trying to figure out what happened because he woke up from a bender next to a dead body. Though his motivations waver and do a 180 at some point in Noir. Brubaker likes threatening and victimizing to get a reaction in the book, which is really too bad. There’s a lot of gimmick–the Batman cast back in the late forties, complete with Selina “The Cat” Kyle and a guy named Napier who ends up the ill-advised, last minute supervillain.

And Harvey Dent’s around, of course. And some crime boss. And some dirty politicians. And who knows who else.

With Sean Phillips’s beautiful, post-war urban Americana noir art–ably colored by Dave Stewart–Noir shouldn’t be able to go off the rails. Unfortunately, Brubaker runs out of mystery a lot sooner than he should. He goes for sensationalism for impact, instead of ingenuity of solution. It’s not like Gotham Noir’s Jim Gordon is particularly smart. He’s not smart, he’s not charming, he’s just pitiable. Strange setup for a protagonist, which Brubaker enables by keeping the rest of the cast obtuse. They’re obtuse to Gordon, who recognizes it and doesn’t care, and to the reader, who probably should care because it’s supposed to be a mystery after all.

There are some similarities to Batman: Year One in terms of cast list and general plotting. And Phillips’s detailed, lush art… well, it doesn’t break the reminder.

But the problems with Gotham Noir aren’t from it cribbing Year One’s climax or Harvey Dent. The problems are with Brubaker’s handle on the whole thing. He sets it up to be interesting with Batman and then has to fall back on a Batman villain to make it interesting. Gordon’s a bystander in much of the story, which is fine for a hard-boiled p.i. story, but the other characters don’t make up for it. They’re boring. Selina The Cat’s a yawn fest–and the hinted love triangle (Bruce, Selina, and Gordon) never manifests into anything. Gotham Noir is a bunch of hints not manifesting into anything.

It’s got some good art and is wholly readable, but Batman: Gotham Noir is “just” another Elseworlds book.

Batman: Gotham Noir (2001)

Batman: Gotham NoirGotham Noir is a Jim Gordon story. Only he’s ex-cop Jim Gordon, divorced ex-cop Jim Gordon, just trying to get by as a private investigator. Only he’s a drunk. It’s 1949 and Gordon had a bad time in the war. Bruce Wayne was there. Bruce Wayne knows the secrets. Lots of secrets in Gotham Noir. Writer Ed Brubaker has this endless drawer of revelations to throw in to explain why a character did or said something ten pages before. The Noir is heavy.

Some of the comic is Gordon narrating why he’s on the run from the cops. Corrupt politicians have pinned a murder on him, a murder he’s trying to solve. Because when a man’s partner gets killed… oh, wait, no, wrong story. Gordon’s trying to figure out what happened because he woke up from a bender next to a dead body. Though his motivations waver and do a 180 at some point in Noir. Brubaker likes threatening and victimizing to get a reaction in the book, which is really too bad. There’s a lot of gimmick–the Batman cast back in the late forties, complete with Selina “The Cat” Kyle and a guy named Napier who ends up the ill-advised, last minute supervillain.

And Harvey Dent’s around, of course. And some crime boss. And some dirty politicians. And who knows who else.

Gordon heads to the newspaper stand in 1949 Gotham City.
With Sean Phillips’s beautiful, post-war urban Americana noir art–ably colored by Dave Stewart–Noir shouldn’t be able to go off the rails. Unfortunately, Brubaker runs out of mystery a lot sooner than he should. He goes for sensationalism for impact, instead of ingenuity of solution. It’s not like Gotham Noir’s Jim Gordon is particularly smart. He’s not smart, he’s not charming, he’s just pitiable. Strange setup for a protagonist, which Brubaker enables by keeping the rest of the cast obtuse. They’re obtuse to Gordon, who recognizes it and doesn’t care, and to the reader, who probably should care because it’s supposed to be a mystery after all.

There are some similarities to Batman: Year One in terms of cast list and general plotting. And Phillips’s detailed, lush art… well, it doesn’t break the reminder.

Déjà vu.
But the problems with Gotham Noir aren’t from it cribbing Year One’s climax or Harvey Dent. The problems are with Brubaker’s handle on the whole thing. He sets it up to be interesting with Batman and then has to fall back on a Batman villain to make it interesting. Gordon’s a bystander in much of the story, which is fine for a hard-boiled p.i. story, but the other characters don’t make up for it. They’re boring. Selina The Cat’s a yawn fest–and the hinted love triangle (Bruce, Selina, and Gordon) never manifests into anything. Gotham Noir is a bunch of hints not manifesting into anything.

It’s got some good art and is wholly readable, but Batman: Gotham Noir is “just” another Elseworlds book.

CREDITS

Writer, Ed Brubaker; artist, Sean Phillips; colorist, Dave Stewart; letterer, Dave Stewart; editor, Ivan Cohen; publisher, DC Comics.

Kill or Be Killed 5 (January 2017)

Kill or Be Killed #5I predict this issue of Kill or Be Killed will show the problem with the book is it’s about a millennial Punisher set in present day. The art’s modern, but Brubaker’s handling of the character is basically Reality Bites. It should be set in the nineties.

Drumroll please (i.e. after reading the comic).

Okay, yes and no. This issue has way too many other problems for it to just boil down to Brubaker not having a handle on it. Phillips has lost his handle on the art. This issue’s art is not up to his usual work, but at least it eventually shows some personality. At its worst, it doesn’t show any. Phillips always has some. Until a few pages into this comic. It’s like he runs out of energy for it, which is concerning.

It’s really got a bunch of severe problems and it’s not even amusing to make fun of it because I love Brubaker and Phillips and Betty Breitweiser’s comics. But Kill or Be Killed is–well, with the exception of Breitweiser–it’s kind of like the pod people have gotten them. I’m done. It just upsets me.

CREDITS

Writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

Kill or be Killed 4 (November 2016)

Kill or be Killed #4Brubaker’s really unclear on what he wants to be getting across with his now-masked vigilante emo white guy. The comic raises questions, which Brubaker then ignores to let Phillips do a decent but hurried rushed fight scene or two. It’s not good but better than usual.

CREDITS

Writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.

Kill or be Killed 3 (October 2016)

Kill or Be Killed #3Kill or be Killed is cringe-worthy. Not a page of narration goes by where there isn’t something dumb or awful in Brubaker’s writing. He doesn’t have a story–the protagonist goes to wintery Coney Island with his best friend, the girl who’s dating his roommate and pity makes out with him. There’s the story. The rest of it is the lead getting Unbreakable powers from the demon to see the evil men and women do.

There’s occasionally some decent art from Phillips, but even it’s not enough to keep the comic going. Maybe because the characters are so bad; I mean, Phillips draws the protagonist like a tool but Brubaker writes him like a white savior character. There’s even a panel where some cute girl admires his studiousness. Because chicks think it’s hot when you’re all banged up and studying.

As for the best friend, she’s so poorly written I’m beginning to think Kill or be Killed is either a drawer script from when Brubaker was eight or he’s just putting his name on it and has some really lame friend who wants to write comics but Brubaker owes the guy a lung or something.

The only reason to read Kill or be Killed, with the occasional art exceptions, is to be mortified. I don’t read Brubaker comics to be mortified. I’m having a difficult time justifying giving this one any more of my time.

CREDITS

Writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; publisher, Image Comics.