8house 4 (October 2015)

8house #4: Yorris part oneYorris is tiring. I wish it wasn’t. I also wish it wasn’t a published comic with an “it’s” error. But it’s both of those things–it’s tiring and it’s got an “it’s” error. And Yorris isn’t unimaginative or exhausting, let me be clear–tiring is far better than exhausting. But it is definitely tiring.

Because even though Fil Barlow’s art is careful, detailed, intricate and sometimes wonderful, the story is the kitchen sink approach to originality. Throw in so many tropes–dream creatures, an unappreciated princess (which seems to be a theme for the Brandon Graham “edited” books at Image), and taking the concept of clans to a truly obnoxious extent (working of the term “clan” into nouns)–and there’s nothing to connect with in Yorris. Barlow and co-writer Helen Maier are trying to hard to be accessible, the story doesn’t do anything else.

The back matter explains–in great detail–how Barlow and Maier used to work in animation, which might explain why the dialogue in the book is so bad. Because they’re used to having someone speak it and bring personality to it. Without a vocal performance, however, the narration is mind-boggling. The comic sets up an unbelievable proposition–this princess’s ability to see the astral plain is ignored because she’s a girl, even though she’s the only one in the clan with the gift. And there’s the implication others know of it. Or she’s just schizophrenia, which would be so much better.

I don’t want to be able to read 8house every month. I don’t want to look forward to it. I want to need to read it. I want it to be necessary. And Yorris just shows… it’s not.

CREDITS

Yorris, Part One; writers, Fil Barlow and Helen Maier; artist, Barlow; publisher, Image Comics.

Nailbiter 16 (October 2015)

Nailbiter #16To everything, turn, turn, turn, there is a season… oh, sorry. It’s just Williamson has hit the end of this season of Nailbiter. He ends on an expository note, though there is at least the nod at a subplot about some kids going to the Nailbiter’s house on Halloween.

But everything else? The sheriff, the FBI guy, the serial killers? It all gets wrapped up in talking head scenes. The sheriff’s hospital room is a meeting spot for people looking to get their storylines finished. It’s not so much rushed as drawn out. Williamson could’ve structured it with one of the protagonists–like, maybe the FBI guy since it was originally his comic–but instead, he’s in a rush.

I think I’m done with Nailbiter. Williamson has never really gotten anywhere on the book and Henderson’s art hasn’t either. It’s a competent comic book, but they chased Hollywood to the point they lost anything special.

CREDITS

Writer, Joshua Williamson; artist, Mike Henderson; colorist, Adam Guzowski; letterer, John J. Hill; editor, Rob Levin; publisher, Image Comics.

Copperhead 10 (October 2015)

Copperhead #10Faerber plays loose with the pacing in this issue of Copperhead. He’s going for reader pleasure, not being tied to the characters. The sheriff is out to rescue Deputy Boo from some outlaws; Faerber shows her determination, but it isn’t the story. He’s all about the storytelling mechanics and how they relate to the reader’s experience.

It doesn’t hurt Godlewski gets in a bunch of background detail. Even though there’s nary a subplot seen in this issue–until the end, setting up the cliffhanger–and the supporting cast really doesn’t do much but tag along, Godlewski gives them visual weight. There’s a lot of visual repetition too; Godlewski doesn’t want anyone getting lost.

This issue is also one of the most “Western.” Besides the aliens and laser guns, it’s just a Western. Faerber uses Copperhead’s revisionism (the female sheriff, the context of bigotry against alien species) to provide a large stage for a small story. It’s incredibly assured, incredibly controlled and an entirely awesome read.

CREDITS

Writer, Jay Faerber; artist, Scott Godlewski; colorist, Ron Riley; letterer, Thomas Mauer; publisher, Image Comics.

Minimum Wage: So Many Bad Decisions 6 (October 2015)

Minimum Wage: So Many Bad Decisions #6What an issue. I mean. Damn. Fingerman takes all the readers’ built-up affection for Rob, all their built-up hope for him and puts them through the ringer. By the time Fingerman gets the reader cleaned off–and this issue of So Many Bad Decisions is easily the least funny, it’s downright depressing and bare–Rob might be in a terrible place.

Only, logistically, the seriousness of Rob’s situation is only there because how of Fingerman put the readers through the ringer. It’s beautifully constructed. In a lot of ways, it’s Fingerman’s best issue, just for how he’s able to control the readers’ attention through the comic. It’s precise, but never constrained. He’s always encouraging readers to look for more and not pay as much attention to what’s actually going on with Rob’s life. It’s fantastic misdirection.

The issue’s intense. Fingerman fills every page with finality and doom. Seriously, there’s really almost nothing funny about the issue. The one notable time Fingerman goes for laugh relief, he uses it to introduce a new character and then a realization for Rob.

So Many Bad Decisions ends wonderfully. Fingerman shows off, flexes, schmaltzes; it works out.

CREDITS

Writer and artist, Bob Fingerman; publisher, Image Comics.

Kaijumax 6 (October 2015)

Kaijumax #6Strange thing about this issue of Kaijumax… Cannon coasts. It’s a good issue and he even reveals an unpleasant reality for Electrogor (in addition to some setup for the Minya stand-in), but it coasts. Cannon’s set up a strong enough comic, he doesn’t always have to excel. In fact, he’s even able to coast past a few things here.

For instance, there’s a big plot development and it’s got a truly bad visualization. One panel from an odd angle to move the plot, then Cannon goes into a–quite good–rap from one of Electrogor’s new buddies. He sets the rap against Electrogor’s flashback, which is problematic, but he gets through it. Even if the flashback is a little rote.

The rap sort of sums up Kaijumax and its self-aware kaiju and their place in the world. Electrogor’s stoner buddy reflects on it in a rather good sequence, the rap coming in and solidifying the idea. Considering this issue is the last of the “season”–the series returning in six months or so–it’s Cannon telling the reader what to expect and declaring his intentions for the comic, maybe for the first time. Before, you had to grok it on your own. Now, Cannon’s telling you his expectations for his readership.

There’s some really good art, in both big and human-sized settings. It’s a good comic. But it’s not an ambitious one. If Cannon really wanted to be ambitious and not pick up pace towards the season finale, he’d have split this issue into two. There’s more than enough story for it.

CREDITS

Into These Forcefields; writer, artist and letterer, Zander Cannon; editor, Charlie Chu; publisher, Oni Press.