8house (2015) #4

8house  4

Yorris is tiring. I wish it wasn’t. I also wish it wasn’t a published comic with an “it’s” error. But it’s both of those things–it’s tiring and it’s got an “it’s” error. And Yorris isn’t unimaginative or exhausting, let me be clear–tiring is far better than exhausting. But it is definitely tiring.

Because even though Fil Barlow’s art is careful, detailed, intricate and sometimes wonderful, the story is the kitchen sink approach to originality. Throw in so many tropes–dream creatures, an unappreciated princess (which seems to be a theme for the Brandon Graham “edited” books at Image), and taking the concept of clans to a truly obnoxious extent (working of the term “clan” into nouns)–and there’s nothing to connect with in Yorris. Barlow and co-writer Helen Maier are trying to hard to be accessible, the story doesn’t do anything else.

The back matter explains–in great detail–how Barlow and Maier used to work in animation, which might explain why the dialogue in the book is so bad. Because they’re used to having someone speak it and bring personality to it. Without a vocal performance, however, the narration is mind-boggling. The comic sets up an unbelievable proposition–this princess’s ability to see the astral plain is ignored because she’s a girl, even though she’s the only one in the clan with the gift. And there’s the implication others know of it. Or she’s just schizophrenia, which would be so much better.

I don’t want to be able to read 8house every month. I don’t want to look forward to it. I want to need to read it. I want it to be necessary. And Yorris just shows… it’s not.

8house 4 (October 2015)

8house #4: Yorris part oneYorris is tiring. I wish it wasn’t. I also wish it wasn’t a published comic with an “it’s” error. But it’s both of those things–it’s tiring and it’s got an “it’s” error. And Yorris isn’t unimaginative or exhausting, let me be clear–tiring is far better than exhausting. But it is definitely tiring.

Because even though Fil Barlow’s art is careful, detailed, intricate and sometimes wonderful, the story is the kitchen sink approach to originality. Throw in so many tropes–dream creatures, an unappreciated princess (which seems to be a theme for the Brandon Graham “edited” books at Image), and taking the concept of clans to a truly obnoxious extent (working of the term “clan” into nouns)–and there’s nothing to connect with in Yorris. Barlow and co-writer Helen Maier are trying to hard to be accessible, the story doesn’t do anything else.

The back matter explains–in great detail–how Barlow and Maier used to work in animation, which might explain why the dialogue in the book is so bad. Because they’re used to having someone speak it and bring personality to it. Without a vocal performance, however, the narration is mind-boggling. The comic sets up an unbelievable proposition–this princess’s ability to see the astral plain is ignored because she’s a girl, even though she’s the only one in the clan with the gift. And there’s the implication others know of it. Or she’s just schizophrenia, which would be so much better.

I don’t want to be able to read 8house every month. I don’t want to look forward to it. I want to need to read it. I want it to be necessary. And Yorris just shows… it’s not.

CREDITS

Yorris, Part One; writers, Fil Barlow and Helen Maier; artist, Barlow; publisher, Image Comics.

Prophet 28 (August 2012)

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Graham and company keep up the crazy and camaraderie, but continue to tone down the grossness. Prophet and his living tree sidekick are now traveling the galaxy (or at least the solar system) to find pieces of their other friend. For most of the issue, the other friend is a hodgepodge of parts. It makes for a very interesting supporting cast member.

Towards the end, Humpty Dumpty does get put back together again; Milonogiannis has a good time illustrating it. The character, Diehard, seems like it should look slick (and lame) but Milonogiannis makes the organic android lumpy and awkward.

Most of the issue takes place on a moon. Shattered pieces of planets hang in the atmosphere. Milonogiannis takes no time to beautify, instead suggests enough with his lines the reader fills in the majesty.

The Zooniverse backup is a cool discussion between Graham and Fil Barlow about Barlow’s technique.

CREDITS

Prophet; writers, Brandon Graham, Giannis Milonogiannis and Simon Roy; artist, Milonogiannis; colorist, Joseph Bergin III; letterer, Ed Brisson. Zooniverse; writers, Graham and Fil Barlow; artist and colorist, Barlow. Editor, Eric Stephenson; publisher, Image Comics.

Prophet 22 (February 2012)

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I guess Brandon Graham and Simon Roy got their gross out during their first Prophet issue because besides the protagonist shoveling shit, there’s nothing too out there in this one.

There’s a lot of detail to the story–and to Roy’s artwork–even though John Prophet himself barely says anything. Most of the issue is setup for the finish, when he makes a cultural mistake (which he never learns) and things get out of hand.

Graham’s script has a lot of humor to it; though Prophet’s the protagonist and in most of the scenes, Graham doesn’t give any insight into his thoughts. Well, except the confusing one. Graham mentions, in a postscript, he wants Prophet to be an adventure comic. He and Roy definitely succeed–Prophet‘s high adventure, just really uncomfortable gross high adventure.

A short reprint of Fil Barlow Zoons strip finishes the issue. It’s rather funny stuff.

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CREDITS

Prophet; writers, Brandon Graham and Simon Roy; artist, Roy; colorist, Richard Ballermann; letterer, Ed Brisson; editor, Eric Stephenson. Zoons; writer, artist, colorist and letterer, Fil Barlow. Publisher, Image Comics.