Star Trek 10 (January 1981)

Star Trek #10Having an interested artist helps Trek quite a bit. Leo Duranona does get Janson on inks and Janson’s been one of the series’s best parts so far.

The story, from Michael Fleisher, has Kirk sick and Spock and McCoy on an away mission. They get involved with the uprising against a warlord while Kirk tries to figure out a way to get down to the planet.

It doesn’t reinvent the wheel, but the art’s engaging enough for everything to move along smoothly. Removing Kirk from so much of the story is an odd move from Fleisher, especially since he doesn’t do a lot with Spock and McCoy. They get separated and work to get back together but McCoy’s biggest scenes are with one of the native girls. As for Spock, he just gets to work a rock quarry in his uniform.

It’s competent enough though. The good art helps bunches.

C+ 

CREDITS

Domain of the Dragon God!; writer, Michael Fleisher; pencillers, Leo Duranona and Klaus Janson; inker, Janson; colorist, Carl Gafford; letterer, Rick Parker; editor, Louise Jones; publisher, Marvel Comics.

Daredevil 162 (January 1980)

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This issue, from Michael Fleisher and Steve Dikto, is definitely a strange one. It feels like a Batman comic, but a fifties Batman comic. After saving the city from a radiation leak (fifties atomic scare), Matt loses his memory and lives through, basically, what his dad lived through with the crooked fight promoters.

Even the end feels like a Batman comic.

Dikto’s art feels half like Steve Ditko from Marvel’s Silver Age and half like someone doing an imitation. To works out in Ditko’s favor though and the art’s relatively charming.

Fleisher does such a good job with the comic’s mood, one can overlook the huge plot holes–like where does Matt Murdock sleep when he doesn’t know his identity. Or how does he know he’s wearing a costume under his clothes and not long underwear? And does his costume get dirty?

Still, it works, mostly because of Fleisher’s sincerity.