Scooby Apocalypse 1 (July 2016)

Scooby: Apocalypse #1I wouldn’t call Scooby: Apocalypse so much good as successful. It’s Keith Giffen and J.M. DeMatteis doing a “grown-up” version of Scooby Doo, which isn’t something I would’ve thought there’d be an audience for but now I’m not so sure. All of Giffen and DeMatteis’s instincts when it comes to the characters are spot on. They’re “grown-up” and modernized but still annoying in the same ways.

And Howard Porter’s art is an interesting choice. Velma and Scooby are the most successful, with Daphne and Fred being somewhere in the more obvious realm and Shaggy being a riff on eighties Mike Grell Green Arrow for whatever reason. In look, not characterization. As far as characterization, it remains to be seen if Giffen and DeMatteis have arcs for the characters or just a lot of solid banter.

The story’s fine–it’s the team’s origin story, Scooby is a failed Army super-dog experiment, Daphne and Fred are lame TV journalists, Shaggy is Scooby’s hopefully stoned handler. I didn’t notice any bud though. If Giffen and DeMatteis can get away making Shaggy and Scooby actual stoners… well, it’d be funny.

Even though Porter’s visualizations of characters are sometimes weird, his art’s totally competent. He puts work into it and he does get how to pace out the script’s jokes.

It’s not a great comic, but it’s not a bad one at all.

CREDITS

Waiting for the End of the World; writers, Keith Griffen and J.M. DeMatteis; artist, Howard Porter; colorist, Hi-Fi; letterer, Nick J. Napolitano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Afterlife with Archie 9 (July 2016)

Afterlife with Archie #9This issue of Afterlife has a couple surprises. It’s mostly just a really tightly told tale from Aguirre-Sacasa, with some great art from Francavilla, but there’s a strange development at the end. Aguirre-Sacasa isn’t just doing Archie and zombies, he’s doing a horror comic. While zombies are part of it, the human cost is a bigger part.

This issue centers around Reggie, who I barely remember from my limited Archie exposure. He’s the dark Archie (who really quickly gives him up for dead and replaces him with Kevin, which just seems un-Archie) and Aguirre-Sacasa structures the comic around Reggie’s revelations to Kevin, his first person narration, and his deep fear of being a sociopath.

When the Bride of Cthulhu shows up to convince him to join the dark side… well, it’s unclear why Reggie’s choice is a surprise, but Aguirre-Sacasa makes it one. Even though Reggie shouldn’t be sympathetic, Aguirre-Sacasa writes him like a scared, confused kid. It results in a sympathetic character.

It’s an unpleasant issue. There’s no gore, there’s a lot of self-depreciation, there’s a lot of awkwardness. Aguirre-Sacasa utilizes a lot of flashbacks to tell Reggie’s story and, much like how the character’s mind operates, a lot of the book takes place in the imagination.

It’s not an exciting issue, however, not narratively speaking. It’s excellent work from Aguirre-Sacasa and Francavilla though. Assured, deliberate, freaky.

CREDITS

Betty: R.I.P., Chapter Four: The Trouble with Reggie; writer, Roberto Aguirre-Sacasa; artist and colorist, Francesco Francavilla; letterer, Jack Morelli; editors, Victor Gorelick and Jamie Lee Rotante; publisher, Archie Comics.

Future Quest 1 (July 2016)

Future Quest #1Jeff Parker. Doc Shaner. Steve Rude. Hanna-Barbera. Future Quest.

Three of those five phrases give chills or can (and certainly do in conjunction with one another) while one of them seems a little odd. Hanna-Barbera. But then you look at Future Quest and there’s nothing better looking than Shaner illustrating the Florida swamp playground of Jonny and Hadji. They’re flying around on jetpacks and bantering. It should be amazing and it does look amazing and it’s certainly all right, but Parker’s script for Future Quest is more competent than inspired. He’s teaming up Hanna-Barbera cartoon characters in a DC comic with Shaner and Rude art. He succeeds. But there’s nothing else to Future Quest.

So is it worth the price of admission for wholly competent scripting and glorious artwork? Sure. It’s got a lame, shoehorned hard cliffhanger and I’m a little perplexed why they teamed Shaner and Rude. Their styles for the book are near identical, so was it because Shaner had too many pages to do? Did Rude really want to do some talking heads? Because not much happens this issue. There’s a little bit of action, some sci-fi exposition stuff, character setup, but not much else. There’s no character development. It’s sort of sad to think of how well Parker can do a hodgepodge team book and then there’s this erstwhile event comic with a hodgepodge team and no connection with it.

Jeff Parker. Doc Shaner. Steve Rude. Those creator names are magical. But Future Quest isn’t magical, even though it’s got a lot of the right ingredients to be magical. It’s hard not to be a little disappointed. Especially considering how much better it might be if the characters actually had time to bond and truly interact, instead of move from set piece to set piece.

CREDITS

Lights in the Sky; writer, Jeff Parker; artists, Evan Shaner and Steve Rude; colorist, Jordie Bellaire; letterer, Dave Lanphear; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Chilling Adventures of Sabrina 5 (July 2016)

Chilling Adventures of Sabrina #5Has it been a year since the last Sabrina? I guess it has been. Thank goodness Aguirre-Sacasa opens with a text recap (though I didn’t read it closely enough, which caused me some minor confusion).

Sabrina is on trial for cavorting with mortal boy Harvey, who is now dead. She wants to bring him back, unknowingly enlisting her nemesis to aid in the effort. And then Aguirre-Sacasa has a big surprise for that part of the story too. Sabrina is full of surprises and none of them are good for its protagonist, which is sort of weird. It feels like a melodrama, more than anything else, it feels like Aguirre-Sacasa is doing this giant teenage period piece melodrama with witches. It’s awesome.

Excellent art from Hack, who gets to do a nice variety of things here. There’s the witches trial, there’s the high school, there’s some other stuff. It’s great looking. There’s a lot of humor in the art this issue too. Hack’s having fun.

Sabrina is an excellent book. It has to be to be worth this kind of wait.

CREDITS

The Crucible, Chapter Five: The Trial; writer, Roberto Aguirre-Sacasa; artist, Robert Hack; letterer, Jack Morelli; editor, Jamie Lee Rotante; publisher, Archie Comics.

The Punisher 1 (July 2016)

The Punisher #1What a lousy comic. I mean, I didn’t even care about Steve Dillon’s artwork. His lines get thick during action sequences and lose all fluidity. Dillon’s precise line work always implies movement, entropy, never static. He looks like he’s doing pin-ups this issue. Punisher pin-ups. Is it 1993 or something?

I can’t figure out who Marvel is targeting with this Punisher variation. Let’s go through all the pieces of the pie. First, Steve Dillon’s back. He hasn’t been on the book for a while, right? And he was on the book during multiple good new (or post-Angelic) Punisher titles. So Dillon alone might be a sale. Except now you need a writer–Marvel should’ve just gotten Dillon a ghostwriter for the book, it couldn’t have been any worse and probably would’ve been better–but it’s 2016 and Marvel has a diversity problem. So get Becky Cloonan to write the book. Name female creator. It’s almost an event comic.

Only bad Punisher comics aren’t events, they’re the standard. Cloonan and Dillon turn in a lame issue. Cloonan writes Frank with less personality than a slasher movie villain, only Dillon draws him very superhero, very compensation Frank. Cloonan’s got these moron DEA agents who would have been lousy cop characters in the early eighties, much less now. Her dialogue’s thoughtfully written but it meanders in exposition land. Or she just has terrible editors.

Finally, this Punisher is the first series since regular people started caring about the Punisher, thanks to the “Daredevil” TV show. Shock of shocks, a “Punisher” show got announced just a few days before this issue came out. It’s buzzy. It’s Disney (and if Disney just means nostalgia-based brand synergy, so be it). Anyway, buzzy says it needs to be accessible as well as notable. Cloonan’s there for her buzz cred, not because she has some great Punisher story to tell.

Or maybe she does and it really is just another Lethal Weapon riff with war buddies selling dope and one of them having to stop it. But I’m giving her the benefit of the doubt.

Marvel apparently thinks they need it to have mass appeal, which is admirable but impossible. The Punisher is pulp, it’s exploitation. For it to succeed, it’s got to have an edge–it can’t be bland. And this book couldn’t be blander.

CREDITS

TITLE; writer, Becky Cloonan; artist, Steve Dillon; colorist, Frank Martin; letterer, Cory Petit; editors, Kathleen Wisneski and Jake Thomas; publisher, Marvel Comics.