Shadows on the Grave (2016) #4

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Okay, so this issue’s the best so far. In addition to the three strong stories (with guest writer Jan Strnad again contributing, this time a better tale), the issue’s got three one-pagers. Inside covers, back cover. Basically a pin-up punchline with a small panel setting it up, Mag the Hag narrating. They’re all good. The one-pagers are all good, the opening story’s awesome, the Strnad collaboration’s good, the Ancient Greek entry’s fan-flipping-tactic.

The opening story is about a pickpocket at the circus. He’s trying to score, but there’s just not much visible cash floating around. Plus, he keeps seeing this particularly creepy clown decoration all around the place. The pickpocket’s industrious, though, and he’s not going to give it up, even if he has to get his hands bloody. Richard Corben’s art and his pulpy script set the tone for the whole issue. Lots of darks for people (and clowns) to get lost in, but also bright refuges in that dark.

It’s a great little tale, eight pages. Two eight-page stories, double that count for the Ancient Greek story. It’s the right formula, especially since—in theory—Corben could connect the one-liners. But Shadows is definitely hearing me from the future as far as story lengths. This issue’s perfectly balanced.

Strnad’s story involves a bodybuilder frustrated at repeatedly losing to an Arnold Schwarzenegger analog. The bodybuilder hears about some special steroid and is willing to do whatever it takes to get it, regardless of cost to his soul.

It’s a more straightforward story than the opener, instead concentrating on some outstanding art from Corben. The story gives him some strange opportunities to (no pun, it just happens to be the story’s title, too) flex.

Then the coup de grâce, chapter four of Deneaus. It hasn’t been collected by itself, which is a shame. I’m very interested in how it’d read in a sitting.

This issue has Lustea, the Amazonian in love with dopey Deneaus, getting to the other side of the same island he’s questing on. She’s hanging out with her ninja friend, who takes her home to her village, where they talk ominously about things for later in the story. Not this issue matters, except magical weapons. They can’t miss. It’s important before the end of the chapter because Corben’s not wasting any time getting to the cyclops fight. Deneaus and his royal rube charge have their showdown with the great beast.

Ancient Greek soldiers versus cyclops, with a bit of comedy but also ultra-violence, apparently perfectly fits Corben’s very particular set of skills. There are black nights and bright days in the story, both incredibly full (and contrasted in a way similar to the opening circus story). The action is fast and fierce, and the comedy is sardonic. Excellent writing from Corben. This entry fulfills and surpasses my hopes for the Greek epic.

Shadows finishes its first half on a series high. It’s such a good issue.

Shadows on the Grave (2016) #3

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And now Shadows on the Grave is doing the very bizarre thing where the subsequent issue does what I said it should do; only it’s years later. In this case, creator Richard Corben does differing page lengths on the horror stories and lets the Greek story be the feature with the most pages. It’s twelve pages, which is enough time for Corben to do a prologue, feature, and epilogue setting up the next issue. I had been wondering if the Greek story was good enough, would it cover the rest—it could (the story’s great this issue), but it doesn’t have to do any covering. The other stories work out.

The first story is a four-page quickie. A woman goes to a mansion where she used to know the owners but hasn’t been able to reach them. There she finds some odd brothers and has a tense encounter. Exquisite art. It’s dark, dangerous, and action-packed.

It’s also only four pages, so Corben’s able to ride that momentum into the second story, about a group of grave robbers who get their just desserts. This one runs ten pages, which is a little long but successful. Again, lots of good art and design work with all these curious artifacts. It’s got the most story of the three horror tales, which Corben otherwise truncates.

Like the third story, scripted by Jan Strnad, two hikers get lost in the woods and must stop at a cabin. There’s a hospitable host, maybe a little too enthusiastic about his many cryptid encounters, but it’s all good. The hikers start getting curious about what else is happening in the cabin, leading to a surprise finish.

Or not. I mean, it’s a decent trope-full story, but it’s a little long for the punchline. They could’ve shaved a page, at least.

Though I’m not sure I’d want it on the Greek story, Denaeus. When I started Shadows, I had hoped this one would be the standout and the last issue disappointed. This one does not, far from it.

Corben splits the story between Denaeus on his mission, which seems doomed, but he’s too dense to realize it, and his would-be sidekick, Lustea. Despite clearly being a warrior, some sailors pick on Lustea, leading to a fantastic action sequence. Lots of fighting and hand-held weapons, unlike anything else in the issue for sure.

The fight has a resolution to move things along, then there’s some convenient lightning—or is it because Lustea’s new friend, Malgia, can’t stop cursing Poesidion as they try to cross the sea? Then there’s an epilogue with Denaeus to prepare things for next time.

It’s a fantastic entry. The art, the writing—Malgia’s hilarious and Lustea’s characterization is excellent—Corben’s delivering the goods.

I just hope Grave doesn’t run hot and cold every other issue.

Ragemoor 4 (June 2012)

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Instead of going for a subtle, gothic horror style finale, Strnad goes obvious. The entire issue–from Lovecraft-type tentacle monsters fighting with dinosaurs and giant living rock people–is oversized, but those scenes work in their context.

The epilogue, which features a somewhat grounded Ragemoor, is just plain cheap. It did require me to look back and confirm some events, but it’s not thought provoking. Actually, it would have been a better setup for a sequel than anything else.

There’s a lot of gross stuff in the issue, beautifully illustrated by Corben. But two big visual surprises in such an otherwise restrained comic are a little much….

The series peaked relatively early and, for the most part, the ride downhill is okay (except the final drop). A four issue series isn’t enough for all Strnad’s ideas. He does manage to make the unlikable protagonist sympathetic though.

Ragemoor‘s okay enough.

CREDITS

Writer, Jan Strnad; artist, Richard Corben; letterer, Nate Piekos; editors, Daniel Chabon and Scott Allie; publisher, Dark Horse Comics.

Ragemoor 3 (May 2012)

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Strnad moves things along with unexpected haste this issue. I suppose he feels the need for a big finale and uses this issue to set it up. It’s a good issue, continuing–with less showmanship–the grandeur of the previous issue, but there’s something missing.

The tragic romance, which turns out to be more like tragic lusting for the protagonist, gets some closure here. Only none of it makes any sense, since the object of the protagonist’s affections is all of a sudden competent to some degree. Previously she was portrayed as a scatterbrained at best.

A month passes (or three weeks, I can’t remember) between the previous issue and this one, so she might have just gotten better. But Strnad never explains. He doesn’t have to explain, it just would have been nice if he had.

It’s a good issue, with some unexpected developments, but it’s constrictive, not expansive.

CREDITS

Writer, Jan Strnad; artist, Richard Corben; letterer, Nate Piekos; editors, Daniel Chabon and Scott Allie; publisher, Dark Horse Comics.

Ragemoor 2 (April 2012)

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While the first issue of Ragemoor was competently written gothic stuff from Strnad and great art from Corben, the second issue is something else entirely. It reveals this wondrous–albeit horrible and sometimes disgusting–world, something Strnad would’ve been better to do the first issue.

The weird orangutang of the first issue are actual weird orangutangs, not just the embodiment of the castle’s evil. There’s also the suggestion of the world immediately surrounding the castle, which plays in a little.

As for the protagonist, Strnad develops him in a tragic gothic fashion. His butler is a little more interesting, just because the protagonist is the dumb young manor gentleman.

Strnad gives Corben some great things to draw, from the basement battlegrounds to the walls of Ragemoor. They unexpectedly teem with life.

The finale is exciting, touching and a little sad. Strnad heaps on the foreshadowing, in a true gothic fashion.

CREDITS

Writer, Jan Strnad; artist, Richard Corben; letterer, Nate Piekos; editors, Daniel Chabon and Scott Allie; publisher, Dark Horse Comics.

Ragemoor 1 (March 2012)

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Ragemoor is, unfortunately, the story of a haunted castle. Hence the rage. It may be situated on a moor, but no one establishes it in this issue.

Jan Strnad’s script feels a little like he intentionally took a backseat to Richard Corben’s artwork, which is fine. Strnad’s script does its job. He introduces the setting, introduces the characters, introduces a crazy old man who wanders around naked peeing everywhere.

It’s a haunted house story, with only a couple surprises and those surprises don’t have much bearing. If they do, that bearing is in a later issue. Here, it just seems like Strnad is trying to keep the reader on his or her toes.

With the exception of one panel, the Corben art is fantastic. It’s moody, it’s scary, it’s grandiose. It’s hard to even imagine a better-looking haunted castle comic book.

Ragemoor doesn’t reinvent the wheel, just rolls beautifully.

CREDITS

Writer, Jan Strnad; artist, Richard Corben; letterer, Nate Piekos; editors, Daniel Chabon and Scott Allie; publisher, Dark Horse Comics.

Weird War Tales (2010) #1

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Weird War Tales features something I never wanted to see… weak Darwyn Cooke.

His story is idiotic—famous war figures have a party—and his artwork is barely there. It’s a bunch of skeletons and stuff, so maybe it’s the subject, but it’s all so incredibly lame I couldn’t believe it was really Cooke. It’s not even amusing. I can’t figure out why he bothered. Oh, money.

The next story—from Ivan Brandon and Nic Klein—has good art from Klein and terrible writing from Brandon. It’s a sub story. Brandon’s dialogue is weak and his plot is worse. But that art’s quiet good.

For a finale, it’s Jan Strnad and Gabriel Hardman. The story is kind of weak, but Strnad can write the dialogue so it all moves through all right. The Hardman artwork is absolutely fantastic. This one nearly makes the issue worth a look, but not quite.

Dark Horse Presents (1986) #126

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It’s another big issue of Presents and a decent one.

Brereton’s The Nocturnals looks real nice and reads well. He introduces a bunch of characters, but the protagonist’s plot is compelling. It’s often very funny.

Schutz has a one page thing (art by Mireault and Bottenberg); it’s okay, if not special.

Hedden and McPhillips have an excellent story with Snipe, about a monster hunter on a talk show. Great art, great script.

Watson’s Skeleton Key is… fine. It’s a page.

On the other hand, Weissman’s Phineas Page is only a page too; it could have been a feature story. Awesome little strip.

Reprinted from Europe, Manoukian and Roucher’s Metalfer starts. Superb art, confusing, kind of dumb story. It might get better.

Strnad and Edwards cover Starship Troopers. Nice art, competent writing for filler.

DeMos and Gillis close with a story a guy obsessed with holes (the shape). It’s quite good.