Creator Daniel Warren Johnson’s art on this last issue of Do a Powerbomb is fantastic, some of the best action art. In the series and beyond. Johnson really ups the ante with the final wrestling match, which has newly reunited (sort of) father and daughter wrestling team Cobrasun and Lona fighting God. God’s a big wrestling fan and a brutal opponent. Johnson does nothing with God as a character, which is fine. He’s in the middle of the biggest possible cop-out for a story—is Do a Powerbomb supposed to be a retelling of a Greek myth, maybe—so it’s nice he doesn’t stop for another big cop-out.
Sadly, despite the best-in-class artwork—so damn good—the comic itself is beyond disappointing. Johnson managed to turn his compelling, textured narrative into something he can resolve with platitudes. And there aren’t any surprises in the issue (other than how good the art gets); Johnson forecasted the whole conclusion a few issues ago.
Johnson’s banal, tepid conclusion hurts the series overall—maybe not as badly in a single sit reading the collection versus delay between issues—but it’s still exceptionally lazy stuff.
Powerbomb can’t be a disappointment overall—not with that art, not with Johnson so boldly forecasting the book’s trip into trite starting a couple of issues ago.
I never thought, starting the book, there’d be so little to talk about when it was over.
I guess it’s technically my favorite Christian comic book, but it’s not like there are a lot of candidates.
I love that art, though–shame about the writing.
For the first time on Powerbomb, there’s cause for concern. I’m not actually concerned because I’ve got faith in creator Daniel Warren Johnson—he’s more than earned it by this point—but this issue’s at the “shit or get off the pot” moment in the series, and Johnson’s approach is to ask for five more minutes.
Creator Daniel Warren Johnson outdoes himself with this issue of Do a Powerbomb. It’s an almost entirely action issue, with Lona and Cobrasun fighting for the championship. The winner gets to resurrect a dead person of their choice—in Lona and Cobrasun’s case, her mom and his wife (actually, it’s unclear if they were married). Lona still doesn’t know Cobrasun’s her father; she assumes he’s helping resurrect her mom because he feels bad about killing her.
I’ve been getting the necromancer host of the Death Lyfe inter-dimensional wrestling tournament wrong; it’s Nectron, not Necro. So not an ape named Ape situation.
Powerbomb does not disappoint with its first issue at the tournament. Creator Daniel Warren Johnson starts with a bunch of emotion—last issue’s cliffhanger revealed wannabe wrestler Lona’s dad is actually Cobrasun, the wrestler who killed her mom. The opening scene fills in the backstory when Dad visits her uncle.
Well, despite being curious about something related to the issue’s Brobdingnagian last page reveal when creator Daniel Warren Johnson set it up last issue… I can’t remember the last time I’ve been as surprised by a comic. It’s a perfectly solid narrative choice but also entirely unexpected. Johnson started Powerbomb last issue doing one comic, then changed to another, then another. So now he’s on to a fourth–or at least a three and a half.
There’s something about the comics form and wrestling. The way an artist can choreograph the fight to emphasize the danger and drama. Because of the ring, much like boxing, the attention can better focus on the action. Unlike boxing, there are flamboyant outfits and a range of moves, though Powerbomb creator Daniel Warren Johnson doesn’t seem to be creating any new wrestling moves here, at most amplifying existing ones. Well, so the commentators imply. And no comic creator seems to do a wrestling bit without loving the potential of the “sport.”
Extremity is about this other world of humans with flying motorcycles, medieval weaponry, and flying fortresses. I say other world because I don’t think it’s supposed to be Earth. It’s kind of grunge, auto shop fantasy. Decent art from Daniel Warren Johnson; his execution is better than his design. Similarly, the script is fine. It’s uninspired and obvious, but fine. Extremity has competence but nothing to impress.
The difference between a divine Prophet and an excellent one? The divine one has less story. The issue opens with the tree-man on Old John’s team. Bayard Baudoin does the art for his story. It’s very stylized, very lyrical. In just a few pages, Baudoin is able to define how the tree-man sees the universe and his place in it.