
There’s not much original in Cluster so far. It’s a remix of a lot of sci-fi, popular and not, but writer Ed Brisson manages to coat over all those elements because the story isn’t derivative, the details aren’t homage, they’re just part of the sci-fi language now. Of course there’s something out of BattleTech in Cluster. Why wouldn’t there be?
The first issue introduces the protagonist, who doesn’t have a memorable name, but is a politician’s daughter serving hard time fighting for a colony planet. She makes a sidekick (not friend) and gets into a fight and goes to solitary. Then goes out on a mission.
It doesn’t make a lot of sense at times–the way Brisson paces it–but it doesn’t matter. Because Damian Couceiro’s art is awesome. He goes for big scale sci-fi, but still within the constraints of a comic book.
Cluster‘s solid.
There’s not much original in Cluster so far. It’s a remix of a lot of sci-fi, popular and not, but writer Ed Brisson manages to coat over all those elements because the story isn’t derivative, the details aren’t homage, they’re just part of the sci-fi language now. Of course there’s something out of BattleTech in Cluster. Why wouldn’t there be?
Brisson wraps up the arc wonderfully. Everything comes to a collision, there's lots and lots of action, lots and lots of violence. So much violence and action, in fact, it becomes very hard to follow the art. Couceiro just has too many bikers to draw and Michael Spicer's colors are so dark, it's difficult to keep them apart.
So much talking. And Couceiro does a great job with all that talking, but the issue consists of four or five conversations and one suggestive last page. I can't remember but it might be the first time Brisson's done a bridging issue on Sons of Anarchy. Maybe not, but certainly never so deliberate as this one.
Brisson sure does have a complicated situation setup. Not bad complicated, good complicated. The regular Sons members are still supporting cast and maybe even moreso with Brisson introducing the father of a guy who died in a meth lab. Either this new character is going to be a long-term player in the arc or short-term but the way Brisson is weaving the plot strands is phenomenal.
I thought this issue might just be okay–good, but not startling. Then Brisson does a big double ante finish with a surprise or two. He foreshadows them both, but discreetly enough they aren’t predictable. He’s got a loose focus on the cast this issue–the regular Anarchy club members are practically guest stars–and it lets him get away with a lot.
I'm trying to come up with a phrase to describe Sons of Anarchy–amoral entertainment, the amorality of entertainment. The problem with those two phrases are they're something difference, even if the vocabulary is similar.
Here’s the problem with Sons of Anarchy, at least how Brisson is pacing it. It’s a licensed comic with a not comic shop traditional audience so Brisson is pacing it for a collection. It makes this issue really frustrating because of the cliffhanger. Brisson does well building up his story for the unfamiliar reader, so he or she is invested in the plot, not the characters.
There’s a lot of lovely art this issue. It’s a hard story–most of the leads are in jail, the women are being threatened on the outside, but Damian Couceiro–with the able help of colorist Michael Spicer–manages to embrace the hardness while still being stylishly appealing. About the only time the art doesn’t work is when there’s too much artificial pacing to it, like for the cliffhanger.
This issue isn’t just all action, it’s basically all action down a short stretch of highway. There are some flashbacks and interludes, but really, it’s just three action sequences. First, the club gets ambushed–that one might be a cliffhanger resolution–then the girl and her protector go on down the highway a bit and the other guys in the club continue the shoot out. Then the girl and her protector get into a fight with the angry motorcycle guy.