Sons of Anarchy 5 (January 2014)

Page 1 object 958  XIt’s an all action issue. I’m not sure there’s time for anything else in this series besides action. At best a page or two, here and there, with the characters preparing for their eventual participation in the action. It’s good and pulpy.

One definite standout is the color from Stephen Downer; whoever decided to make the blood blue to make it stand out (there’s still red blood around… oceans of it), whether it was Downer or the editor or whoever, it’s a good choice. It draws attention to the violence, it makes the danger vibrant.

But it’s hard to say how well Golden can wrap this whole thing up. He’s got his major plots, but all the subplots have fallen away. It’s doesn’t feel like episodic but it also doesn’t feel like the girl on the run’s story.

Still, it’s definitely a good read for a licensed comic. Just slight.

B- 

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 4 (December 2013)

290934 20131211135341 largeThis issue is heavy on the action. It doesn’t seem like it’s going to be heavy on the action, but it definitely ends up that way. Couceiro does a great job toggling between action and talking heads. It’s the way he paces the sequences–somehow he uses the same pace for both talking and action. Works out well.

It’s kind of a bridging issue. Golden reveals a few things, checks in on his subplots, but it’s all just to get the characters to the place they need to be for the next issue. Given many of the characters are traveling, it’d be nice if things were tied to location. Sadly they aren’t.

Still, it’s a good issue. Golden and Couceiro turn in a sturdy comic book, the cliffhanger manages to be inevitable but unexpected. However, it does seem a little like Golden has started to pad out the series’s issues.

B- 

CREDITS

Writer, Christopher Golden; penciller, Damian Couceiro; inkers, Couceiro and Emilio Lecce; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 3 (November 2013)

SOA 03 rev  draggedGolden goes an interesting route with this issue. He takes almost the entire issue to resolve last issue’s cliffhanger–he also explains why the guy who betrays SAMCRO does so in an almost too action-packed flashback. The cliffhanger resolution’s pretty simple….

The worst thing happens. Well, maybe not the worst. But Golden doesn’t give the cast a last minute save. He lays out the foreshadowing and then he delivers on it. It changes one’s expectations of where Golden’s willing to take the comic.

He does fill in way too much exposition though. The comic’s bursting with new characters to remember–most of them are just important names, not even on page–and it’s a lot to digest. Golden simplifies it a little bit towards the end, but an exposition recap of the too much exposition seems like a bad device.

Still, it’s solid. The soft cliffhanger’s a good one.

CREDITS

Writer, Christopher Golden; penciller, Damian Couceiro; inkers, Couceiro and Emilio Lecce; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 2 (October 2013)

286089 20131010154105 largeGolden might have written himself into a corner with this issue’s soft cliffhanger. It might deal with too much continuity from the source television show for a fresh comic reader to pick it up.

Otherwise, though, it’s a good issue. Golden sticks with his female character who’s looking for help from SAMCRO. There’s a big flashback sequence, where Golden jumps between viewpoints a little but it’s fine–he makes sure Anarchy feels like a television episode. There’s action in the flashback, then bad action in some other flashbacks and asides.

By bad action I don’t mean Couceiro does a bad job with it, I mean it’s very unpleasant stuff. Not a gun fight, bad people doing bad things to helpless people bad. Somehow Couceiro manages not to make it too rough.

In fact, I’m not sure there’s any cursing in the comic.

Very curious to see what Golden does next.

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Sons of Anarchy 1 (September 2013)

283162 20130913133525 largeIt’s a little too soon to tell how Sons of Anarchy, one of the more unlikely licensed comics one can imagine, will pan out, but the first issue suggests it will go well.

Writer Christopher Golden is able to get a three act structure out of the issue; he straightforwardly introduces the regular cast, saving most of the flourish for his original characters in the story. A girl’s in trouble, has nowhere to go except to SAMCRO–I don’t even watch the show and Golden’s got me familiar with the vernacular.

In the meantime, there’s a bar fight with the regular cast, along with some nods to character development. Golden’s structure seems traditional enough–he’s introducing his series-long plot lines here while still delivering a solid single issue.

Damian Couceiro does an excellent job with the art. He toggles effortlessly between exposition, action and talking heads.

It’s surprisingly solid.

CREDITS

Writer, Christopher Golden; artist, Damian Couceiro; colorist, Stephen Downer; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Planet of the Apes: Cataclysm 12 (August 2013)

BOOM POTACAT 012v4So did Boom! cancel,Cataclysm, did the writers quit or did the license go away? Something obviously happened. This issue jumps three years ahead of the previous one, then another five years from where it opens.

Bechko and Hardman follow Professor Milo (from the second movie) so they can avoid having to have Charlton Heston appear. He gets a mention, but then they focus the issue on what was going on with the spaceship during the second movie. To explain the third, in other words.

It seems like the natural last issue for the series, but they seem to have jumped ahead quite a bit. Cast members from Cataclysm sort of pop in for cameos, but it’s much more a movie tie-in. It’s trying to logically explain what Heston only agreeing to second sequel if the world ended broke.

It’s well-written enough, but it’s a terrible last issue.

CREDITS

Writers, Corinna Bechko and Gabriel Hardman; penciller, Damian Couceiro; inker, Mariano Taibo; colorist, Darrin Moore; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.

Planet of the Apes: Cataclysm 11 (July 2013)

277294 20130730194934 largeBig reveals, small reveals. Along with the biggest of them all–the twelfth issue is the finale, something I didn’t realize.

Bechko and Hardman have always have problems with their Apes series because they’re direct–sort of direct–prequels to the first movie and they still haven’t really got everything set up. The ape society is still too… believable. The movie didn’t have a believable thing going on. Bechko and Hardman are moving towards something similar to it, but haven’t gotten close yet.

They do resolve the talking human and a lot of the political intrigue, but none of it plays particularly well. They give Couceiro way too much to do in the second half of the issue. The riot scene and its resolution could have actually been an issue on its own. There’s just not room for it here.

The comic’s got its strong points, but it’s definitely stumbling.

CREDITS

Writers, Corinna Bechko and Gabriel Hardman; penciller, Damian Couceiro; inker, Mariano Taibo; colorist, Darrin Moore; letterer, Deron Bennett; editor, Dafna Pleban; publisher, Boom! Studios.

Planet of the Apes: Cataclysm 10 (June 2013)

274221 20130610191332 largeMaybe killing the talking human is why Cornelius doesn’t remember her when Chuck Heston shows up, but it’s hard to say. But she doesn’t die this issue, just gets her throat slit. Meaning maybe her vocal cords are damaged… which seems like it’s been in an Apes comic somewhere before.

The problem with this issue is boredom. Bechko and Hardman don’t have anything exciting going on, no exploration, just politics. Oh, and they bring back some guys from the series before Cataclysm. They just don’t recap it so the whole reveal confuses.

Couceiro’s art is still excellent, he just doesn’t have anything good to draw here. It’s not like when he doesn’t have a lot, here he simply doesn’t have anything new or challenging.

The writers have reached a point where all they have left is the political intrigue plot line and it’s not enough to keep the series running.

CREDITS

Writers, Corinna Bechko and Gabriel Hardman; artist, Damian Couceiro; colorist, Darrin Moore; letterer, Deron Bennett; editor, Dafna Pleban; publisher, Boom! Studios.

Planet of the Apes: Cataclysm 9 (May 2013)

3015830 09I can’t believe I’m going to make this statement–Bechko and Hardman are playing too loose with Apes movie continuity. I don’t even like the movies. But they’ve got a talking human here eight years before Charlton Heston shows up and Cornelius sees and hears her.

Kind of changes things up.

As an issue, of course, it’s fine enough. The writers don’t give Couceiro much interesting to draw, but he does well with what he’s got. All the mundane story stuff is just because it’s a bridging issue.

Let’s see–they set up Zira ready to revolt, Mrs. Zaius with a master plan for peace and then the talking human. It’s a lot of setup without any payoff whatsoever. Ergo, a bridging issue.

I’m confident Bechko and Hardman know what they’re doing, I’m just used to them having an engaging A plot in each issue. Here it’s talk, talk, talk.

CREDITS

Writers, Corinna Bechko and Gabriel Hardman; artist, Damian Couceiro; colorist, Darrin Moore; letterer, Deron Bennett; editor, Dafna Pleban; publisher, Boom! Studios.

Planet of the Apes: Cataclysm 8 (April 2013)

BOOM PLANETOFTHEAPES CATACLYSM 008v2 233x350The story arc, so far as it involves the ape expedition to the valley–I’m liking Bechko and Hardman not getting locked into actual titled arcs–comes to a close.

There are a lot of surprises. One of them is somewhat confusing, as it either should have been clear and wasn’t due to the art or it was never supposed to be clear. I feel like Couceiro could have handled it, so it must be a writing thing. There’s such a thing as being too subtle.

But the surprises are otherwise pretty good revelations. The writers know how to pace these things well, which I’m always saying about them. Cataclysm is never a slight, fast read.

The other subplots don’t have much going on. Zaius and Zira’s subplots start their inevitable dance; at the end of the issue, Cornelius cuts in for a soft cliffhanger.

The series continues to impress.

CREDITS

Writers, Corinna Bechko and Gabriel Hardman; artist, Damian Couceiro; colorist, Darrin Moore; letterer, Ed Dukeshire; editor, Dafna Pleban; publisher, Boom! Studios.