After Condors, I’m even more decided on the idea—Garth Ennis wanted to write a play. I’m not sure if he wanted to be a playwright or just write a play, but Condors is a play. The entire comic takes place in a bomb crater with four different soldiers fighting in the Spanish Civil War. Only one of them is Spanish. There’s an IRA man fighting on the side of the fascists. There’s a British socialist. Finally, there’s a German flier.
At some point, Ennis—in a practically wall-breaking bit of exposition—explains many think the Spanish Civil War is just where Hitler’s testing out the Nazi war machine before unleashing it on France or England.
What’s so interesting about reading the War Story series twenty years after they released, after reading twenty years of Ennis war comics, which have consistently improved….
I get to see where Ennis went wrong and adjusted. Because there’s also the sophomore slump here, and on the wrong book to have one. War Story’s got so much against it already: it’s a war comic, which not even 9/11 made popular again, and it’s an anthology (has anyone checked to make sure the supposed one-time popularity of anthology series isn’t actually just historical gaslighting). And it’s Vertigo, so even if you were a super-duper mainstream fan of Preacher, your shop might not carry it.
So not the time for Ennis to be phoning in a script.
And it’s better than the last story. Condors is third in the collection, third released, so Ennis has at least halted the decline. Though coming after J for Jenny—the excellent first story in the collection, which I remain convinced got moved to start out on a solid footing—Condors would’ve been a disappointment.
But coming after Reivers? And having frequent Ennis collaborator Carlos Ezquerra on the art? Condors is all right. I mean, it’s a disappointment, but with some asterisks. It’s too bad it isn’t better; it’s just not a surprise it isn’t. Because Ennis doesn’t have the story here, either, he’s trying to talking heads his way into insightful, leaving it up to the reader to decide. But the reader’s deciding between a Nazi and a psychotic terrorist. The Spanish soldier knows what’s up, so he’s the history lesson. The comic makes a little fun of the socialist’s idealism, but even in 2003, Ennis wasn’t saying he’s wrong.
The four men sit around and tell their stories. No one’s got a weapon; everyone’s tired; let’s hang out until the shelling stops.
Ennis gives them all complicated, traumatic back stories—they all grew up in the shadow of the First World War, which irrevocably broke their respective childhoods—but they’re still caricatures in the present. Maybe it was a spec script? There are a bunch of flashbacks, including recent ones establishing how the men ended up in this particular bomb crater on this particular day, so there’s lots of war action. Ezquerra does an okay job contrasting the “glory” with the reality (the German’s father came home without arms or a face; alive) but the present-day battle stuff’s filler.
I’m glad I’m finally reading these original War Story comics, but I’m also really glad I know Ennis won’t be stuck in this mud forever. Or even much longer.
But I also know why there wasn’t a third Vertigo volume.
Condors is okay. But there’s better (and worse) Ennis and Ezquerra out there to read.


It’s an excellent issue about a vigilante hitting various organized crime guys in Mega-City One. Does it make any sense for there to be mobsters above the Judges? No. It’s sort of weird and has something of a retro vibe–like it doesn’t really star Judge Dredd but his training officer.
Dredd has his showdown with the surviving Angel brothers. It’s an oddly incomplete story just because Walter has a silent but important role and Wagner and Grant never get around to resolving it. At least not in this collection of progs; maybe in the actual 2000 A.D. they got to it in a good amount of time.
Besides having some very odd angles from Ezqerra, this issue does pretty well. Even if Wagner and Grant have a really, really silly setup.
It’s a tough issue. Not in a bad way, but in a post-Apocalypse War, the future is a tough place, tough issue. Wagner, Grant and Ezquerra do both stories. The writing is better than the art, but Ezquerra does pretty well with it. There’s humor and humanity. Can’t ask for much more.
The Apocalypse War saga ends. There’s some silliness–like Wagner and Grant referring to Dredd’s “Apocalypse Squad”–but most of the comic works out, at least as far as narrative.
From the start, Ezquerra’s art is off. His figures are weak, his composition is worse. Maybe he just burned out on all the war stuff–there are constant empty backgrounds, like he’s trying to do less work. It actually feels like someone doing an Ezquerra impression and and a rushed one.
It’s the war comic I’ve been expecting from Wagner for a while now. Dredd and the judges with him have a mission and they try to carry it through. There are changes, but minor ones. It’s just a war comic, even during the bewildering sequence where the judges have to knock down the supports on a giant highway system to stop the invasion.