Judge Dredd 6 (April 1984)

Judge Dredd #6It’s an excellent issue. Mills sends Dredd on something of a self-discovery; he encounters all different types in the Cursed Earth, with the villainous gangs being the only bad guys. It comes as a surprise to Dredd, but not the reader. Mills has a way of trying to surprise the reader with Dredd’s humanity. He’ll give Dredd a choice and one of them seems obvious if Dredd is just a caricature, then Dredd’ll choose the other option and Mills will gently explain.

Or not so gently. The issue goes out on a real obvious note, but it’s also a strong one.

One of the chapters–the stories take place on different days of Dredd and company’s trip across the Cursed Earth–has Dredd against robot vampires, with some odd developments, but is particularly well-written.

The finale, with an sympathetic alien, devastates. Good work from Mills, McMahon and Bolland.

A 

CREDITS

Writer, Pat Mills; artists, Mike McMahon and Brian Bolland; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 5 (March 1984)

Judge Dredd #5Mike McMahon does the art for the first three quarters of the issue, with Dredd getting ready to go on a mission through the Cursed Earth. Writer Pat Mills does a decent job setting up the back story, though once it moves on to preparations for the mission, he and McMahon get wrapped up in showing off the goofy hardware Dredd’s going to have. It’s relatively short sequence–the initial double-page spread of a militarized RV–but it stops the story cold.

And Mills is extremely episodic so every few pages, the story feels a little different (this Dredd series being collections from 2000 AD), but most of those differences are good–if not smooth. Mills’s enthusiasm for setting construction helps one ignore his more derivative details.

For the last few pages, Bolland takes over. He gets a goofy Mount Rushmore battle sequence with mutants but it’s visually gorgeous.

B 

CREDITS

Writer, Pat Mills; artists, Mike McMahon and Brian Bolland; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 4 (February 1984)

Judge Dredd #4The feature story, with Mega-City One under attack from mutants from the Cursed Earth, is fairly strong. Wagner foreshadows throughout the story, but gently enough it just looks like he’s doing a lot of texture. He’s enthusiastic about describing the various settings; even when connections seem obvious later, when he’s introducing them, Wagner never draws too much attention.

There’s a weird bigotry against the mutants. It’s very matter of fact and institutionalized. While Dredd is harsh, Wagner–and the comic–subtly work to make sure it isn’t glib. In the second story, a short one about a judge getting killed, Wagner has an unsurprising plot twist at the finish. But Dredd’s reaction to the twist and the story’s resolution are where Wagner most visibly gets to show the sincerity.

Some excellent Bolland art at the beginning–and for the disaster scene; Ron Smith does okay enough on the rest.

B+ 

CREDITS

Writer, John Wagner; artists, Brian Bolland and Ron Smith; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 3 (January 1984)

Judge Dredd #3It’s an awesome issue with Judge Death getting freed. The story has clear chapters, from the original 2000 AD progs, but the way Wagner brings it together–the changing focus on the first few–the both awesome and lackluster finish… it works out beautifully.

The issue also brings back Anderson, after her brush with Judge Death, and gives her and Dredd a rather amusing reunion. There’s no tenderness to it, which just makes it all the better. Wagner does get in some tenderness–not really towards one another, but Dredd letting his guard down for a moment–towards the end.

The cohesive story–the lackey breaking Death out, the revelation of the rest of the villains, the revelation of their plan. Wagner does really well with his plotting. He never rushes, never tries too hard.

And the Bolland art is gorgeous; both futuristic and horrific. It’s a great comic book.

A 

CREDITS

Writer, John Wagner; artist, Brian Bolland; colorist, John Burns; letterers, Tom Frame and Tony Jacob; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 2 (December 1983)

Judge Dredd #2This issue has stories where Dredd is stationed on the moon. There’s a bit too much of the Wild West mentality to it–which early 2000 A.D. progs often did with Americans in the future, so I guess it fits; the cowboy hats are still annoying.

The first story has Dredd dealing with a disaster caused by some bank robberies. Their comeuppance is a little lackluster–Wagner really likes the dry humor in this issue’s four stories. He goes too far with it most of the time.

In a two-part story, Wagner compares televised athletics and war on the moon–it’s supposed to be more humane, of course. Dredd keeping his helmet on while in a soldier uniform is goofy, but it’s okay.

Even the best story–Dredd’s robot gets a romantic interest–has its problems.

The last story’s a predictable, if amusing, bank robbery one.

Great art throughout.

B 

CREDITS

Writer, John Wagner; artist, Brian Bolland; colorist, John Burns; letterers, Tom Frame and Tony Jacob; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 1 (November 1983)

Judge Dredd #1Of the three stories in this issue–this Judge Dredd series being a reprint series, the first one is the best, but the third one has the best writing from John Wagner.

The first story introduces Judge Death. With Brian Bolland on the art–for all the stories–Judge Death is extremely detailed, extremely realistic, extremely creepy. The story takes an interesting turn at the end, with Wagner deftly letting Judges Dredd and Anderson in on something the reader (and everyone else) finds out later. Wagner just doesn’t do the “Dredd coda” well.

The second story is a futuristic murder mystery/conspiracy thing. It’s perfectly fine, with some nice art from Bolland. It just isn’t memorable past some of the future details.

The final story–Dredd versus a street gang–has Wagner presenting the series’s mindset beautifully. And he scores with the “Dredd coda,” the stories’ capstone on the law.

B+ 

CREDITS

Writer, John Wagner; artist, Brian Bolland; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Batman 400 (October 1986)

830781I hate this comic. I hate how DC used it, I hate how Moench writes it, even if it was an editorial decision.

There are nods to Moench’s run, but only so far as he gets to give each of his characters a page to sort of say goodbye. There’s no closure on any of the story lines, not a single one.

There’s also a lot of crappy art. It’s an anniversary issue with a lot of big names drawing either poorly or against their style. Rick Leonardi and Arthur Adams are some of the worst offenders, but not even Brian Bolland does particularly well. Ken Steacy is the only decent one.

Moench’s writing for a different audience than usual, the casual Batman reader, not the regular. Apparently he thinks the casual readers like endless exposition and incredible stupidity. It’s a distressing, long read; a terrible capstone to Moench’s run.

D- 

CREDITS

Resurrection Night!; writer, Doug Moench; pencillers, John Byrne, Steve Lightle, George Perez, Paris Cullins, Bill Sienkiewicz, Art Adams, Tom Sutton, Steve Leialoha, Joe Kubert, Ken Steacy, Rick Leonardi and Brian Bolland; inkers, Byrne, Bruce Patterson, Perez, Larry Mahlstedt, Sienkiewicz, Terry Austin, Ricardo Villagran, Leialoha, Kubert, Steacy, Karl Kesel and Bolland; colorist, Adrienne Roy; letterers, John Costanza and Andy Kubert; editor, Len Wein; publisher, DC Comics.

Camelot 3000 12 (April 1985)

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So, I’ll just spoil a little of Camelot 3000‘s finish, not all the details, though there are a lot and all of them are dumb. Anyway, the comic ends with a somewhat cute alien pulling Excalibur from a stone in the far flung future.

It’s kind of like the end of 2010. It’s an amusing scene and Bolland gives it a lot of grandeur. Too bad the pages previous to it are lame. Not the art, of course, but Barr’s story. It’s dreadful.

He also seems to have done the whole subplot with the gender-changed Knight to give Bolland an excuse for a lesbian sex scene. It’s nearly tasteful, but there are some really tasteless additions to plummet it.

The ethnic supporting Knights both get weak send offs and the Modred conclusion’s silly.

It’s a bad finish to a bad series. Bolland and Austin deserved a much better project.

CREDITS

Long Live the King!; writer, Mike W. Barr; penciller, Brian Bolland; inker, Terry Austin; colorist, Tatjana Wood; letterer, John Costanza; editor, Len Wein; publisher, DC Comics.


Contemporaneously…

Camelot 3000 11 (July 1984)

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Why would Morgan LeFay resurrect Isolde and let her work against Morgan’s evil plans? It makes absolutely no sense, but I guess it doesn’t matter because the Earth events this issue have no bearing on the actual story. Barr’s just filling space.

The adventures on the mysterious tenth planet aren’t bad though. I mean, they get bad at the end, when Barr reduces his cast to two or three important characters and ignores everyone else… but it’s not bad at the start. For once, Barr has something for the Knights to do. Shame it took him until the second to last issue.

There’s some cool stuff with the aliens too. Barr’s a lot bigger on gender equality than his soft handling of his historically rapist protagonists suggests. He gets so close this issue, I expected him to address it.

He does not.

This issue is probably a whole third good.

CREDITS

War!; writer, Mike W. Barr; penciller, Brian Bolland; inker, Terry Austin; colorist, Tatjana Wood; letterer, John Costanza; editor, Len Wein; publisher, DC Comics.


Contemporaneously…

Camelot 3000 10 (March 1984)

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I get Barr’s dramatic thrust now–Merlin’s been kidnapped, Modred has the Grail, but I can’t remember what the series’s initial dramatic thrust. What was Arthur back to fix? Was it the unhappiness of human race or was it to drive the aliens off the planet?

He failed the second in the comic and I assume the first too, even though Barr has basically forgotten there are people in Camelot‘s world besides his main cast.

This issue has visual throwbacks to both Tron and the Flash Gordon movie. Not sure either of those films should be a visual source guide; also not sure who’s to blame, Bolland or Barr.

The art’s decent, though it shows signs of a rush again. Austin apparently can’t work miracles.

There’s a neat implication Morgan LeFay can’t have any contact with other people because her back fungus eats them. Makes one wonder if she’s lonely.

CREDITS

Prelude to War!; writer, Mike W. Barr; penciller, Brian Bolland; inker, Terry Austin; colorist, Tatjana Wood; letterer, John Costanza; editor, Len Wein; publisher, DC Comics.


Contemporaneously…