Island (2015) #1

Island  1

Island is an anthology series. I didn’t realize it was an anthology series with multiple creators and stories per issue. It feels like Dark Horse Presents, actually. Maybe a bit more indie, but basically it’s DHP. And being the new DHP is fine because the new DHP hasn’t done it.

There are three stories–one from Emma Rios, one from Brandon Graham (who’s also the editor of Island) and one from Ludroe. They’re all open-minded so they can continue. Two of them are all right. Ludroe’s skating thing isn’t my cup of tea. There’s no writing to it (besides alleycats being a gang of talking cats), no constraint.

Rios’s story is okay. The sci-fi setting being background to the characters is nice and some of the art’s good (not the action though).

Graham’s story is craziness and wonderfulness. He gloriously trumps continuity and expectation with ambition and exploration.

Island 1 (July 2015)

Island #1Island is an anthology series. I didn’t realize it was an anthology series with multiple creators and stories per issue. It feels like Dark Horse Presents, actually. Maybe a bit more indie, but basically it’s DHP. And being the new DHP is fine because the new DHP hasn’t done it.

There are three stories–one from Emma Rios, one from Brandon Graham (who’s also the editor of Island) and one from Ludroe. They’re all open-minded so they can continue. Two of them are all right. Ludroe’s skating thing isn’t my cup of tea. There’s no writing to it (besides alleycats being a gang of talking cats), no constraint.

Rios’s story is okay. The sci-fi setting being background to the characters is nice and some of the art’s good (not the action though).

Graham’s story is craziness and wonderfulness. He gloriously trumps continuity and expectation with ambition and exploration.

CREDITS

Contributors, Marian Churchland, Emma Rios, Kelly Sue DeConnick, Brandon Graham and Ludroe; publisher, Image Comics.

8house 1 (June 2015)

8house: Arclight #1First part of the story and it’s clear Arclight is going to be something else. There’s something so human about it–when the magician (or witch) sits down to read a book with her recently resurrected goose? It’s a calm moment for the mysterious character. She’s royalty on a strange world (artist Marian Churchland does a gorgeous job of the place, desolate but full of life) and has apparently lost her humanity through some magical tragedy.

Writer Brandon Graham never gives too much away and, given the format (8house is an anthology book, Arclight has a limited number of issues), maybe he never will. With that mix of fantasy and mundane and the visual pacing of the comic, Arclight is a mysterious thing. That mystery is part of the pleasure of reading it.

Given Graham and Churchland’s skills, Arclight will always be an interesting, worthwhile read; but it’s good too.

CREDITS

Arclight, Part One; writer, Brandon Graham; artist, Marian Churchland; letterer, Ariana Maher; publisher, Image Comics.

8house (2015) #1

8house  1

First part of the story and it’s clear Arclight is going to be something else. There’s something so human about it–when the magician (or witch) sits down to read a book with her recently resurrected goose? It’s a calm moment for the mysterious character. She’s royalty on a strange world (artist Marian Churchland does a gorgeous job of the place, desolate but full of life) and has apparently lost her humanity through some magical tragedy.

Writer Brandon Graham never gives too much away and, given the format (8house is an anthology book, Arclight has a limited number of issues), maybe he never will. With that mix of fantasy and mundane and the visual pacing of the comic, Arclight is a mysterious thing. That mystery is part of the pleasure of reading it.

Given Graham and Churchland’s skills, Arclight will always be an interesting, worthwhile read; but it’s good too.

Prophet: Strikefile 1 (September 2014)

Prophet: Strikefile #1Prophet: Strikefile, after the entire relaunched series, explains a lot of what's been going on in the comic. The writers of Prophet always let in little details about the universe, without ever doing full exposition. Strikefile simultaneously has that full exposition, but writers Simon Roy and Brandon Graham still tell it in a reserved manner. They still rely on the art to subtly infer, for example.

The issue has a lot of different artists, most of them regular artists from the series, so they know how to compose an informative Prophet page.

Roy's opening history of the universe–with Grim Wilkins on art–is so dense, the subsequent pages covering various Prophet people, places and things is all gravy.

In their exposition, Roy and Graham maintain a somewhat playful attitude; it's like they know Strikefile is extraneous but they still want to have fun with it.

And, while entirely superfluous, it succeeds.

B+ 

CREDITS

Writers, Simon Roy and Brandon Graham; artists, Roy, Grim Wilkins, Graham, Sandra Lanz,Matt Sheehan, Malachi Ward, Bayard Baudoin, Onta, Giannis Milonogiannis, Joseph Bergin III, Ron Ackins and Tom Parkinson-Morgan; colorists, Sheehan, Ward and Amy Clare; letterer, Ed Brisson; publisher, Image Comics.

Prophet 45 (July 2014)

Prophet #45I can’t believe it… Prophet ends with a weak setup for the subsequent sequel series. I never would have guessed it, not even as the issue progressed and old John and new John started on their collision course.

They don’t exactly collide, they team up, which is kind of worse, because Graham and Roy are now playing towards a imagined reader expectation. I say imagined because I don’t think any reader wanted them to flush all their creativity and ingenuity in plotting for something predictable. At this point, I don’t think I’d be surprised if the lizard girl ends up with the android.

The pacing is all off on the issue, both narrative and visual. After a minuscule nod towards how they used to identify objects with footnotes, the action beings racing, then slowing to a full page spread, then racing towards the next.

For Prophet, it’s a stunning flop.

C+ 

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Farel Dalrymple, Giannis Milonogiannis and Roy; colorists, Joseph Bergin III and Sandra Lanz; letterer, Ed Brisson; publisher, Image Comics.

Prophet 44 (May 2014)

Prophet #44There was an unfortunate amount of time I spent on this issue waiting for Old John and crew to show up. I should have been appreciating the wonder Graham and artist Dave Taylor were doing instead. Luckily, I caught on in time.

The issue is from the perspective of a being who is part of the empire ruling the galaxy. Graham only hints at how the empire works and who actually runs things and why, but the possibilities he raises are glorious.

The issue is first person, from the perspective of this agent of the empire. She’s got a mission to investigate a planet. On the way she has side adventures and there’s a lot of history to things and Graham has already established the character anyway. He opens on this lovely scene with the protagonist and her lover.

Xurxo G. Penalta’s cute but trite backup can’t dim the issue.

A+ 

CREDITS

Writer, Brandon Graham; artist and colorist, Dave Taylor; letterer, Ed Brisson. Lasersaw Crystal Canals; writer and artist, Xurxo G. Penalta. Publisher, Image Comics.

Prophet 43 (March 2014)

Prophet #43The difference between a divine Prophet and an excellent one? The divine one has less story. The issue opens with the tree-man on Old John’s team. Bayard Baudoin does the art for his story. It’s very stylized, very lyrical. In just a few pages, Baudoin is able to define how the tree-man sees the universe and his place in it.

Except the issue isn’t just his story. It starts with him, moves to the space battle–including another fun flashback to Youngblood. Even though Graham and Roy use such flashbacks more often now, they’re still surprising. For a moment Prophet all of a sudden becomes a comic about comics, a wild imagining of what could be. Then the moment passes–organically–and the story continues. It’s a very nice move the writers make.

The third part involves the slaves (from many issues ago); it’s setup. Good, but obviously setup.

B+ 

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Bayard Baudoin, Giannis Milonogiannis, Roy, Matt Sheean and Malachi Ward; colorists, Joseph Bergin III, Baudoin, Sheean and Ward; letterer, Ed Brisson. Pieces; writer and artist, Daniel Warren Johnson; colorist, Doug Garbark. Publisher, Image Comics.

Prophet 42 (January 2014)

293475 20140115171653 largeWow. Usually the backups are decent, but this issue’s effort from Polly Guo is so great, I’m talking about it first. Just a superb, funny high school story. Truly excellent stuff.

Now on to the feature. Ron Wimberley does a Diehard flashback. No complaints as it’s a great story, but why is it always Diehard? Why doesn’t anyone else get a story? But he’s telling it Rein-East, which is super cute.

Anyway, the story has Diehard on this planet with a tribal civilization. He’s trying to fit in, going on a vision quest. Only it’s Diehard so his inorganic physiology screws it all up. Even though Wimbeley never outright says it, he makes it clear Diehard is sad in his condition as an immortal android.

Robot. I can’t remember. Doesn’t matter for the story.

The art’s good, full of Prophet energy and wit. Wimberley and Guo do fantastic work.

A 

CREDITS

Writers, Ron Wimberley and Brandon Graham; artists, Wimberley and Giannis Milonogiannis; colorists, Wimberley and Joseph Bergin III; letterer, Ed Brisson. Frog and Fly; writer and artist, Polly Guo. Publisher, Image Comics.

Prophet 41 (December 2013)

Prophet 41 1Wait… Did I really read the whole thing? It feels like there should be more. Graham and Roy are back to splitting the issue between new and old John Prophet–though here it’s mostly the sidekicks of the Newfather and not much for the old John’s team–and nothing gets resolved.

Even the cliffhanger is goofy, bringing in a new threat in the last couple pages and then the comic just stops.

Then comes Ron Ackins strange back-up about a black cop defending a city in the future where some African nation has built a new civilization for African Americans. Ackins can’t write–for the first two pages, I thought it was an ad for a music group–and he doesn’t draw well either.

Like I said, it’s an awkward issue. Even in the feature, Graham and Roy rush through their character moments, which they usually spend time on.

B- 

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Giannis Milonogiannis, Roy, Matt Sheean and Malachi Ward; colorists, Joseph Bergin III, Sheean and Ward; letterer, Ed Brisson. Lancaster Bleu; writer and artist, Rob Ackins. Publisher, Image Comics.