Prophet: Earth War (2016) #3

Prophet earth war  3

There’s something inexplicable about this issue of Prophet: Earth War. It doesn’t redeem the series or correct the trajectory or make up for a bad ending to the previous series, but it does reward the reader for sticking through. Like it’s nothing, writers Graham and Roy tell a rather good issue of Prophet about Rein and Diehard. It’s during the Earth War thing, but it’s also a return to that beautiful storytelling, that magical storytelling, this series once had.

This issue isn’t as great as I want it to be. It runs a little long, Graham and Roy waste some pages before they get to the personality. The Grim Wilkins art is fantastic though, so it appeals to the visual imagination. It’s a wonderful world Wilkins renders, full of strange life, perfectly complimenting Graham and Roy’s exposition.

It’s a solid effort, sincere, careful, reserved. Graham and Roy never go too far. There’s such a sadness about the characters, even when they’re laughing or happy, there is always a sadness. As a Prophet fan–even though I forgot what it meant to be a Prophet fan–I love this issue. Is it so bad to wish it was always this good, Earth War or not?

The backup, from Sean Witzka and Ian Macewan, is fine. It’s a future heist thing with a Paris Hilton knock-off and a decent Alien reference. Macewan’s art is excellent. He fits in a lot of procedural detail while maintaining a fun personality for the characters. Witzka’s script is a tad boring. So much exposition. So many narrators.

Prophet Earth War 3 (April 2016)

Prophet Earth War 3There’s something inexplicable about this issue of Prophet Earth War. It doesn’t redeem the series or correct the trajectory or make up for a bad ending to the previous series, but it does reward the reader for sticking through. Like it’s nothing, writers Graham and Roy tell a rather good issue of Prophet about Rein and Diehard. It’s during the Earth War thing, but it’s also a return to that beautiful storytelling, that magical storytelling, this series once had.

This issue isn’t as great as I want it to be. It runs a little long, Graham and Roy waste some pages before they get to the personality. The Grim Wilkins art is fantastic though, so it appeals to the visual imagination. It’s a wonderful world Wilkins renders, full of strange life, perfectly complimenting Graham and Roy’s exposition.

It’s a solid effort, sincere, careful, reserved. Graham and Roy never go too far. There’s such a sadness about the characters, even when they’re laughing or happy, there is always a sadness. As a Prophet fan–even though I forgot what it meant to be a Prophet fan–I love this issue. Is it so bad to wish it was always this good, Earth War or not?

The backup, from Sean Witzka and Ian Macewan, is fine. It’s a future heist thing with a Paris Hilton knock-off and a decent Alien reference. Macewan’s art is excellent. He fits in a lot of procedural detail while maintaining a fun personality for the characters. Witzka’s script is a tad boring. So much exposition. So many narrators.

CREDITS

Writers, Brandon Graham and Simon Roy; artist, Grim Wilkins; colorists, Joseph Bergin III and Lin Visel; letterer, Ed Brisson. Back up story, The Azimuth Job; writer, Sean Witzke; artist, Ian Macewan; colorist, Sloane Leong. Publisher, Image Comics.

Prophet: Earth War (2016) #2

Prophet earth war  2

What is this comic? It’s definitely a Prophet comic. It reminds of when Graham and Roy would follow up some great issue with an inexplicable, but also great, fill-in. Only this issue of Earth War isn’t great. It’s all around pedestrian, which is a painful thing to say but… less painful than the comic (at least in the context of Prophet overall).

The story is simple. There’s one of the bad guy John Prophets who decides to kill all the Earth Mothers. So he does. There’s a little more to it, but not much. The issue is a series of fight scenes with minimal exposition and even less character. Nothing interesting about the setting. The backup tries to compensate for the feature’s lack of exploration, but it’s too little, too late.

Eventually, the one really bad ass Earth Mother comes to Earth to fight the bad John Prophet, who was multiple arms and looks more like a Rob Liefeld creation than anything in the comic, which is a Liefeld creation, has to date. I’m using “Liefeld creation” as a pejorative (hopefully the tone made it clear).

Now for the even more unpleasant part. Ron Ackins’s art. It appears painted (but I don’t think it is actually painted) and it’s a bad fit for Prophet. Earth War sort of feels like Prophet Lite and the lack of detail in the art enables that negative sentiment. There’s a dullness when Prophet needs to be sharp.

The aforementioned backup, with art from Aaron Conley and a script by Shannon Lentz, is at least an attempt at a Prophet tale. It’s detailed, it’s got intricate exposition, it’s gross. But it’s also not enough.

Earth War feels lost.

Prophet Earth War 2 (March 2016)

Prophet: Earth War #2What is this comic? It’s definitely a Prophet comic. It reminds of when Graham and Roy would follow up some great issue with an inexplicable, but also great, fill-in. Only this issue of Earth War isn’t great. It’s all around pedestrian, which is a painful thing to say but… less painful than the comic (at least in the context of Prophet overall).

The story is simple. There’s one of the bad guy John Prophets who decides to kill all the Earth Mothers. So he does. There’s a little more to it, but not much. The issue is a series of fight scenes with minimal exposition and even less character. Nothing interesting about the setting. The backup tries to compensate for the feature’s lack of exploration, but it’s too little, too late.

Eventually, the one really bad ass Earth Mother comes to Earth to fight the bad John Prophet, who was multiple arms and looks more like a Rob Liefeld creation than anything in the comic, which is a Liefeld creation, has to date. I’m using “Liefeld creation” as a pejorative (hopefully the tone made it clear).

Now for the even more unpleasant part. Ron Ackins’s art. It appears painted (but I don’t think it is actually painted) and it’s a bad fit for Prophet. Earth War sort of feels like Prophet Lite and the lack of detail in the art enables that negative sentiment. There’s a dullness when Prophet needs to be sharp.

The aforementioned backup, with art from Aaron Conley and a script by Shannon Lentz, is at least an attempt at a Prophet tale. It’s detailed, it’s got intricate exposition, it’s gross. But it’s also not enough.

Earth War feels lost.

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Ron Ackins; colorists, Paul Davey and Ackins; letterer, Ed Brisson. Back up story, The Shape of Tools to Come; writer, Shannon Lentz; artist, Aaron Conley; colorist, Joseph Bergin II. Publisher, Image Comics.

Prophet: Earth War (2016) #1

Prophet earth war  1 crop

Prophet. Earth War. Finally.

After months of waiting, how is it?

It’s eh. Prophet: Earth War is eh.

Writers Brandon Graham and Simon Roy stubbornly ignore characters, ignore anything except expositional dialogue. They really want readers to understand what’s going on. For the life of me, I can’t figure out why. If you aren’t already a Prophet reader, Earth War isn’t going to convert you. Setting the action on a desolate planet (kind of like where Kirk fought the Gorn) is real boring.

The artists–Giannis Milongiannis and Roy–pack each page; there’s no grand Prophet panels here. It’s overpacked. Nothing gets enough space.

And Old John Prophet and Young John Prophet. They don’t have any chemistry. Graham and Roy try to force it throughout the issue, but there’s just no spark. They stand around and talk about the prospect of battle; it’s mostly talking heads. And it’s a bore.

It’s also an improvement over the last Prophet, however long ago, so hopefully the uptick continues.

Prophet Earth War 1 (January 2016)

Prophet Earth War #1Prophet. Earth War. Finally.

After months of waiting, how is it?

It’s eh. Prophet Earth War is eh.

Writers Brandon Graham and Simon Roy stubbornly ignore characters, ignore anything except expositional dialogue. They really want readers to understand what’s going on. For the life of me, I can’t figure out why. If you aren’t already a Prophet reader, Earth War isn’t going to convert you. Setting the action on a desolate planet (kind of like where Kirk fought the Gorn) is real boring.

The artists–Giannis Milongiannis and Roy–pack each page; there’s no grand Prophet panels here. It’s overpacked. Nothing gets enough space.

And Old John Prophet and Young John Prophet. They don’t have any chemistry. Graham and Roy try to force it throughout the issue, but there’s just no spark. They stand around and talk about the prospect of battle; it’s mostly talking heads. And it’s a bore.

It’s also an improvement over the last Prophet, however long ago, so hopefully the uptick continues.

CREDITS

Writers, Brandon Graham and Simon Roy; artists, Giannis Milonogiannis and Roy; colorists, Joseph Bergin II and Lin Visel; letterer, Ed Brisson; back up story, Sarah Horrocks; publisher, Image Comics.

8house (2015) #3

8house  3

Should it go without saying 8house is a little weird? Is there some expectation of weirdness just from the title itself; Brandon Graham’s involvement alone probably should account for some of that weirdness.

This issue starts a new story, Kiem. The protagonist is a soldier on a desolate planet where the soldiers do a mind-transfer into a organic-mechanical (presumably… it is Graham, after all) mech and they battle. Only Kiem has a different mission.

Graham gets co-writer credit; Xurxo G. Penalta also does the art. The art’s real good. Penalta gets lost in panels, which encourages the reader to do the same.

Most of the issue is a big lead-in to the “twist” and it’s not the most original sci-fi as far as the narrative details. Penalta’s rendering of this planet is the draw, along with he and Graham putting solid thought into the characters. But comic ends with Kiem sort of soft-booting itself for the next one; hopefully Penalta and Graham’s story has some connections to the details in the first half of this issue, otherwise why read it.

Except the gorgeous art, of course.

8house 3 (September 2015)

8house #3Should it go without saying 8house is a little weird? Is there some expectation of weirdness just from the title itself; Brandon Graham’s involvement alone probably should account for some of that weirdness.

This issue starts a new story, Kiem. The protagonist is a soldier on a desolate planet where the soldiers do a mind-transfer into a organic-mechanical (presumably… it is Graham, after all) mech and they battle. Only Kiem has a different mission.

Graham gets co-writer credit; Xurxo G. Penalta also does the art. The art’s real good. Penalta gets lost in panels, which encourages the reader to do the same.

Most of the issue is a big lead-in to the “twist” and it’s not the most original sci-fi as far as the narrative details. Penalta’s rendering of this planet is the draw, along with he and Graham putting solid thought into the characters. But comic ends with Kiem sort of soft-booting itself for the next one; hopefully Penalta and Graham’s story has some connections to the details in the first half of this issue, otherwise why read it.

Except the gorgeous art, of course.

CREDITS

Kiem, Part One; writers, Brandon Graham and Xurxo G. Penalta; artist, Penalta; publisher, Image Comics.

8house 2 (August 2015)

8house #2: ArclightIt’s another good issue of 8house. Graham fans–especially of Prophet–will find the organic technology somewhat familiar, but with Churchland’s art welcome instead of off-putting. Churchland’s art–with her focus on expression, implied movement and landscapes–make the story feel magical. Even when it’s dangerous, possibly gross or scary. It’s gentle.

And Graham doesn’t get particularly gross. He tells a straightforward story. Arclight and the magician lady are in some trouble. Meanwhile, in a floating city ship (made from some kind of animal), Arclight’s former lady doesn’t much like the lord of the city ship. It’s a royal drama. Instead of taking place in the Middle Ages, however, it takes place in some sci-fi world.

But a lot of the issue is just Churchland’s art. The visible hesitation in some of the lines just makes it all the better. Every panel is so thoughtful.

Really impressive comic.

CREDITS

Arclight, Part Two; writer, Brandon Graham; artist, Marian Churchland; letterer, Ariana Maher; publisher, Image Comics.

8house (2015) #2

8house  2

It’s another good issue of 8house. Graham fans–especially of Prophet–will find the organic technology somewhat familiar, but with Churchland’s art welcome instead of off-putting. Churchland’s art–with her focus on expression, implied movement and landscapes–make the story feel magical. Even when it’s dangerous, possibly gross or scary. It’s gentle.

And Graham doesn’t get particularly gross. He tells a straightforward story. Arclight and the magician lady are in some trouble. Meanwhile, in a floating city ship (made from some kind of animal), Arclight’s former lady doesn’t much like the lord of the city ship. It’s a royal drama. Instead of taking place in the Middle Ages, however, it takes place in some sci-fi world.

But a lot of the issue is just Churchland’s art. The visible hesitation in some of the lines just makes it all the better. Every panel is so thoughtful.

Really impressive comic.