I’m not sure a Revolutionary War epic is a thing. Not anymore, anyway. Certainly not in comics. But no one told Brian Wood because he’s trying to make a Revolutionary War epic with Rebels.
And there’s only one odd “tea party” reference. Otherwise, there’s nary a wink to be found in the comic. Given artist Andrea Mutti’s occasionally static figures, Rebels almost feels like one has found him or herself back in a Classics Illustrated.
As for the story, it’s okay. Wood labels the time transitions but doesn’t really make them matter to the reader until it’s too late. He’s in good company (“Downton Abbey” did the same thing). There are some father-son issues, some really strange future tense narration (Wood’s giving historical fiction texture but he’s also making his narrator weepy without context).
The comic goes out too tepidly. But it’s still successful. For a Revolutionary War epic.
CREDITS
A Well-Regulated Militia, Part One; writer, Brian Wood; artist, Andrea Mutti; colorist, Jordie Bellaire; letterer, Jared K. Fletcher; editors, Spencer Cushing and Sierra Hahn; publisher, Dark Horse Comics.


★
Connor Willumsen contributes maybe four pages to this issue of Captain Victory and, wow, it really doesn’t help the comic. The comic’s all right–it starts sci-fi heavy (something about Fox’s art doesn’t match the Kirby designs in the denser areas)–and the main action in New York City is great. Except when it’s Willumsen’s pages. He draws cute.
It’s a good issue of Satellite Sam. Chaykin’s art is definitely stronger this time around. And the issue’s packed once again.


This issue of Cluster has a few successes. Most prominently, the cliffhanger revelation is pretty neat. Brisson successfully leads the reader down a garden path before the twist, which is a significant one. Maybe not overall for the series, but definitely for the issue.

With the first issue of Frankenstein Underground, writer Mike Mignola signals something special about the comic. He gets how to write the Creature. He understands how he needs the Creature to function in the story. For comics, it might not be a huge development, but for the Frankenstein Monster as a iconic figure? Well, his icon’s always getting tarnished.










This issue has two stories–a long feature (or a combination of at least three 2000 A.D. chapters) and a backup. Wagner and Grant write both, Ron Smith does the art on both. Smith’s an interesting artist for Dredd because he doesn’t take any time with the judges. Both stories require judges to be distinguished, Smith doesn’t care. But he does care about the rest of the story.
Dear IDW, NOW Comics is calling from 1990; they want their Fly comic back.


What’s Grant Morrison doing with Ultra Comics, a Multiversity tie-in issue? Well, he’s giving Doug Mahnke a lot of great stuff to draw. If you ignore all of Morrison’s breaking the fourth wall (but not really–it’s not like it’s a “Choose Your Own Adventure”), the comic just gives Mahnke a chance to realize this quick superhero story in the apocalypse.


The second half of the issue works out a lot better than the first. It’s strange but the first half feels like a different comic; it’s a little too soon for writer Ferrier to have defined the Curb Stomp reading experience but it’s also not. It’s a limited series. Readers want to feel a connection to the previous issue.

Langridge, no surprise, concludes Abigail and the Snowman beautifully. It’s a double-sized issue, which is good since the first half of it is mostly Abigail and Claude hanging out as they walk him to the boat to take him back to the Himalayas.
It’s an excellent issue about a vigilante hitting various organized crime guys in Mega-City One. Does it make any sense for there to be mobsters above the Judges? No. It’s sort of weird and has something of a retro vibe–like it doesn’t really star Judge Dredd but his training officer.








