Werewolf by Night (1972) #23

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Reading this issue, I kept having to remind myself writer Doug Moench doesn’t want Jack Russell to sound like a jackass, quite the opposite. Moench writes Jack’s narration as a combination of hard-boiled detective, beatnik, and, I don’t know, Charles Atlas advertisement text. It’s the purest obnoxious surfer bro Jack’s gotten in two dozen plus Werewolf comics, and, wow, does it get old fast.

The last issue ended with Jack under arrest for murder; this issue opens with him fighting the return villain—Atlas (a disfigured movie star out to kill all those who contributed to his accident)—but then flashes back to the cliffhanger resolve. The series’s new useless cop character interrogates Jack, Jack calls Buck for five grand (in seventies Marvel-616, the cops set bail), and then Buck fills Jack in on the villain’s origin.

After countless accessory or inappropriate appearances (with Jack’s seventeen-year-old sister), Buck finally becomes integral to the issue’s plot. He wrote the script for the movie where Atlas got hurt and can narrate the flashback-in-a-flashback to Jack, saving his involvement for the end. I’m not sure why Moench wanted to pace it that way, other than Atlas busting into the apartment like Kool-Aid Man would have an extra jolt.

But it doesn’t.

Neither does Jack’s background transformation to Wolfman Jack.

The fight then catches up to the opening splash page, where the werewolf and Atlas are fighting in front of Grauman's Chinese Theatre. Atlas also kicks the werewolf’s ass, which raises questions about why Jack wants Buck to shoot him with a silver bullet if he can just be beaten to death.

The Don Perlin and Vince Colletta art is just as bewildering as the werewolf rules, with Colletta inking a lot of busy little lines. He’s not adding detail, just noise, and killing any implied movement in the artwork. It’s an ugly comic.

If Jack doesn’t get some humility soon, this book will be even more of a slog than I expected.

Werewolf by Night (1972) #22

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New writer Doug Moench continues to put his mark (of the Werewolf) on Night.

By soft-booting the thing back to issue three or four. This issue starts with Jack going to see forty or fifty-something best friend Buck Cowan, who’s known Jack’s been a werewolf for a while now, but they never, ever talked about it on page, just went from not knowing to knowing. It’s the full moon, and the regular plan is for Jack to lock himself in Buck’s storage closet.

Jack tried this method last issue, and it’d didn’t work. They think they’ve got it licked this month with iron bars, but the werewolf just… goes through the door. Bet the claws help with it. The werewolf then attacks Buck, meaning Buck’s not as special as the other people the werewolf hasn’t killed because he knows they’re special to Jack. Except then, Jack’s seventeen-year-old sister shows up to see Buck, and the werewolf runs off.

I was getting my hopes up for Moench, and he’s really going back to Buck being a dirty old man.

Cool.

Moench does write excellent Wolfman Jack narration, though he finally breaks it at the end of the issue with Jack—who narrates the werewolf’s adventures in the past tense (meaning it’s already happened, keep that detail in mind)—thinking about how he doesn’t remember anything from the werewolf adventures. All that narrating he’s been doing for twenty issues? Doesn’t remember any of it. So how could he be narrating it during the Wolfman Jack adventures?

It’s tenses. It’s not, I don’t know, Ibsen.

Anyway, the actual story has the werewolf getting into a tussle with a ‘roided out movie star whose former producer got him into a disfiguring accident, so the guy, a former heartthrob, is killing a bunch of Hollywood types.

Who don’t not have it coming.

Moench also brings in a new cop—out for revenge for his missing partner, dirty, murdering cop Lou Hackett; but the new cop doesn’t know Lou was bad. Why get rid of one generic cop to bring in another?

The less said about the Don Perlin and Vince Colletta art, the better. It’s really bad this issue, Perlin’s worst (so far).

Once again, Werewolf’s a slog.

Werewolf by Night (1972) #21

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Initially, this issue feels like newish writer Doug Moench taking Werewolf out and kicking its tires. He brings back Buck Cowan—who hasn’t been around since he was low-key living with seventeen-year-old Lissa Russell—as Jack’s best friend but only for a couple panels. There’s a lengthy flashback to the destruction of the Darkhold, sadly without the Russell family werewolf curse being Satanic in nature. There’s retconning about Joshua Kane; there’s the neighbor werewolf, Raymond Coker.

Moench—just like previous writer Gary Friedrich—doesn’t write Jack as racist to Black guy Coker, which just draws attention to how much writer-before-Friedrich Marv Wolfman did write Jack as a shitty racist bro.

This issue also finally resolves recurring supporting cast member Lou Hackett’s story arc. Hackett’s the cop investigating the werewolf sightings going on since Marvel started publishing Werewolf by Night, and he’s getting close to figuring out Jack’s deal. Jack living next door to another werewolf has complicated things a little, but not too much.

Then it turns out Hackett’s got some secrets of his own, but before Jack and Raymond can discover them, it’s a full moon.

Only this month, the two brother wolves have a third out to get them. The comic then becomes a fighting chase sequence across the Los Angeles rooftops. Or what penciller Don Perlin thinks are the Los Angeles rooftops; Perlin draws the city like it’s a movie backlot, so there’s no personality to the skyline.

But Moench’s good at writing Wolfman Jack’s narration, and the story’s compelling. Jack and Raymond found out last issue in order to cure lycanthropy, a werewolf needs to kill another werewolf. Good thing there’s a third werewolf out to get them.

Hopefully, their team-up is powerful enough (and fast enough to keep ahead of the cops).

It’s an action issue with a lumpy start and better than I thought possible for Werewolf these days. Perlin and inker Vince Colletta eventually are just drawing three werewolves fighting; one’s brown, one’s blue (supposed to be black), one’s blond. If you can deal with Perlin werewolf, you can deal with three.

Based on where he leaves things, Moench seems to get Werewolf better than previously implied.

I’m finally curious about how this book develops again.

Werewolf by Night (2022, Michael Giacchino)

It’s not going to seem like it in a few paragraphs, but I am a fan of director Giacchino. Or, more accurately, I am a fan of Giacchino’s directing. Werewolf by Night is easily the most interesting MCU project in the brand’s fourteen years. Most of the credit goes to director Giacchino, who does a phenomenal job directing and… a better-than-expected job scoring.

The music’s good enough I didn’t think it was Giacchino, until I realized it was just lifting from Bram Stoker’s Dracula. Still, impressive. Most impressive when adjusted for Giacchino’s scale.

As a composer, Giacchino does forgettable variations on John Williams themes, the immediately forgettable, entirely perfunctory MCU scores, and bad Star Trek music. Is he the most prolific of his similar blockbuster bland colleagues? Not worth looking up. He’s not even one of the better ones.

But, damn, does he love movies and know how to make them. Or at least one. Technically, of course, it’s a “Marvel Studios Special Presentation.” Think a longer “Charlie Brown” special. It runs approximately forty-five minutes, plus minus all the translating credits (sadly, no credits scenes, either), so they’re not calling it the first Disney+ movie. It’s not even the longest Marvel episode. It’s just… a special. And very special.

Night opens with narration explaining we’ve veered into the dark side of the Marvel Universe—the Dark Universe, as it were, or Avengers Dark. In forty-five minutes, the MCU loops Universal’s monsters movie reboot dreams and the Warner Bros. JLA Dark dreams, which they gave up on, more times than it takes Superman to go around the Earth to turn back time.

A group of monster hunters is getting together; see, thanks to “Witcher,” they can just say monster hunters. The monster-hunting patriarch has died, and the anonymous hunters are vying for the mantle; if they win, they get the Bloodstone and possibly an appearance in a Captain America movie. Bloodstone was a Captain America thing in the eighties.

There are six hunters, all unknown to one another. Laura Donnelly plays the only one not anonymous. She’s the patriarch’s estranged daughter. Harriet Sansom Harris is the widowed evil stepmother.

Harris makes the first act of Werewolf. She’s hilarious and scary, especially once the corpse puppet gimmicks get started, which must be seen versus described.

Gael García Bernal plays the lead, one of the monster hunters, but he’s got a different reason for being there and a secret all his own. He and Donnelly become allies as the other monster hunters hunt one another and their prize, a mysterious beast in a labyrinth-type hunting ground. They also get a couple great character moments together.

In addition to Giacchino’s direction, all the technicals are outstanding, particularly Maya Shimoguchi’s Art Deco production design. Zoë White’s (mostly) black and white photography captures it beautifully, especially the blacks and whites.

The special’s got numerous secret weapons, starting with the monster they’re hunting, but Donnelly quickly becomes invaluable. Since Bernal’s hiding things from the audience and everyone else, Donnelly gets to be de facto protagonist for a bit. It works out.

Werewolf by Night’s a great first outing for the MCU’s “Special Presentations,” but it’s exceptional work from Giacchino. Maybe he should give up his day job and focus on his strengths.

Werewolf by Night (1972) #20

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I’m not sure Doug Moench read much Werewolf by Night before writing this issue, which has eighteen-year-old Jack Russell walking around talking like a cheap forties gumshoe. Moench also doesn’t seem to know the bad guys kidnapped his sister because she too has the werewolf curse; when Jack goes to rescue her, the bad guy—Baron Thunder—reveals they just want his werewolf blood to make a super soldier serum.

Pardon the expression but, like, what?

Because Moench’s not lazy. He writes a bunch of narration for Jack. Including the werewolf fighting the bad guy for four or five boring pages. Jack’s got a ring to let him control the werewolf—he grabbed it from a rich guy who offered it to Jack’s landlady as a come-on—so he (and Moench) explain why he’s making all the various wrestling moves as the werewolf.

Thunder’s got a scary house on a haunted hill. It looks like a haunted mansion from a cartoon. It’s absurdly silly; penciller Don Perlin works the fight scenes; he’s interested in the fight scenes. They’re boring and not very good, but he’s engaged. The haunted mansion on a hill? Shockingly bad. Even for Perlin and inker Vince Colletta. This issue reads like the book got told to go cheap on the art, and to compensate, they told Moench he could write 300,000 words.

There’s a little with Jack and his werewolf neighbor, Raymond Coker. The cops have it out for Coker—they just happened to have decided the Black werewolf must be the bad one—but there’s also a third werewolf in the mix now, and it’s got something to do with the magic ring.

Even with the tedious fight scene, this issue does seem like Moench is trying to resolve the loose plot threads. Not sure why he changed old lady hit woman Ma Mayhem into a Marvel seventies blonde, but it’s another change. At first, I thought Topaz was back. Nope. Bummer.

Werewolf’s rarely renamed consistent longer than a few issues, and its best days are long gone.

Will Moench do something interesting with it, or will he too fall victim to the curse of the werewolf (By Night)?

It’s too soon to tell, but it’s not looking great.

Werewolf by Night (1972) #19

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The Gil Kane, Tom Palmer, and probably John Romita cover sells this issue as Wolfman Jack versus vampires on the moon. But the interior art isn’t Kane, Palmer, or Romita; it’s Don Perlin and Vince Colletta. Wolfman Jack versus the vampires is actually on a movie set, tying into a Dracula Lives story about a hacky Dracula actor going on a murder spree before the real Dracula kills him. Writer Mike Friedrich’s a real trooper, doing a sequel to another series’s story, one he didn’t write (Marv Wolfman wrote the first one).

I think Perlin might be trying with the composition, but it doesn’t work out. He’s got no rhythm to the fight scene, which isn’t a surprise, but he’s enthusiastic, which is both a surprise and unfortunate. Between Friedrich and Perlin, Jack in his human form is doing acrobatics, and as the werewolf, he’s… it’s hard to say. At least an unlikely jump kick makes visual sense; the werewolf versus vampire fight, not so much. Not with the Perlin.

The Colletta inks are dreadful, as one would expect. Every once in a while, there’s a very detailed panel, and it’s clear someone tried, Perlin or Colletta, and got there. But it’s a handful of panels; every other panel’s terrible. Some middling competence can’t overcome it.

Friedrich spends half the issue checking in on all the subplots. There’s kidnapped sister Lissa, who Jack’s having a relatively easy time tracking (he finds torn clothing on a fence at one point), there’s next-door neighbor Raymond Coker, who’s got a big secret of his own, there’s meddling copper Lou Hackett, who doesn’t appear thank goodness, and there’s Jack’s nymphomaniac apartment groupies, who try to seduce him or something. It’s so weird. Though also, it’d be fascinating if it were thoughtful.

Coker and Jack have a showdown, with Coker explaining he’s worked his way over from Jamaica, leading Jack to acknowledge the difficulty of that situation. Far cry from when Wolfman had Jack be a (seemingly unintentional) shitty racist to Coker.

But then one of the girls has an emergency at the studio, which relates back to the lawyer for the big game hunter’s movie producer brother, who tried to kill Jack and kidnap Lissa a long time ago. It leads to the vampire fight, then an overly dramatic cliffhanger.

Friedrich’s got a rocky start; he likes framing in flashbacks too much, and Jack’s always way too surprised when there’s a full moon; it improves as it goes along. Coker and Jack may be the second relationship we’ve seen develop on page in Werewolf, so it stands out. Especially with the cliffhanger.

Of course, the issue’d be incomprehensible for a new reader. Story for the content, art for the “do people really read a book with Don Perlin drawing werewolf fights?”

Yes, yes, we do. No questions, please.

Werewolf by Night (1972) #18

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I really haven’t been reading the creator credits well enough. First, I thought this issue was Doug Moench writing; it’s Mike Friedrich. Second, I thought it was Don Perlin’s first issue as full artist (penciler and inker), but he had that role last time. Third, he’s got an inker: Mike Royer. I blame the Don Perlin and Mike Royer art; it’s like an anti-Mozart effect. Instead of listening to the music for a temporary IQ bump, you look at the misshapen heads in Werewolf by Night and lose points.

I assume they come back but possibly not until you’re done reading Werewolf by Night and the book’s not even half over.

So, some of the problem with talking about Perlin art is Perlin is a punchline. At his very best, he exhibits the chops to do an Archie fill-in. One with a lot of adults making comedic mad expressions. This issue’s surprise villain is not the other werewolf (teased on the cover) but “Ma Mayhem,” the foremost witch in California. The Committee—led by Baron Thunder—has sent her to collect Wolfman Jack. She arrives just as copper Lou Hackett arrives to question Jack about being a werewolf, and Jack saves Hackett from her, well, her hatchet.

She’s got a bag of weapons for werewolf fighting, but she wasn’t prepared for another one to drop in.

Jack’s seventeen-year-old sister Lissa has arrived downstairs to witness the werewolf fight, and to get Ma Mayhem’s attention; she just has to get a Russell werewolf; they didn’t say it had to be Jack.

The issue starts with a flashback to the late 1700s when Baron Russoff (pre-Americanization) suffers his monthly lycanthropy, so it all ties in. I thought the Tomb of Dracula crossover revealed a limited family curse time, but it might have been the pre-TOD origin. The Russell family curse has changed at least three times in the two years since the character debuted.

The most incredible thing in the book is thinking about how Friedrich was probably writing it Marvel-style, meaning he was writing to match the Perlin and Royer art. There’s a mini-riot late in the book, and Friedrich reminds the reader it’s taking place in the pitch black so no one can see they’re fighting werewolves, but it’s bright as day. Sure, Linda Lessmann’s coloring plays a part, but Perlin and Royer don’t get lighting either.

So knowing Friedrich knew what he was bringing forth, he gets a little slack. He also does make Jack racist to his Black next-door neighbor, so he gets a point for that one (before Friedrich showed up, Jack was straight-up racist).

The art’s disappointing, but it’s never not going to be disappointing, which will become the latest curse for Werewolf by Night. Significant asterisks aside, it’s a nearly okay combination of silly action, werewolf action, and Bond villainy.

It’s a Seventies comic, after all.

Werewolf by Night (1972) #17

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I’m already regretting this statement, but I’m glad to have hit the Don Perlin era of Werewolf by Night. No more wondering if Mike Ploog will get an okay inker this time (because he won’t); now it’s just Perlin enthusiastically hacking it out, page after page, including a kind of good double-page spread. Despite his wanting skills, Perlin’s visibly thrilled to be drawing this book.

At least on his first issue.

There’s some really bad art, though. You could make a drinking game out of how Perlin draws faces.

Mike Friedrich’s scripting again. The action picks up immediately following the previous issue’s finish, which had the werewolf unable to save a modern-day Hunchback of Notre Dame from falling. The Paris cops—all familiar with werewolf hunting—see Wolfman Jack in the cathedral and are out to get him.

There’s more about how Topaz can’t control him anymore, but she always manages just enough to get him to morning. Despite knowing how to hunt loup-garou, the Paris coppers don’t notice shirtless, barefoot, wearing the werewolf’s pants Jack Russell walking out with Topaz. Also, they abandon Topaz to the werewolf at one point (not knowing she’s the girlfriend).

Then they get back to L.A., where all is happy with the Russell family until sister Lissa explains it’s her half birthday and she’s only got six months (six issues?) until she turns into a werewolf too.

Until the action-packed conclusion, where the werewolf fights a giant monster, the comic’s a series of editors notes referring readers to previous issues. Not just Werewolf by Night,Tomb of Dracula, and Marvel Spotlight, you’ve also got to be reading Dracula Lives. Did Marvel sell back issues in the seventies?

Two things are missing from this section of the comic, as Jack pours over ancient texts trying to uncover a secret to save Lissa while having adventures with his neighbors. Friedrich does not write Jack as a low-key racist toward his Black neighbor, which is a nice change from before. But for the month between the opening resolution and the closing battle, Jack doesn’t seem to be spending any time with his girlfriend Topaz or panicking sister Lissa.

Even for a seventies Marvel comic, it doesn’t work. Probably because Jack’s narrating.

The finish promises even more changes to the book. I’m resigned to Werewolf by Night, but not in a bad way.

Werewolf by Night (1972) #16

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Mike Friedrich writes, adding his name to the list of seventies Marvel writers who tried to make hash out of Werewolf by Night with limited success. The issue credits have some enthusiasm for pairing two Mikes (Friedrich and Ploog), but then Frank Chiaramonte’s the inker, so how much can they really do? The most Ploog the issue ever gets is probably Topaz; Chiaramonte leaves her alone the most. I think it’s Ploog’s last issue, which makes the watered-down werewolf even more disappointing.

And then the villain.

This issue's villain is a mutant; his mutation contorts his spine and gives him super-strong skin. He begins the issue hijacking a French airliner; Jack and Topaz are connecting through Paris, done with their Tomb of Dracula crossover and ready to get back to Los Angeles. Except then there’s a fourth full moon (which the comic doesn’t explain at all, unfortunately). So Jack changes, running amok in the airport, then getting into a pissing contest with the hijacked airliner.

Thanks to the hijacker attacking the werewolf when it boards the plane, the werewolf decides he’s the bad guy. Topaz tries to control Wolfman Jack, which the bad guy observes, so he kidnaps Topaz and, because it’s a Hunchback of Notre Dame thing, literally takes her to the cathedral as a hostage.

The werewolf goes to save her, surprising bit of emotion in the finish, and scene.

Friedrich doesn’t do well with the Jack narration. He does well with some other things, ranging from the historical detail—hence why the fourth full moon begged explanation—and his willingness to put the werewolf in everyday situations. It’s a plane hijacking guest starring Werewolf by Night. It works way better than it should.

The villain’s a little flat throughout, but Friedrich has an arc for him. The groundwork’s there.

I’d thought Ploog was done after the Dracula crossover (anything to save another Chiaramonte inking), and this issue appears to be it. Unfortunately, art-wise, it’s a wanting finish, even with the usual caveats.

Overall, the whole thing’s wanting; there are just some solid moves from Friedrich, even if they don’t end up working out.

Werewolf by Night (1972) #15

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I’d like to say there are a few pages where Frank Chiarmonte’s inks don’t mess up Mike Ploog’s pencils. I can’t because there’s probably only a page and a half, and not sequentially. Werewolf by Night versus Tomb of Dracula comes to its conclusion here, a better comic than the first installment, which had writer Marv Wolfman (who’s been writing both books) doing a Werewolf issue for a Dracula reader. This finish reads like a jumping-on point; the Tomb of Dracula readers need to be convinced to stay with Werewolf.

There is a bunch of Werewolf housekeeping, though. We get the secret origin of the Russoff family werewolf curse, which involves Dracula. It does not involve–breaking series continuity–a literal curse from Satan. No religiosity here, just a plain angry dude with a stake and a comely lass with a secret. It’s like an old horror comic, only perfunctorily done. Though at least a couple panels are some of the better art in the issue. Not enough of them, but the werewolf reveal is good.

Though, can’t forget… Wolfman has werewolves biting people to change them like vampires. I can’t imagine they’re going to keep that detail going for long. Though there is once again mention of Jack’s sister Lissa maybe getting the curse, which the comic’s been ignoring for a while.

Dracula’s got his own subplot about getting Jack’s dad’s diary; apparently, there are even more powerful spells in it than in the Darkhold, which I don’t think this issue even mentions. Maybe once. But Drac’s after the “Book of Second Sins” or something, which is a weird subtitle for the dad’s diary.

Frank Drake and Rachel Van Helsing also guest star; they’ve got their rental helicopter and are after Dracula. Ploog and Chiarmonte’s Frank Drake looks like Jack Russell with different hair. Rachel Van Helsing’s scar becomes her defining feature here, though maybe they wanted to keep her straight from the other blonde lady, Topaz.

Topaz’s Jack’s accessory this issue. I hope that situation improves.

Ploog and Chiarmonte do get to do a “Dracula attacks girl on countryside” panel, which Tomb of Dracula did fairly regularly for its first half dozen issues (ish). It’s a fun nod to the trope. Then there’s the cartoonish Dracula bat, which I feel Ploog would’ve done wonders with, inking himself.

The ending’s contrived, but so’s the entire issue; it fits. It’s fine. It’s not great, but it’s much better than the first installment. When Wolfman’s writing’s good, it’s good. When it’s not, it’s just mediocre, never worse.