The Last Days of Pompeii (1935, Ernest B. Schoedsack)

The Last Days of Pompeii opens with a disclaimer. Despite sharing a title, it is not based on Edward Bulwer-Lytton’s 1834 novel. That disclaimer should be read as a warning.

The film runs ninety-six minutes. The last days of Pompeii are the third act; the first two acts… wait, no. The timeline doesn’t even work internally. Vesuvius erupted in 79 AD, but when lead Preston Foster doesn’t give his life trying to free Jesus from the cross on the way to Golgotha, it’s 33 AD. Oh, sorry, spoiler. Last Days of Pompeii is not an exciting disaster movie; it’s a jejune Christian movie about how selfish dipshit jock Foster finds Jesus but not really.

Anyway.

In 33 AD, Foster’s got a nine-year-old adopted son—played by David Holt. It’s Foster’s second try at fatherhood; the first time, his selfishness and stupidity got his wife and baby son killed. After their deaths, he became a gladiator, eventually killing Holt’s dad in the ring. So Foster adopts him and strives to provide him with all the money in the world, including taking him to Jerusalem on a business trip. An old lady fortune teller tells Foster to take Holt to see the greatest man in Judea, so he takes Holt to meet Pontius Pilate (Basil Rathbone).

When the action gets to the Last Days, Holt’s character has grown into John Wood, who’s eighteen years older. Wood’s probably supposed to be playing a teenager, so screenwriter Ruth Rose’s taking the timeline even less seriously than she could.

Wood’s grown to resent his adoptive father’s greed and is trying to help escaped slaves get away from Pompeii. The slaves are headed to the gladiator games, dad Foster runs the games, but Wood knows he can’t tell his dad to stop being terrible. Even though they both met Jesus once, Foster has been trying to gaslight Wood into forgetting ever since.

The scary part of Foster’s performance is his angry old man, complete with makeup, is his best work in the movie. He’s lousy when he’s the greasy stud in the first act. He’s not the worst, but he’s bad. He slightly improves in the second act, when Pompeii introduces the real master of Judea, wink wink (not on screen, rather the Marsellus Wallace suitcase device), but only barely. Maybe the improvement is the lack of a greased-up chest.

Along the way, Foster buys a family slave, Wyrley Birch, who’s supposed to be a tutor but never tutors. Instead, Birch plays butler for Foster and sounding board for Wood. Birch seems like he’s always going to be better, but the movie never gives him anything to do.

Besides Rathbone alternating between sincere in his Christian movie performance and visibly restraining himself from chewing up the scenery, the most amusing thing about the film is spotting the character actors in the supporting cast. What other movie’s got Ward Bond as a gladiator (uncredited, which is weird because it’s a reasonably prominent role), Edward Van Sloan, Louis Calhern, Frank Conroy, and Jason Robards Sr. hacking it up in a costume drama. Plus a cameo from Jim Thorpe — All-American!

Unfortunately, the occasional appearance of a familiar character actor isn’t enough to keep the film going. Especially since none of them recur enough to matter. Alan Hale, but he’s second-billed and just not bad like Foster. Hale and some of the character actors can overcome the script, Foster cannot. Neither can Wood, unfortunately. Though he does better than his love interest, Dorothy Wilson. Pompeii’s got no time for ladies; they’re one kind of fodder or another, chariot or class.

Obviously, if the script were better, who knows. Director Schoedsack’s similarly unenthused, going from one rote setup to the next. He doesn’t even put any energy into the early gladiator fights, instead waiting for the finale when there’s much less time–though for a while, I wondered if they were going to skip the eruption altogether. The amphitheater in the finale’s much more elaborate than in the first act; maybe they weren’t done building it.

Most of Pompeii is just backlot street shots with questionable architecture. There’s not much special effects work outside some composite establishing shots. Unfortunately, the finale’s nowhere near enough to make up for it.

There’s more to say about Pompeii, especially the film’s presentation of slavery, but there’s not much reason to say it. It’s atrocious from the start, with some good but not good enough special effects at the very end.

Presumably, the Bulwer-Lytton novel has to have a better story, but I’ve got no inclination to find out.


Mighty Joe Young (1949, Ernest B. Schoedsack)

From the first scene, Mighty Joe Young is concerning. There’s a nice establishing shot of an Africa plantation, with some great matte work, then little White girl on the plantation Lora Lee Michel sees a couple African men passing with a basket. She wants what’s in the basket, so there’s a nice lengthy barter sequence where you try to figure out not if it’s racist, but in how many ways it’s racist. Michel’s supposed to be adorable but is annoying and bad, which is more than Mighty Joe can handle. It’s going to be bad way too frequently; annoying and bad is just too much. Michel gets the basket and the baby gorilla it carries. When dad (a completely checked out Regis Toomey) gets home, he says she can’t keep the gorilla but of course she can because she’s precocious and mom’s dead.

Toomey’s foreshadowing for the supporting performances in the rest of the movie, which is familiar faces giving—at best—checked out performances and, in the case of Nestor Paiva, annoying ones. Though maybe it’s not Paiva’s fault; he’s playing the part like you want to see him get eaten by lions but Mighty Joe Young is a cloying kids’ movie and there’s not going to be any great feline feasting. Worse, there’s going to be lots of lions thrown around for stunts.

The film skips ahead twelve years and 8,000 miles west to New York City, where promoter Robert Armstrong is gearing up for an African expedient. He’s opening a new safari-themed Hollywood night club, even though sidekick Frank McHugh thinks it’s a bad idea. You know who doesn’t think it’s a bad idea? Out of work rodeo cowboy Ben Johnson, who’s character’s last name is Johnson and you feel like it’s because Johnson would forget anything else. Johnson’s not unlikable or annoying—actually quite the feat—but he’s beyond amateurish. Director Schoedsack does nothing for his actors.

So off Armstrong and Johnson go to Africa, joined by one of the aforementioned checked-out supporting performers, Denis Green (really, it’s hard to fault any of the actors when Ruth Rose’s script has the blandest dialogue and Schoedsack’s got zero interest in directing the cast). They’re just about to come home with all the tigers Johnson and his fellow cowboys have lassoed when Mighty Joe Young comes a-knocking–previewing the film’s impressive composite shots, where stop motion Joe will interact with the live action—and Armstrong, feeling his Carl Denham coming on, decides they’re going to rope it and bring it back with them.

Only after Joe beats up a bunch of cowboys—the cowboy thing, which goes away for most of the movie after this sequence, seems the most desperate bit of quadrant hunting—does Terry Moore appear and calm the the mighty ape. Moore is playing Michel grown-up; though, in the weirdest, definitely ickiest while not for sure being intentionally gross quadrant hunting, she’s not yet legal age, which means the contract she signs with Armstrong to do a night club act isn’t legal and also it means when thirty-year old Johnson is her love interest, he was going to have to take Moore back to Oklahoma to marry her because even in 1948 it seems like California wasn’t okay with literal dudes taking child brides. Oklahoma was, of course.

Anyway.

Things go terribly wrong and there’s a long Joe wrecking Safari-themed night club scene and fighting lions. The strange thing about the action is what the film’s willing to do stop motion and what it’s not. It uses stop motion lions sparingly, instead cutting in the real ones, usually just when a thrown lion hits something, giving the aforementioned air of animal abuse. With the horses too, in the Joe vs. cowboys scene. It also seems like the kind of movie where they’d hurt animals, while the main plot is about how you shouldn’t hurt an animal. After the night club, Johnson and Moore have to get Joe out of town—the cops want to shoot him dead—so Armstrong helps them get out.

The climax isn’t even about Joe vs. the cops or Joe escaping, it’s this out-of-nowhere orphanage fire, where Johnson, Moore, and the ape have to save children. That sequence is pretty good. The lasso thing comes back and is dumb, but it’s at last suspenseful. Most of it, anyway. They push it, which isn’t a surprise.

The stop motion’s good, but underutilized. While nothing about Joe is interesting—it feels like budget King Kong, especially the model design on Joe; the movement is great, the model itself is eh—some of the other effects, particularly with the occasional person, clicks. There’s some potential to it.

About halfway through it seems like the film’s greatest tragedy is wasting Armstrong, who’s sort of spoofing himself, sort of just doing a broad comedy performance. It rarely all comes together—Rose’s script and Schoedsack’s direction work actively against it—but, again, the obvious potential is visible. Armstrong and McHugh really ought to have been a lot more fun together.

Moore’s awful. She’s not unlikable but she’s tiring. Johnson’s at least not tiring, but it might be because he’s so unmoving you forget he’s not scenery.

A distressingly bad score from Roy Webb doesn’t help either.

From go—well, okay, from the first scene with actors—Mighty Joe Young is clearly in dire straits. The special effects sequences are technically engaging but rarely dramatically. Who knows what better writing and better direction might’ve wrought. Perhaps something entertaining, but at least the great performance Armstrong can so obviously deliver, if only someone were interested in him doing so.

Mighty Joe Young (1949, Ernest B. Schoedsack)

From the first scene, Mighty Joe Young is concerning. There’s a nice establishing shot of an Africa plantation, with some great matte work, then little white girl on the plantation Lora Lee Michel sees a couple African men passing with a basket. She wants what’s in the basket, so there’s a nice lengthy barter sequence where you try to figure out not if it’s racist, but in how many ways it’s racist. Michel’s supposed to be adorable but is annoying and bad, which is more than Mighty Joe can handle. It’s going to be bad way too frequently; annoying and bad is just too much. Michel gets the basket and the baby gorilla it carries. When dad (a completely checked out Regis Toomey) gets home, he says she can’t keep the gorilla but of course she can because she’s precocious and mom’s dead.

Toomey’s foreshadowing for the supporting performances in the rest of the movie, which is familiar faces giving—at best—checked out performances and, in the case of Nestor Paiva, annoying ones. Though maybe it’s not Paiva’s fault; he’s playing the part like you want to see him get eaten by lions but Mighty Joe Young is a cloying kids’ movie and there’s not going to be any great feline feasting. Worse, there’s going to be lots of lions thrown around for stunts.

The film skips ahead twelve years and 8,000 miles west to New York City, where promoter Robert Armstrong is gearing up for an African expedient. He’s opening a new safari-themed Hollywood night club, even though sidekick Frank McHugh thinks it’s a bad idea. You know who doesn’t think it’s a bad idea? Out of work rodeo cowboy Ben Johnson, who’s character’s last name is Johnson and you feel like it’s because Johnson would forget anything else. Johnson’s not unlikable or annoying—actually quite the feat—but he’s beyond amateurish. Director Schoedsack does nothing for his actors.

So off Armstrong and Johnson go to Africa, joined by one of the aforementioned checked-out supporting performers, Denis Green (really, it’s hard to fault any of the actors when Ruth Rose’s script has the blandest dialogue and Schoedsack’s got zero interest in directing the cast). They’re just about to come home with all the tigers Johnson and his fellow cowboys have lassoed when Mighty Joe Young comes a-knocking–previewing the film’s impressive composite shots, where stop motion Joe will interact with the live action—and Armstrong, feeling his Carl Denham coming on, decides they’re going to rope it and bring it back with them.

Only after Joe beats up a bunch of cowboys—the cowboy thing, which goes away for most of the movie after this sequence, seems the most desperate bit of quadrant hunting—does Terry Moore appear and calm the the mighty ape. Moore is playing Michel grown-up; though, in the weirdest, definitely ickiest while not for sure being intentionally gross quadrant hunting, she’s not yet legal age, which means the contract she signs with Armstrong to do a night club act isn’t legal and also it means when thirty-year old Johnson is her love interest, he was going to have to take Moore back to Oklahoma to marry her because even in 1948 it seems like California wasn’t okay with literal dudes taking child brides. Oklahoma was, of course.

Anyway.

Things go terribly wrong and there’s a long Joe wrecking Safari-themed night club scene and fighting lions. The strange thing about the action is what the film’s willing to do stop motion and what it’s not. It uses stop motion lions sparingly, instead cutting in the real ones, usually just when a thrown lion hits something, giving the aforementioned air of animal abuse. With the horses too, in the Joe vs. cowboys scene. It also seems like the kind of movie where they’d hurt animals, while the main plot is about how you shouldn’t hurt an animal. After the night club, Johnson and Moore have to get Joe out of town—the cops want to shoot him dead—so Armstrong helps them get out.

The climax isn’t even about Joe vs. the cops or Joe escaping, it’s this out-of-nowhere orphanage fire, where Johnson, Moore, and the ape have to save children. That sequence is pretty good. The lasso thing comes back and is dumb, but it’s at last suspenseful. Most of it, anyway. They push it, which isn’t a surprise.

The stop motion’s good, but underutilized. While nothing about Joe is interesting—it feels like budget King Kong, especially the model design on Joe; the movement is great, the model itself is eh—some of the other effects, particularly with the occasional person, clicks. There’s some potential to it.

About halfway through it seems like the film’s greatest tragedy is wasting Armstrong, who’s sort of spoofing himself, sort of just doing a broad comedy performance. It rarely all comes together—Rose’s script and Schoedsack’s direction work actively against it—but, again, the obvious potential is visible. Armstrong and McHugh really ought to have been a lot more fun together.

Moore’s awful. She’s not unlikable but she’s tiring. Johnson’s at least not tiring, but it might be because he’s so unmoving you forget he’s not scenery.

A distressingly bad score from Roy Webb doesn’t help either.

From go—well, okay, from the first scene with actors—Mighty Joe Young is clearly in dire straits. The special effects sequences are technically engaging but rarely dramatically. Who knows what better writing and better direction might’ve wrought. Perhaps something entertaining, but at least the great performance Armstrong can so obviously deliver, if only someone were interested in him doing so.

The Most Dangerous Game (1932, Ernest B. Schoedsack and Irving Pichel)

Running about an hour, The Most Dangerous Game shouldn’t be boring. But it somehow manages. Worse, the boring stuff comes at the end; directors Schoedsack and Pichel drag out the conclusion with a false ending or two.

The film doesn’t have much to recommend it. That laborious ending wipes short runtime off the board, leaving nothing but good sets, Henry W. Gerrard’s photography and Leslie Banks’s glorious scene-chewing performance as the bad guy. James Ashmore Creelman’s script occasionally has good dialogue, most of it goes to Banks. Unfortunately, Creelman’s script doesn’t have a good story.

Still, the script isn’t Game‘s problem. Simply, Directors Schoedsack and Pichel do a rather bad job. They rely heavily on second person close-ups–the actors are performing for the viewer, showing exaggerated emotion; it’s a terrible choice. Joel McCrea seems silly in the lead and Fay Wray is often just plain bad. She has a couple good moments, early on, but they’re amid some atrocious ones.

The hunt–if you don’t know what kind of animal is “the most dangerous game,” I won’t spoil it (though you should)–starts up over halfway into the film. Here Schoedsack and Pichel present a really boring chase sequence through the magnificent jungle sets. Their action is two dimensional. They also never establish their setting, which would have made the action play better… and give Game more weight.

Robert Armstrong is hilarious, but he isn’t not enough to save the picture.

And Max Steiner’s score is dreadful.

Blind Adventure (1933, Ernest B. Schoedsack)

Blind Adventure is a genial, nearly successful comedy thriller. Robert Armstrong, playing an unexpectedly wealthy working class American who’s vacationing in London, heads out into the fog and finds himself on a wild night. He encounters espionage, British society, a damsel in distress (Helen Mack) and trifle.

Armstrong and Mack are wonderful together (they soon reunited in Son of Kong, along with director Schoedsack and writer Ruth Rose) and the film’s failures are mostly disappointing because it should have launched a franchise for the pair. They’re Nick and Nora, but a year early and less blue blooded. They also have a fabulous third wheel in Roland Young, a burglar they meet.

Rose’s script has some good lines and a brisk pace. It’s not a comedy revolution—though its Marx Brothers influences are interesting in the context of a straight comedy thriller—but it should have been made into a better film.

It’s Schoedsack who primarily fails here. While the film’s modest budget is obvious (any London sights would be obscured by the dense fog), Schoedsack is still essentially inept. His comedy direction is atrocious—he holds the reaction shots to jokes maybe three times longer than he should, so long one wonders if there’s going to be a second joke.

Ralph Bellamy and John Miljan are both good in small roles. Beryl Mercer has a scene and a half with Armstrong and they’re quite funny.

But Armstrong and Mack are just magical; they deserved better treatment than Adventure gives them.

The Son of Kong (1933, Ernest B. Schoedsack)

King Kong opened in April 1933, The Son of Kong opened for Christmas 1933. The rush shows. The special effects really suffer–for whatever reason, when Robert Armstrong and Helen Mack are added to the little Kong’s shots, it’s fine, but when little Kong is added to Armstrong and Mack’s… it’s not. It’s like the focus is off on the rear projector.

But the story suffers more. Son of Kong runs a lean seventy minutes, with almost forty-five gone by before the little Kong shows up. That pacing is actually fine. It gives the movie time to catch up with Armstrong and skipper Frank Reicher, get them out to sea in a new story and then introduce the girl. There’s got to be a pretty face. And when Helen Mack shows up, Son of Kong takes a decidedly darker turn. It’s a downer–Mack’s stuck on a tiny port village with no prospects thanks to an alcohol father (a disturbing Clarence Wilson). Armstrong runs into an old acquaintance, who ties into the first movie, played by John Marston. Marston’s also playing a down and out drunk and the whole film sort of wallows in despair.

It opened with a fine comic sequence with Armstrong avoiding process servers, which mixed the character’s despair with being an amusing film experience… but later on, writer Ruth Rose apparently didn’t want to curb it. The scenes at the port are so depressing, it’s fully believable when Armstrong and Mack soon connect onboard the ship–even though their fortunes aren’t much better. At least they aren’t in that port anymore.

The relationship between Armstrong and Mack is Son of Kong‘s best feature. The sequel’s entirely superfluous and, at its best, is a simply another seventy minutes the viewer gets to spend with Armstrong. Here he gets to develop the character free of narrative constraint and his performance is excellent. Reicher also gets a lot more emphasis and he’s great too. But with Mack, Armstrong’s performance comes alive. There’s nuance and subtlety to their interactions, something more sublime than the film could ever hope for. It doesn’t hurt she’s a perfect counterpart to him, down to her voice.

When the film gets to the island and little Kong and the assorted monsters, it does all right for quite a while. It’s all rapidly paced, but it gets into the kinship between Armstrong and the little Kong, which is affecting thanks to Armstrong’s performance.

Then the movie ends. Had it gone on for longer–and I’m not even talking about a decent Armstrong and Mack kiss–I’m just talking about some more content, it would have been much better. Because the entry to the island, the set-up there, is all fantastic–and then it stops. Instead of the bigger sequel of today, it’s the smaller sequel–the pre-Empire Strikes Back sequel. When Skull Island sinks at the end, it almost seems like the filmmakers are ruling out any further, even cheaper returns… and it’s damn unfortunate this one wasn’t given more of a budget. As an inessential sequel goes, The Son of Kong has a lot going for it and it’s a shame it wasn’t able to fully realize it.

King Kong (1933, Merian C. Cooper and Ernest B. Schoedsack)

King Kong is a perfect film. I don’t think I’d realized before. It’s always hard to talk about films like Kong, influential standards of American cinema. I want to talk about how its structure still sets the tone for modern films–the gradual lead-in (it’s forty-some minutes before Kong shows up), the non-stop action of the second half, how establishing characters well in the beginning means they can go without dialogue for twenty minutes and still be affecting. Or the special effects. I’d love to talk about the special effects, like how I’d never noticed the absolutely brilliant sound design–the most effective stop motion moments are the ones with the people Kong interacts with. Murray Spivack’s sound brings them fully to life–best evidenced as Kong’s rampaging through the village and attacks a house. It engenders concern for the inhabitants, who must have been six inch dolls.

But Kong isn’t a perfect film for its impact. It’s perfect because of itself. The film opens with the scene on the docks, quickly establishing the peculiar tone of the first half. Everyone sort of takes Robert Armstrong’s gung ho filmmaker with a grain of salt. They’re bemused by him. Armstrong’s perfect for the role, big and amiable, it’s hard to be mad at him when he does something selfish and stupid. Just like the characters, who get themselves into the mess by listening to him and knowing better, so does the audience. Armstrong’s like a big kid for lots of Kong, always coming up with the best action after the consequence.

That first scene also goes far in establishing Bruce Cabot. Cabot’s character is Kong‘s most interesting–as is the way the film handles him. The scene with Cabot ranting to Fay Wray about women not belonging on ships–we’re supposed to understand it’s Cabot who’s off, not Wray. Regardless of whether or not he’s right, the first forty minutes of Kong are about Cabot learning to stop acting like a little boy (which Armstrong never has to do). It makes the romance between Cabot and Wray a wonderful one to watch unfold–that “Yes, sir” following their first kiss elicits a fantastic mood.

These scenes all happen long before Kong shows up, long before the roller coaster starts. I didn’t even get to the coffee shop scene, where Armstrong’s enthusiasm even gets the viewer going–promising everyone, viewer and Wray alike, the wait will be worth it.

And when Kong does show up, it’s clearly worth it. King Kong doesn’t really make the monster a sympathetic character. He tends to chomp on people and his curiosity usually leads to someone dying in a horrific manner, but they do make him into a real character. Utterly insensitive to the chaos he causes, Kong still has these wonderful, inquisitive moments. He’s frequently confused by the little people and it rounds out the film, bringing about emotional concern for him without having to light it in neon. The film reduces Wray’s part to victim at the halfway mark–and she certainly never shows any concern for Kong–which is narratively reasonable. It also puts the onerous on the viewer–if he or she wants to care for Kong, it’s because of his or her response to him, not because the film’s dictating.

Once Kong gets back to New York, the whole thing seems to wrap up in fifteen minutes. There’s the interesting monologue from Armstrong though, regarding what he’s done to Kong. He’s fully aware he’s been culturally insensitive, as well as zoologically, but he doesn’t care. The people don’t care what they’ve done to Kong and Kong doesn’t care what he does for people. It creates an interesting, ego and superego free narrative. Anything the audience wants to bring to it or attribute to it, they’re bringing themselves.

King Kong‘s a lot of things audiences and critics had to come up with new adjectives to describe back in 1933–a romance, an adventure being the two easiest–but it’s simply just a fantastic way to spend a hundred minutes.