White Knight is fine. Murphy finishes it fine. The art is great, there’s some really cool action–imagine if a Schumacher Batman movie vehicle setpiece were good–and the dialogue’s occasionally really strong.
It’s not great. The sequel setup stuff is weak and a copout as far as character work goes. There are other copouts on the character work; Barbara and Dick are accessories, so’s Gordon. There’s nothing to them.
Other than the art. And Murphy’s love of all things Batman.
After dawdling through multiple issues, Murphy runs out of time in this one. Not just the sequel setup nonsense, but also with the action sequence. Nightwing gets lost. And the action sequence develops to something Murphy could really go wild with and he doesn’t.
It’s too bad White Knight wasn’t great. The art’s great and there’s some really cool things about it, but it didn’t achieve that initial promise of a new great Batman comic. Murphy should have tempered his ambitions, as they all turned out to be empty anyway.
Writer and artist, Sean Murphy; colorist, Matt Hollingsworth; letterer, Todd Klein; editors, Maggie Howell and Mark Doyle; publisher, DC Comics.