
White Knight is fine. Murphy finishes it fine. The art is great, there’s some really cool action–imagine if a Schumacher Batman movie vehicle setpiece were good–and the dialogue’s occasionally really strong.
It’s not great. The sequel setup stuff is weak and a copout as far as character work goes. There are other copouts on the character work; Barbara and Dick are accessories, so’s Gordon. There’s nothing to them.
Other than the art. And Murphy’s love of all things Batman.
After dawdling through multiple issues, Murphy runs out of time in this one. Not just the sequel setup nonsense, but also with the action sequence. Nightwing gets lost. And the action sequence develops to something Murphy could really go wild with and he doesn’t.
It’s too bad White Knight wasn’t great. The art’s great and there’s some really cool things about it, but it didn’t achieve that initial promise of a new great Batman comic. Murphy should have tempered his ambitions, as they all turned out to be empty anyway.
White Knight is fine. Murphy finishes it fine. The art is great, there’s some really cool action–imagine if a Schumacher Batman movie vehicle setpiece were good–and the dialogue’s occasionally really strong.
Murphy really likes deus ex machina plot devices. He uses three or five of them in White Knight #7.
The issue starts a humdrum cops chasing Batman, with lots of fast scenes of the cops (including Nightwing, Batgirl, and the Joker) coming up with ideas and then cuts to the Batmobile. It’s a little obvious, a little tedious. The action pacing isn’t right.
Watching grizzled Batman bicker with White Knight Dick Grayson almost feels like a grimdark version of early eighties Batman but not exactly. Murphy has definitely made White Knight its own thing–down to Harley Quinn being the voice of reason–and there’s only so much to do with it.
This issue of White Knight is pretty much what I was expecting from the book, best case. Murphy’s been excelling past this level and it’s a pretty significant drop.