Not the strongest last issue, not at all. Though it probably does have Farinas’s most consistently decent art of the entire series. Well, in terms of detail and correct body proportions. His action composition is just terrible–Wolk tries to do way too much for the last issue, especially since he closes with a lengthy action sequence.
The finale goes a little too far with Dredd and trying to make him more complex (albeit briefly). One of the slight twists as things go along require almost some suspicion of Dredd, which is ludicrous. Even for an unfamiliar reader, Wolk has written an excellent Dredd until this last issue of Mega-City Two. Wolk tries too hard with the humor too.
Wolk also seems to set up one possible twist and then ignores it, even though it fits the series’s tone more appropriately.
It’s entertaining often but should have been better.
B-
CREDITS
Everybody’s in Show Biz; writer, Douglas Wolk; artist, Ulises Farinas; colorist, Ryan Hill; letterer, Tom B. Long; editor, Denton J. Tipton; publisher, IDW Publishing.
Wolk brings in the ex-judge with the Mexican wrestling mask–it isn’t too exciting as it looks just like a regular judge’s mask, only not a helmet–and Dredd has a team-up. In the second half of the issue, anyway. The first half of the issue is an introduction to Melody Time, which mixes Disneyland and anarchy. It feels like Judge Dredd meets Roger Rabbit, actually. It’s amusing.
Dredd gets a sidekick–temporarily, it’s like Wolk doesn’t want him to bond with anyone in Mega-City Two or something–and fights a giant sea monster. He also gets to see how the city turns away people back to the ocean; there’s a conspiracy going on or something. Wolk also promises a former judge who dresses like a masked Mexican wrestler.
Even though Farinas art gets a little worse, Wolk isn’t spending time setting up the comic, he’s just telling a Judge Dredd goes undercover with a West Coast biker gang of the future. They’re really into found art.
The back matter for this issue discusses the history of Mega-City Two, which I only briefly read. Writer Douglas Wolk has a nice structure for the issue–he drops the reader into Mega-City Two, with Judge Dredd as the anchor, and goes crazy. It’s a strange, Hollywood-influenced, happy place. Think the future in Wall-E, only a little more active.
So here’s the story to Captain Victory, near as I can tell–the captain of a starship gets cloned on death so he can continue to command. Pretty neat. Only the clones in this case end up in different places thanks to a time warp or wormhole. Dirty seventies New York and then some wasteland planet.