Planet of the Apes 17 (October 1991)

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Interesting. Very, very interesting.

Marshall’s either a terrible writer or he just never really wrote the comic and editors did.

This issue ties directly to the first Planet of the Apes movie. It does so in a neat way. The neat connection almost makes up for the fact Marshall has his protagonist recount events, until this issue, she never knew about.

She summarizes the Conquest plot, which directly refutes the previous few issues. I wonder if Adventure paid its editors in Hostess Fruit Pies.

There’s some other bad stuff here too–Marshall gets even worse with the tense, for instance. Then there’s the person living who shouldn’t be (twice, sort of). It’s all incredibly lazy writing.

Though Marshall is predating a lot of zombie stories by fifteen years with his empty American landscape and sole survivors.

Sadly, the art is no better. It made me almost miss the ending’s significane.

Planet of the Apes 16 (September 1991)

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Wow.

Reading the issue, I kept wondering how the comic could get worse.

First, Wyman and Pallot have completely gone to pot. If I’d picked up this issue first, I would have never believed this art team could do the work they did on their first couple issues. It’s not as horrific as the original series artist, just because that guy was incompetent, but it’s bad art.

Second, Marshall’s handling of a female protagonist is disastrous. He seems to think strong woman equals sexually promiscuity. It’d be loathsome if it weren’t so earnestly idiotic.

But the character’s a moron too. At one point she’s equating horses to apes in terms of intelligence.

Worse—in terms of little details—there’s more of Marshall’s terrible continuity. In ripping off first movie, Marshall made the story a headache.

I don’t even have space to mention Marshall’s inability understand tense when telling a story.

Planet of the Apes 15 (August 1991)

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I think Marshall’s trying to combine Ripley from Aliens with Charlton Heston for his female protagonist.

But he does get one big point of originality in this issue of Apes. He has his humans on the run and they’re traveling cross country. And none of the apes speak. So it becomes akin to a cross country zombie movie. The protagonists keep moving, one of them goes crazy, there’s some romance and some jealousy. It’s all the standards.

Marshall is doing this approach years before any of those zombie movies. Unless maybe the Italians made one.

Unfortunately, that innovation aside, it’s not a good issue. The art’s dropping. It’s still serviceable, but Wyman and Pallot were doing a lot better when they started. Maybe the settings are just boring, but post-apocalypse Americana shouldn’t be boring.

Plus, Marshall addresses the pet apes. The narrator apparently just forgot about them last issue.

Planet of the Apes 14 (July 1991)

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I’m once again convinced Marshall didn’t see all the Apes movies. I’m pretty sure he hasn’t even read the comic books he’s written.

This issue features some astronauts going through time and ending up on the Planet of the Apes. Sounds familiar, right? It is. Marshall rips off the arguments between the astronauts from the first movie, changing the gender and race of the characters. Then, in maybe the most extraordinary move, he forgets the history of the franchise.

The astronauts are from the 1990s (one references “The Simpsons” in her narration) but they have no idea apes have been slaves. Just like earlier, when Marshall had a World Book with an actual entry on apes, not one appropriate for an Apes comic.

Even worse than Marshall’s disregard for continuity is the art. All the wondrous Wyman lines are gone. He either got lazy or Pallot got out the eraser.

Planet of the Apes 13 (June 1991)

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Marshall changes things up for this issue, eschewing an actual story and treating it as a combination of a preview for other Adventure Apes comics and a joke. He constantly breaks the fourth wall in narration, talking directly to the reader, and most of the issue is annoying and trite.

But it has good art. The addition of Wyman and Pallot has fundamentally changed Planet of the Apes and now the artists making up for the writer, instead of the inverse.

The comic has three stories. One involves the moronic comic relief gorillas Marshall seemed to think are a great idea.

Then there are tie-ins to the Ape City series and to the Ape Nation series.

The tie-ins are better than the regular one.

But Marshall does come up with a funny–and simultaneously forced and unexpected– punchline.

Primarily, the art, and tie-ins, make the issue tolerable.

Planet of the Apes 12 (May 1991)

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Can orangutans even breed with chimps?

New artists M.C. Wyman and Terry Pallot take over the art chores this issue (I really hope to stay) and Wyman can actually draw, so one can tell the difference between chimps, orangutans and gorillas. Well, there’s a little trouble with the gorillas and chimps, but it’s usually clear.

And, since Kent Burles was incapable of enough detail to show species, I was shocked to discover Roddy McDowell’s descendent in this series is an orangutan.

Did Marshall even watch the movies?

Anyway, nice new artists aside–Wyman isn’t great, but he has that black and white, nineties indie artist enthusiasm–Apes still isn’t on its way back up the hill.

Marshall’s plot is still silly. It’s a happy wedding issue, only there’s a big mean gorilla out to scare everyone. If it weren’t for the constant torture, I’d think his target audience was children.

Dark Horse Comics 16 (December 1993)

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I feel like I need to send Dan Jolley a thank you letter for making this issue of Dark Horse Comics tolerable. Well, for his Aliens story anyway. It’s got an unexpected conclusion. There’s not a lot of story—it’s a chase sequence and a resolution—but Jolley plays with expectations a little. Nadeau and Pallot do fine on art.

Naifeh and inker Alex Nino, however, are even worse this issue than last on their Thing story. Not the mention Martin’s conclusion is mildly inexplicable. It’s too bad Dark Horse didn’t keep their creators on the Thing comics consistent. Martin really doesn’t cut it, when it comes to plotting. I guess his dialogue is fine, but the art’s so ugly it’s hard to even look at the story.

As for Charles Moore, D. Alexander Gregory and Rob Hayes’s Predator with gangsters in the forties?

The art’s good. Moore’s writing isn’t.

CREDITS

Predator, The Hunted City, Part One; writer, Charles Moore; penciller, D. Alexander Gregory; inker, Rob Hayes; colorist, Gregory Wright; letterer, Bill Pearson. Aliens, Cargo , Part Two; writer, Dan Jolley; penciller, John Nadeau; inker, Terry Pallot; colorist, James Sinclair; letterer, Clem Robins. The Thing From Another World, Questionable Research, Part Four; writer, Edward Martin III; penciller, Ted Naifeh; inker, Alex Nino; colorist, Ray Murtaugh; letterer, Robins. Editors, Randy Stradley and Martin; publisher, Dark Horse Comics.

Dark Horse Comics 15 (November 1993)

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Well, when Naifeh’s art falls off, The Thing gets a lot less interesting. Martin falls into the same tropes the pervious series did (even though Martin ignores them)—repeating the plot points in the Thing movie, only in a new setting. But Naifeh’s the disappointment here. It doesn’t even look like his work.

Barr and Rader finish up The Mark. Barr seems to let Rader just take over and create this homage to a film noir, only in color. It reminds a lot of M. The installment ends on a soft cliffhanger, preparing for a limited series, and it’s unnecessarily confusing.

Dan Jolley, John Nadeau and Terry Pallot contribute an Aliens story. It’s perfectly fine (compared to The Thing). Jolley concentrates on his first person narration; he does a good job with it, combining a natural tone with his exposition. Nadeu and Pallot are competent, what I expect from Aliens.

CREDITS

The Thing From Another World, Questionable Research, Part Three; writer, Edward Martin III; penciller, Ted Naifeh; inker, Alex Nino; colorist, Ray Murtaugh. The Mark, Part Two: What Goes Around; writer, Mike W. Barr; artist, Brad Rader; colorist, John A. Wilcox. Aliens, Cargo , Part One; writer, Dan Jolley; penciller, John Nadeau; inker, Terry Pallot; colorist, James Sinclair. Letterer, Clem Robins; editors, Bob Schreck, Dan Thorsland, Randy Stradley and Martin; publisher, Dark Horse Comics.

Spider-Man & the Secret Wars (2010) #4

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On the other hand, Tobin seems to think the last issue is a useful place to totally waste not just the reader’s time but his or her money as well.

This issue is an imaginary story. It’s a few pages of Spider-Man having the power of the Beyonder, then it’s all about how Doctor Doom set Spider-Man up to have that power for a brief instant (Tobin apparently got tired of trying to set actual Secret Wars scenes around Spider-Man and just went for making up his own stuff). Wolverine got the powers too but we don’t get to see Wolverine’s dream life (Peter just keeps bringing Uncle Ben back, though he’s apparently destined to die multiple times a page).

Until now, the comic wasn’t earth-shattering, but it was decent. But this issue is a complete waste of time. Tobin clearly ran out of story ideas.

Spider-Man & the Secret Wars (2010) #3

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Can we get one introspective Spider-Man story without the burglar or Gwen Stacy? How’s this comic an all-ages book if you’ve got Gwen falling in it? It doesn’t seem like something a six year-old would really engage with.

Anyway, more expanding and updating from Tobin here–Spidey talks text messaging, which they didn’t have in Secret Wars–and something about Galactus affecting the mind. The whole issue is Spider-Man and the Enchantress talking while the good guys fight Galactus. Spider-Man’s lost in his head because of Galactus’s reality-altering powers.

I wasn’t aware fighting Galactus altered the mind, but I don’t really know. It’s a good idea, I suppose, because otherwise he looks sort of goofy. I’ve never read a Kirby-illustrated Galactus comic, so I don’t know if Kirby managed not to make him look goofy.

It’s a well-executed issue, but not useful.