Big Trouble in Little China/Escape From New York 1 (October 2016)

Big Trouble in Little China/Escape From New York #1The funny part of Big Trouble in Little China/Escape From New York is its a crossover of the Boom! licensed comics, not the original film properties. I read Big Trouble for a bit; it ranged from really good to even better for a while. Escape not at all. It was the pits. I’m not sure I would’ve given the book a shot if I’d known it was for the comics and not the movies.

But I’m glad I did. It’s not quite up to snuff, but it might be as the series progresses. I don’t think great–there’s a lot wrong with it starting with Daniel Bayliss drawing Jack Burton with an exaggerated chin (like in the Big Trouble book) only being way too realistic about it. It looks like some kind of photoshop distortion, not an absurdly square-jawed person. Though maybe Jack had implants in the comic, who knows.

Otherwise Bayliss’s art is fine. Greg Pak doesn’t get to New York this issue, instead he rips off some Fury Road type villains so there can be desert scenes. Because when I think a book called Big Trouble in Little China/Escape From New York, I think desert scenery. So there’s not much heavy lifting on atmosphere. Bayliss does a solid amusing shootout for Snake. Not as good on the Jack Burton action.

Pat’s premise is simple–he makes fun of Snake and Jack, which means he’s not getting the point of either character, at least not for how the films portrayed them. Snake and Jack–who both look the same in the comic, which is part of the gimmick–were Kurt Russell doing a John Wayne and a Clint Eastwood impression. He didn’t do them well, but it’s like John Carpenter learned from “Elvis” just not to tell Russell he was doing bad and instead turn it into a great performance. Or Carpenter just hadn’t figured out how to direct a movie star as opposed to an actor, whatever. Pak doesn’t get it. Or maybe the comics didn’t get it.

I’m surprised but I’ll be back for the next one. It’s competent enough and it’s ambitiously dumb enough. If Pak doesn’t mess anything up and just does his Fury Road rip-off, hopefully with a Macready cameo at the end, it’ll better than anyone expected. Except maybe Fresno Bob.

CREDITS

Snake’s World; writer, Greg Pak; artist, Daniel Bayliss; colorist, Triona Farrell; letterer, Simon Bowland; editors, Alex Galer and Dafna Pleban; publisher, Boom! Studios.

Betty Boop 1 (October 2016)

Betty Boop #1Upon reading this first issue of Roger Langridge and Gisèle Lagacé’s Betty Boop relaunch, it occurred to me I have never seen a full “Betty Boop” cartoon. I have no idea what to expect from it. What the comic delivers is some cute jokes and some cute songs. Betty Boop’s more the subject of the comic than the protagonist, which makes it a little weird.

But it’s a fine comic. I don’t know how excited I’d be if it weren’t Langridge–I hope he someday can get an album together of all these songs he’s been doing over the years in comics. Lagacé’s art is solid. Betty Boop as a character has a lot more polish than any of the other ones in the book and it almost seems like a licensing thing.

The story has to do with ghosts and evil lizards and home foreclosures. It’s not as imaginatively plotted as those elements would need to come off; again, I don’t know Boop so maybe Langridge is pacing it off the cartoons?

It does not, however, get me interested in watching “Betty Boop” cartoons at all, which I sort of thing I should be doing.

CREDITS

Enter the Lizard; writer, Roger Langridge; artist and letterer, Gisèle Lagacé; colorist, Ma. Victoria Robado; editors, Anthony Marques and Joseph Rybandt; publisher, Dynamite Entertainment.

Future Quest 4 (October 2016)

Future Quest #4What did I just read? I know why I read it, but what was it? Future Quest has become a hodgepodge of Hanna-Barbera properties thrown together without any apparent rhyme or reason; all because Doc Shaner’s late on the art? I mean, why else is writer Jeff Parker filling in on the art himself? Parker’s art is fine. In some ways it has more personality than Shaner’s just because Shaner’s style doesn’t fit this content at all. Jonny Quest teaming up with Space Ghost’s annoying tween sidekicks isn’t content anyone should illustrate cleanly and Shaner’s nothing if not clean.

Ron Randall also does some pages and he’s fine. But none of it matters because the story is just a bunch of–well–the story is a bunch of hooey. It reminds of those old DC pseudo-event mini-series throwing together some properties they were trying to keep copyright on back in the late nineties and early aughts, only without any charm. Whenever Parker runs out of story, he puts some little kid in danger and it’s apparently supposed to be enough.

Or there’s a dinosaur. Or a cameo from some other Hanna-Barbera character you didn’t even admit liking when you watched the cartoon when you were a kid.

I think Future Quest can go on without me.

CREDITS

How the Mighty Fall!; artist, Evan Shaner. The Structure of Fear; artist, Jeff Parker. Frankenstein Jr. Making Friends; artist, Ron Randall. Writer, Parker; colorist, Hi-Fi Colour Design; letterer, Dave Lanphear; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Afterlife with Archie 10 (October 2016)

Afterlife with Archie #10Someday, someone will do tragedy in mainstream comics better than Roberto Aguirre-Sacasa, but if this latest issue of Afterlife with Archie is any indication, it’s not going to be any time soon. This issue–a done-in-one prologue to the series–features the Afterlife version of Josie and the Pussycats. Once again, Aguirre-Sacasa mixes pop culture sensibility, horror and so much good characterization.

It might be impossible to talk about the issue without spoiling anything, but I’m going to try. Aguirre-Sacasa structures it as an interview, set in modernity, with Josie telling a reporter all about the Pussycats’ history. There’s a lot of social history, some hints at ties to the overarching Afterlife story and some singing and dancing. There’s also friendship and tragedy.

There’s also a lot of unbelievably good Francesco Francavilla artwork. How Aguirre-Sacasa comes up with the content to give Francavilla the opportunity to do these panels–whether it’s a rock concert, a scene set in a small town in the South or an airplane ride–not to mention the interview panels themselves–it’s awesome, over and over again. Francavilla does the horror, he does the characters, he does the relationships between the two. There’s so much tragedy, the issue practically bleeds it.

This comic book, out of nowhere, isn’t just consistently excellent, it’s consistently exquisite. Aguirre-Sacasa and Francavilla put Afterlife in a league all its own.

CREDITS

Betty: R.I.P., Chapter Five: Interview/Interlude with the Pussycats; writer, Roberto Aguirre-Sacasa; artist and colorist, Francesco Francavilla; letterer, Jack Morelli; editor, Jamie Lee Rotante; publisher, Archie Comics.

Wacky Raceland 3 (October 2016)

Wacky Raceland #3Once again, I’m left a little perplexed by Wacky Raceland. It’s still not wacky, unless they’re trying to rebrand “wacky” as something out of a Mad Max movie, which would make sense. Wacky Raceland feels like corporate synergy on overdrive but it doesn’t matter because writer Pontac’s ideas are engaging enough. Oh, and because Leonardo Manco’s art is awesome. There’s not a lot of original design, just good execution of the standards for post-apocalyptic societies with old cars. Lots of examples for that setting.

And Pontac does try to build the characters. He has a pattern now–a few characters get a story, the other ones fight well-drawn but a little too obscure monsters, then things wrap-up. Every issue is kind of a done-in-one.

This issue’s character is some girl who ran away from a bad situation and things went even worse because of the apocalypse. Manco does that story as a Greek fable. It’s not successful. It’s well-intentioned, but it’s not successful.

But it barely slows the comic down just because of the momentum Pontac and Manco work up in the rest of it. Wacky Raceland’s a cool comic.

CREDITS

Poseidon’s Toilet; writer, Ken Pontac; artist, Leonardo Manco; colorist, Mariana Sanzone; letterer, Sal Cipriano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Deathstroke: Rebirth 1 (October 2016)

DeathstrokeAll right, in the interest of full disclosure, I’ve got to open this discussion of Deathstroke: Rebirth with the following disclaimer–I’m probably not going to read another one of these comics. I hope other people buy it, I hope other people read it, I hope Priest sticks around at DC. I would love to read more new Priest books, especially ones with good artists like this series. Carlo Pagulayan draws a beautiful espionage thriller with a little bit of DC Universe connection.

It’s a modern day spy thriller, nothing more, nothing else. Slade is haunted by whatever happened to his two sons and whatever happened to his old handler. But he’s a mercenary in Africa now and there’s this whole Deathstroke mystique going with the locals. It’s kind of cool. Priest writes the dialogue well. But it’s nothing a solid Deathstroke story from twenty years ago wouldn’t have had.

And that solid feel is where I can’t get excited, can’t get motivated for the monthly commitment. I’m glad DC can make this book though. You go back a few years, they wouldn’t have–pretty sure I read the New 52 Deathstroke. It would’ve either been lame or terrible. Not a good mainstream super-anti-hero book.

I just need to remember to check in when the first arc gets collected.

CREDITS

The Professional, Part One; writer, Priest; penciller, Carlo Pagulayan; inker, Jason Paz; colorist, Jeromy Cox; letterer, Willie Schubert; editors, Brittany Holzherr and Alex Antone; publisher, DC Comics.

The Flintstones 2 (October 2016)

The Flintstones #2What a weird, wonderful comic book. Entirely unexpectedly–unless you think about Pugh being on the art and then you know at least the art will be amazing–but, otherwise, The Flintstones is a pretty unpredictable place to mine great material. Only Russell does it. There’s something very Afterlife with Archie in all these Hanna Barbera comics but Flintstones is the one where lighting is striking over and over.

Pebbles doesn’t even talk. Bam Bam doesn’t talk either, but Pebbles is in the comic a lot. Russell and Pugh give Pebbles the annoyed teen persona without ever having a scene with her. Okay, I guess I now hope Pebbles is amazing when she does get an issue. Anyway, the way Russell constructs the narrative is this almost reflected approach to adapting “The Flintstones” cartoon in the twenty-first century.

Only Russell isn’t asking deep questions, he’s asking traditional sitcom questions. He’s playing into the plotting of the original cartoon–while also employing a lot of comic book storytelling devices to get the scenes across. When the comic gets to its final, unexpectedly tender reveal, it’s a comic book moment. With a bit of a cartoon vibe. Only less “The Flintstones” than “The Simpsons.”

And the art. There’s so much for Pugh to do in this issue. Not just in terms of realistically realizing some Stone Age gadgetry, but in how he’s conveying the narrative. Pugh’s a storyteller. There’s an inherent pacing to his panels. It’s a perfect storm of timing, intent and talent, which is about the only way to explain this Flintstones book is such a dabba doo time.*

CREDITS

Buyer Beware; writer, Mark Russell; artist, Steve Pugh; colorist, Chris Chuckry; letterer, Dave Sharpe; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.