Superboy and the Legion of Super-Heroes (1977) #231

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Paul Levitz (script)

James Sherman (1), Michael Netzer (2) (pencils)

Jack Abel (inks)

Elizabeth Safian (colors)

Ben Oda (letters)

Joe Orlando (editor)

The Legion of Super-Heroes had cover title billing with Superboy for over thirty issues before this issue. It’s one officially titled Superboy and the Legion of Super-Heroes in the indicia. Even more—literally—they’re going up to fifty-two pages an issue. To celebrate, writer Paul Levitz, pencillers James Sherman and Michael Netzer (each handling one of the two chapters), and inker Jack Abel deliver an almost perfect space superhero epic. It holds until the very last panel, when Superboy is concerningly malevolent.

Superboy’s mad because the issue’s supervillains—the Legion’s nemesis team, the Fatal Five—have escaped death. During their escape, the Fatal Five tried to blow up the Legion, but failed. So Superboy’s grandstanding about how he’s going to make them pay in their next appearance. It just does not play.

And Levitz’s intentional in this move; earlier in the issue he characterizes Superboy’s attack on the Five’s spaceship focusing on how Superboy’s righteous anger fuels his extreme power. It both does and doesn’t stand out in the moment; Levitz is just saving up headliner Superboy for big moments (this attack is his first foray into the conflict), so it comes with a punch. But it’s also a bit of a strange vibe.

In that earlier scene, Superboy is super mad because the Five are taking advantage of a planet about to explode. According to the narration, he’s thinking about Krypton and the tragedy. It’s emotionally too much for the Boy of Steel. The Legion is on the planet, evacuating all the people, but time is running out. The psychic on the psychic planet (Levitz skates over this absurdity real fast, but there are telepaths in Legion, so sure, why not) saw the star go supernova too late.

It’s a strange spotlight, like Levitz was assuring someone, even though Legion was officially in the title, Superboy would still get featured special.

But once he’s got that first solo attempt out of his system, Superboy mostly syncs with the rest of the team. Levitz delights in his purple exposition with lots of second-person call-outs and thoughtful echoes in the prose. It never gets tedious; he and editor Joe Orlando always seem to know when the narration’s gone far enough and it’s time to focus on the art.

Because even though this issue’s a giant-sized epic featuring five distinct narratives (the evacuation, examining the star, kidnapped Legionnaires, the rescue team, and the leader of the Fatal Five’s plotting), it’s a visual delight. Sherman pencils the first half, opening on two Legionnaires happening across the Five and getting captured, then cutting to the planet-wide evacuation. Great visuals, with varied panels showing off the scale of the evacuation and the rush of the Legion’s work. But where Sherman really gets to flex is Brainiac-5 and friends’ science mission to the planet’s doomed sun; the Emerald Empress with her Emerald Eye attacks them. Thanks to Sherman and Abel—and Levitz, who doesn’t go overboard with the green theme—it’s a dangerous, thrilling fight. Empress thinks she can handle the good guys since Superboy’s not with them (she’s hot for Superboy; sadly, they never get any interaction).

The good guys have to use their specific powers in tandem to counter her successfully. Levitz loves writing about how the powers work. So he lines up action scenes so he can explain the recipe for the superpower combinations.

All with that great art. Space superheroes comics doesn’t get better.

The issue cuts back to the planet for another big action sequence, involving three of the Fatal Five and a growing number of Legionnaires who just can’t quite get an upper hand. Superboy isn’t there to help because he’s about to launch that attack on the spaceship and fail, which concludes the first chapter.

A handful of Legionnaires get a little more than the others, mostly just in dialogue, though sometimes starting a lengthy scene by themselves. It’s a small planet when you can fly, so no one’s by themselves too long.

The second half, featuring Netzer art—while not as strong as Sherman’s, is still excellent (and Netzer gets to do a fantastic, “this should be a poster” full-pager)–has the Legion figuring out the Five’s plan and how to defeat them. The reader doesn’t get all of the information on the latter, because there needs to be some surprise.

Right up until Superboy starts humming a murder ballad, it’s smooth sailing. Levitz’s reveals all drop at the right time, Netzer’s good at conveying the variety of actions (including, of course, Legionnaires with different powers fighting bad guys who have their own different powers). Even something simple like a fight between two giant-sized individuals (good guy Colossal Boy and bad guy Validus) gets complicated with all the regular-sized flying superheroes and villains weaving in and out.

It’s a stellar comic, with Levitz’s enthusiasm in the exposition carrying over the sillier future elements, and then the art starting at a high level and only getting better throughout.

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Superboy (1949) #222

Cary Bates, Jim Shooter (script)

Mike Grell, Michael Netzer (pencils)

Bob Wiacek, Bob Layton (inks)

Jack C. Harris (assistant editor)


Murray Boltinoff (editor)

Mike Grell gets an inker for his pencils on the feature, but Bob Wiacek doesn’t bring anything to improve on them. In fact, the figures might be worse. Some of the close-ups, from certain angles, are better than usual for Grell. Not so the rest.

Cary Bates contributes the script, which has Tyroc rampaging around Metropolis, angry the Legion doesn’t want to move its headquarters to his island. Even without the later clarifying details, it’s an incredibly thin setup. We get the science police complaining to the Legion, the Legion revealing Tyroc’s having a tantrum, and then the Legion going after him. They catch up to him at a park, where they capture him.

Not the end of the story by a long shot because then the Legionnaires show up at the jail with another suspect and a whole story about how Tyroc has been framed. If only it weren’t a way for Bates to kill two pages before wiping the stakes and loosing Tyroc back onto the unsuspecting populace. What could be causing the Legion’s latest member to break so badly? Just hang on for two more narrative feints, and Bates will explain everything!

The remainder of the story is then Bates backfilling on the reasoning for a bunch of other details throughout. The whole thing’s set up to have the reader, the public, and some of the Legionnaires convinced Tyroc isn’t Legion material (seriously, he was the first Black guy on the team, and they gave him this story). It’s unremarkably bad, except in the historical sense. And to see how an inker can somehow make Grell’s figures worse. Superboy goes from having a bulky torso and skinny legs to a skinny torso with skinny legs.

Jim Shooter, Mike Nasser, and Bob Layton contribute the backup. Superboy, Timber Wolf, and Lightning Lass are going to a faraway planet for some celebration. The president of Earth couldn’t be bothered to attend. On the way, they watch their favorite superhero movies starring Questar, who will also be at the ceremony.

I assume Shooter didn’t know he’d be following up a feature with a multiple narrative switchbacks, so when he does two of his own… well, it rounds out the issue overall, I guess.

The art’s not as good as the feature, which isn’t a particularly high bar, but either Nasser or Layton doesn’t understand how fingers look. There are other things they don’t understand, but not knowing how fingers look….

It’s a particularly bad finish for Superboy, too. He comes off like a callous prick.

The feature’s tedious and unrewarding. The backup’s more of the same.

Superboy and the Legion of Super-Heroes (1977) #236

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Who’s James Sherman, and why have I never heard of him before? He pencils two of the three stories in the issue, with Bob McLeod inking him on the first, Joe Rubinstein on the second, and he’s good. He’s a little too designed-focused, but more on the second story, and the design element comes from the narrative. But he’s good. Great expressions. Pretty good flying superhero sci-fi space action.

Though the first story doesn’t just have sci-fi action, it’s also got some sports ball.

The story begins with Superboy convincing Brainiac 5 not to pay attention to his monitor duty and play three-dimensional chess instead. As if it didn’t feel enough like “Star Trek.” Brainy was supposed to be keeping an eye on Cosmic Boy and Night Girl, who are on vacation on Cosmic Boy’s home planet.

Now, during the sports ball sequence, the girls are scantily clad for the game. The boys are in shorts and t-shirts. It seems a little weird, but then Cosmic Boy and Night Girl put on their superhero costumes, and they’re both basically wearing lingerie. It’s comically revealing for both of them, but more Cosmic Boy because he’s the story’s lead. Once the rest of the Legion shows up to help them, Night Girl gets squat. Her powers don’t help.

The one other female superhero is also in an absurdly scanty outfit (the cape doesn’t offset it). Otherwise, for a few pages, anyway, I thought Legion would try to balance its gazes.

The actual story involves some funny-looking alien terraforming the planet. The superheroes utilize their powers in precisely the right way to save the day, which makes me wonder if writers Paul Levitz and Paul Kupperberg came up with the solution or the problem first.

The second story is about an evil alien spaceship interrupting Mon-El’s vacation. Levitz writes this one solo, and, wow, is there a lot of Mon-El interior monologue. Thought balloons crowd the emptiness of space.

Michael Netzer pencils this one, with Rubinstein and Rick Bryant on inks. The art’s low okay; the sci-fi spaceship stuff is all good, but the Mon-El action is eh. Might also just be a boring story with too many thought balloons. The end’s a cop-out too, which doesn’t help.

The last story is where Sherman comes back and goes wild with the design stuff. Lightning Lad and Saturn Girl want to get married, but it means leaving the Legion (unlike failing to explain Cosmic Boy’s bustier-based costume or Night Girl’s thong, writer Levitz does cover the marriage rules for new readers). So they go to mind-reading VR place to test whether or not they should get hitched or stay on the super-team.

Sherman goes all out with the transitions as the VR throws the heroes into unexpected sci-fi fisticuffs. He’s got detail and consistency—though McLeod’s a better inker for him than Rubinstein—but the repetitive visuals get tedious fast.

There aren’t any standouts as far as the stories go; the first one “wins,” but only because the third one’s draggier than the second one, which is already tedious. Nice art, though. And the character work is solid. They’re just doing boring things.

Star Trek 7 (October 1980)

Star Trek #7Tom DeFalco’s Trek script feels a little too generic. He doesn’t bring much personality to the principal cast members, saving it instead for Scotty and Uhura. She gives him a very clear bicep squeeze for support. It’s interesting.

But Kirk just occasionally yells when he’s stressed out and Bones makes a quip or two at Spock’s expense. DeFalco doesn’t write Spock well. It’s probably hard to write the character after Star Trek: The Motion Picture as the character just went under a major change. DeFalco tries with it and does not succeed.

Still, Michael Netzer does a great job on the pencils. He does lots of stuff with panel layout and with perspective in space. The Enterprise shooting while rotated and so on. The art is very imaginative. And Janson inks it beautifully. All the art’s good, some is better.

DeFalco moves the issue well too; it’s just got problems.

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CREDITS

Tomorrow or Yesterday; writer, Tom DeFalco; penciller, Michael Netzer; inker, Klaus Janson; colorist, Carl Gafford; letterer, Ray Burzon; editor, Louise Jones; publisher, Marvel Comics.

Green Hornet Annual (2010) #1

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What a pointless fill-in issue. Maybe the regular series was shipping late?

Hester doesn’t do a terrible job–he certainly is able to pace the annual better than the regular series–but it just fills in a question or two no one asked about the original series.

What happened to Britt’s girlfriend and what happened to his kickboxing. I’m not sure either question needed to be answered.

The annual does expand on the mythos a little, establishing the Green Hornet as being more interested in rehabilitation than punishment. He lets this teenage lookout go (as a bemused Kato watches) and the kid grows up to be his son’s kickboxing coach. Oh, what a small world.

Unfortunately, Hester’s writing of the Britt character doesn’t match Smith’s in terms of dialogue. Hester’s Britt is a lot more eloquent and self-aware.

It’s disposable and pointless, but not bad. Art’s nice too.

Green Hornet Annual 1 (September 2010)

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What a pointless fill-in issue. Maybe the regular series was shipping late?

Hester doesn’t do a terrible job–he certainly is able to pace the annual better than the regular series–but it just fills in a question or two no one asked about the original series.

What happened to Britt’s girlfriend and what happened to his kickboxing. I’m not sure either question needed to be answered.

The annual does expand on the mythos a little, establishing the Green Hornet as being more interested in rehabilitation than punishment. He lets this teenage lookout go (as a bemused Kato watches) and the kid grows up to be his son’s kickboxing coach. Oh, what a small world.

Unfortunately, Hester’s writing of the Britt character doesn’t match Smith’s in terms of dialogue. Hester’s Britt is a lot more eloquent and self-aware.

It’s disposable and pointless, but not bad. Art’s nice too.

CREDITS

The Straight and Narrow/i>; writer, Phil Hester; pencillers, Carlos Rafael and Michael Netzer; inkers, Rafael and Josef Rubinstein; colorist, Carlos Lopez; letterer, Troy Peteri; editor, Joseph Rybandt; publisher, Dynamite Entertainment.