Swamp Thing 146 (September 1994)

16116Millar goes for as disturbing as possible. There’s no humor in it, no smiles, it’s just Alec trapped in a decaying human form in Amsterdam, surrounded by perversions, desperate to escape.

Meanwhile, there’s the big game hunter, who’s a caricature, out to get him. But the big game hunter is the only caricature–the rest of the supporting cast fits into the comic’s tone. There are psychics for the government, there’s the weird magic of the Traveller, it all feels appropriate.

As for Alec… Millar’s pushing to make him as sympathetic as possible. But the sympathy doesn’t ground the comic. Swamp Thing is all over the place, with Millar questioning the reader’s understanding of current events as much as he does Alec’s.

It’s an unpleasant read; Millar needs a big pay-off to succeed.

Hester and DeMulder’s art is excellent. Even the mundane appears horrific. It’s a horror comic again.

CREDITS

Murder in the Dark; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 145 (August 1994)

16115And now Millar’s changed his approach. Alec’s not really the protagonist anymore; for his half of the comic–Colonel Strong, the monster hunter, gets the other–Alec’s just the biggest name in a disaster movie. Millar sets up a lot of little characters, quite well too, before putting everyone in a bad situation.

While that bad situation is precisely executed, it’s obvious he’s spending more time on Strong. There’s a distinct flashback, a lot of lead up to its revelations; Millar’s creating a supervillain. Though it’s unclear how much Alec’s the hero anymore. Besides his concern for human life, the human appearance makes him somewhat unrecognizable.

A lot of the strangeness is from Hester’s pencils. Swamp Thing is not a beautiful book about plants and mystical mysteries anymore… it’s dark and scary. Every page has some disturbing detail. I’m not sure Hester draws a single smile in the whole issue.

CREDITS

Big Game; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 144 (July 1994)

16114Now solo on the book, Millar’s approach is to make Alex the lead. He’s cut off from the Green and, for whatever reason, Millar’s not bringing back the supporting cast from before Collins purged them.

And then there’s the new power–Alec can form himself human bodies now. He’s hanging out in New York dressed as Matt Cable.

Millar is going back practically to the first series; I’m not sure Abby is mentioned by name while Linda Holland comes up multiple times. It’s a little uncanny, with Hester’s art working beautifully for the vibe, and it’s new. Millar might be ignoring continuity, but he’s making everything unpredictable.

There’s a bit of talk about Gotham–the biggest continuity tie–with the government hiring a monster hunter to go after Swamp Thing. And the Parliament of Trees, which used to be so hippy and loving, is also after Alec.

It’s rather different.

CREDITS

A Hope in Hell; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing (1985) #143

Swamp Thing  143

The Parliament of Stones? What’s the Parliament of Stones?

Morrison and Millar end the issue on a couple ominous notes, the aforementioned new Parliament being one of them. They also have the handful of strange guys playing handheld video games (the video games have to do with Alec’s quest).

The rest of the issue is an awesome action issue. Phil Hester doing Swamp Thing monster action needs to be seen. He manages the brutality, the size and the various plant roots quite well.

And it’s good the writers have the end surprises, because there’s really not much else to the issue. Abby and Alec break up again, after he saves her. Apparently, Morrison and Millar change continuity a little–Abby lost Tefé to the Parliament of Trees, she didn’t abandon her–and the break up feels like a repeat of a few issues ago.

It’s fun. Fake smart, but fun.

Swamp Thing 143 (June 1994)

16113The Parliament of Stones? What’s the Parliament of Stones?

Morrison and Millar end the issue on a couple ominous notes, the aforementioned new Parliament being one of them. They also have the handful of strange guys playing handheld video games (the video games have to do with Alec’s quest).

The rest of the issue is an awesome action issue. Phil Hester doing Swamp Thing monster action needs to be seen. He manages the brutality, the size and the various plant roots quite well.

And it’s good the writers have the end surprises, because there’s really not much else to the issue. Abby and Alec break up again, after he saves her. Apparently, Morrison and Millar change continuity a little–Abby lost Tefé to the Parliament of Trees, she didn’t abandon her–and the break up feels like a repeat of a few issues ago.

It’s fun. Fake smart, but fun.

CREDITS

Desert Hearts; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing (1985) #142

Swamp Thing  142

Well, Morrison and Millar sort of explain how Alec Holland ended up separated from the Swamp Thing but not really. At least not to anyone who has been reading the comic for a while. And it’s not a particularly visual sequence, so it comes off perfunctory. They wrote themselves into a corner and have to get out.

The Swamp Thing monster doesn’t have a lot of scenes; Alec gets on its trail eventually. Abby has some scenes–she’s on the run–but the writers don’t give her much to do. They try to be very writerly, actually, with this awkward moment with a chauvinist pig.

Most of the issue is talking. Not quite talking heads–Hester does get some good stuff to draw–but it’s the Traveller (a new, long haired mysterious guy versus the Alan Moore stand-in who had a beard) telling Alec about the world.

Just okay.

Swamp Thing 142 (May 1994)

16112Well, Morrison and Millar sort of explain how Alec Holland ended up separated from the Swamp Thing but not really. At least not to anyone who has been reading the comic for a while. And it’s not a particularly visual sequence, so it comes off perfunctory. They wrote themselves into a corner and have to get out.

The Swamp Thing monster doesn’t have a lot of scenes; Alec gets on its trail eventually. Abby has some scenes–she’s on the run–but the writers don’t give her much to do. They try to be very writerly, actually, with this awkward moment with a chauvinist pig.

Most of the issue is talking. Not quite talking heads–Hester does get some good stuff to draw–but it’s the Traveller (a new, long haired mysterious guy versus the Alan Moore stand-in who had a beard) telling Alec about the world.

Just okay.

CREDITS

Soul Train; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing (1985) #141

Swamp Thing  141

Morrison and Millar open this issue with the Alan Moore Cajun dude stand-in getting killed. The new, mindless Swamp Thing kills him. Cajun Alan Moore dies protecting his family.

Mindless Swamp Thing is after Abby next. It’s kind of hard not to read into what Morrison and Millar are doing–violently refreshing the series. An indeterminate amount of time has passed since the Collins run ended too–little Tefé is old enough to call Abby on the phone.

Wish there’d been a panel of a pay phone in the Parliament of Trees.

The writers take a very black magic approach to the series. Nothing gets explained–it’s either wanton violence, mystical mumbo jumbo or Alec Holland’s internal blathering about his scientific research.

Good art from Hester and DeMulder–there’s not a single mundane panel in the whole issue–and the weirdness carry it. The writing is just over complicated.

Swamp Thing 141 (April 1994)

16111Morrison and Millar open this issue with the Alan Moore Cajun dude stand-in getting killed. The new, mindless Swamp Thing kills him. Cajun Alan Moore dies protecting his family.

Mindless Swamp Thing is after Abby next. It’s kind of hard not to read into what Morrison and Millar are doing–violently refreshing the series. An indeterminate amount of time has passed since the Collins run ended too–little Tefé is old enough to call Abby on the phone.

Wish there’d been a panel of a pay phone in the Parliament of Trees.

The writers take a very black magic approach to the series. Nothing gets explained–it’s either wanton violence, mystical mumbo jumbo or Alec Holland’s internal blathering about his scientific research.

Good art from Hester and DeMulder–there’s not a single mundane panel in the whole issue–and the weirdness carry it. The writing is just over complicated.

CREDITS

Bad Gumbo; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing (1985) #140

Swamp Thing  140

Grant Morrison and Mark Millar take over the book, starting with Alec Holland–a human one–waking up in Peru. Swamp Thing was just a bad trip but he’s better now.

It’s a good idea of how to relaunch the character, only they don’t even keep the concept the entire issue. Abby shows up about halfway through, then some people in Chester’s house, then something looking like Swamp Thing.

All while Alec Holland is in Peru getting stoned.

The structure’s a mess–half the comic carefully exploring the new Alec, the other half a lot of action involving the old Alec. Morrison and Millar are obviously trying to get the reader curious, but they don’t actually do anything else.

Phil Hester’s art is nice. He handles the human scenes with a lot of emotion and the horror elements are definitely disturbing.

The lack of personality makes the writers seem desperate.