The Punisher #2, In the Beginning, Part 2 (of 6)

The second issue of Punisher, second part of the story arc, echoes nicely with the first. Last issue opened in a cemetery, this issue opens in a cemetery. Ennis also explores a little of Frank’s regular behavior; meeting one of his informants, getting involved with something there, then just heading home and cleaning his guns. Presumably Frank spends a lot of time cleaning guns.

Ennis splits the rest of the issue between Microchip and the mob. Microchip’s got to convince his rogue C.I.A. handlers he can deliver on his promise to get Frank while this New York mobster calls this other, higher up mobster to come help since Frank has wiped out all the higher level mobsters in New York. Ennis has a lot of fun with both scenes. The comic’s only got maybe six—Frank at the cemetery, Micro, Frank and the informant, mob guy, Frank cleaning guns, cliffhanger. It’s real simple, reads kind of fast, kind of not. Ennis puts a lot of attention into the dialogue for Micro, the conversation with the mobsters. Because the cliffhanger has to be a surprise. Ennis is trying to shock the reader and it works.

LaRosa does better with the action than the talking heads. There’s a lot of digital editing on the talking heads panels and sometimes the colors are doing the shading work, which doesn’t match the rest of the issue. But the point is the dialogue. The art is secondary in those scenes. A distant second.

Micro’s exposition dump has a little more about of the back story—in Punisher Max universe; he and Frank worked together for ten years, he helped Frank kill over eight hundred people, before Micro came along Frank was just a nut job with a gun, basically. In the moment, it doesn’t read too much like self-aggrandizing—Micro’s also showing off his tough guy cred in the scene—which is impressive since it’s a lot of self-aggrandizing. Ennis does a phenomenal job setting the narrative distance with Micro and the mobsters. The way he angles it, it feels like the book is going to alternate the reader’s perspective from being in line with Micro and being in line with the mobsters. They’re both after Frank, Frank will be the subject.

It’s a really nice move, especially given how the cliffhanger functions (and turns everything upside-down).

The visiting mobsters (from Boston) are more Ennis eccentrics than anyone else in the comic so far; the sexually explicit C.I.A. agent doesn’t have much to do this issue (except get in a couple great lines). But the mob guys? The leader is slick and mean and generic, but his stooges are amazing. There’s the rude one and the weird quiet one. The rude one is somewhat standard looking—tough little, older guy in a tracksuit—but the quiet one looks like Beaker from the Muppets. They both get excellent moments during their scene; Ennis knows how to lay in sly humor. Even if it’s terrible.

It’s almost like the big boom of the cliffhanger distracts from all the strong work the comic does throughout. Almost like, but not quite. Ennis keeps it all balanced.

The Punisher #1, In the Beginning, Part 1 (of 6)

The first page of the issue is the Castle family tombstone. Names, birth years, death year. 1976. A Marvel comic with years. Well, a MAX Comic. And the MAX Comics Punisher apparently isn’t going to be de-aging Frank Castle.

Well, actually, it does. The Punisher first appeared in 1974. So, 1976 is at least two years adjusted, but whatever. Frank’s going to be in his fifties at least.

The next page introduces the “MAX” Punisher. He’s a shadowy giant, his face indeterminately scarred. Penciller Lewis LaRosa and inker Tom Palmer rarely show Frank’s eyes. Instead they’re just shadows on his steely face. The first seven pages of the comic are the closest to an origin writer Garth Ennis does; Frank narrating his recollection of the family’s “picnic in the park.” The sounds of the machine guns, the expressions of his family—the expressions. Everyone else in the comic emotes through their eyes. Frank’s the only one who doesn’t. LaRosa and Palmer do a devastating job with these single, two-thirds of the page panels of the Castle family as they’re shot. Then there’s the “bridge” to the present. And the only questionable pages of art in the entire issue. They’re not LaRosa’s fault, not Palmer’s fault, maybe not even Ennis’s. There’s just something off about a Frank Castle amid anonymous New Yorkers panel and a gun porn panel. The comic’s got its Tim Bradstreet cover, it’s more than got its quota of gun porn just from it.

And then LaRosa’s full page Frank, skull, and guns doesn’t work either. Not after the gentle open with the family. Horrifying but gentle.

Juxtaposed against Frank’s big action set piece, the rest of the issue is setting up the arc’s hook—there are these shadowy government agents surveilling Frank for some reason. Because his old buddy Microchip has apparently sold him out. Lots of hand-wringing from Micro at the end, lots of emotion (in face and eyes), some wistful expounding about Frank Castle, and—frankly—a too quick end to the issue.

Frank’s action set piece has him taking out a bunch of mafiosos en masse with a big gun. Ennis writes some fantastic narration for it. From page two, he’s got Frank’s voice. Because Frank’s got to make it all seem not just plausible but rational and inevitable.

Lots of blood and gore, some swearing, even some Ennis dirty jokes—one of the agents has the hots for Frank and she’s explicit when describing her thoughts to her prude partner. There’s a little more character development on them later, all in dialogue, all done fast and efficient. Even though it reads a little short and there are those two somewhat wasted pages at the end of the “prologue,” Ennis paces The Punisher #1 beautifully.

As the first “X-rated” Punisher comic, Ennis manages to do the proof-of-concept and get his actual story started without ever having to change pace. Considering some of the comic—some of the arc (it’s titled In the Beginning after all) is going to be about Ennis showing his “take” on the MAX Frank.

It’s a really good first issue.

Harbinger 4 (September 2012)

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Even with the foreshadowing about the Harbinger foundation being nasty, nothing really prepares for this issue. Dysart shows an unexpected mean-streak, setting up a sympathetic new character and then attacking her. He also manages to get some real sympathy for his protagonist, who hallucinates he’s able to apologize to the girl he wronged.

This issue of Harbinger is there first where all cylinders fired. Dysart isn’t really introducing a lot of new characters; the one he brings in is a big part of the plot. The characters from the last issue get better treatment too. Dysart takes the time to let them have a natural conversation.

The ending surprises. There’s a great reveal and then a big cliffhanger, but Dysart nicely separates the two. He puts the reader a little off-guard and delivers the finish.

It seems like all Harbinger needed was not to be an origin story.

CREDITS

Omega Rising, Part 4; writer, Joshua Dysart; artists, Khari Evans, Matthew Clark and Lewis LaRosa; colorist, Ian Hannin; letterer, Rob Steen; editor, Josh Johns, Jody LeHeup and Warren Simons; publisher, Valiant Entertainment.

Harbinger 3 (August 2012)

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Now we discover the X-Men. Sorry, the Harbinger group. Or foundation. It’s all very futuristic–though it reminds of a lot of sci-fi–and the protagonist, Peter doesn’t quite know what to make of it all.

I don’t know how much Dysart came up with, how much is from the original Harbinger series or how much is editorial… it’s not dynamic. I’ve seen everything in here before. Except the LaRosa illustrated flashback pages, which are easily the best thing in the issue. They make the protagonist sympathetic, something he’s not until the end when it seems like the Harbingers might be bad guys. I mean, they sort of encourage jocks to bully.

No one’s got a personality besides the lead’s doctor so far. Everyone else just performs in their scene. And then there’s the awkward moment the lead misses the girl he brainwashed.

It’s an unfortunately underwhelming issue.

CREDITS

Omega Rising, Part 3; writer, Joshua Dysart; artists, Khari Evans and Lewis LaRosa; colorists, Ian Hannin and Moose Baumann; letterer, Rob Steen; editor, Josh Johns, Jody LeHeup and Warren Simons; publisher, Valiant Entertainment.

Harbinger 2 (July 2012)

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I don’t know if I’d say Evans’s art is better this issue–there’s more action and he can handle the action–but as for the faces… he still seems weak. But I wasn’t paying as much attention, there’s too much else going on.

Dysart opens the issue with another flashback, this time to India (with nice Lewis LaRosa art). It works–showing other Harbingers has an immediate hook, something the main plot line doesn’t yet. For example, the lead brainwashed a teenage girl into having sex with him. Sure, he’s a teenager too, but even his schizophrenic friend knows that sort of behavior’s inappropriate. The lead’s not likable, which on one hand I applaud, but on the other… Harbinger‘s a little too glossy for Dysart to take that approach. It’s not mean, except that one act.

Still, the issue assuages most of my Evans fears; it’s fine, if problematic.

CREDITS

Omega Rising, Part 2; writer, Joshua Dysart; artists, Khari Evans and Lewis LaRosa; colorists, Ian Hannin and Moose Baumann; letterer, Rob Steen; editor, Josh Johns, Jody LeHeup and Warren Simons; publisher, Valiant Entertainment.

The Immortal Iron Fist: Orson Randall and the Green Mist of Death (2008) #1

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Fraction takes on the writing chores here solo but since it’s an Orson Randall story set in the thirties and forties, it’s kind of hard to tell what not having Brubaker around does to it.

The majority of the story feels like it takes place in Germany, when Orson shows up at Frankenstein’s castle. I haven’t seen Marvel use the Monster of Frankenstein in a while; Fraction does a great job with the cameo. The art on that section is from LaRosa and Gaudiano and is the best in the issue.

The art’s all pretty good, except Breitweiser. Even he gets a little bit better as his pages progress, but he’s nothing compared to the earlier artists.

The issue balances exploring Orson’s adventures while still offering new information for readers of the regular title. Turns out the Thunderer’s revolution had been long planned.

There are plot holes, but who cares.

The Immortal Iron Fist: Orson Randall and the Green Mist of Death 1 (April 2008)

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Fraction takes on the writing chores here solo but since it’s an Orson Randall story set in the thirties and forties, it’s kind of hard to tell what not having Brubaker around does to it.

The majority of the story feels like it takes place in Germany, when Orson shows up at Frankenstein’s castle. I haven’t seen Marvel use the Monster of Frankenstein in a while; Fraction does a great job with the cameo. The art on that section is from LaRosa and Gaudiano and is the best in the issue.

The art’s all pretty good, except Breitweiser. Even he gets a little bit better as his pages progress, but he’s nothing compared to the earlier artists.

The issue balances exploring Orson’s adventures while still offering new information for readers of the regular title. Turns out the Thunderer’s revolution had been long planned.

There are plot holes, but who cares.

CREDITS

The Golden Age Iron Fist!; writer, Matt Fraction; pencillers, Nick Dragotta, Russ Heath, Lewis LaRosa and Mitch Breitweiser; inkers, Mike Allred, Heath, Stefano Gaudiano and Breitweiser; colorists, Laura Allred, Heath and Matt Hollingsworth; letterer, Artmonkeys Studios; editors, Alejandro Arbona and Warren Simons; publisher, Marvel Comics.