Bloodhound 4 (December 2004)

231779It’s the conclusion to the first arc–and an astoundingly bloody one–but also the origin issue. Jolley’s able to work in some background information on Clev, which probably provides the issue with most of its dialogue.

Otherwise, it’s Clev and the bad guy beating the crap out of each other. It’s a vicious fight, lots of blood for a DC book. Even for a tough one. It makes for a good read; Kirk and Riggs outdo themselves.

But there’s a downside. Jolley doesn’t reward the reader. He goes for a realistic ending–or maybe one to direct the series to its next story arc–but the result is downbeat. Even with the funny end joke.

Narratively, the move is probably appropriate, but in a populist sense, the finish is undeniably lacking.

The first four issues might’ve worked better as five. Though maybe not. Jolley paces it tight.

Bloodhound’s good.

CREDITS

Catharsis; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 3 (November 2004)

231778For lack of a better phrase, one could call this issue the “eureka” issue. Clev and his partner–Agent Bell–do their investigating and realize what they need to realize. Jolley’s able to make it even more dramatic since Clev is a muscle bound grotesque and just having him talk to people makes for a scene.

Jolley doesn’t give the reader too much information on the bad guy and instead makes the issue’s villain the FBI boss. It leads to some funny scenes and some violent ones, but misguided FBI agents aren’t the best villains. Even temporary ones.

Kirk and Riggs’s artwork is, as usual, fantastic. There’s a great mundane scene at a mall, but also more action-oriented one on a freeway. The Southern scenery helps a lot, giving Bloodhound multiple visual personalities.

And Jolley and Kirk end it with a great hard cliffhanger on a one page spread.

CREDITS

Sphere of Influence; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 2 (October 2004)

231777I like a lot of this issue. Jolley opens it well, the middle part is good, most of the ending is good. He goes out on a joke, which doesn’t work, but there’s some great stuff just before the finish.

In other words, Bloodhound is a good book. Jolley puts it all together quite nicely, as the protagonist reacquaints himself with old friends and his new colleagues.

But the most impressive thing in the issue is the way Kirk and Riggs draw a pair of hands. It’s not supposed to be a subtle panel, it’s supposed to be clear, but the technical drawing skill of it is just wonderful.

Jolley sticks to Clev, the protagonist (and the titular Bloodhound), but he does excellent work with his FBI handler. I can’t remember her name yet, but Jolley’s writing of her is great.

Besides the underwhelming last page, it’s an excellent comic.

CREDITS

(Un)leashed; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Pat Brosseau; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 1 (September 2004)

231776 1Bloodhound takes a while to get bloody. It has to get bloody–most of the issue takes place during a prison riot with the lead characters trying to survive to the exit. When the issue starts, however, it generally feels like a regular DC comic.

I mean, Leonard Kirk and Robin Riggs’s artwork is–while utterly fabulous–definitely mainstream comics art. Kirk has some beautiful panel composition for the reaction shots during conversations and then more during the action scenes.

Dan Jolley’s dialogue has a lot of information to follow, but he never goes overboard with the exposition. There are little comments as people say things to one another and it passes the information. Some of it doesn’t even stick (though I read Bloodhound back when it first came out so I remember some).

The most startling violence comes late, but perfectly timed.

It’s a good, carefully written first issue.

CREDITS

Greenlight; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Planet of the Apes: The Forbidden Zone 4 (March 1993)

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In the front matter, Cunningham seems to dare the reader to put Forbidden Zone in continuity. A few pages later, Cunningham has an inexplicable gaff. For a bit, I hoped I could just attribute it to playing with the reader. But as the issue ended, I could not.

It’s a slight blight on the otherwise well-crafted series. I wish Kirk had worked harder though. He’s even lazier than usual in this issue, with every one of his human faces bad (instead of just most of them).

Cunningham’s big twist this issue, literally bringing every plot point together, is sort of predictable. But it makes sense in the context of the narrative and characters and it shows Cunningham’s quality.

He knows how to put together a narrative. It’s just Planet of the Apes, he can’t work wonders, but he does create a well-told, well-written four issue limited series.

Planet of the Apes: The Forbidden Zone 3 (February 1993)

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Kirk appears just to have concentrated his attention on drawing good ape faces, not human. The issue is full of these exquisite ape faces and these terrible human ones. While one can appreciate the former, it’s too bad about the latter.

Cunningham continues to impress with his plotting. The most compelling part of Forbidden Zone is seeing how Cunningham weaves it. He brings three of the plots together, with the final one basically staying on its own.

Forbidden Zone is a war comic, something like a Civil War comic, and it’s a lot better than it should be.

The issue is a fine example of a good third of four. Most limited series have problems with the third issue… not Cunningham. He uses the issue’s place in the series–and the action ramping up for the finale–to stoke the tension.

Cunningham’s Forbidden Zone continues to pleasantly surprise and engage.

Planet of the Apes: The Forbidden Zone 2 (January 1993)

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Cunningham has four plots this issue (and presumably through the entire series, until the last one). He’s got the peaceful humans and apes, the not peaceful apes, the mutants and then this expedition team. In some ways, it’s like he’s doing a good version of the second Apes movie—without the expectation of a Charlton Heston cameo.

With these four plots–a couple are definitely subplots, but assigning them catagories means deciding between the two remaining plots and it seems impossible to give either of them primacy. Anyway, with these four plots, Cunningham is juggling a big cast. Around twenty speaking parts. And he does a great job.

Forbidden Zone still isn’t remaking the wheel–it’s “just” a licensed property–but Cunningham’s execution is so masterful, it’s a joy to read.

Unfortunately, Kirk’s art is nowhere near as impressive as Cunningham’s writing. The art is decent, but Kirk’s completely unenthusiastic.

Planet of the Apes: The Forbidden Zone 1 (December 1992)

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Forbidden Zone is quite a surprise, and not just because a young Leonard Kirk is on the art. It’s surprising because writer Lowell Cunningham takes a departure from the regular Adventure approach (even of their good entries) and goes it alone.

This story is set after the regular series and before the movies. It seems to feature an aged version of John Huston’s Lawgiver character (breaking the internal continuity of Adventure’s Apes comics) and deals reasonably with the character.

The bad guys are the mutants from the second Apes movie and Cunningham comes up with a nice way to involve them. He also creates the first intellectually curious gorilla, which is long overdue.

Cunningham’s future manages to be interesting not just as an Apes tie-in, but also as a look at the “apes as slaves” period, which has never really been covered.

It’s not great, but it’s reasonably compelling.

Agents of Atlas (2006) #6

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Parker ends Agents of Atlas with M-11. It’s very appropriate since he’s been the biggest mystery of the series and to the team members. There’s something incredibly tragic and beautiful about the character; Parker goes for it and succeeds.

It’s too bad M-11 couldn’t carry a limited of his own.

The issue itself, setting Jimmy and the team up as Atlas, is a talking heads book. There’s action and layered narrative, so it doesn’t seem like a talking heads book… but it is one.

The big surprise is a surprise, even with the hints, the main one–which would have occurred in the original adventures of the team–isn’t present. Parker constructs not just a great ending and perfect setup for future issues, he creates a space where he can just let the characters talk to each other.

It’s a fantastic issue, a perfect close to the limited series and even more.

Agents of Atlas (2006) #5

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And here again, Parker does the improbable. The issue has a relatively short present action, something like a half hour. Maybe a little more, but the big part of then issue isn’t long, as watched on a clock. Well, actually I’m wrong–it’s indeterminate.

Parker sticks with Derek as a narrator, which brings–I’m realizing for the first time–the human angle. Jimmy’s the only other regular person, but he’s too extraordinary to be a good narrator. Instead, Derek–already an outsider since he’s from Wakanda–provides a great perspective; he’s earnest, not at all naive, and human. It’s through Derek’s narration, the reader gets to see why this team is so spectacular. He even talks about it if they aren’t paying enough attention.

Oh, I haven’t gotten to the more issue specific plotting stuff. Parker fits the redemption of one character and the secret origin of another and a big fight scene in here.