Swamp Thing 150 (January 1995)

16120And here Millar writes his best issue so far. It’s probably the best Swamp Thing since some time during Veitch’s run–and not just because Millar gives Alec a moment where he can appreciate life in the swamp again (something big during the Moore and Veitch runs).

The issue’s about a few things. There’s all the mystical stuff, which is probably the weakest part because Millar’s just building towards the future, there’s the stuff with Sargon and his niece, which is probably the best because Millar’s dealing with complicated human emotions, and then there’s Alec’s stuff. He’s got to save Earth from resurrected damned souls and himself from the Earth Thing. That big game hunter is now Ben Grimm as a rock elemental.

Millar writes them a fantastic fight scene, ending with Alec’s narration returning. Millar really excels at that narration; he returns Swamp Thing to its internal narration roots.

CREDITS

The Illumination; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 149 (December 1994)

16119Did Sargon die in a Swamp Thing issue? I can’t remember. I think maybe he did. If so, Millar’s reaching way back to bring forward new plot elements–though it’s not essential for Sargon’s character to be Sargon, it just needed to be a magician with a niece.

Speaking of the niece, Millar spends about half the issue with her. She’s the reader’s gateway; Alec walks around without doing much and the mystics all sit around and talk to each other.

Millar goes for the very disturbing at end–no surprise–and it builds up a lot of expectation. Unbelievable horrors would be okay just so long as the good guy wins, right?

Except Millar hasn’t really given Alec much power back. He’s also rash and slow. Millar shows Alec’s big move from the niece’s perspective, which makes him seem even more passive.

The series is nearly back on course.

CREDITS

The Root of All Evil; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 148 (November 1994)

16118Hester and DeMulder draw Lady Jane for a scene. It’s interesting to see her show up–Millar uses the scene to establish she has some idea what’s going on with Swamp Thing–it’s also nice to see how well the artists visualize the character.

The protagonist this issue is Sargon the Sorcerer’s niece, who travels to Germany to find him. Millar doesn’t give Alec any dedicated page time throughout the issue, just some mentions and book ending appearances. The niece proves a fine protagonist, as she discovers horrific stuff in the town.

In some ways, Millar’s returning the comic to its roots–the wandering Swamp Thing finding himself among a strong supporting cast for an issue or two.

There’s some good, odd superhero art from Hester and DeMulder. Even though the comic’s often unpleasant to read, Millar utilizes cameos to make it still feel rewarding.

It’s disturbing and quite good.

CREDITS

Feeding Habits; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 147 (October 1994)

16117Millar doesn’t keep up with the unpleasantness. This issue is far less intense than the previous, even though Alec’s on the run in Amsterdam with Nelson (the big game hunter) after him.

It’s an action issue, with interludes to the mystical stuff and a downright disturbing cameo from the Spectre at the beginning–fairly sure Millar further breaks the series continuity with that cameo too but whatever. Hester and DeMulder doing an action issue is a cool thing to see; the bad guys are shooting at Alec–who’s back to green form–or burning him or freezing him or whatever.

The big finale to the action scene is the first time Alec’s narration returns. Millar does an excellent job with that narration this issue; matter of fact, but still reaching for something more.

The comic’s mildly confusing because of the structure and cast. Millar makes Alec’s spotlight moments count though.

CREDITS

Amsterdamnation; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 146 (September 1994)

16116Millar goes for as disturbing as possible. There’s no humor in it, no smiles, it’s just Alec trapped in a decaying human form in Amsterdam, surrounded by perversions, desperate to escape.

Meanwhile, there’s the big game hunter, who’s a caricature, out to get him. But the big game hunter is the only caricature–the rest of the supporting cast fits into the comic’s tone. There are psychics for the government, there’s the weird magic of the Traveller, it all feels appropriate.

As for Alec… Millar’s pushing to make him as sympathetic as possible. But the sympathy doesn’t ground the comic. Swamp Thing is all over the place, with Millar questioning the reader’s understanding of current events as much as he does Alec’s.

It’s an unpleasant read; Millar needs a big pay-off to succeed.

Hester and DeMulder’s art is excellent. Even the mundane appears horrific. It’s a horror comic again.

CREDITS

Murder in the Dark; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 145 (August 1994)

16115And now Millar’s changed his approach. Alec’s not really the protagonist anymore; for his half of the comic–Colonel Strong, the monster hunter, gets the other–Alec’s just the biggest name in a disaster movie. Millar sets up a lot of little characters, quite well too, before putting everyone in a bad situation.

While that bad situation is precisely executed, it’s obvious he’s spending more time on Strong. There’s a distinct flashback, a lot of lead up to its revelations; Millar’s creating a supervillain. Though it’s unclear how much Alec’s the hero anymore. Besides his concern for human life, the human appearance makes him somewhat unrecognizable.

A lot of the strangeness is from Hester’s pencils. Swamp Thing is not a beautiful book about plants and mystical mysteries anymore… it’s dark and scary. Every page has some disturbing detail. I’m not sure Hester draws a single smile in the whole issue.

CREDITS

Big Game; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing 144 (July 1994)

16114Now solo on the book, Millar’s approach is to make Alex the lead. He’s cut off from the Green and, for whatever reason, Millar’s not bringing back the supporting cast from before Collins purged them.

And then there’s the new power–Alec can form himself human bodies now. He’s hanging out in New York dressed as Matt Cable.

Millar is going back practically to the first series; I’m not sure Abby is mentioned by name while Linda Holland comes up multiple times. It’s a little uncanny, with Hester’s art working beautifully for the vibe, and it’s new. Millar might be ignoring continuity, but he’s making everything unpredictable.

There’s a bit of talk about Gotham–the biggest continuity tie–with the government hiring a monster hunter to go after Swamp Thing. And the Parliament of Trees, which used to be so hippy and loving, is also after Alec.

It’s rather different.

CREDITS

A Hope in Hell; writer, Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing (1985) #143

Swamp Thing  143

The Parliament of Stones? What’s the Parliament of Stones?

Morrison and Millar end the issue on a couple ominous notes, the aforementioned new Parliament being one of them. They also have the handful of strange guys playing handheld video games (the video games have to do with Alec’s quest).

The rest of the issue is an awesome action issue. Phil Hester doing Swamp Thing monster action needs to be seen. He manages the brutality, the size and the various plant roots quite well.

And it’s good the writers have the end surprises, because there’s really not much else to the issue. Abby and Alec break up again, after he saves her. Apparently, Morrison and Millar change continuity a little–Abby lost Tefé to the Parliament of Trees, she didn’t abandon her–and the break up feels like a repeat of a few issues ago.

It’s fun. Fake smart, but fun.

Swamp Thing 143 (June 1994)

16113The Parliament of Stones? What’s the Parliament of Stones?

Morrison and Millar end the issue on a couple ominous notes, the aforementioned new Parliament being one of them. They also have the handful of strange guys playing handheld video games (the video games have to do with Alec’s quest).

The rest of the issue is an awesome action issue. Phil Hester doing Swamp Thing monster action needs to be seen. He manages the brutality, the size and the various plant roots quite well.

And it’s good the writers have the end surprises, because there’s really not much else to the issue. Abby and Alec break up again, after he saves her. Apparently, Morrison and Millar change continuity a little–Abby lost Tefé to the Parliament of Trees, she didn’t abandon her–and the break up feels like a repeat of a few issues ago.

It’s fun. Fake smart, but fun.

CREDITS

Desert Hearts; writers, Grant Morrison and Mark Millar; penciller, Phil Hester; inker, Kim DeMulder; colorist, Tatjana Wood; letterer, Richard Starkings; editor, Stuart Moore; publisher, Vertigo.

Swamp Thing (1985) #142

Swamp Thing  142

Well, Morrison and Millar sort of explain how Alec Holland ended up separated from the Swamp Thing but not really. At least not to anyone who has been reading the comic for a while. And it’s not a particularly visual sequence, so it comes off perfunctory. They wrote themselves into a corner and have to get out.

The Swamp Thing monster doesn’t have a lot of scenes; Alec gets on its trail eventually. Abby has some scenes–she’s on the run–but the writers don’t give her much to do. They try to be very writerly, actually, with this awkward moment with a chauvinist pig.

Most of the issue is talking. Not quite talking heads–Hester does get some good stuff to draw–but it’s the Traveller (a new, long haired mysterious guy versus the Alan Moore stand-in who had a beard) telling Alec about the world.

Just okay.