100th Anniversary Special: The Avengers (September 2014)

100th Anniversary Special: The AvengersMarvel really let James Stokoe do an Avengers comic? He sets it in 2063–a hundred years from the first Avengers comic (identical to the thing Paul Pope did with Batman: Year 100 but who’s counting)–and sets this team of Rogue (immortal thanks to Wolverine somehow), Beta Ray Bill (immortal because he’s a god) and Dr. Strange (immortal through incarnation) on an adventure. Well, some of it is just them going to check up on Tony Stark, who’s brain is now in a giant Iron Man building.

It’s crazy, crazy stuff but it isn’t until the end of the issue where Stokoe’s actually visionary. The future setting, the odd cast–those are just Stokoe standards. He’s not trying anything new here, he’s just bringing some eclectic enthusiasm to a commercial comic.

Except his resolution with the guest villain. Stokoe makes a profound observation about superhero comics–Marvel or not, Avengers or not–with it.

B+ 

CREDITS

Writer, artist, colorist and letterer, James Stokoe; editor, Jon Moisan; publisher, Marvel Comics.

Prophet 39 (September 2013)

283111 20130911103147 largeIt’s the Diehard issue, which is an easy pick for favorite Prophet issue but maybe only because Graham and Roy get to do a summary story covering about 10,000 years.

They open with a retelling–I assume, I have no idea–of Diehard’s origin on Earth in the twentieth century. The art, by era, is from one person or another (or a team). It’s all awesome, with Lando’s standing out the most because it’s such a sad story.

Anyway, there’s a first act, a second act, a little third act. Even though the issue moves fast, across the galaxy (and beyond) and through thousands of years, Graham and Roy show the the effects on Diehard and how he changes. Graham is doing so much with Prophet already, I guess he figured he had to do amazing things with forgotten superheroes too.

Lovely, muted Paul Bohm backup too.

Truly exquisite stuff.

CREDITS

Diehard; writers, Brandon Graham and Simon Roy; artists, Giannis Milonogiannis, Joseph Bergin III, Matt Sheean, Malachi Ward, James Stokoe, Aaron Conley, Lando, Ron Wimberly, Graham and Roy; colorist, Bergin; letterer, Ed Brisson. Backup; writer and artist, Paul Bohm. Publisher, Image Comics.

Godzilla: The Half-Century War (2012) #5

Godzilla The Half Century War  5

Adequate is probably the best word for this issue. Stokoe doesn’t actually do much with the idea of space monsters. It’s just a big monster fight issue–Godzilla, Mechagodzilla, Ghidorah and Gigan–with a little of the protagonist. He pilots Mechagodzilla, which should work but he’s too busy fighting monsters to narrate.

And Stokoe doesn’t do much interesting with the art. Giant monsters fighting in Antarctica actually doesn’t give him a lot of opportunity for his level of super detail.

Still, Half-Century War is now the stick by which to measure Godzilla stories, comic or otherwise. Stokoe cracked the formula. Danger and fear. He doesn’t even worry about scale–why would Stokoe’s somewhat realistic Mechagodzilla have glove attachments instead of the systems being internal?.

As for the ending… Stokoe goes for cinematic and doesn’t have the pacing. He wastes pages, doesn’t have good time progression.

Like I said, adequate.

Godzilla: The Half-Century War 5 (April 2013)

270212 20130409213428 largeAdequate is probably the best word for this issue. Stokoe doesn’t actually do much with the idea of space monsters. It’s just a big monster fight issue–Godzilla, Mechagodzilla, Ghidorah and Gigan–with a little of the protagonist. He pilots Mechagodzilla, which should work but he’s too busy fighting monsters to narrate.

And Stokoe doesn’t do much interesting with the art. Giant monsters fighting in Antarctica actually doesn’t give him a lot of opportunity for his level of super detail.

Still, Half-Century War is now the stick by which to measure Godzilla stories, comic or otherwise. Stokoe cracked the formula. Danger and fear. He doesn’t even worry about scale–why would Stokoe’s somewhat realistic Mechagodzilla have glove attachments instead of the systems being internal?.

As for the ending… Stokoe goes for cinematic and doesn’t have the pacing. He wastes pages, doesn’t have good time progression.

Like I said, adequate.

CREDITS

The End of the World, 2002; writer, artist and letterer, James Stokoe; colorists, Stokoe and Heather Breckel; editor, Bobby Curnow; publisher, IDW Publishing.

Godzilla: The Half-Century War (2012) #4

Godzilla The Half Century War  4

Stokoe turns it all around. He brings in two of the silly elements–Mechagodzilla and Space Godzilla–but sells them through a combination of great art and great characterization of the protagonist.

The protagonist is now bitter and middle aged–a “glorified weather man” who anticipates the monsters’ landfalls and tries to get people out. Stokoe does contrive a way to combine the two monsters appearing opposite Godzilla. All he had to do to make it sell better was make the Godzilla appearances rarer.

It’s a small compliant though. Otherwise, he turns in a fantastic issue. And he’s got a great soft cliffhanger.

Stokoe does two things with Half-Century–he streamlines the Godzilla franchise (it’s like Ultimate Godzilla for the familiar fan) and tell the story of one guy’s experiences with the monster. Marvels for Godzilla.

Sometimes he gets the mix wrong, but not here. This one’s perfect.

Godzilla: The Half-Century War 4 (December 2012)

264115 20130104011230 largeStokoe turns it all around. He brings in two of the silly elements–Mechagodzilla and Space Godzilla–but sells them through a combination of great art and great characterization of the protagonist.

The protagonist is now bitter and middle aged–a “glorified weather man” who anticipates the monsters’ landfalls and tries to get people out. Stokoe does contrive a way to combine the two monsters appearing opposite Godzilla. All he had to do to make it sell better was make the Godzilla appearances rarer.

It’s a small compliant though. Otherwise, he turns in a fantastic issue. And he’s got a great soft cliffhanger.

Stokoe does two things with Half-Century–he streamlines the Godzilla franchise (it’s like Ultimate Godzilla for the familiar fan) and tell the story of one guy’s experiences with the monster. Marvels for Godzilla.

Sometimes he gets the mix wrong, but not here. This one’s perfect.

CREDITS

Bombay, 1987; writer, artist and letterer, James Stokoe; colorists, Stokoe and Heather Breckel; editor, Bobby Curnow; publisher, IDW Publishing.

Godzilla: The Half-Century War (2012) #3

Godzilla The Half Century War  3

Stokoe plays up the human element too much here. He’s got a bunch of monsters–it turns out Godzilla was the only one until last issue–but they’re not getting the attention. Instead, the issue’s more a combination of exposition about what happened at the end of the last issue and off-panel after the first issue and then a human chase scene.

The characters are all weak and there are a lot of them. Almost uncountable but probably fifteen, with five or six having significant speaking parts. It’s just too much for the comic, which doesn’t really have a narrative purpose.

Stokoe draws a bunch of monsters should be great and it is when he draws them, but they don’t get too much intention. Solving the mystery he created this issue is a lot more compelling,

It’s still okay and the art’s fantastic, but Stokoe really fumbles the story.

Godzilla: The Half-Century War 3 (October 2012)

259013 20121018061418 largeStokoe plays up the human element too much here. He’s got a bunch of monsters–it turns out Godzilla was the only one until last issue–but they’re not getting the attention. Instead, the issue’s more a combination of exposition about what happened at the end of the last issue and off-panel after the first issue and then a human chase scene.

The characters are all weak and there are a lot of them. Almost uncountable but probably fifteen, with five or six having significant speaking parts. It’s just too much for the comic, which doesn’t really have a narrative purpose.

Stokoe draws a bunch of monsters should be great and it is when he draws them, but they don’t get too much intention. Solving the mystery he created this issue is a lot more compelling,

It’s still okay and the art’s fantastic, but Stokoe really fumbles the story.

CREDITS

Ghana, 1975; writer, artist and letterer, James Stokoe; colorists, Stokoe and Heather Breckel; editor, Bobby Curnow; publisher, IDW Publishing.

Godzilla: The Half-Century War (2012) #2

Godzilla The Half Century War  2

Wow. Stokoe does great work here. Except for the ominous soft cliffhanger, this issue of Half-Century War speedily surpasses what I thought was possible for a Godzilla comic.

This issue is set in 1967, in Vietnam. Though Godzilla (and possibly other giant monsters) roam the planet, the U.S. is still trying to stop the spread of communism in Southeast Asia. They just have to do it around Godzilla and Anguirus.

Stokoe does get in some giant monster fighting–probably three or four full pages of it–but he’s got lots of human stuff. There’s the funny scientist who makes the silly weapons to fight Godzilla. He introduces the idea of trying to bore through his hide to cause damage makes a lot of sense; I’ve never heard it before.

The protagonist doesn’t have a lot to do. Stokoe’s just using him for narration and that move’s perfectly fine.

Godzilla: The Half-Century War 2 (September 2012)

257404 20120920051856 largeWow. Stokoe does great work here. Except for the ominous soft cliffhanger, this issue of Half-Century War speedily surpasses what I thought was possible for a Godzilla comic.

This issue is set in 1967, in Vietnam. Though Godzilla (and possibly other giant monsters) roam the planet, the U.S. is still trying to stop the spread of communism in Southeast Asia. They just have to do it around Godzilla and Anguirus.

Stokoe does get in some giant monster fighting–probably three or four full pages of it–but he’s got lots of human stuff. There’s the funny scientist who makes the silly weapons to fight Godzilla. He introduces the idea of trying to bore through his hide to cause damage makes a lot of sense; I’ve never heard it before.

The protagonist doesn’t have a lot to do. Stokoe’s just using him for narration and that move’s perfectly fine.

CREDITS

Vietnam, 1967; writer, artist and letterer, James Stokoe; colorists, Stokoe and Heather Breckel; editor, Bobby Curnow; publisher, IDW Publishing.