Providence 3 (July 2015)

Providence #3It’s so good. It’s so painfully good. Not just in how Moore gets to all the somewhat familiar Lovecraft moments. Again, the disclaimer–I haven’t read Lovecraft, just read or seen Lovecraft-inspired stuff–so when I recognize something, it’s because it looks like In the Mouth of Madness all of a sudden.

But Burrows goes away from the traditional 1920s cities to a rural town, which raises these questions about how things are going to develop. Moore’s script, Burrows’s visuals, they engage the reader to ask more theoretical questions. If Moore’s actually doing some kind of “prequel” to Neonomicon (which is fast getting to be the dividing point in Moore’s post-ABC career, from Top Shelf eccentric to redefining horror comics), how much does it connect? Is it an actual connection or just Moore enthusiastically showing off tonal connections for the equally enthused Moore reader?

Of course, Moore never makes it feel like a fan club newsletter. His connection with fandom, just as it was back in the Swamp Thing days, puts craft and work above all else. Story, both in writing and in art, is king.

So, as a comic, Providence is great.

Except it’s not just a comic because Moore’s got more of the protagonist’s diary (in prose). The comic’s third person, the diary is first person. The differences, which Moore still somewhat uses to shock but not much… well, those differences change Providence again. Moore’s not satisfied with making “horror comics” a real genre, he needs to break it into an entirely different genre.

And never makes it seem like showing off.

CREDITS

A Lurking Fear; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Providence (2015) #2

Providence  2

It’s so good.

Providence is so good. This issue is creepy–from the cover alone–but also somewhat touching as protagonist Robert meets a fetching police detective while looking into a mythic Arabic text. It’s a talking heads book, beautifully composed with lush backgrounds and lots of visual information.

Providence is, even at the end of this issue, just drawing the reader in deeper. Moore again has very important back matter (though the protagonist’s diary is far more affecting, if not important, than “reprints” of scholarly material on the Arabic text).

Burrows’s art isn’t particularly precise. He’s rushed–some of his faces have a lot more personality than others (unless it’s going to be part of the narrative)–but he captures the mood perfectly.

The talking heads nature does mean there’s not a lot of development, not even after the back matter. The treading water doesn’t matter; it’s all good.

Providence 2 (June 2015)

Providence #2It’s so good.

Providence is so good. This issue is creepy–from the cover alone–but also somewhat touching as protagonist Robert meets a fetching police detective while looking into a mythic Arabic text. It’s a talking heads book, beautifully composed with lush backgrounds and lots of visual information.

Providence is, even at the end of this issue, just drawing the reader in deeper. Moore again has very important back matter (though the protagonist’s diary is far more affecting, if not important, than “reprints” of scholarly material on the Arabic text).

Burrows’s art isn’t particularly precise. He’s rushed–some of his faces have a lot more personality than others (unless it’s going to be part of the narrative)–but he captures the mood perfectly.

The talking heads nature does mean there’s not a lot of development, not even after the back matter. The treading water doesn’t matter; it’s all good.

CREDITS

The Hook; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Providence (2015) #1

Providence  1

I’m not sure what to make of Providence. The first issue doesn’t have much going on except flashbacks and talking heads scenes–writer Alan Moore is establishing his protagonist (and then writes a bunch of necessary back matter to get a better idea) while he’s got artist Jacen Burrows establishing the setting. It’s 1919. It’s Manhattan. Something is afoot.

Providence’s protagonist is a rookie–or, at least, newish–newspaper reporter. He’s also gay. The way Moore handles that revelation is interesting. He foreshadowed some kind of secret (though hinted at another one) but the scenes are beautifully written. All of the flashbacks do fantastic character work, but the romantic ones have a depth to them. They’re controlled, sure (it’s Moore), but they’re also extravagant.

The majority of the comic deals with some arcane texts; they cause people to commit suicide. Or so the protagonist is investigating.

Providence definitely intrigues.

Providence 1 (May 2015)

Providence #1I’m not sure what to make of Providence. The first issue doesn’t have much going on except flashbacks and talking heads scenes–writer Alan Moore is establishing his protagonist (and then writes a bunch of necessary back matter to get a better idea) while he’s got artist Jacen Burrows establishing the setting. It’s 1919. It’s Manhattan. Something is afoot.

Providence’s protagonist is a rookie–or, at least, newish–newspaper reporter. He’s also gay. The way Moore handles that revelation is interesting. He foreshadowed some kind of secret (though hinted at another one) but the scenes are beautifully written. All of the flashbacks do fantastic character work, but the romantic ones have a depth to them. They’re controlled, sure (it’s Moore), but they’re also extravagant.

The majority of the comic deals with some arcane texts; they cause people to commit suicide. Or so the protagonist is investigating.

Providence definitely intrigues.

CREDITS

The Yellow Sign; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Chronicles of Wormwood (2007) #6

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Ennis winds things up relatively quietly. There’s no return of the various supporting cast members—Joan of Arc doesn’t get a cameo, neither does Danny’s ex-girlfriend—instead, it’s just God, the Devil, the Anti-Christ and Jesus. Oh, and the talking bunny rabbit.

So it’s an intimate affair, lots of dialogue, a little sleight of hand. The problem with the issue—the first half, anyway—is the color scheme. It takes place in Hell, or at least a plain in limbo, and at night. It’s hard to make much out. Burrows’s art does come through, even the part when the reader needs to pay very close attention to something in the background, but it’s a chore.

Otherwise, it’s an excellent comic book. Ennis’s epilogue is full of humor, the kind kicked the series off with; it’s impossible not to enjoy.

Ennis ends on a quietly profound comment about friendship.

Chronicles of Wormwood (2007) #5

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And here’s where Vertigo could have made more sensational news than in its entire history… Ennis’s God is a compulsive masturbator. I’d forgotten.

Burrows really captures the full page reveal beautifully, as well as Jimmy’s reaction to it.

There’s a bunch of great scenes this issue (as usual). Whether it’s Danny beating Judas to death or running into his ex-girlfriend, Ennis is on the top of his game. The ex-girlfriend scene is touching and sensitive and good writing. The Judas scene is a little different. Ennis sets Judas up as an unrepentant jerk (which sort of sells Wormwood a little to Christians, doesn’t it?) and his beat-down is glorious. Ennis learned how to make visceral violence rewarding on Preacher and just utilizes that skill again here.

Jimmy gets a lot of great lines in; he could support his own series.

As the penultimate issue, it works great.

Chronicles of Wormwood (2007) #4

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Ennis is clearly gearing things up here for the finish, which is appropriate, I suppose, as he is in the second half of the series.

The beginning is more of the boys in Hell on their road trip (Jay eventually gets sick) while Satan and Pope Jacko hang out and try to figure out how to get armageddon started. There’s a lot of expository dialogue here from Satan about the history of Christianity. Ennis pulls it off, but he’s basically just on a soap box. It works… it’s just obvious.

Then the boys get back to New York and Ennis introduces another character who figures into the whole apocalypse thing. It’s a side story, one with some really funny details and opportunities to deepen Jay’s character (very sublimely, I’ll add) and give Jimmy some good lines.

The hard cliffhanger exemplifies creating tension without action.

Ennis continues to do great work.

Chronicles of Wormwood (2007) #3

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There’s a bunch of funny stuff this issue—the trip to Heaven has a great punchline—and Ennis gets in an unexpected Marvelman nod….

But for the first time, in his comic about the LAPD beating in half of Jesus’s head and the Anti-Christ being a pretty good guy all around, Ennis starts to get a little disturbing. His images of Hell, which Jacen Burrows handles without aggrandizing, are incredibly disturbing. Ennis knows how to turn the screws without a lot of effort.

Then the finale brings things a little more humorous—with Pope Jacko and Satan teaming up—but it’s not enough to recover the mood.

Even though it’s Avatar and Vertigo would never have the stones, Wormwood feels like a late eighties Vertigo book. It feels like something everyone involved is excited about and assuredly doing great work on.

Though Jay doesn’t get enough lines this issue.

Chronicles of Wormwood (2007) #2

Cw2

Ennis gets downright playful with the way he uses narrative in this issue. It’s a relatively simple move, but it focuses the reader on the page for a determined amount of time, regardless of how fast he or she usually reads. It’s a nice little trick.

The issue opens with Danny bickering with his father—his father being Satan—juxtaposed with the Catholic Church’s latest problem. The Church has gone and made a “red-blooded Australian” Pope and Pope Jacko is a fantastic foil for the story. Of course, so far, he has nothing to do with Danny, he’s just over in Vatican City being realistic while the rest of the Church is being reprehensible.

Jimmy the rabbit finally gets page time this issue too. He’s central to the finish. He’s one of Ennis’s stranger characters; Garth Ennis making a cute, obnoxious bunny. Who knew he had it in him?