
It’s a better issue. There’s character work, not development because it’s flashback, but now MacGregor is a white gay man FBI agent who doesn’t understand he works with a bunch of bigots and, in flashback, is worried about the 2016 election. In the present, election’s already happened. We find out the white lady partner, Shaw, doesn’t vote, knows white guys are bigots and doesn’t complain about anything. They have these conversations while investigating missing children cases, which are taking place around the Southwest, but centered in L.A.
The investigation figures into the present day, starting with MacGregor and Shaw waking up in a warehouse without any pulses. They then discover one of their fellow agents is similarly without a pulse but has had a different experience—and reaction—than they’ve had. The entire present action takes place in the warehouse, lights out, mysterious figures and noises down the aisles, the partners finding themselves without pulses, then finding their colleague. At the end of the issue, there are some crossovers between the two storylines, which writer Garth Ennis toggles between.
As a comic, manipulative content concerns aside, it’s a technical success. Ennis and artist Goran Sudžuka do a good job with it. The flashbacks are visually without dread, but there’s foreboding on a couple fronts. First, the looming election, second, the criminal investigation. Even without knowing it might figure into the present, the investigation in the past is slightly uncanny. It’s not supernatural, but it’s discomforting as the agents expound on it, and the incongruities stick out. Again, good writing from Ennis. Like, he does the work to get the right effect.
To what end? We’ll have to wait until next time because Ennis finishes the issue ends with a revelation cliffhanger, one the agents know about, but the reader doesn’t. Yet, presumably.
I’d be really impressed if Ennis doesn’t address it.
While I’m still not enthusiastic about A Walk Through Hell, it does appear Ennis knows how to do what he’s doing. And Sudžuka’s art is excellent. Wish he was doing a different book—heck, wish he and Ennis were doing a better book together. The plotting with the reveals is a little off; the series runs twelve, and I’m guessing I’ll be griping it didn’t just run eight by the finale. This issue is stretched out to delay the plot from fully starting, which means there will be at least three issues before Ennis establishes the ground situation. Trade-write much?
But whatever. It’s an improvement I wasn’t expecting.

Ghosted ends. Rather abruptly. While Williamson does discuss ending the series in the back matter–and he pretty much brings back every slightly sympathetic character for a farewell of sorts–the pacing doesn’t feel right. Even if he meant to work towards a reveal and then go another route… it’s not a successful destination.
I’m having a little trouble counting the reveals in this issue. It’s either three or four. Two of the biggest ones come before the end of the issue and then the cliffhanger reveal doesn’t even have the inkling of context. Williamson is having some fun.
It’s kind of a fill-in issue, with Williamson doing the origin of Agent Anderson (I think her name’s Anderson), only it has original artist Goran Sudzuka. So it’s not exactly a fill-in. It’s definitely filler, with Williamson spending most of the issue telling the story of an utterly unlikable character.
Williamson does the heist movie thing where he reveals all the double crosses and hidden machinations to allow the good guys to beat the mark. Because he’s doing it in a comic, it doesn’t work. There’s no way for him to do a smooth montage. Instead he’s got a lot of forced, awkward exposition.
And now we get to the double-crosses; sort of. Williamson tries to make a big deal out of one character’s “out of character” actions, but she then proceeds to explain to the stunned cast why her actions make total sense.
Ghosted is back, which is nice, they only had a bad second issue. This one is a lot better.
What the heck is this thing? I suppose the original material is good, but there’s not very much of it. Most of the issue reads like a recap of the last one. Williamson goes over all his characters and their particular skills, which is beyond redundant.
Joshua Williamson is one of those odd writers who are better with summary than are with actual scenes. It really shows when he’s doing a montage of his protagonist getting together a team of ghost hunters and thieves. They’re these little scenes, with just the right amount of information and personality.