
Eve Stranger feels a little retro. Lead Eve is a woman who only can remember the last week before her memory resets. She’s an assassin or something. Some kind of mercenary. Her mission this issue is shockingly unimportant; the story skips from her getting normalized in her situation and to the mission itself. Nothing about the aftermath of the mission, which is kind of a bummer because everyone likes ice cream and there’s the promise of ice cream.
Anyway. There’s action and mystery—Eve’s got a handler who follows her around and seems to have some kind of romantic history with her (the whole thing feels a little like Memento crossed with Run Lola Run, with what seems to be a Rocket Girl nod)—but there are also the people who want to hire Eve’s services, which is a very secretively and potentially lethal process.
The only thing keeping Eve going, as Eve tells herself in a letter to herself (from one self to the next, which is a convenient device for writer David Barnett, but nowhere near as good as he seems to think), is the hunt for the truth. Her dad is out there somewhere and he knows all. Someday she’ll find him.
Probably around issue three… though it’s a five issue series, not four, so maybe issue four.
It’s a solid read. Philip Bond’s art is good. He doesn’t really get a lot to do (it’s mostly establishing shots, not action) and Barnett seems a lot less interested in his narrative than its setting. Eve going past a women’s march, for example, has a lot of built-in subtext given her situation, whereas the comic itself doesn’t have any. Yet. It’s unclear if the things on the walls (proverbial and not) are Chekhov rifles or just decoration.
But it’s definitely one of those first issues where you get done and have no idea what the rest of the series is going to read like. It’s also a fast read… a tad too fast. Especially given there’s back matter with the protagonist in an alternate life as a reporter in a slightly absurd comic strip—art by Liz Prince, script by Barnett—and it’s got more entertainment potential than the feature. Like, it’s a biting smart and funny, where as the feature’s a safe smart and a tad too efficient.

No spoilers, but Punks Not Dead: London Calling is obviously the last Punks Not Dead for a while. It’s the second Punks Not Dead series and it’s excellent, but it’s clearly finite when you’re reading the early issues. It’s a wrap-up series. It’s not growing. Writer David Barnett and artist Martin Simmonds are tying off threads versus stretching them out.
The best part of this issue–which isn’t the best issue of the series so far, but pretty close–is the plotting. There’s a lot of humor with the federal agent ghost hunters and Sid and Fergie have a good adventure, but it all works because of the plotting. Barnett opens with a cliffhanging teaser, then goes into flashback and catches up.
It’s a quick issue, which is almost a relief since it’s only #3 and Punks Not Dead feels like a lot has happened. Here there’s the aftermath of something happening and the preparation for more to happen. A quintessential bridging issue.
So, yeah, Punks Not Dead #2 is smooth sailing. Barnett builds the characters, concentrating on Fergie’s daily life. School stuff, crush on the girl stuff, a little on the relationship with his mom. He and Sid try to figure out how their bond works, usually to comic effect. Barnett doesn’t play Sid for much but comic relief here, which is fine. It’s nice to have a little mystery.