Manifest Destiny (2013) #18

Manifest Destiny  18

Dingess takes Manifest Destiny somewhere new and unpleasant. Even though he’s dealt with the unpleasantness of the characters before, this issue–the last in the second “volume” of Destiny–forces the reader’s complicity in that unpleasantness. It’s well-done and should’ve been predictable (Roberts butchers the final page with an exclamation point) but isn’t really. The beginning of the issue’s distractingly strong.

One almost forgotten element of Destiny has been the imaginative wildlife Lewis and Clark find on their voyage. This issue reimagines the traditional vampire as some kind of decapitating, head-stealing flying monster. It’s a neat concept, not too gory in Roberts’s art but still striking. And it makes for a great action sequence.

The subsequent scenes in Destiny remind of Return of the Jedi as Lewis and Clark and company return to the bird people village; it’s why Dingess is able to get away with a big twist. He’s letting the reader enjoy the comic. It starts with a great action sequence, why not celebrate. It’s a trick and a good one.

But Dingess has raised a lot of questions in the comic (just not in this issue) and he doesn’t get any of them answered. They’re starting to get annoying. Otherwise though, it’s just about the best issue of Manifest Destiny yet.

Manifest Destiny 18 (October 2015)

Manifest Destiny #18Dingess takes Manifest Destiny somewhere new and unpleasant. Even though he’s dealt with the unpleasantness of the characters before, this issue–the last in the second “volume” of Destiny–forces the reader’s complicity in that unpleasantness. It’s well-done and should’ve been predictable (Roberts butchers the final page with an exclamation point) but isn’t really. The beginning of the issue’s distractingly strong.

One almost forgotten element of Destiny has been the imaginative wildlife Lewis and Clark find on their voyage. This issue reimagines the traditional vampire as some kind of decapitating, head-stealing flying monster. It’s a neat concept, not too gory in Roberts’s art but still striking. And it makes for a great action sequence.

The subsequent scenes in Destiny remind of Return of the Jedi as Lewis and Clark and company return to the bird people village; it’s why Dingess is able to get away with a big twist. He’s letting the reader enjoy the comic. It starts with a great action sequence, why not celebrate. It’s a trick and a good one.

But Dingess has raised a lot of questions in the comic (just not in this issue) and he doesn’t get any of them answered. They’re starting to get annoying. Otherwise though, it’s just about the best issue of Manifest Destiny yet.

CREDITS

Writer, Chris Dingess; penciller, Matthew Roberts; inkers, Stefano Gaudiano and Tony Akins; colorist, Owen Gieni; letterer, Pat Brosseau; editors, Arielle Basich and Sean Mackiewicz; publisher, Image Comics.

Manifest Destiny (2013) #17

Manifest Destiny  17

It’s almost as though Dingess is refusing to do a full story in the issue. The Sacagawea subplot, which takes up a scene–with flashback–is more complete than the main plot of the issue, with the landing party waiting to see if the blue bird person and one of the humans can make beat the monster. It’s a talking heads book, just with everyone talking about what the reader gets to see for him or herself when Dingess takes the action to the bird person and the human.

Manifest Destiny is not a story with a strong supporting cast. Dingess rarely deals with the supporting cast, which is enormous. And they aren’t particularly distinctive. Even though Roberts goes out of his way to make some visually distinctive… there are like five or six memorable people here, no more. So a talking heads book with random people talking.

The hard cliffhanger will undoubtedly get resolved quickly next issue and that issue will then have its own weak, hard cliffhanger. Dingess doesn’t let the reader enjoy the book, which is unfortunate. He’s too manipulative when he doesn’t need to be. It almost feels desperate that this point.

Manifest Destiny 17 (September 2015)

Manifest Destiny #17It’s almost as though Dingess is refusing to do a full story in the issue. The Sacagawea subplot, which takes up a scene–with flashback–is more complete than the main plot of the issue, with the landing party waiting to see if the blue bird person and one of the humans can make beat the monster. It’s a talking heads book, just with everyone talking about what the reader gets to see for him or herself when Dingess takes the action to the bird person and the human.

Manifest Destiny is not a story with a strong supporting cast. Dingess rarely deals with the supporting cast, which is enormous. And they aren’t particularly distinctive. Even though Roberts goes out of his way to make some visually distinctive… there are like five or six memorable people here, no more. So a talking heads book with random people talking.

The hard cliffhanger will undoubtedly get resolved quickly next issue and that issue will then have its own weak, hard cliffhanger. Dingess doesn’t let the reader enjoy the book, which is unfortunate. He’s too manipulative when he doesn’t need to be. It almost feels desperate that this point.

CREDITS

Writer, Chris Dingess; penciller, Matthew Roberts; inkers, Stefano Gaudiano and Tony Akins; colorist, Owen Gieni; letterer, Pat Brosseau; editor, Sean Mackiewicz; publisher, Image Comics.

Manifest Destiny (2013) #16

Manifest Destiny  16

Talk about not much of an issue… Dingess’s pacing never impresses on Manifest Destiny but I think he might have set a new record for himself.

The comic has five or six scenes–plus a flashback–and reads in just a few minutes. The most interesting part has to be the Sacagawea sequence, which has the flashback to her youth when she starts the warrior’s path (to fend off the white man), and just shows how wasted she’s been in the comic. It’s like Dingess has been saving her for something awesome from the second issue but it’s gotten to the point there’s no way there can be enough pay off.

Speaking of pay off, during the rest of the issue–which involves the blue bird people–Dingess hints the monsters might have come from another world to ours. Kind of boring, actually. The Americas being a mythic place of violent megafauna? Interesting. The Americas being invaded by monsters from another dimension? Cop out.

As always, it’s an amusing enough read and the art is spot on. Something about the content makes me not want to give up on Manifest Destiny having real potential but every issue convinces me I need to adjust my expectations.

Manifest Destiny 16 (August 2016)

Manifest Destiny #16Talk about not much of an issue… Dingess’s pacing never impresses on Manifest Destiny but I think he might have set a new record for himself.

The comic has five or six scenes–plus a flashback–and reads in just a few minutes. The most interesting part has to be the Sacagawea sequence, which has the flashback to her youth when she starts the warrior’s path (to fend off the white man), and just shows how wasted she’s been in the comic. It’s like Dingess has been saving her for something awesome from the second issue but it’s gotten to the point there’s no way there can be enough pay off.

Speaking of pay off, during the rest of the issue–which involves the blue bird people–Dingess hints the monsters might have come from another world to ours. Kind of boring, actually. The Americas being a mythic place of violent megafauna? Interesting. The Americas being invaded by monsters from another dimension? Cop out.

As always, it’s an amusing enough read and the art is spot on. Something about the content makes me not want to give up on Manifest Destiny having real potential but every issue convinces me I need to adjust my expectations.

CREDITS

Writer, Chris Dingess; penciller, Matthew Roberts; inkers, Stefano Gaudiano and Tony Akins; colorist, Owen Gieni; letterer, Pat Brosseau; editor, Sean Mackiewicz; publisher, Image Comics.

Manifest Destiny (2013) #15

Manifest Destiny  15

I figured out what’s wrong with Dingess’s writing. He can’t do the scenes. It’s like he’s got an amazing outline–he can do the plot, he can do the dialogue, he can even do the narration (most of it)–but he can’t do actual scenes. Or maybe it’s a strange disconnect between how Dingess writes and how Roberts composes the scenes.

But I doubt it–Roberts is comfortable enough to show off quite a bit this issue. He takes advantage of the script’s possibilities. Those possibilities come from Dingess’s dialogue and characters and plotting. So, if there is a disconnect, it’s from Dingess.

But it’s Dingess who provides the awesome–the blue bird talks and is a big jerk. The bird’s got a modern sense of humor against Dingess’s period people. Also awesome looks at pre-human American civilizations.

Destiny works out overall, it just imagines better than it acts.

Manifest Destiny 15 (June 2015)

Manifest Destiny #15I figured out what’s wrong with Dingess’s writing. He can’t do the scenes. It’s like he’s got an amazing outline–he can do the plot, he can do the dialogue, he can even do the narration (most of it)–but he can’t do actual scenes. Or maybe it’s a strange disconnect between how Dingess writes and how Roberts composes the scenes.

But I doubt it–Roberts is comfortable enough to show off quite a bit this issue. He takes advantage of the script’s possibilities. Those possibilities come from Dingess’s dialogue and characters and plotting. So, if there is a disconnect, it’s from Dingess.

But it’s Dingess who provides the awesome–the blue bird talks and is a big jerk. The bird’s got a modern sense of humor against Dingess’s period people. Also awesome looks at pre-human American civilizations.

Destiny works out overall, it just imagines better than it acts.

CREDITS

Writer, Chris Dingess; artist, Matthew Roberts; colorist, Owen Gieni; letterer, Pat Brosseau; editor, Sean Mackiewicz; publisher, Image Comics.

Manifest Destiny (2013) #14

Manifest Destiny  14

It’s another too fast issue of Manifest Destiny. Or maybe it’s just how Dingess uses the cliffhanger. He’s actually doing character development, both in scene and through the journal narration device, but it doesn’t get to go anywhere because the last few pages are all setting up the cliffhanger.

Most of the issue has a calm about it, even when the fantastic happens–in this issue, a baby giant bird attacks the crew and gets imprisoned (and, of course, Mama comes looking)–Roberts and Dingess keep it calm. The calm also affects the cliffhanger; because the lead-in is so calm, the characters don’t seem engaged enough to get to the cliffhanger.

And Manifest Destiny is about its cliffhanger. Roberts gets a whole page for them, they’re the advertising to get the reader back, the promise of something great. So a useless cliffhanger hurts the book.

The rest is great.

Manifest Destiny 14 (April 2015)

Manifest Destiny #14It’s another too fast issue of Manifest Destiny. Or maybe it’s just how Dingess uses the cliffhanger. He’s actually doing character development, both in scene and through the journal narration device, but it doesn’t get to go anywhere because the last few pages are all setting up the cliffhanger.

Most of the issue has a calm about it, even when the fantastic happens–in this issue, a baby giant bird attacks the crew and gets imprisoned (and, of course, Mama comes looking)–Roberts and Dingess keep it calm. The calm also affects the cliffhanger; because the lead-in is so calm, the characters don’t seem engaged enough to get to the cliffhanger.

And Manifest Destiny is about its cliffhanger. Roberts gets a whole page for them, they’re the advertising to get the reader back, the promise of something great. So a useless cliffhanger hurts the book.

The rest is great.

CREDITS

Writer, Chris Dingess; artist, Matthew Roberts; colorist, Owen Gieni; letterer, Pat Brosseau; editor, Sean Mackiewicz; publisher, Image Comics.